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@@ -5,6 +5,7 @@ const GameHandler = {
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renderMode: null,
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bDrawDebugFPS: false,
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+ debugFpsLabel: null,
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prevMillis: 0,
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delta: 0,
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@@ -34,6 +35,9 @@ const GameHandler = {
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}
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frameRate(fps);
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smooth();
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+
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+ if (this.bDrawDebugFPS)
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+ this.debugFpsLabel = new Label(`FPS: ${frameRate()}`)
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},
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instanceGameObject: function(obj)
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@@ -49,6 +53,7 @@ const GameHandler = {
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update: function()
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{
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+ if (this.bDrawDebugFPS) this.debugFpsLabel.setText(`FPS: ${frameRate()}`)
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this.delta = (millis() - this.prevMillis) / 1000;
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for (let i = 0; i < this.rootObjects.length; i++)
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this.rootObjects[i].update(this.delta);
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@@ -57,13 +62,6 @@ const GameHandler = {
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draw: function()
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{
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if (this.renderMode == RENDER_MODES.WEBGL) translate(-windowWidth / 2, -windowHeight / 2);
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- if (this.bDrawDebugFPS)
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- {
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- textSize(12);
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- noStroke();
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- fill(0);
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- text("FPS: " + frameRate(), 10, 20);
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- }
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for (let i = 0; i < this.rootObjects.length; i++)
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this.rootObjects[i].draw(this.delta);
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