|  | @@ -437,17 +437,19 @@ const squareOne = {
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				|  |  |      renderUI: function (direc) {
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				|  |  |        // Help pointer
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				|  |  |        self.help = game.add.image(0, 0, 'pointer', 1.7, 0);
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				|  |  | -      //self.help.anchor(0.5, 0);
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				|  |  | +
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				|  |  | +      if (gameMode === 'b') self.help.anchor(0.25, 0.7);
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				|  |  | +      else self.help.anchor(0.5, 0);
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				|  |  |  
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				|  |  |        // Selection Arrow
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				|  |  |        if (gameMode == 'a') {
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				|  |  |          self.arrow = game.add.image(
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				|  |  |            self.default.x0 + self.default.width * direc,
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				|  |  | -          self.default.y0 + 35,
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				|  |  | +          self.default.y0,
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				|  |  |            'arrow_down',
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				|  |  |            1.5
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				|  |  |          );
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				|  |  | -        self.arrow.anchor(0.5, 0.5);
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				|  |  | +        self.arrow.anchor(0.5, 1);
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				|  |  |          self.arrow.alpha = 0.5;
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				|  |  |        }
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				|  |  |  
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				|  | @@ -671,7 +673,7 @@ const squareOne = {
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				|  |  |            const aux = self.blocks.floor.list[0];
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				|  |  |            self.help.x =
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				|  |  |              self.blocks.floor.correctX - (aux.width / 2) * self.control.direc;
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				|  |  | -          self.help.y = 501;
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				|  |  | +          self.help.y = self.default.y0;
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				|  |  |            // On gameMode (b)
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				|  |  |          } else {
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				|  |  |            const aux = self.blocks.stack.list[self.blocks.stack.correctIndex];
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