|  | @@ -61,10 +61,16 @@ const GameHandler = {
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															|  |  
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															|  |      draw: function()
 |  |      draw: function()
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															|  |      {
 |  |      {
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															|  | -        if (this.renderMode == RENDER_MODES.WEBGL) translate(-windowWidth / 2, -windowHeight / 2);
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															|  | 
 |  | +        if (this.renderMode == RENDER_MODES.WEBGL)
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															|  | 
 |  | +            translate(-windowWidth / 2, -windowHeight / 2);
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															|  |  
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															|  |          for (let i = 0; i < this.rootObjects.length; i++)
 |  |          for (let i = 0; i < this.rootObjects.length; i++)
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															|  |              this.rootObjects[i].draw(this.delta);
 |  |              this.rootObjects[i].draw(this.delta);
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															|  |          this.prevMillis = millis();
 |  |          this.prevMillis = millis();
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															|  |      }
 |  |      }
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															|  | 
 |  | +}
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															|  | 
 |  | +
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															|  | 
 |  | +function windowResized()
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															|  | 
 |  | +{
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															|  | 
 |  | +    resizeCanvas(windowWidth, windowHeight);
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															|  |  }
 |  |  }
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