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- /******************************
- * This file holds game states.
- ******************************/
- /** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty.
- *
- * @namespace
- */
- const customMenuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.sprite(url[gameTypeString].sprite);
- game.load.image(url[gameTypeString].image);
- },
- /**
- * Main code
- */
- create: function () {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student role
- game.state.start('map');
- } else {
- const iconScale = 0.7;
- const baseY = 270 - 40;
- this.menuIcons = [];
- // Background color
- game.add.geom.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.blueBckg, 1);
- // Floor
- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, defaultHeight - 100, 'floor'); }
- // Overtitle : Selected game
- game.add.text(defaultWidth / 2, 40, game.lang.game.toUpperCase() + ": " + menuState.menuIcons, textStyles.h4_brown);
- // Title : Customize the selected game
- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
- // Loads navigation icons
- navigationIcons.add(
- true, false, false,
- true, true,
- 'menu', false);
- let x = 150;
- let y = 200 - 40;
- let width = 5;
- let height = 280 + 80;
- let offsetW = 600 / 6;
- let offsetH, infoIcon;
- // Label 'Game Modes'
- game.add.text(x + offsetW - 12, y, game.lang.game_modes, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameMode';
- this.menuIcons.push(infoIcon);
- // Label 'Operations'
- game.add.text(x + 3 * offsetW, y, game.lang.operations, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameOperation';
- this.menuIcons.push(infoIcon);
- // Label 'Difficulties'
- game.add.text(x + 5 * offsetW, y, game.lang.difficulties, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameDifficulty';
- this.menuIcons.push(infoIcon);
- // Horizontal line
- game.add.geom.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Vertical lines
- game.add.geom.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- game.add.geom.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
- // Horizontal line
- game.add.geom.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Label 'Show Fractions / Auxiliar rectangles'
- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
- infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameMisc';
- this.menuIcons.push(infoIcon);
- let auxText;
- if (gameTypeString == 'squareTwo') {
- auxText = game.lang.aux_rectangle;
- game.add.text(x + 5 * offsetW + 10, y + 102 + 24, auxText, textStyles.h4_blue_2);
- } else {
- auxText = game.lang.title;
- game.add.text(x + 5 * offsetW, y + 102 + 24, auxText, textStyles.h2_blue_2);
- }
- // Selection box
- y += 40;
- const frame = (fractionLabel) ? 1 : 0;
- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
- selectionBox.anchor(0.5, 0.5);
- selectionBox.iconType = 'selectionBox';
- this.menuIcons.push(selectionBox);
- // --------------------------- GAME MODE ICONS
- x = 150 + offsetW;
- y = baseY;
- offsetH = this.getOffset(height, info[gameTypeString].gameMode.length);
- for (let i = 0; i < info[gameTypeString].gameModeUrl.length; i++, y += offsetH) {
- const icon = game.add.sprite(x, y, info[gameTypeString].gameModeUrl[i], 0, iconScale, 1);
- icon.anchor(0.5, 0.5);
- icon.gameMode = info[gameTypeString].gameMode[i];
- icon.iconType = 'gameMode';
- if (i == 0) {
- gameMode = icon.gameMode;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- GAME OPERATION ICONS
- x += 2 * offsetW;
- y = baseY;
- offsetH = this.getOffset(height, info[gameTypeString].gameOperation.length);
- let icon;
- let aux = [];
- aux['squareOne'] = [
- ['operation_plus', 'Plus'],
- ['operation_minus', 'Minus']
- ];
- aux['circleOne'] = [
- ['operation_plus', 'Plus'],
- ['operation_minus', 'Minus'],
- ['operation_mixed', 'Mixed']
- ];
- aux['squareTwo'] = [
- ['operation_equals', 'Equals'],
- ];
- // Placing math operation icons
- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
- icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
- icon.anchor(0.5, 0.5);
- icon.gameOperation = aux[gameTypeString][i][1];
- icon.iconType = 'gameOperation';
- if (i == 0) {
- gameOperation = icon.gameOperation;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- DIFFICULTY ICONS
- x = (gameTypeString == 'squareOne') ? 625 : 585;
- y = baseY - 25;
- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
- // Parameters
- const curX = x + (30 + 10) * i;
- // Difficulty menuIcons
- const icon = game.add.geom.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
- icon.anchor(0.5, 0.5);
- icon.difficulty = i + 1;
- icon.iconType = 'difficulty';
- if (i == 0) {
- gameDifficulty = icon.difficulty;
- icon.fillColor = colors.blue;
- }
- this.menuIcons.push(icon);
- // Difficulty numbers
- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
- }
- // --------------------------- ENTER ICON
- // FOR MOODLE
- if (!moodle) {
- x = defaultWidth - 100;
- y = defaultHeight - 110;
- const enterIcon = game.add.image(x, y, 'bush');
- enterIcon.anchor(0.5, 0.5);
- enterIcon.iconType = 'enter';
- this.menuIcons.push(enterIcon);
- this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
- }
- // --------------------------- INFO BOX
- this.infoBox = document.getElementById('myModal');
- // When the user clicks on the 'x', close the modal
- document.getElementsByClassName('close')[0].onclick = function () {
- self.infoBox.style.display = 'none';
- }
- // When the user clicks anywhere outside of the modal, close it
- window.onclick = function (event) {
- if (event.target == self.infoBox) {
- self.infoBox.style.display = 'none';
- }
- }
- this.infoBoxContent = {
- gameMode: {
- squareOne: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img: '<table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s1_A +
- ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s1_B +
- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-A-h'].src + '"> ' +
- ' </td> <td> <img width=100% src="' + game.image['s1-B-h'].src + '"> </td> </tr> <table>'
- },
- circleOne: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img: '<table> <tr style="border-bottom: 5px solid white"> <td width=70%> <img width=100% src="' + game.image['c1-A-h'].src + '">' +
- ' </td> <td> <b>A)</b> ' + game.lang.infoBox_mode_c1_A +
- ' </td> </tr> </tr> <td> <img width=100% src="' + game.image['c1-B-h'].src + '"> ' +
- ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_c1_B + '</td> </tr> <table>'
- },
- squareTwo: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img: '<center> <table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s2_A +
- ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s2_B +
- ' </td> </tr> <tr> <td> <img width=98% src="' + game.image['s2-A-h'].src + '"> ' +
- ' </td> <td> <img width=98% src="' + game.image['s2-B-h'].src + '"> </td> </tr> <table> </center>'
- }
- },
- gameOperation: {
- title: '<b>' + game.lang.operation_math + '</b>',
- body: game.lang.infoBox_oper,
- img: '<center> <table> <tr style="border-bottom: 5px solid white"> <td> <img width=50 src="' + game.image['operation_plus'].src + '"> ' + game.lang.plus +
- ' </td> <td> <img width=50 src="' + game.image['operation_mixed'].src + '"> ' + game.lang.mixed +
- ' </td> </tr> <tr> <td><img width=50 src="' + game.image['operation_minus'].src + '"> ' + game.lang.minus +
- ' </td> <td> <img width=50 src="' + game.image['operation_equals'].src + '"> ' + game.lang.equals + ' </td> </tr> <table> <center>',
- },
- gameDifficulty: {
- squareOne: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
- img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 3' +
- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-diff-1'].src + '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s1-diff-3'].src + '"> </td> </tr> </table> <br>' +
- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-s1'].src + '"> </center>'
- },
- circleOne: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
- img: '<center> <table> <tr> <td style="border-right: 4px solid white"> <b>' + game.lang.difficulty + ':</b> 1' +
- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['c1-diff-1'].src + '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['c1-diff-5'].src + '"> </td> </tr> </table> <center> <br>' +
- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
- },
- squareTwo: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff,
- img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s2-diff-1'].src + '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s2-diff-5'].src + '"> </td> </tr> </table> <br>' +
- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
- },
- },
- gameMisc: {
- squareOne: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_label,
- img: '<center> <img width=80% src="' + game.image['s1-label'].src + '"> </center>',
- },
- circleOne: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_label,
- img: '<center> <img width=60% src="' + game.image['c1-label'].src + '"> </center>',
- },
- squareTwo: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_rect,
- img: '<center> <img width=100% src="' + game.image['s2-label'].src + '"> </center>',
- }
- }
- };
- // ------------- EVENTS
- game.event.add('click', this.onInputDown);
- game.event.add('mousemove', this.onInputOver);
- }
- },
- /**
- * Displays game menu information boxes.
- */
- showInfoBox: function (icon) {
- self.infoBox.style.display = 'block';
- const element = (icon.id == 'gameOperation') ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameTypeString];
- let msg = '<h3>' + element.title + '</h3>'
- + '<p align=justify>' + element.body + '</p>'
- + element.img;
- document.getElementById('infobox-content').innerHTML = msg;
- },
- /**
- * Saves information selected by the player
- *
- * @param {object} icon selected icon
- */
- load: function (icon) {
- if (audioStatus) game.audio.beepSound.play();
- const type = icon.iconType;
- switch (type) {
- case 'gameMode': gameMode = icon.gameMode; break;
- case 'gameOperation': gameOperation = icon.gameOperation; break;
- case 'difficulty': gameDifficulty = icon.difficulty; break;
- case 'infoIcon': self.showInfoBox(icon); break;
- case 'selectionBox':
- if (icon.curFrame == 0) {
- icon.curFrame = 1;
- fractionLabel = true;
- } else {
- icon.curFrame = 0;
- fractionLabel = false;
- }
- game.render.all();
- break;
- case 'enter':
- if (debugMode) {
- console.log('------------------------------'+
- '\nGame State: ' + gameTypeString +
- '\nGame Mode: ' + gameMode +
- '\n------------------------------');
- }
- mapPosition = 0; // Map position
- mapMove = true; // Move no next point
- completedLevels = 0; // Reset the game progress when entering a new level
- game.state.start('map');
- break;
- }
- },
- /**
- * Calculate spacing for icons on the menu screen
- *
- * @param {number} width width of the available part of the screen
- * @param {number} numberOfIcons number or icons to be put on the screen
- *
- * @returns {number} correct spacing between icons
- */
- getOffset: function (width, numberOfIcons) {
- return width / (numberOfIcons + 1);
- },
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- onInputDown: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if clicked on an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) { // If has clicked on an icon
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach(cur => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) { // If its the clicked icon
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
- } else {
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
- }
- }
- });
- self.load(self.menuIcons[overIcon]);
- } else document.body.style.cursor = 'auto';
- navigationIcons.onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- onInputOver: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if pointer is over an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) { // If pointer is over icon
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach(cur => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over
- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
- cur.scale = cur.originalScale * 1.1;
- } else {
- cur.scale = cur.originalScale;
- }
- }
- });
- } else { // If pointer is not over icon
- if (self.enterText) self.enterText.style = textStyles.h4_white;
- self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.onInputOver(x, y);
- game.render.all();
- }
- }
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