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							- <!DOCTYPE html>  
 
- <html>
 
-     <head>  
 
-         <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
 
-         <title> Fractions </title>
 
-         <link rel="stylesheet" type="text/css" href="css/bootstrap.min.css">
 
-         <script type="text/javascript" src="js/phaser.min.js"></script>
 
-         <script type="text/javascript" src="js/boot.js"></script>
 
-         <script type="text/javascript" src="js/menu.js"></script>
 
-         <script type="text/javascript" src="js/circleOne.js"></script>
 
-         <script type="text/javascript" src="js/squareOne.js"></script>
 
-         <script type="text/javascript" src="js/squareTwo.js"></script>
 
-     </head>
 
-     <body>
 
-     <div class="container">
 
-     	<div class="clearfix"></div>
 
-         <div class="panel panel-primary">
 
-           <div class="panel-heading">FRACTIONS GAME</div>
 
-           <div class="panel-body">
 
-             <center>
 
-                 <div id="fractions-game" style="padding: 0 auto 0 auto;"></div>
 
-             </center>
 
-           </div>
 
-         </div>
 
-         <div class="panel panel-info">
 
-           <div class="panel-heading">COOPERATION TEAM</div>
 
-           <div class="panel-body">
 
-             <center>
 
-                 <ul>
 
-                   <li><strong>BRAZIL:</strong> Leônidas de Oliveira Brandão (IME-USP)</li>
 
-                   <li><strong>PERU:</strong> Manuel Ibarra and Cristhian Serrano (EAPIIS-UNAMBA)</li>
 
-                   <li><strong>FRANCE:</strong> Jean-Marc (MOCAH-UPMC)</li>
 
-                 </ul>
 
-             </center>
 
-           </div>
 
-         </div>
 
-         <div class="panel panel-default">
 
-           <div class="panel-heading">BASED ON</div>
 
-           <div class="panel-body">
 
-             <center>
 
-                 <ul>
 
-                   <li><strong>iLM </strong>(interactive Learning Modules) </li>
 
-                   <li><strong>Six facets of Serious Game Design</strong>:<br>
 
- Pedagogical Objectives; Domain Simulation; Interactions with the Simulation; Problems and Progression; Decorum and Conditions of Use.
 
- </li>
 
-                 </ul>
 
-             </center>
 
-           </div>
 
-         </div>
 
-         <div class="panel panel-danger">
 
-           <div class="panel-heading">TECHNOLOGY</div>
 
-           <div class="panel-body">
 
-             <center>
 
-                 <ul>
 
-                   <li> We used <strong>HTML5</strong>, <strong>CSS</strong> and the <strong>Javascript</strong> Library <a href="http://phaser.io/" target="_blank"><strong>Phaser.io</strong></a> </li>
 
-                 </ul>
 
-             </center>
 
-           </div>
 
-         </div>
 
-     </div>
 
-         
 
-     </body>
 
-     
 
-     <?php /* retrieving parameters */ 
 
-         
 
-     $do = $_REQUEST['do'];
 
-     $lang = $_REQUEST['language'];
 
-     $shape = $_REQUEST['shape'];
 
-     $type = $_REQUEST['mode'];
 
-     $posit = 0;
 
-     $opera = $_REQUEST['operator'];
 
-     $diffi = $_REQUEST['difficulty'];
 
-     $label = $_REQUEST['label'];
 
-     //?do=play&language=es_PE&shape=Circle&mode=A&operator=Plus&difficulty=1&label=true
 
-     
 
-     if(!isset($do)){
 
-     ?>
 
-     
 
-     <script type="text/javascript">
 
-         // Initialize the game
 
-         var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game');
 
-         
 
-         hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip
 
-         name = ""; //player name
 
-         lang = ""; //language
 
-         var timer, totalTime;
 
-             // Game One 
 
-          onePosition = 0; //Map position
 
-          oneMove = false; //Move to next position
 
-          oneDifficulty = 0; //From one to five 
 
-          oneOperator= ""; //Plus; Minus; Mixed
 
-          oneLabel= false; //Show block label
 
-          oneShape = ""; //Circle; square
 
-          oneType = ""; // A - Place distance; B - Select blocks
 
-          oneMenu = true;
 
-             // Game Two
 
-          twoPosition = 0; //Map position
 
-          twoMove = false; //Move to next position
 
-          twoDifficulty = 0; //From one to five 
 
-          twoOperator= ""; //Plus; Minus; Mixed
 
-          twoLabel= false; //Show block label
 
-          twoShape = ""; //Circle; square
 
-          twoType = ""; // A - Normal position; B - Random position
 
-          twoMenu= true;
 
-         
 
-         //adding game states (scenes)
 
-         game.state.add('boot', bootState);  
 
-         game.state.add('load', loadState); 
 
-         game.state.add('name', nameState);
 
-         game.state.add('menu', menuState);  
 
-         
 
-         game.state.add('menuCOne', menuCircleOne);
 
-         game.state.add('mapCOne', mapCircleOne);
 
-         game.state.add('gameCOne', gameCircleOne);
 
-         game.state.add('endCOne', endCircleOne);
 
-                 
 
-         game.state.add('menuSOne', menuSquareOne);
 
-         game.state.add('mapSOne', mapSquareOne);
 
-         game.state.add('gameSOne', gameSquareOne);
 
-         game.state.add('endSOne', endSquareOne);
 
-         
 
-         game.state.add('menuSTwo', menuSquareTwo);
 
-         game.state.add('mapSTwo', mapSquareTwo);
 
-         game.state.add('gameSTwo', gameSquareTwo);
 
-         game.state.add('endSTwo', endSquareTwo);
 
-         
 
-         //starting to boot game
 
-         game.state.start('boot');
 
-     </script>
 
-     <? } else if($do=="play"){ ?>
 
-     
 
-     <script type="text/javascript">
 
-         // Initialize the game
 
-         var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game');
 
-         
 
-         var hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip
 
-         var name = "";
 
-         var lang = "<?=$lang?>";
 
-         var timer, totalTime;
 
-         
 
-         var onePosition = <?=$posit?>;
 
-         var oneMove = true;
 
-         var oneDifficulty = <?=$diffi?>;
 
-         var oneOperator = "<?=$opera?>";
 
-         var oneLabel = <?=$label?>;
 
-         var oneShape = "<?=$shape?>";
 
-         var oneType = "<?=$type?>";
 
-         var oneMenu = false;
 
-         
 
-         var twoPosition = 0; //Map position
 
-         var twoMove = false; //Move to next position
 
-         var twoDifficulty = 0; //From one to five 
 
-         var twoOperator= ""; //Plus; Minus; Mixed
 
-         var twoLabel= false; //Show block label
 
-         var twoShape = ""; //Circle; square
 
-         var twoType = ""; // A - Normal position; B - Random position
 
-         var twoMenu= true;
 
-         
 
-         //adding game states (scenes) 
 
-         game.state.add('boot', bootState); 
 
-         game.state.add('load', loadState); 
 
-         game.state.add('name', nameState);
 
-         
 
-         game.state.add('menuCOne', menuCircleOne);
 
-         game.state.add('mapCOne', mapCircleOne);
 
-         game.state.add('gameCOne', gameCircleOne);
 
-         game.state.add('endCOne', endCircleOne);
 
-                 
 
-         game.state.add('menuSOne', menuSquareOne);
 
-         game.state.add('mapSOne', mapSquareOne);
 
-         game.state.add('gameSOne', gameSquareOne);
 
-         game.state.add('endSOne', endSquareOne);
 
-         
 
-         game.state.add('menuSTwo', menuSquareTwo);
 
-         game.state.add('mapSTwo', mapSquareTwo);
 
-         game.state.add('gameSTwo', gameSquareTwo);
 
-         game.state.add('endSTwo', endSquareTwo);
 
-         
 
-         //starting to load game
 
-         game.state.start('load');
 
-     </script>
 
-     <? } ?>
 
- </html>
 
 
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