Commit History

Autor SHA1 Mensaxe Data
  lairaalmas f5ed4a3280 change flag assets to circle and better quality %!s(int64=2) %!d(string=hai) anos
  laira 88771a18a3 changed default game sound and made small layout changes on info boxes %!s(int64=3) %!d(string=hai) anos
  laira 36286aaa06 changed canvas resolution from 900x600 to 1920x1080 %!s(int64=3) %!d(string=hai) anos
  laira f887327f7b making canvas responsive in relation to the width of the panel %!s(int64=3) %!d(string=hai) anos
  laira f5b4a83c12 Fixed bug in automatic submission %!s(int64=3) %!d(string=hai) anos
  laira f6d2f0e419 on moodle version, implemented automatic submition after every level %!s(int64=3) %!d(string=hai) anos
  laira d0c8cb22d6 all game files are stored in new directory /js/games/ %!s(int64=3) %!d(string=hai) anos
  laira a35cb6e9ed bug fix - percent text on map screen wasnt updating %!s(int64=3) %!d(string=hai) anos
  laira 63028a4ab7 created README.md file %!s(int64=3) %!d(string=hai) anos
  laira add997bd9b changed the object/state 'studentReport' to its own file (/js/studentReport.js) %!s(int64=3) %!d(string=hai) anos
  laira c70de34989 now in moodle mode the student/professor can see information for a already played game %!s(int64=3) %!d(string=hai) anos
  laira f5fa48dc3d now the same ifractions can be used both inside and ouside moodle by setting boolean variable 'moodle' %!s(int64=3) %!d(string=hai) anos
  laira 0da715460a documented gameMechanics.js %!s(int64=3) %!d(string=hai) anos
  laira bf1342d7e6 Renamed variables %!s(int64=3) %!d(string=hai) anos
  laira 194434e681 In the process of changing the menu gui %!s(int64=3) %!d(string=hai) anos
  laira e736b6227e finished converting tab to spaces %!s(int64=3) %!d(string=hai) anos
  laira f3f7d560fa implemented game states %!s(int64=3) %!d(string=hai) anos
  laira e4b3d4bd29 - Menu GUI changes: changed menu and difficulty screens to make game selection more intuitive (deleted difficulty.js and menu.js now handles two states - menuScreen and menuScreenCustom) %!s(int64=3) %!d(string=hai) anos
  laira 36b637c257 * Removed framework Phaser from iFractions %!s(int64=3) %!d(string=hai) anos
  laira 38eadd22a1 now 'audio' and 'language' files are loaded using Fetch API and no longer need phaser to work %!s(int64=4) %!d(string=hai) anos
  laira f0a353c9c0 Bugs: %!s(int64=4) %!d(string=hai) anos
  lairaalmas 69f7a0ade2 in the process of fixing bugs, refactoring and commenting the code | setting fraction labels ON/OFF was put back in the game - now on the difficulty screen | in the process of defining default text styles to be used | fixed some GUI differences in similar contexts | now holds language name instead of object in php connection %!s(int64=4) %!d(string=hai) anos
  lairaalmas d7eb1f8f54 in the process of fixing bugs, refactoring and commenting the code | isolated 'difficulty' and 'end' states due to repetitive code (code still need some cleaning) %!s(int64=4) %!d(string=hai) anos
  lairaalmas 795e0e6a7e phaser files changed from ./js to ./js/phaser | deleted jquery.min.js because it wasn't being used | updating variable declaration from var to let/const due to scope problems | code refactoring %!s(int64=4) %!d(string=hai) anos
  lairaalmas 789cf0b8ba grammar check | in the process of changing the main menu screen to expand as more levels are added | *ON/OFF labels* options were removed from the main menu screen and are to be added to the, now, difficulty screen | in the process of making the code easier to change in the future %!s(int64=4) %!d(string=hai) anos
  lairaalmas 3ec0e0eeb1 changed file save.php to a proper folder %!s(int64=5) %!d(string=hai) anos
  lairaalmas 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos