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+/*
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+ * iGeom by LInE
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+ * Geometric Object: Straight Line
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+ * www.matematica.br/igeom
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+ * ./app/components/line-component/drawers/line-drawer.js
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+ * Draw the Straight Line
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+ */
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+
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+import { stageManager } from "../../../core/application/stage-manager"; // to get Canvas size 'stageManager.getSize();'
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+
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+import { ELEMENTS_CLASS } from "../../../core/enums/elements-class-enum";
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+import { label as Label } from "../../../component-registry/label";
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+import { LineModel } from "../models/line-model";
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+import { objects as Objects } from "../../../core/application/objects";
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+import { SelectableDrawer } from "../../../core/drawers/selectable-drawer";
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+import { LineSegmentDrawer } from "../../line-segment-component/drawers/line-segment-drawer";
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+import { DrawerAggregator } from "../../../core/drawers/drawer-aggregator";
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+import { LineSegmentModel } from "../../line-segment-component/models/line-segment-model";
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+
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+export class LineDrawer extends LineSegmentDrawer {
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+
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+ constructor () {
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+ super();
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+ this.setElementClass(ELEMENTS_CLASS.LINE);
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+ }
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+
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+ drawByStates (konvaObject) {
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+ let aggregator = undefined;
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+ if (konvaObject != undefined) {
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+ aggregator = Objects.getByKonvaObject(konvaObject)[0];
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+ }
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+ if (this.state == undefined) {
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+ super.setState(LineDrawer.FIRST_POINT_STATE);
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+ } else if (this.state == LineDrawer.FIRST_POINT_STATE) {
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+ aggregator = aggregator != undefined ? aggregator : this.pointDrawer.drawPoint();
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+ this.setAggregatorA(aggregator);
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+ super.setState(LineDrawer.SECOND_POINT_STATE);
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+ } else if (this.state == LineDrawer.SECOND_POINT_STATE) {
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+ aggregator = aggregator != undefined ? aggregator : this.pointDrawer.drawPoint();
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+ this.setAggregatorB(aggregator);
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+ this.drawByPoints([this.pointA, this.pointB], [this.aggregatorA, this.aggregatorB]);
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+ super.setState(LineDrawer.FIRST_POINT_STATE);
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+ }
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+ }
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+
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+ drawByLineSegment (lineSegment) { //TODO Nome adequado? Nao seria 'drawLine(lineSegment)'?
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+ this.lineSegment = lineSegment;
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+ const group = SelectableDrawer.getKonvaGroup(false);
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+ const text = LineDrawer.getKonvaText(lineSegment, lineSegment.label);
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+ group.add(text);
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+ const konvaObject = LineDrawer.getKonvaLine(lineSegment.pointA, lineSegment.pointB);
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+ group.add(konvaObject);
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+ super.setKonvaObject(group);
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+ const aggregator = new DrawerAggregator(this, this.lineSegment, group, ELEMENTS_CLASS.LINE);
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+ super.addAggregator(aggregator);
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+ const aggregators = this.resolveAggregators([this.lineSegment.pointA, this.lineSegment.pointB], undefined);
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+ aggregators[1].addAggregator(aggregator);
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+ aggregators[0].addAggregator(aggregator);
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+
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+ // Sequence of calls:
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+ // ./app/core/drawers/drawer.js: static drawObject(object): DrawerManager.draw(object);
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+ // ./app/core/drawers/drawer-manager.js: draw(object): this.currentStage.draw(object);
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+ SelectableDrawer.drawObject(this.konvaObject); // in ./app/core/drawers/drawer.js: static drawObject(object): DrawerManager.draw(object);
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+
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+ this.konvaObject.zIndex(1);
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+ //leo super.batchDraw(); //D usar novo metodo para desenhar, aproveitar o proprio 'update' - REMOVER
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+ this.update(aggregator,null);
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+
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+ SelectableDrawer.setMaxIndex(aggregators[0].konvaObject); // mark object 1: A
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+ SelectableDrawer.setMaxIndex(aggregators[1].konvaObject); // mark object 2: B
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+ }
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+
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+ // Draw Straight Line by its points
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+ drawByPoints (points, aggregators) {
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+ if (points == undefined || points.length < 1) return;
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+ this.setPointA(points[0]);
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+ this.setPointB(points[1]);
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+ aggregators = this.resolveAggregators(points, aggregators, true);
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+ this.label = Label.draw(true);
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+ this.lineSegment = new LineModel(this.pointA, this.pointB, this.label);
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+
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+ // ./app/components/line-segment-component/drawers/line-segment-drawer.js
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+ // Use: ./app/components/line-segment-component/drawers/line-segment-drawer.js: drawByLineSegment(lineSegment)
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+ // Use: ./app/components/core/drawers/selectable-drawer
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+ this.drawByLineSegment(this.lineSegment); // here, makes: SelectableDrawer.drawObject(this.konvaObject);
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+ this.reset();
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+ }
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+
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+
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+ // Update straight line (Line)
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+ // Whenever points A=(ax,ay) or B=(bx,by), was moved
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+ // Let d=B-A, i.e., d=(dx,dy) where: dx=bx-ax, dy=by-ay
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+ // If necessary semi-space: build the vector "o" (ortogonal to the segment AB), with
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+ // "o"=(ox,oy) with ox = -dy, oy = dx (then the scalar product "o" by d is: o'd = ox*dx+oy*dy = -dy*dx+dx*dy = -dy*dx+dy*dx = 0 CQD)
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+ //
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+ // Model under Canvas: r(.) parametric equation of the straight line
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+ //
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+ // Possible configurations to be considered:
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+ // +----------+----------+----------+----------+
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+ // | A x | x B | B x | x A |
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+ // | x B | A x | x A | B x |
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+ // | (1) | (2) | (3) | (4) |
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+ // +----------+----------+----------+----------+
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+ // Straight line defined by points A,B (parametric equation by 'g'):
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+ // P(g) = A + g * (B-A) = A + g * d
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+
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+ // Given W=canvas width and H=canvas height, find intersections with borders, i.e., find values of "g" such that:
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+ // r(g).x=0 or r(g).x=W or r(g).y=0 or r(g).y=H (call this "g" respectively as Lg, Rg, Ug, and Dg - these are dependent of A and B positions)
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+ // Ug
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+ // (0,0) +-------------+ (W,0) Lg: 0 = r(g).x = A.x + g.x * d.x => g.x = -A.x / d.x
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+ // | | Rg: W = r(g).x = A.x + g.x * d.x => g.x = (W-A.x) / d.x
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+ // Lg | | Rg
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+ // | | Ug: 0 = r(g).y = A.y + g.y * d.y => g.y = -A.y / d.y
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+ // (0,H) +-------------+ (W,a) Dg: H = r(g).y = A.y + g.y * d.y => g.y = (H-A.y) / d.y
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+ // Dg
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+ //
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+ // (1) Ug (2) Dg
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+ // (0,0) +------------o------------------+--> (0,0) +------------o------------------+-->
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+ // | o B Q | | o A Q |
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+ // Lg |P o A | Rg Rg | o B | Lg
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+ // +-o-----------------------------+ +-o-----------------------------+
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+ // \|/ Dg Ug
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+ update (aggregator, e) {
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+ if (!aggregator.visible) return;
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+ const pointA = aggregator.genericObject.pointA; // A
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+ const pointB = aggregator.genericObject.pointB; // B
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+ const Ax = pointA.posX, Ay = pointA.posY, Bx = pointB.posX, By = pointB.posY; // A=(Ax,Ay) and B=(Bx,By)
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+ const dx = Bx-Ax, dy = By-Ay; // direction d=B-A
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+ const size = stageManager.getSize(); // From: ../../../core/application/stage-manager
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+ const W = size.w; // canvas width
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+ const H = size.h; // canvas height
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+ var Ix, Iy, Ex, Ey; // Point I will be left-bottom one and E will be the top-right one
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+ var Lg, Rg, Ug, Dg;
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+ // Line perpendicular to axis "x" (dx = 0)
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+ if (dx === 0) {
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+ // Calculates parameters Ug, Dg:
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+ Ug = -Ay / dy; // -A.y / d.y
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+ Dg = (H-Ay) / dy; // (H-A.y) / d.y
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+ // Find the situation (1), (2), (3) or (4) calculating "ming" the smallest "g" and "maxg" the greatest "g"
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+ const ming = Math.min(Ug, Dg); // minimum
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+ const maxg = Math.max(Ug, Dg); // maximum
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+ // Draw from minimum to maximum
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+ Ix = Ax; Lg = 0;
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+ Iy = Ay + ming * dy; // left initial point of this line (Ix, Iy)
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+ Ex = Ax; Rg = 0;
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+ Ey = Ay + maxg * dy; // right end point of this line (Ex, Ey)
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+ }
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+ else {
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+ // Calculates parameters Lg, Rg, Ug, Dg:
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+ Lg = -Ax / dx; // -A.x / d.x
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+ Rg = (W-Ax) / dx; // (W-A.x) / d.x
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+ Ug = -Ay / dy; // -A.y / d.y
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+ Dg = (H-Ay) / dy; // (H-A.y) / d.y
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+ // Find the situation (1), (2), (3) or (4) calculating "ming" the smallest "g" and "maxg" the greatest "g"
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+ var ming, maxg; // calculate extreme points (intercepted with the Canvas frame)
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+ if (dx>0) { // (1)
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+ if (Lg<Dg) ming = Dg;
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+ else ming = Lg;
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+ if (Rg>Ug) maxg = Ug;
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+ else maxg = Rg;
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+ }
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+ else { // (2)
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+ if (Lg>Ug) ming = Ug;
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+ else ming = Lg;
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+ if (Rg<Dg) maxg = Dg;
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+ else maxg = Rg;
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+ }
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+ // Draw from minimum to maximum
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+ Ix = Ax + ming * dx;
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+ Iy = Ay + ming * dy; // left initial point of this line (Ix, Iy)
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+ Ex = Ax + maxg * dx;
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+ Ey = Ay + maxg * dy; // right end point of this line (Ex, Ey)
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+ }
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+
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+ // Ix = Ax; Iy = H; Ex = Ax; Ey = 0;
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+ const points = [Ix, Iy, Ex, Ey];
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+ //D console.log("./app/components/line-component/drawers/line-drawer.js: update(aggregator, e):\nA=("+Ax+","+Ay+"), B=("+Bx+","+By+")"); //leo
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+
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+ // Update label line
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+ const pos = aggregator.genericObject.getMiddlePoint();
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+ aggregator.konvaObject.children[0].x(pos.posX);
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+ aggregator.konvaObject.children[0].y(pos.posY - 20);
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+
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+ aggregator.konvaObject.children[1].points(points);
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+
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+ super.batchDraw();
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+ } // update(aggregator, e)
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+
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+
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+ static getKonvaLine (pointA, pointB, useLabel) { //TODO: revisar, pois o codigo 'slope', 'linearCoefficient' so' funciona para quadrantes 1 e 3...
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+ const xA = pointA.posX, xB = pointB.posX,
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+ yA = pointA.posY, yB = pointB.posY;
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+
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+ const slope = (yB - yA) / (xB - xA);
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+ const linearCoefficient = (yA * xB - yB * xA) / (xB - xA);
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+
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+ const y = linearCoefficient;
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+ const x = -linearCoefficient / slope;
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+
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+ const points = [x, 0, 0, y];
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+
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+ const line = new Konva.Line({
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+ points: points,
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+ stroke: "grey",
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+ strokeWidth: 2,
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+ lineJoin: "round",
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+ draggable: false,
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+ strokeScaleEnabled: false,
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+ class: ELEMENTS_CLASS.LINE,
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+ connections: [],
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+ index: 1,
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+ selectable: false,
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+ draggable: false,
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+ style: { stroke: "grey", fill: "grey" }
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+ });
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+
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+ SelectableDrawer.setSelectableIfIntersectionChanged(line);
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+
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+ return line;
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+ }
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+
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+ static drawKonvaLine (pointA, pointB) {
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+ const line = LineDrawer.getKonvaLine(pointA, pointB);
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+ return line;
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+ }
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+
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+ }
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