<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title> Fractions </title> <link rel="stylesheet" type="text/css" href="css/bootstrap.min.css"> <script type="text/javascript" src="js/phaser.min.js"></script> <script type="text/javascript" src="js/boot.js"></script> <script type="text/javascript" src="js/menu.js"></script> <script type="text/javascript" src="js/circleOne.js"></script> <script type="text/javascript" src="js/squareOne.js"></script> <script type="text/javascript" src="js/squareTwo.js"></script> </head> <body> <div class="container"> <div class="clearfix"></div> <div class="panel panel-primary"> <div class="panel-heading">FRACTIONS GAME</div> <div class="panel-body"> <center> <div id="fractions-game" style="padding: 0 auto 0 auto;"></div> </center> </div> </div> <div class="panel panel-info"> <div class="panel-heading">COOPERATION TEAM</div> <div class="panel-body"> <center> <ul> <li><strong>BRAZIL:</strong> Leônidas de Oliveira Brandão (IME-USP)</li> <li><strong>PERU:</strong> Manuel Ibarra and Cristhian Serrano (EAPIIS-UNAMBA)</li> <li><strong>FRANCE:</strong> Jean-Marc (MOCAH-UPMC)</li> </ul> </center> </div> </div> <div class="panel panel-default"> <div class="panel-heading">BASED ON</div> <div class="panel-body"> <center> <ul> <li><strong>iLM </strong>(interactive Learning Modules) </li> <li><strong>Six facets of Serious Game Design</strong>:<br> Pedagogical Objectives; Domain Simulation; Interactions with the Simulation; Problems and Progression; Decorum and Conditions of Use. </li> </ul> </center> </div> </div> <div class="panel panel-danger"> <div class="panel-heading">TECHNOLOGY</div> <div class="panel-body"> <center> <ul> <li> We used <strong>HTML5</strong>, <strong>CSS</strong> and the <strong>Javascript</strong> Library <a href="http://phaser.io/" target="_blank"><strong>Phaser.io</strong></a> </li> </ul> </center> </div> </div> </div> </body> <?php /* retrieving parameters */ $do = $_REQUEST['do']; $lang = $_REQUEST['language']; $shape = $_REQUEST['shape']; $type = $_REQUEST['mode']; $posit = 0; $opera = $_REQUEST['operator']; $diffi = $_REQUEST['difficulty']; $label = $_REQUEST['label']; //?do=play&language=es_PE&shape=Circle&mode=A&operator=Plus&difficulty=1&label=true if(!isset($do)){ ?> <script type="text/javascript"> // Initialize the game var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game'); hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip name = ""; //player name lang = ""; //language var timer, totalTime; // Game One onePosition = 0; //Map position oneMove = false; //Move to next position oneDifficulty = 0; //From one to five oneOperator= ""; //Plus; Minus; Mixed oneLabel= false; //Show block label oneShape = ""; //Circle; square oneType = ""; // A - Place distance; B - Select blocks oneMenu = true; // Game Two twoPosition = 0; //Map position twoMove = false; //Move to next position twoDifficulty = 0; //From one to five twoOperator= ""; //Plus; Minus; Mixed twoLabel= false; //Show block label twoShape = ""; //Circle; square twoType = ""; // A - Normal position; B - Random position twoMenu= true; //adding game states (scenes) game.state.add('boot', bootState); game.state.add('load', loadState); game.state.add('name', nameState); game.state.add('menu', menuState); game.state.add('menuCOne', menuCircleOne); game.state.add('mapCOne', mapCircleOne); game.state.add('gameCOne', gameCircleOne); game.state.add('endCOne', endCircleOne); game.state.add('menuSOne', menuSquareOne); game.state.add('mapSOne', mapSquareOne); game.state.add('gameSOne', gameSquareOne); game.state.add('endSOne', endSquareOne); game.state.add('menuSTwo', menuSquareTwo); game.state.add('mapSTwo', mapSquareTwo); game.state.add('gameSTwo', gameSquareTwo); game.state.add('endSTwo', endSquareTwo); //starting to boot game game.state.start('boot'); </script> <? } else if($do=="play"){ ?> <script type="text/javascript"> // Initialize the game var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game'); var hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip var name = ""; var lang = "<?=$lang?>"; var timer, totalTime; var onePosition = <?=$posit?>; var oneMove = true; var oneDifficulty = <?=$diffi?>; var oneOperator = "<?=$opera?>"; var oneLabel = <?=$label?>; var oneShape = "<?=$shape?>"; var oneType = "<?=$type?>"; var oneMenu = false; var twoPosition = 0; //Map position var twoMove = false; //Move to next position var twoDifficulty = 0; //From one to five var twoOperator= ""; //Plus; Minus; Mixed var twoLabel= false; //Show block label var twoShape = ""; //Circle; square var twoType = ""; // A - Normal position; B - Random position var twoMenu= true; //adding game states (scenes) game.state.add('boot', bootState); game.state.add('load', loadState); game.state.add('name', nameState); game.state.add('menuCOne', menuCircleOne); game.state.add('mapCOne', mapCircleOne); game.state.add('gameCOne', gameCircleOne); game.state.add('endCOne', endCircleOne); game.state.add('menuSOne', menuSquareOne); game.state.add('mapSOne', mapSquareOne); game.state.add('gameSOne', gameSquareOne); game.state.add('endSOne', endSquareOne); game.state.add('menuSTwo', menuSquareTwo); game.state.add('mapSTwo', mapSquareTwo); game.state.add('gameSTwo', gameSquareTwo); game.state.add('endSTwo', endSquareTwo); //starting to load game game.state.start('load'); </script> <? } ?> </html>