|  | @@ -594,7 +594,7 @@ const circleOne = {
 | 
	
		
			
				|  |  |        const widthOfChar = 35;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |        const x0 = padding;
 | 
	
		
			
				|  |  | -      const y0 = context.canvas.height / 2;
 | 
	
		
			
				|  |  | +      const y0 = context.canvas.height / 3;
 | 
	
		
			
				|  |  |        let nextX = x0;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |        const cardHeight = 400;
 | 
	
	
		
			
				|  | @@ -749,7 +749,7 @@ const circleOne = {
 | 
	
		
			
				|  |  |        // continue button
 | 
	
		
			
				|  |  |        self.ui.continue.button = game.add.geom.rect(
 | 
	
		
			
				|  |  |          context.canvas.width / 2,
 | 
	
		
			
				|  |  | -        context.canvas.height / 2 + 200,
 | 
	
		
			
				|  |  | +        context.canvas.height / 2 + 100,
 | 
	
		
			
				|  |  |          350,
 | 
	
		
			
				|  |  |          100,
 | 
	
		
			
				|  |  |          undefined,
 | 
	
	
		
			
				|  | @@ -759,7 +759,7 @@ const circleOne = {
 | 
	
		
			
				|  |  |        self.ui.continue.button.anchor(0.5, 0.5);
 | 
	
		
			
				|  |  |        self.ui.continue.text = game.add.text(
 | 
	
		
			
				|  |  |          context.canvas.width / 2,
 | 
	
		
			
				|  |  | -        context.canvas.height / 2 + 16 + 200,
 | 
	
		
			
				|  |  | +        context.canvas.height / 2 + 16 + 100,
 | 
	
		
			
				|  |  |          btnText,
 | 
	
		
			
				|  |  |          textStyles.btn
 | 
	
		
			
				|  |  |        );
 | 
	
	
		
			
				|  | @@ -857,13 +857,13 @@ const circleOne = {
 | 
	
		
			
				|  |  |          self.kid.curFrame = self.kid.curFrame < 12 ? 24 : 25;
 | 
	
		
			
				|  |  |          if (audioStatus) game.audio.okSound.play();
 | 
	
		
			
				|  |  |          game.add
 | 
	
		
			
				|  |  | -          .image(x + 50, context.canvas.height / 2, 'answer_correct')
 | 
	
		
			
				|  |  | +          .image(x + 50, context.canvas.height / 3, 'answer_correct')
 | 
	
		
			
				|  |  |            .anchor(0.5, 0.5);
 | 
	
		
			
				|  |  |          if (isDebugMode) console.log('Completed Levels: ' + completedLevels);
 | 
	
		
			
				|  |  |        } else {
 | 
	
		
			
				|  |  |          if (audioStatus) game.audio.errorSound.play();
 | 
	
		
			
				|  |  |          game.add
 | 
	
		
			
				|  |  | -          .image(x, context.canvas.height / 2, 'answer_wrong')
 | 
	
		
			
				|  |  | +          .image(x, context.canvas.height / 3, 'answer_wrong')
 | 
	
		
			
				|  |  |            .anchor(0.5, 0.5);
 | 
	
		
			
				|  |  |        }
 | 
	
		
			
				|  |  |  
 |