# save.php iFractions is developed to run mainly on the client side. However, it communicates with a MySQL database to save info about the player's progress after each level. There's a PHP file called **save.php** that manages the connection between the game and the database. Also, the asynchronous communication is stablished using **XMLHTTPRequest**. # How to set up the database connection correctly First you'll need a MySQL database installed on the server (more info in https://www.mysql.com). Now, in order for iFractions to successfully establish a connection to the database you must: 1. create and set up the database for the game. 2. update /php/save.php 3. update /js/globals.js ## 1) Creating the database for iFractions Considering the database name to be **db_ifractins** and the table to be **ifractions**, you can setup the MySQL database as follows: CREATE DATABASE db_ifractions; USE db_ifractions; CREATE TABLE ifractions ( line_id int(11) NOT NULL AUTO_INCREMENT, line_hostip varchar(255) DEFAULT NULL, line_playername varchar(256) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_datetime varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_lang varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_game varchar(10) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_mode varchar(1) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_operator varchar(5) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_level int(5) NOT NULL, line_mappos int(5) NOT NULL, line_result varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_time varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, line_details varchar(120) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL, PRIMARY KEY (line_id) ) ENGINE = InnoDB AUTO_INCREMENT = 1 DEFAULT CHARSET = latin1; Note that each column has the prefix **line_**. ## 2) /php/save.php You have to set values for the following variables in **/php/save.php** to match the database's: $servername = "localhost"; // INSERT MySQL server $username = "put_username"; // INSERT MySQL user name $password = "put_password"; // INSERT MySQL password $dbname = "db_ifractions"; // INSERT database name (default=db_ifractions) $tablename = "ifractions"; // INSERT table name (default=ifractions) ## 3) /js/globals.js Inside **/js/globals.js** there's a global function called **sendToDB()**. When the player's information is collected after each game, the game file sends it as a parameter to **sendToDB()**. It makes an asynchronous call to **/php/save.php**, that executes the connection to the database. const data = 'line_ip='// INSERT the IP of the machine where the MySQL was set up + '&line_name=' + // player's name + '&line_lang=' + // selected language for the game + // data received from the game as parameter to this function # Where do we use the database in the code? There is a function **postScore()** in every game file: * /js/squareOne.js * /js/squareTwo.js * /js/circleOne.js After each level is completed (with the player's answer being correct or not), before going back to the level map, the function **postScore()**, is called. It joins all the player's progress information into a string (as can be seen below), that is sent as a parameter to **sendToDB()**, from **/js/globals.js**, that sends it to the database. const data = '&line_game=' + // collect game shape + '&line_mode=' + // collect game mode type + '&line_oper=' + // collect game math operation type + '&line_leve=' + // collect the selected difficulty for the game + '&line_posi=' + // collect the players position on the map + '&line_resu=' + // collect status for players answer (correct or incorrect) + '&line_time=' + // collect time spent finishing the game + '&line_deta=' + // collect extra details specific to current game