/******************************
* This file holds game states.
******************************/
/** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty.
*
* @namespace
*/
const customMenuState = {
/**
* Preloads media for current state
*/
preload: function () {
// LOADING MEDIA
game.load.sprite(url[gameTypeString].sprite);
game.load.image(url[gameTypeString].image);
},
/**
* Main code
*/
create: function () {
// FOR MOODLE
if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student role
game.state.start('map');
} else {
const iconScale = 0.7;
const baseY = 270 - 40;
this.menuIcons = [];
// Background color
game.add.geom.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.blueBckg, 1);
// Floor
for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, defaultHeight - 100, 'floor'); }
// Overtitle : Selected game
game.add.text(defaultWidth / 2, 40, game.lang.game.toUpperCase() + ": " + menuState.menuIcons, textStyles.h4_brown);
// Title : Customize the selected game
game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
// Loads navigation icons
navigationIcons.add(
true, false, false,
true, true,
'menu', false);
let x = 150;
let y = 200 - 40;
let width = 5;
let height = 280 + 80;
let offsetW = 600 / 6;
let offsetH, infoIcon;
// Label 'Game Modes'
game.add.text(x + offsetW - 12, y, game.lang.game_modes, textStyles.h2_blue_2);
infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameMode';
this.menuIcons.push(infoIcon);
// Label 'Operations'
game.add.text(x + 3 * offsetW, y, game.lang.operations, textStyles.h2_blue_2);
infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameOperation';
this.menuIcons.push(infoIcon);
// Label 'Difficulties'
game.add.text(x + 5 * offsetW, y, game.lang.difficulties, textStyles.h2_blue_2);
infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameDifficulty';
this.menuIcons.push(infoIcon);
// Horizontal line
game.add.geom.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
// Vertical lines
game.add.geom.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
game.add.geom.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
// --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
// Horizontal line
game.add.geom.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
// Label 'Show Fractions / Auxiliar rectangles'
game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameMisc';
this.menuIcons.push(infoIcon);
let auxText;
if (gameTypeString == 'squareTwo') {
auxText = game.lang.aux_rectangle;
game.add.text(x + 5 * offsetW + 10, y + 102 + 24, auxText, textStyles.h4_blue_2);
} else {
auxText = game.lang.title;
game.add.text(x + 5 * offsetW, y + 102 + 24, auxText, textStyles.h2_blue_2);
}
// Selection box
y += 40;
const frame = (fractionLabel) ? 1 : 0;
const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
selectionBox.anchor(0.5, 0.5);
selectionBox.iconType = 'selectionBox';
this.menuIcons.push(selectionBox);
// --------------------------- GAME MODE ICONS
x = 150 + offsetW;
y = baseY;
offsetH = this.getOffset(height, info[gameTypeString].gameMode.length);
for (let i = 0; i < info[gameTypeString].gameModeUrl.length; i++, y += offsetH) {
const icon = game.add.sprite(x, y, info[gameTypeString].gameModeUrl[i], 0, iconScale, 1);
icon.anchor(0.5, 0.5);
icon.gameMode = info[gameTypeString].gameMode[i];
icon.iconType = 'gameMode';
if (i == 0) {
gameMode = icon.gameMode;
icon.curFrame = 1;
}
this.menuIcons.push(icon);
}
// --------------------------- GAME OPERATION ICONS
x += 2 * offsetW;
y = baseY;
offsetH = this.getOffset(height, info[gameTypeString].gameOperation.length);
let icon;
let aux = [];
aux['squareOne'] = [
['operation_plus', 'Plus'],
['operation_minus', 'Minus']
];
aux['circleOne'] = [
['operation_plus', 'Plus'],
['operation_minus', 'Minus'],
['operation_mixed', 'Mixed']
];
aux['squareTwo'] = [
['operation_equals', 'Equals'],
];
// Placing math operation icons
for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
icon.anchor(0.5, 0.5);
icon.gameOperation = aux[gameTypeString][i][1];
icon.iconType = 'gameOperation';
if (i == 0) {
gameOperation = icon.gameOperation;
icon.curFrame = 1;
}
this.menuIcons.push(icon);
}
// --------------------------- DIFFICULTY ICONS
x = (gameTypeString == 'squareOne') ? 625 : 585;
y = baseY - 25;
for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
// Parameters
const curX = x + (30 + 10) * i;
// Difficulty menuIcons
const icon = game.add.geom.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
icon.anchor(0.5, 0.5);
icon.difficulty = i + 1;
icon.iconType = 'difficulty';
if (i == 0) {
gameDifficulty = icon.difficulty;
icon.fillColor = colors.blue;
}
this.menuIcons.push(icon);
// Difficulty numbers
game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
}
// --------------------------- ENTER ICON
// FOR MOODLE
if (!moodle) {
x = defaultWidth - 100;
y = defaultHeight - 110;
const enterIcon = game.add.image(x, y, 'bush');
enterIcon.anchor(0.5, 0.5);
enterIcon.iconType = 'enter';
this.menuIcons.push(enterIcon);
this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
}
// --------------------------- INFO BOX
this.infoBox = document.getElementById('myModal');
// When the user clicks on the 'x', close the modal
document.getElementsByClassName('close')[0].onclick = function () {
self.infoBox.style.display = 'none';
}
// When the user clicks anywhere outside of the modal, close it
window.onclick = function (event) {
if (event.target == self.infoBox) {
self.infoBox.style.display = 'none';
}
}
this.infoBoxContent = {
gameMode: {
squareOne: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img: '
A) ' + game.lang.infoBox_mode_s1_A +
' | B) ' + game.lang.infoBox_mode_s1_B +
' |
' +
' | |
'
},
circleOne: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img: ' ' +
' | A) ' + game.lang.infoBox_mode_c1_A +
' |
' +
' | B) ' + game.lang.infoBox_mode_c1_B + ' | '
},
squareTwo: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img: ' A) ' + game.lang.infoBox_mode_s2_A +
' | B) ' + game.lang.infoBox_mode_s2_B +
' |
' +
' | |
'
}
},
gameOperation: {
title: '' + game.lang.operation_math + '',
body: game.lang.infoBox_oper,
img: ' ' + game.lang.plus +
' | ' + game.lang.mixed +
' |
' + game.lang.minus +
' | ' + game.lang.equals + ' |
',
},
gameDifficulty: {
squareOne: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
img: ' ' + game.lang.difficulty + ': 1' +
' | ' + game.lang.difficulty + ': 3' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux + ' '
},
circleOne: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
img: ' ' + game.lang.difficulty + ': 1' +
' | ' + game.lang.difficulty + ': 5' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux + ' '
},
squareTwo: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff,
img: ' ' + game.lang.difficulty + ': 1' +
' | ' + game.lang.difficulty + ': 5' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux + ' '
},
},
gameMisc: {
squareOne: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_label,
img: ' ',
},
circleOne: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_label,
img: ' ',
},
squareTwo: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_rect,
img: ' ',
}
}
};
// ------------- EVENTS
game.event.add('click', this.onInputDown);
game.event.add('mousemove', this.onInputOver);
}
},
/**
* Displays game menu information boxes.
*/
showInfoBox: function (icon) {
self.infoBox.style.display = 'block';
const element = (icon.id == 'gameOperation') ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameTypeString];
let msg = '' + element.title + '
'
+ '' + element.body + '
'
+ element.img;
document.getElementById('infobox-content').innerHTML = msg;
},
/**
* Saves information selected by the player
*
* @param {object} icon selected icon
*/
load: function (icon) {
if (audioStatus) game.audio.beepSound.play();
const type = icon.iconType;
switch (type) {
case 'gameMode': gameMode = icon.gameMode; break;
case 'gameOperation': gameOperation = icon.gameOperation; break;
case 'difficulty': gameDifficulty = icon.difficulty; break;
case 'infoIcon': self.showInfoBox(icon); break;
case 'selectionBox':
if (icon.curFrame == 0) {
icon.curFrame = 1;
fractionLabel = true;
} else {
icon.curFrame = 0;
fractionLabel = false;
}
game.render.all();
break;
case 'enter':
if (debugMode) {
console.log('------------------------------'+
'\nGame State: ' + gameTypeString +
'\nGame Mode: ' + gameMode +
'\n------------------------------');
}
mapPosition = 0; // Map position
mapMove = true; // Move no next point
completedLevels = 0; // Reset the game progress when entering a new level
game.state.start('map');
break;
}
},
/**
* Calculate spacing for icons on the menu screen
*
* @param {number} width width of the available part of the screen
* @param {number} numberOfIcons number or icons to be put on the screen
*
* @returns {number} correct spacing between icons
*/
getOffset: function (width, numberOfIcons) {
return width / (numberOfIcons + 1);
},
/**
* Called by mouse click event
*
* @param {object} mouseEvent contains the mouse click coordinates
*/
onInputDown: function (mouseEvent) {
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
let overIcon;
// Check if clicked on an icon
for (let i in self.menuIcons) {
if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
overIcon = i;
break;
}
}
// Update gui
if (overIcon) { // If has clicked on an icon
document.body.style.cursor = 'pointer';
self.menuIcons.forEach(cur => {
if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
if (cur == self.menuIcons[overIcon]) { // If its the clicked icon
if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
} else {
if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
}
}
});
self.load(self.menuIcons[overIcon]);
} else document.body.style.cursor = 'auto';
navigationIcons.onInputDown(x, y);
game.render.all();
},
/**
* Called by mouse move event
*
* @param {object} mouseEvent contains the mouse move coordinates
*/
onInputOver: function (mouseEvent) {
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
let overIcon;
// Check if pointer is over an icon
for (let i in self.menuIcons) {
if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
overIcon = i;
break;
}
}
// Update gui
if (overIcon) { // If pointer is over icon
document.body.style.cursor = 'pointer';
self.menuIcons.forEach(cur => {
if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over
if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
cur.scale = cur.originalScale * 1.1;
} else {
cur.scale = cur.originalScale;
}
}
});
} else { // If pointer is not over icon
if (self.enterText) self.enterText.style = textStyles.h4_white;
self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
document.body.style.cursor = 'auto';
}
// Check navigation icons
navigationIcons.onInputOver(x, y);
game.render.all();
}
}