@@ -1,10 +1,12 @@
let test, test2;
+let monke;
function preload()
{
AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf");
AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav");
+ gimoi = loadImage("/assets/textures/gimoi.png");
}
function setup()
@@ -14,7 +16,12 @@ function setup()
GameHandler.init();
textFont(AssetHandler.getP5FontByName("Lato"));
- test2 = new Input("myInput", "", "text");
+ monke = AssetHandler.getP5ImageByName("monke");
+ let sf = new SpriteFrames();
+ sf.addAnimation("monke", monke, 4, 4, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
+ test2 = new AnimatedSprite2D("myAnimSprite", null, sf);
+ test2.play();
+ test2.setCurrentFPS(1);
GameHandler.addRootObject(test2);