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- /******************************
- * This file holds game states.
- ******************************/
- /** [MAIN MENU STATE] Screen where the user can select a game.
- *
- * @namespace
- */
- const menuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.image(url.menu.image);
- game.load.sprite(url.menu.sprite);
- },
- /**
- * Main code
- */
- create: function () {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student role
- playerName = game.lang.student; // TODO pegar o nome do aluno no bd do moodle
- getiLMContent();
- } else {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'true') playerName = game.lang.professor;
- // Background color
- game.add.geom.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.blueBckg, 1);
- // Floor
- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, defaultHeight - 100, 'floor'); }
- // Overtitle: Welcome, <player name>!
- game.add.text(defaultWidth / 2, 40, game.lang.welcome + ', ' + playerName + '!', textStyles.h4_brown);
- // Title : Select a game
- game.add.text(defaultWidth / 2, 80, game.lang.menu_title, textStyles.h1_green);
- // Subtitle : <game mode>
- this.lbl_game = game.add.text(defaultWidth / 2, 110, '', textStyles.h2_blue_2);
- // Loads navigation icons
- navigationIcons.add(
- false, false, false,
- true, true,
- false, false);
- // INFO ICONS
- this.menuIcons = [];
- let infoIcon;
- // --------------------------- GAME ICONS
- const offset = defaultWidth / (info.gameType.length + 1);
- for (let i = 0, x = offset; i < info.gameType.length; i++, x += offset) {
- const icon = game.add.image(x, defaultHeight / 2 - 70, info.gameTypeUrl[i], 1);
- icon.anchor(0.5, 0.5);
- icon.gameShape = info.gameShape[i];
- icon.gameType = info.gameType[i];
- icon.iconType = 'game';
- this.menuIcons.push(icon);
- // "more information" button
- infoIcon = game.add.image(x + 70, defaultHeight / 2 - 70 - 80, 'info', 0.6, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = icon.gameType;
- this.menuIcons.push(infoIcon);
- }
- // --------------------------- INFO BOX
- this.infoBox = document.getElementById('myModal');
- // When the user clicks on the 'x', close the modal
- document.getElementsByClassName('close')[0].onclick = function () {
- self.infoBox.style.display = 'none';
- }
- // When the user clicks anywhere outside of the modal, close it
- window.onclick = function (event) {
- if (event.target == self.infoBox) {
- self.infoBox.style.display = 'none';
- }
- }
- this.infoBoxContent = {
- squareOne: {
- title: '<b>' + game.lang.game + ':</b> ' + game.lang.square + ' I',
- body: '<ul>' + game.lang.infoBox_squareOne + '</ul>',
- img: '<center> <img width=60% src="' + game.image['s1-A'].src + '"./assets/img/info_box/s1-A.png"> </center>'
- },
- circleOne: {
- title: '<b>' + game.lang.game + ':</b> ' + game.lang.circle + ' I',
- body: '<ul>' + game.lang.infoBox_circleOne + '</ul>',
- img: '<center> <img width=80% src="' + game.image['c1-A'].src + '"> </center>',
- },
- squareTwo: {
- title: '<b>' + game.lang.game + ':</b> ' + game.lang.square + ' II',
- body: '<ul>' + game.lang.infoBox_squareTwo + '</ul>',
- img: '<center> <img width=80% src="' + game.image['s2'].src + '"> </center>',
- }
- };
- // ------------- EVENTS
- game.event.add('click', this.onInputDown);
- game.event.add('mousemove', this.onInputOver);
- }
- },
- /**
- * Displays game menu information boxes.
- */
- showInfoBox: function (icon) {
- self.infoBox.style.display = 'block';
- let msg = '<h3>' + self.infoBoxContent[icon.id].title + '</h3>'
- + '<p>' + self.infoBoxContent[icon.id].body + '</p>'
- + self.infoBoxContent[icon.id].img;
- document.getElementById('infobox-content').innerHTML = msg;
- },
- /**
- * Saves info from selected game and goes to next state
- *
- * @param {object} icon clicked icon
- */
- load: function (icon) {
- if (audioStatus) game.audio.beepSound.play();
- switch (icon.iconType) {
- case 'infoIcon': self.showInfoBox(icon); break;
- case 'game':
- gameShape = icon.gameShape;
- gameTypeString = icon.gameType;
- switch (gameTypeString) {
- case 'squareOne': gameType = squareOne; break;
- case 'squareTwo': gameType = squareTwo; break;
- case 'circleOne': gameType = circleOne; break;
- default: console.error('Game error: the name of the game is not valid.');
- }
- self.menuIcons = self.lbl_game.name;
- game.state.start('customMenu');
- break;
- }
- },
- /**
- * Display the name of the game on screen
- *
- * @param {object} icon icon for the game
- */
- showTitle: function (icon) {
- const number = (icon.gameType.slice(-3) == 'One') ? 'I' : 'II';
- self.lbl_game.name = game.lang[icon.gameShape] + ' ' + number;
- },
- /**
- * Remove the name of the game from screen
- */
- clearTitle: function () {
- self.lbl_game.name = '';
- },
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- onInputDown: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- // Check menu icons
- for (let i in self.menuIcons) {
- // If mouse is within the bounds of an icon
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- // Click first valid icon
- self.load(self.menuIcons[i]);
- break;
- }
- }
- // Check navigation icons
- navigationIcons.onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- onInputOver: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check menu icons
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) { // If pointer is over icon
- document.body.style.cursor = 'pointer';
- if (self.menuIcons[overIcon].iconType == 'game') self.showTitle(self.menuIcons[overIcon]);
- self.menuIcons.forEach(cur => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over
- cur.scale = cur.originalScale * 1.1;
- } else {
- cur.scale = cur.originalScale;
- }
- }
- });
- } else { // If pointer is not over icon
- self.clearTitle();
- self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.onInputOver(x, y);
- game.render.all();
- }
- };
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