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@@ -1,10 +1,12 @@
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let test, test2;
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let test, test2;
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+let monke;
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function preload()
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function preload()
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{
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{
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AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
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AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
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AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf");
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AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf");
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AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav");
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AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav");
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+ gimoi = loadImage("/assets/textures/gimoi.png");
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}
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}
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function setup()
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function setup()
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@@ -14,7 +16,12 @@ function setup()
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GameHandler.init();
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GameHandler.init();
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textFont(AssetHandler.getP5FontByName("Lato"));
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textFont(AssetHandler.getP5FontByName("Lato"));
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- test2 = new Input("myInput", "", "text");
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+ monke = AssetHandler.getP5ImageByName("monke");
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+ let sf = new SpriteFrames();
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+ sf.addAnimation("monke", monke, 4, 4, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
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+ test2 = new AnimatedSprite2D("myAnimSprite", null, sf);
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+ test2.play();
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+ test2.setCurrentFPS(1);
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GameHandler.addRootObject(test2);
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GameHandler.addRootObject(test2);
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}
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}
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