/**************************************************************
* LInE - Free Education, Private Data - http://www.usp.br/line
*
* This file holds all global elements to the game.
*
* Generating game levels in menu:
* .....................................................
* ...............square....................circle...... } = gameShape
* .........../...........\....................|........ } = gameType (game)
* ........One.............Two................One....... }
* ......./...\.........../...\............./....\......
* ......A.....B.........A.....B...........A......B..... = gameMode (game mode)
* .(floor)..(stack)..(top)..(bottom)..(floor)..(stack).
* .......\./.............\./................\./........
* ........|...............|..................|.........
* ......./.\..............|................/.|.\.......
* ...Plus...Minus.......Equals........Plus.Minus.Mixed. = gameOperation (game math operation)
* .......\./..............|................\.|./.......
* ........|...............|..................|.........
* ......1,2,3.........1,2,3,4,5..........1,2,3,4,5..... = gameDifficulty (difficulty level)
* .....................................................
*
* About levels in map:
*
* ..................(game.levels)......................
* ......................__|__..........................
* .....................|.|.|.|.........................
* ...................0,1,2,3,4,5....................... = mapPosition (map positions)
* ...................|.........|.......................
* ................(start)....(end).....................
**************************************************************/
/**
* Turns console messages ON/OFF (for debug purposes only)
* @type {boolean}
*/
const debugMode = false;
/** FOR MOODLE
*
* iFractions can run on a server or inside moodle through iAssign.
* This variable should be set according to where it is suposed to run:
* - if true, on moodle
* - if false, on a server
*/
const moodle = true;
/**
* HTMLCanvasElement : Canvas where all the game elements are rendered.
* @type {object}
*/
let canvas;
/**
* Selected game.
* Can be the objects: squareOne, squareTwo or circleOne.
*
* @type {object}
*/
let gameType;
/**
* Name of the selected game.
* Can be: 'squareOne', 'squareTwo' or 'circleOne'.
*
* @type {string}
*/
let gameTypeString;
/**
* Used for text and game information.
* Shape that makes the name of the game - e.g in 'squareOne' it is 'square'.
* Can be: 'circle' or 'square'.
*
* @type {string}
*/
let gameShape;
/**
* Holds selected game mode.
* In squareOne/circleOne can be: 'A' (click on the floor) or 'B' (click on the amount to go/stacked figures).
* In squareTwo can be: 'A' (more subdivisions on top) or 'B' (more subdivisions on bottom).
*
* @type {string}
*/
let gameMode;
/**
* Holds game math operation.
* In squareOne can be: 'Plus' (green tractor goes right) or 'Minus' (red tractor goes left).
* In circleOne can be: 'Plus' (green tractor goes right), 'Minus' (red tractor goes left) or 'Mixed' (green tractor goes both sides).
* In squareTwo can be: 'Equals' (compares two rectangle subdivisions).
*
* @type {string}
*/
let gameOperation;
/**
* Holds game overall difficulty. 1 (easier) -> n (harder).
* In squareOne can be: 1..3.
* In circleOne/squareTwo can be: 1..5.
*
* @type {number}
*/
let gameDifficulty;
/**
* Turns displaying the fraction labels on levels ON/OFF
* @type {boolean}
*/
let fractionLabel = true;
/**
* When true, the character can move to next position in the map
* @type {boolean}
*/
let mapMove;
/**
* Character position on the map, aka game levels (1..4: valid; 5: end)
* @type {number}
*/
let mapPosition;
/**
* Number of finished levels in the map
* @type {number}
*/
let completedLevels;
/**
* Turns game audio ON/OFF
* @type {boolean}
*/
let audioStatus = false;
/**
* Player's name
* @type {string}
*/
let playerName;
/**
* String that contains the selected language.
* It is the name of the language file.
* @type {string}
*/
let langString;
/**
* Holds the current state.
* Is used as if it was a 'this' inside state functions.
* @type {object}
*/
let self;
const medSrc = 'assets/img/'; // Base directory for media
/**
* Metadata for all games
* @type {object}
*/
const info = {
squareOne: {
gameShape: 'square',
gameType: 'squareOne',
gameTypeUrl: 'game0',
gameMode: ['A', 'B'],
gameModeUrl: ['mode0', 'mode1'],
gameOperation: ['Plus', 'Minus'],
gameDifficulty: 3
},
circleOne: {
gameShape: 'circle',
gameType: 'circleOne',
gameTypeUrl: 'game1',
gameMode: ['A', 'B'],
gameModeUrl: ['mode2', 'mode3'],
gameOperation: ['Plus', 'Minus', 'Mixed'],
gameDifficulty: 5
},
squareTwo: {
gameShape: 'square',
gameType: 'squareTwo',
gameTypeUrl: 'game2',
gameMode: ['A', 'B'],
gameModeUrl: ['mode4', 'mode5'],
gameOperation: ['Equals'],
gameDifficulty: 5
},
gameShape: [],
gameType: [],
gameTypeUrl: [],
gameMode: [],
gameModeUrl: [],
gameOperation: [],
gameDifficulty: [],
// When game starts, update values
start: function () {
info.gameShape = [
info.squareOne.gameShape,
info.circleOne.gameShape,
info.squareTwo.gameShape
];
info.gameType = [
info.squareOne.gameType,
info.circleOne.gameType,
info.squareTwo.gameType
];
info.gameTypeUrl = [
info.squareOne.gameTypeUrl,
info.circleOne.gameTypeUrl,
info.squareTwo.gameTypeUrl
];
info.gameDifficulty = [
info.squareOne.gameDifficulty,
info.circleOne.gameDifficulty,
info.squareTwo.gameDifficulty
];
info.gameMode = info.squareOne.gameMode.concat(info.circleOne.gameMode, info.squareTwo.gameMode);
info.gameModeUrl = info.squareOne.gameModeUrl.concat(info.circleOne.gameModeUrl, info.squareTwo.gameModeUrl);
info.gameOperation = info.squareOne.gameOperation.concat(info.circleOne.gameOperation, info.squareTwo.gameOperation);
}
};
/**
* Preset colors for graphic elements.
* @type {object}
*/
const colors = {
// Blues
blueBckg: '#cce5ff', // Background color
blueBckgOff: '#adc8e6',
blueBckgInsideLevel: '#a8c0e6', // Background color in squareOne (used for floor gap)
blue: '#003cb3', // Subtitle
blueMenuLine: '#b7cdf4',
darkBlue: '#183780', // Line color that indicates right and fraction numbers
// Reds
red: '#b30000', // Linecolor that indicates left
lightRed: '#d27979', // squareTwo figures
darkRed: '#330000', // squareTwo figures and some titles
// Greens
green: '#00804d', // Title
lightGreen: '#83afaf', // squareTwo figures
darkGreen: '#1e2f2f', // squareTwo figures
intenseGreen: '#00d600',
// Basics
white: '#efeff5',
gray: '#708090',
black: '#000',
yellow: '#ffef1f'
};
/**
* Preset text styles for game text.
* Contains: font, size, text color and text align.
* @type {object}
*/
const textStyles = {
h1_green: { font: '32px Arial,sans-serif', fill: colors.green, align: 'center' }, // Menu title
h2_green: { font: '26px Arial,sans-serif', fill: colors.green, align: 'center' }, // Flag labels (langState)
h1_white: { font: '32px Arial,sans-serif', fill: colors.white, align: 'center' }, // Ok button (nameState)
h2_white: { font: '26px Arial,sans-serif', fill: colors.white, align: 'center' }, // Difficulty buttons (menuState)
h3__white: { font: '23px Arial,sans-serif', fill: colors.white, align: 'center' }, // Difficulty numbers (menuState)
h4_white: { font: '20px Arial,sans-serif', fill: colors.white, align: 'center' }, // Difficulty numbers (menuState)
p_white: { font: '14px Arial,sans-serif', fill: colors.white, align: 'center' }, // Enter button (menuState)
h2_brown: { font: '26px Arial,sans-serif', fill: colors.darkRed, align: 'center' }, // Map difficulty label
h4_brown: { font: '20px Arial,sans-serif', fill: colors.darkRed, align: 'center' }, // Menu overtitle
p_brown: { font: '14px Arial,sans-serif', fill: colors.darkRed, align: 'center' }, // Map difficulty label
h2_blue_2: { font: '26px Arial,sans-serif', fill: colors.blue, align: 'center' }, // Menu subtitle
h4_blue_2: { font: '20px Arial,sans-serif', fill: colors.blue, align: 'center' }, // Menu subtitle
h2_blue: { font: '26px Arial,sans-serif', fill: colors.darkBlue, align: 'center' }, // Fractions
h4_blue: { font: '20px Arial,sans-serif', fill: colors.darkBlue, align: 'center' }, // Fractions
p_blue: { font: '14px Arial,sans-serif', fill: colors.darkBlue, align: 'center' } // Fractions
};
/**
* List of URL for all media in the game
* divided 1st by the 'state' that loads the media
* and 2nd by the 'media type' for that state.
*
* @type {object}
*/
const url = {
/**
* url.
* where can be: boot, menu, squareOne, squareTwo, circleOne.
*/
boot: {
/**
* url..
* where can be: image, sprite, audio
*
* image: [ [name, source], ... ]
* sprite: [ [name, source, number of frames], ... ]
* audio: [ [name, [source, alternative source] ], ... ]
*/
image: [
// Scene
['bgimage', medSrc + 'scene/bg.jpg'],
['bgmap', medSrc + 'scene/bg_map.png'],
['broken_sign', medSrc + 'scene/broken_sign.png'],
['bush', medSrc + 'scene/bush.png'],
['cloud', medSrc + 'scene/cloud.png'],
['floor', medSrc + 'scene/floor.png'],
['place_off', medSrc + 'scene/place_off.png'],
['place_on', medSrc + 'scene/place_on.png'],
['rock', medSrc + 'scene/rock.png'],
['road', medSrc + 'scene/road.png'],
['sign', medSrc + 'scene/sign.png'],
['tree1', medSrc + 'scene/tree.png'],
['tree2', medSrc + 'scene/tree2.png'],
['tree3', medSrc + 'scene/tree3.png'],
['tree4', medSrc + 'scene/tree4.png'],
// Flags
['flag_BR', medSrc + 'flag/BRAZ.jpg'],
['flag_FR', medSrc + 'flag/FRAN.jpg'],
['flag_IT', medSrc + 'flag/ITAL.png'],
['flag_PE', medSrc + 'flag/PERU.jpg'],
['flag_US', medSrc + 'flag/UNST.jpg'],
// Navigation icons on the top of the page
['back', medSrc + 'navig_icon/back.png'],
['help', medSrc + 'navig_icon/help.png'],
['home', medSrc + 'navig_icon/home.png'],
['language', medSrc + 'navig_icon/language.png'],
['menu', medSrc + 'navig_icon/menu.png'],
// Interactive icons
['arrow_down', medSrc + 'interac_icon/down.png'],
['close', medSrc + 'interac_icon/close.png'],
['error', medSrc + 'interac_icon/error.png'],
['help_pointer', medSrc + 'interac_icon/pointer.png'],
['info', medSrc + 'interac_icon/info.png'],
['ok', medSrc + 'interac_icon/ok.png'],
],
sprite: [
// Game Sprites
['kid_walk', medSrc + 'character/kid/walk.png', 26],
// Navigation icons on the top of the page
['audio', medSrc + 'navig_icon/audio.png', 2],
// Interactive icons
['select', medSrc + 'interac_icon/selectionBox.png', 2]
],
audio: [
// Sound effects
['beepSound', ['assets/audio/beep.ogg', 'assets/audio/beep.mp3']],
['okSound', ['assets/audio/ok.ogg', 'assets/audio/ok.mp3']],
['errorSound', ['assets/audio/error.ogg', 'assets/audio/error.mp3']]
]
},
menu: {
image: [
// Game
['game0', medSrc + 'levels/squareOne.png'], // Square I
['game1', medSrc + 'levels/circleOne.png'], // Circle I
['game2', medSrc + 'levels/squareTwo.png'], // Square II
// Info box icons
['c1-A', medSrc + 'info_box/c1-A.png'],
['c1-A-h', medSrc + 'info_box/c1-A-h.png'],
['c1-B-h', medSrc + 'info_box/c1-B-h.png'],
['c1-diff-1', medSrc + 'info_box/c1-diff-1.png'],
['c1-diff-5', medSrc + 'info_box/c1-diff-5.png'],
['c1-label', medSrc + 'info_box/c1-label.png'],
['map-c1s2', medSrc + 'info_box/map-c1s2.png'],
['map-s1', medSrc + 'info_box/map-s1.png'],
['s1-A', medSrc + 'info_box/s1-A.png'],
['s1-A-h', medSrc + 'info_box/s1-A-h.png'],
['s1-B-h', medSrc + 'info_box/s1-B-h.png'],
['s1-diff-1', medSrc + 'info_box/s1-diff-1.png'],
['s1-diff-3', medSrc + 'info_box/s1-diff-3.png'],
['s1-label', medSrc + 'info_box/s1-label.png'],
['s2', medSrc + 'info_box/s2.png'],
['s2-A-h', medSrc + 'info_box/s2-A-h.png'],
['s2-B-h', medSrc + 'info_box/s2-B-h.png'],
['s2-diff-1', medSrc + 'info_box/s2-diff-1.png'],
['s2-diff-5', medSrc + 'info_box/s2-diff-5.png'],
['s2-label', medSrc + 'info_box/s2-label.png'],
['operation_plus', medSrc + 'info_box/operation_plus.png'],
['operation_minus', medSrc + 'info_box/operation_minus.png'],
['operation_mixed', medSrc + 'info_box/operation_mixed.png'],
['operation_equals', medSrc + 'info_box/operation_equals.png'],
],
sprite: [
// Game modes
['mode0', medSrc + 'levels/squareOne_1.png', 2], // Square I : A
['mode1', medSrc + 'levels/squareOne_2.png', 2], // Square I : B
['mode2', medSrc + 'levels/circleOne_1.png', 2], // Circle I : A
['mode3', medSrc + 'levels/circleOne_2.png', 2], // Circle I : B
['mode4', medSrc + 'levels/squareTwo_1.png', 2], // Square II : A
['mode5', medSrc + 'levels/squareTwo_2.png', 2], // Square II : B
// Math operations
['operation_plus', medSrc + 'levels/operation_plus.png', 2], // Square/circle I : right
['operation_minus', medSrc + 'levels/operation_minus.png', 2], // Square/circle I : left
['operation_mixed', medSrc + 'levels/operation_mixed.png', 2], // Circle I : mixed
['operation_equals', medSrc + 'levels/operation_equals.png', 2], // Square II : equals
],
audio: []
},
squareOne: {
image: [
// Scene
['farm', medSrc + 'scene/farm.png'],
['garage', medSrc + 'scene/garage.png']
],
sprite: [
// Game sprites
['tractor', medSrc + 'character/tractor/tractor.png', 15]
],
audio: []
},
squareTwo: {
image: [
// Scene
['house', medSrc + 'scene/house.png'],
['school', medSrc + 'scene/school.png']
],
sprite: [
// Game sprites
['kid_standing', medSrc + 'character/kid/lost.png', 6],
['kid_run', medSrc + 'character/kid/run.png', 12]
],
audio: []
},
circleOne: {
image: [
// Scene
['house', medSrc + 'scene/house.png'],
['school', medSrc + 'scene/school.png'],
// Game images
['balloon', medSrc + 'character/balloon/airballoon_upper.png'],
['balloon_basket', medSrc + 'character/balloon/airballoon_base.png']
],
sprite: [
// Game sprites
['kid_run', medSrc + 'character/kid/run.png', 12]
],
audio: []
}
};
/**
* Manages navigation icons on the top of the screen
* @namespace
*/
const navigationIcons = {
/**
* Add navigation icons.
* * The icons on the left are ordered from left to right.
* * The icons on the right are ordered from right to left.
*
* @param {boolean} leftIcon0 1st left icon (back)
* @param {boolean} leftIcon1 2nd left icon (main menu)
* @param {boolean} leftIcon2 3rd left icon (solve game)
* @param {boolean} rightIcon0 1st right icon (audio)
* @param {boolean} rightIcon1 2nd right icon (lang)
* @param {undefined|string} state state to be called by the 'back' button (must exist if param 'leftIcon0' is true)
* @param {undefined|function} help function in the current game state that display correct answer
*/
add: function (leftIcon0, leftIcon1, leftIcon2, rightIcon0, rightIcon1, state, help) {
let left_x = 10;
let right_x = defaultWidth - 50 - 10;
this.iconsList = [];
// 'Descriptive labels' for the navigation icons
this.left_text = game.add.text(left_x, 73, '', textStyles.h4_brown);
this.left_text.align = 'left';
this.right_text = game.add.text(right_x + 50, 73, '', textStyles.h4_brown);
this.right_text.align = 'right';
// Left icons
if (leftIcon0) { // Return to previous screen
if (!state) {
console.error('Game error: You tried to add a \'back\' icon without the \'state\' parameter.');
} else {
this.state = state;
this.iconsList.push(game.add.image(left_x, 10, 'back'));
left_x += 50;
}
}
if (leftIcon1) { // Return to main menu screen
this.iconsList.push(game.add.image(left_x, 10, 'menu'));
left_x += 50;
}
if (leftIcon2) { // Shows solution to the game
if (!help) {
console.error('Game error: You tried to add a \'game solution\' icon without the \'help\' parameter.');
} else {
this.help = help;
this.iconsList.push(game.add.image(left_x, 10, 'help'));
left_x += 50;
}
}
// Right icons
if (rightIcon0) { // Turns game audio on/off
this.audioIcon = game.add.sprite(right_x, 10, 'audio', 1);
this.audioIcon.curFrame = audioStatus ? 0 : 1;
this.iconsList.push(this.audioIcon);
right_x -= 50;
}
if (rightIcon1) { // Return to select language screen
this.iconsList.push(game.add.image(right_x, 10, 'language'));
right_x -= 50;
}
},
/**
* When 'back' icon is clicked go to this state
*
* @param {string} state name of the next state
*/
callState: function (state) {
if (audioStatus) game.audio.beepSound.play();
game.event.clear(self);
game.state.start(state);
},
/**
* Called by mouse click event
*
* @param {number} x contains the mouse x coordinate
* @param {number} y contains the mouse y coordinate
*/
onInputDown: function (x, y) {
navigationIcons.iconsList.forEach(cur => {
if (game.math.isOverIcon(x, y, cur)) {
const name = cur.name;
switch (name) {
case 'back': navigationIcons.callState(navigationIcons.state); break;
case 'menu': navigationIcons.callState('menu'); break;
case 'help': navigationIcons.help(); break;
case 'language': navigationIcons.callState('lang'); break;
case 'audio':
if (audioStatus) {
audioStatus = false;
navigationIcons.audioIcon.curFrame = 1;
} else {
audioStatus = true;
if (audioStatus) game.audio.beepSound.play();
navigationIcons.audioIcon.curFrame = 0;
}
game.render.all();
break;
default: console.error('Game error: error in navigation icon');
}
}
});
},
/**
* Called by mouse move event
*
* @param {number} x contains the mouse x coordinate
* @param {number} y contains the mouse y coordinate
*/
onInputOver: function (x, y) {
let flag = false;
navigationIcons.iconsList.forEach(cur => {
if (game.math.isOverIcon(x, y, cur)) {
flag = true;
let name = cur.name;
switch (name) {
case 'back': navigationIcons.left_text.name = game.lang.nav_back; break;
case 'menu': navigationIcons.left_text.name = game.lang.nav_menu; break;
case 'help': navigationIcons.left_text.name = game.lang.nav_help; break;
case 'language': navigationIcons.right_text.name = game.lang.nav_lang; break;
case 'audio': navigationIcons.right_text.name = game.lang.audio; break;
}
}
});
if (!flag) {
navigationIcons.left_text.name = '';
navigationIcons.right_text.name = '';
} else {
document.body.style.cursor = 'pointer';
}
}
};
/**
* Sends game information to database
*
* @param {string} extraData player information for the current game
*/
const sendToDB = function (extraData) {
// FOR MOODLE
if (moodle) {
if (self.result) moodleVar.hits[mapPosition - 1]++;
else moodleVar.errors[mapPosition - 1]++;
moodleVar.time[mapPosition - 1] += game.timer.elapsed;
} else {
// Create some variables we need to send to our PHP file
// Attention: this names must be compactible to data table (MySQL server)
// @see php/save.php
const data = 'line_ip=143.107.45.11' // INSERT database server IP
+ '&line_name=' + playerName
+ '&line_lang=' + langString
+ extraData;
const url = 'php/save.php';
const init = { method: 'POST', body: data, headers: { 'Content-type': 'application/x-www-form-urlencoded' } };
fetch(url, init)
.then(response => {
if (response.ok) {
if (debugMode) console.log("Processing...");
response.text().then(text => { if (debugMode) { console.log(text); } })
} else {
console.error("Game error: Network response was not ok.");
}
})
.catch(error => {
console.error('Game error: problem with fetch operation - ' + error.message + '.');
});
}
};