| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277 | var bootState = {    preload: function () {        //Progress bar image        game.load.image('progressBar', 'resource/img/global/pgbar.png');        //loading flags (manually)        game.load.image('flag_BR', 'resource/img/flag/BRAZ.jpg');        game.load.image('flag_PE', 'resource/img/flag/PERU.jpg');        game.load.image('flag_US', 'resource/img/flag/UNST.jpg');        game.load.image('flag_FR', 'resource/img/flag/FRAN.jpg');    },    create: function() {        //game settings        game.stage.backgroundColor = '#cce5ff';                game.physics.startSystem(Phaser.Physics.ARCADE);        var style = { font: '28px Arial', fill: '#00804d', align: 'center' };                /*        //generating language selection         //pt_BR        var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRACÇÕES', style);        title1.anchor.setTo(1, 0.5);        var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR');               flag1.anchor.setTo(0, 0.5);        flag1.inputEnabled = true;        flag1.input.useHandCursor = true;        flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'});         //es_PE        var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES', style);        title2.anchor.setTo(1, 0.5);        var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE');               flag2.anchor.setTo(0, 0.5);        flag2.inputEnabled = true;        flag2.input.useHandCursor = true;        flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'});         //en_US        var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS', style);        title3.anchor.setTo(1, 0.5);        var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US');               flag3.anchor.setTo(0, 0.5);        flag3.inputEnabled = true;        flag3.input.useHandCursor = true;        flag3.events.onInputDown.add(this.setLang,{lang:'en_US'});         //fr_FR        var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS', style);        title4.anchor.setTo(1, 0.5);        var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR');               flag4.anchor.setTo(0, 0.5);        flag4.inputEnabled = true;        flag4.input.useHandCursor = true;        flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'});        */                // Esquiva do menu de idioma ::Igor        game.state.start('load');    },        setLang: function(){        //set language        lang = this.lang;        //start resource loading        game.state.start('load');    }};var loadState = {        preload: function () {        //Progress bar image        game.load.image('progressBar', 'resource/img/global/pgbar.png');    },        preload: function () {                // Displaying the progress bar        var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar');        progressBar.anchor.setTo(0.5, 0.5);        game.load.setPreloadSprite(progressBar);                if(!oneMenu){            game.stage.backgroundColor = '#cce5ff';            game.physics.startSystem(Phaser.Physics.ARCADE);        }                // Loading dictionary        game.load.json('dictionary', 'resource/lang/'+lang+'.json');                        // Loading global assets (sprites and images)        var baseimg = 'resource/img/global/';                game.load.image('bgimage', baseimg+'bg.jpg');        game.load.image('bgmap', baseimg+'bg_map.png');        game.load.image('cloud', baseimg+'cloud.png');        game.load.image('floor', baseimg+'floor.png');        game.load.image('road', baseimg+'road.png');                 //games list buttons        game.load.image('game1c', baseimg+'game/one-c.png');		game.load.image('game2c', baseimg+'game/two-c.png');		game.load.image('game3c', baseimg+'game/three-c.png');		game.load.image('game4c', baseimg+'game/four-c.png');        game.load.image('game1s', baseimg+'game/one-s.png');		game.load.image('game2s', baseimg+'game/two-s.png');		game.load.image('game3s', baseimg+'game/three-s.png');		game.load.image('game4s', baseimg+'game/four-s.png');		game.load.image('game5s', baseimg+'game/five-s.png');         //header menu        game.load.image('back', baseimg+'menu/back.png');        game.load.image('home', baseimg+'menu/home.png');        game.load.image('info', baseimg+'menu/info.png');        game.load.image('about', baseimg+'menu/info.png');        game.load.image('list', baseimg+'menu/menu.png');        game.load.image('help', baseimg+'menu/help.png');        game.load.image('pgbar', baseimg+'menu/progressBar.png');        game.load.image('block', baseimg+'menu/block.png');        game.load.image('eraser', baseimg+'menu/eraser.png');         //operators		game.load.image('add', baseimg+'operator/add.png');		game.load.image('subtract', baseimg+'operator/subtract.png');		game.load.image('separator', baseimg+'operator/separator.png');		game.load.image('equal', baseimg+'operator/equal.png');         //helpers		game.load.image('h_arrow', baseimg+'help/arrow.png');		game.load.image('h_double', baseimg+'help/double.png');		game.load.image('h_error', baseimg+'help/error.png');		game.load.image('h_ok', baseimg+'help/ok.png');        game.load.image('down', baseimg+'help/down.png');                game.load.image('pointer', baseimg+'help/pointer.png');                // Loading assets based on lang        var basesrc = 'resource/img/'+lang+'/';                game.load.spritesheet('kid_run', basesrc+'kid/run.png', 82, 178, 12);        game.load.spritesheet('kid_walk', basesrc+'kid/walk.png', 78, 175, 24);        game.load.spritesheet('kid_lost', basesrc+'kid/lost.png', 72, 170, 6);        game.load.spritesheet('tractor', basesrc+'tractor/frame.png', 201, 144, 10);        game.load.image('balloon', basesrc+'airballoon_upper.png');        game.load.image('balloon_basket', basesrc+'airballoon_base.png');        game.load.image('birch', basesrc+'birch.png');        game.load.image('flag', basesrc+'flag.png');        game.load.image('house', basesrc+'house.png');        game.load.image('place_a', basesrc+'place_a.png');        game.load.image('place_b', basesrc+'place_b.png');        game.load.image('garage', basesrc+'garage.png');        game.load.image('farm', basesrc+'farm.png');        game.load.image('rock', basesrc+'rock.png');        game.load.image('school', basesrc+'school.png');        game.load.image('sign', basesrc+'sign.png');        game.load.image('tree1', basesrc+'tree.png');        game.load.image('tree2', basesrc+'tree2.png');        game.load.image('tree3', basesrc+'tree3.png');        game.load.image('tree4', basesrc+'tree4.png');                                // Loadind Sound Effects        game.load.audio('sound_ok', ['resource/fx/ok.ogg', 'resource/fx/ok.mp3']);        game.load.audio('sound_error', ['resource/fx/error.ogg', 'resource/fx/error.mp3']);        game.load.audio('sound_beep', ['resource/fx/beep.ogg', 'resource/fx/beep.mp3']);            },    create: function() {          game.state.start('name');    }};var nameLbl;var nameState = {    preload: function () {        //textbox    },    create: function() {        //game settings        game.stage.backgroundColor = '#cce5ff';                var words =  game.cache.getJSON('dictionary');                game.physics.startSystem(Phaser.Physics.ARCADE);        var style = { font: '30px Arial', fill: '#00804d', align: 'center' };        var styleName = { font: '44px Arial', fill: '#000000', align: 'center' };                //generating language selection        var titulo = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style);        titulo.anchor.setTo(0.5);                var lineColor = 0x000000;        var fillColor = 0xfffff0;                var nameBox = game.add.graphics(this.game.world.centerX - 200, this.game.world.centerY - 50);        nameBox.lineStyle(2, lineColor);        nameBox.beginFill(fillColor);        nameBox.drawRect(0, 0, 400, 100);        nameBox.alpha = 0.5;        nameBox.endFill();                nameLbl = game.add.text(this.game.world.centerX, this.game.world.centerY, "", styleName);        nameLbl.anchor.setTo(0.5);                var clear = game.add.sprite(game.world.centerX + 250, game.world.centerY, 'eraser');        clear.scale.setTo(0.8);        clear.anchor.setTo(0.5);                clear.inputEnabled = true;        clear.input.useHandCursor = true;        clear.events.onInputDown.add(this.clearName, null);                var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY +70);        btn.lineStyle(1, 0x293d3d);        btn.beginFill(0x3d5c5c);        btn.drawRect(0, 0, 168, 60);        btn.alpha = 0.5;        btn.endFill();                btn.inputEnabled = true;        btn.input.useHandCursor = true;        btn.events.onInputDown.add(this.ready, null);                var listo = game.add.text(this.game.world.centerX+1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' });        listo.anchor.setTo(0.5);                game.input.keyboard.addCallbacks(this, null, null, this.keyPress);                // Chama direto o menu ::Igor        name = "Maria";        console.log("name is " + name);        game.state.start('menu');    },        clearName: function(){        nameLbl.text  = "";    },        keyPress: function(char) {        var RegExpression = /^[a-zA-Z\s]*$/;         if (RegExpression.test(char)) {            nameLbl.text += char;        }            },    ready: function(){        //var txt = nameLbl.text.trim;        console.log(nameLbl.text.length);        if(nameLbl.text.trim().length==0){            nameLbl.text  = "";            return;        }                name = nameLbl.text.trim();        console.log("name is " + name);                        if(oneMenu){ //If menu, normal game            // Go to the menu state            game.state.start('menu');        }else{ //parameters game            if(oneShape=="Circle"){                game.state.start("mapCOne");            }else if(oneShape=="Square"){                if(oneOperator=='Mixed'){                    twoPosition = 0;                    twoMove = true;                    twoDifficulty = oneDifficulty;                     twoOperator= "";                    twoLabel= false;                    twoShape = oneShape;                    twoType = oneType;                    twoMenu = false;                                        game.state.start("mapSTwo");                }else{                    game.state.start("mapSOne");                }            }                    }            }};
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