/****************************** * This file holds game states. ******************************/ /** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty. * * @namespace */ const customMenuState = { /** * Preloads media for current state */ preload: function () { // LOADING MEDIA game.load.sprite(url[gameTypeString].sprite); game.load.image(url[gameTypeString].image); }, /** * Main code */ create: function () { // FOR MOODLE if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student role game.state.start('map'); } else { const iconScale = 0.7; const baseY = 270 - 40; this.menuIcons = []; // Background color game.add.geom.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.blueBckg, 1); // Floor for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, defaultHeight - 100, 'floor'); } // Overtitle : Selected game game.add.text(defaultWidth / 2, 40, game.lang.game.toUpperCase() + ": " + menuState.menuIcons, textStyles.h4_brown); // Title : Customize the selected game game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green); // Loads navigation icons navigationIcons.add( true, false, false, true, true, 'menu', false); let x = 150; let y = 200 - 40; let width = 5; let height = 280 + 80; let offsetW = 600 / 6; let offsetH, infoIcon; // Label 'Game Modes' game.add.text(x + offsetW - 12, y, game.lang.game_modes, textStyles.h2_blue_2); infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameMode'; this.menuIcons.push(infoIcon); // Label 'Operations' game.add.text(x + 3 * offsetW, y, game.lang.operations, textStyles.h2_blue_2); infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameOperation'; this.menuIcons.push(infoIcon); // Label 'Difficulties' game.add.text(x + 5 * offsetW, y, game.lang.difficulties, textStyles.h2_blue_2); infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameDifficulty'; this.menuIcons.push(infoIcon); // Horizontal line game.add.geom.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5); // Vertical lines game.add.geom.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0); game.add.geom.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0); // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE // Horizontal line game.add.geom.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5); // Label 'Show Fractions / Auxiliar rectangles' game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2); infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameMisc'; this.menuIcons.push(infoIcon); let auxText; if (gameTypeString == 'squareTwo') { auxText = game.lang.aux_rectangle; game.add.text(x + 5 * offsetW + 10, y + 102 + 24, auxText, textStyles.h4_blue_2); } else { auxText = game.lang.title; game.add.text(x + 5 * offsetW, y + 102 + 24, auxText, textStyles.h2_blue_2); } // Selection box y += 40; const frame = (fractionLabel) ? 1 : 0; const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11); selectionBox.anchor(0.5, 0.5); selectionBox.iconType = 'selectionBox'; this.menuIcons.push(selectionBox); // --------------------------- GAME MODE ICONS x = 150 + offsetW; y = baseY; offsetH = this.getOffset(height, info[gameTypeString].gameMode.length); for (let i = 0; i < info[gameTypeString].gameModeUrl.length; i++, y += offsetH) { const icon = game.add.sprite(x, y, info[gameTypeString].gameModeUrl[i], 0, iconScale, 1); icon.anchor(0.5, 0.5); icon.gameMode = info[gameTypeString].gameMode[i]; icon.iconType = 'gameMode'; if (i == 0) { gameMode = icon.gameMode; icon.curFrame = 1; } this.menuIcons.push(icon); } // --------------------------- GAME OPERATION ICONS x += 2 * offsetW; y = baseY; offsetH = this.getOffset(height, info[gameTypeString].gameOperation.length); let icon; let aux = []; aux['squareOne'] = [ ['operation_plus', 'Plus'], ['operation_minus', 'Minus'] ]; aux['circleOne'] = [ ['operation_plus', 'Plus'], ['operation_minus', 'Minus'], ['operation_mixed', 'Mixed'] ]; aux['squareTwo'] = [ ['operation_equals', 'Equals'], ]; // Placing math operation icons for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) { icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1); icon.anchor(0.5, 0.5); icon.gameOperation = aux[gameTypeString][i][1]; icon.iconType = 'gameOperation'; if (i == 0) { gameOperation = icon.gameOperation; icon.curFrame = 1; } this.menuIcons.push(icon); } // --------------------------- DIFFICULTY ICONS x = (gameTypeString == 'squareOne') ? 625 : 585; y = baseY - 25; for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) { // Parameters const curX = x + (30 + 10) * i; // Difficulty menuIcons const icon = game.add.geom.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1); icon.anchor(0.5, 0.5); icon.difficulty = i + 1; icon.iconType = 'difficulty'; if (i == 0) { gameDifficulty = icon.difficulty; icon.fillColor = colors.blue; } this.menuIcons.push(icon); // Difficulty numbers game.add.text(curX, y + 7, i + 1, textStyles.h4_white); } // --------------------------- ENTER ICON // FOR MOODLE if (!moodle) { x = defaultWidth - 100; y = defaultHeight - 110; const enterIcon = game.add.image(x, y, 'bush'); enterIcon.anchor(0.5, 0.5); enterIcon.iconType = 'enter'; this.menuIcons.push(enterIcon); this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white); } // --------------------------- INFO BOX this.infoBox = document.getElementById('myModal'); // When the user clicks on the 'x', close the modal document.getElementsByClassName('close')[0].onclick = function () { self.infoBox.style.display = 'none'; } // When the user clicks anywhere outside of the modal, close it window.onclick = function (event) { if (event.target == self.infoBox) { self.infoBox.style.display = 'none'; } } this.infoBoxContent = { gameMode: { squareOne: { title: '<b>' + game.lang.game_modes + '</b>', body: game.lang.infoBox_mode, img: '<table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s1_A + ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s1_B + ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-A-h'].src + '"> ' + ' </td> <td> <img width=100% src="' + game.image['s1-B-h'].src + '"> </td> </tr> <table>' }, circleOne: { title: '<b>' + game.lang.game_modes + '</b>', body: game.lang.infoBox_mode, img: '<table> <tr style="border-bottom: 5px solid white"> <td width=70%> <img width=100% src="' + game.image['c1-A-h'].src + '">' + ' </td> <td> <b>A)</b> ' + game.lang.infoBox_mode_c1_A + ' </td> </tr> </tr> <td> <img width=100% src="' + game.image['c1-B-h'].src + '"> ' + ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_c1_B + '</td> </tr> <table>' }, squareTwo: { title: '<b>' + game.lang.game_modes + '</b>', body: game.lang.infoBox_mode, img: '<center> <table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s2_A + ' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s2_B + ' </td> </tr> <tr> <td> <img width=98% src="' + game.image['s2-A-h'].src + '"> ' + ' </td> <td> <img width=98% src="' + game.image['s2-B-h'].src + '"> </td> </tr> <table> </center>' } }, gameOperation: { title: '<b>' + game.lang.operation_math + '</b>', body: game.lang.infoBox_oper, img: '<center> <table> <tr style="border-bottom: 5px solid white"> <td> <img width=50 src="' + game.image['operation_plus'].src + '"> ' + game.lang.plus + ' </td> <td> <img width=50 src="' + game.image['operation_mixed'].src + '"> ' + game.lang.mixed + ' </td> </tr> <tr> <td><img width=50 src="' + game.image['operation_minus'].src + '"> ' + game.lang.minus + ' </td> <td> <img width=50 src="' + game.image['operation_equals'].src + '"> ' + game.lang.equals + ' </td> </tr> <table> <center>', }, gameDifficulty: { squareOne: { title: '<b>' + game.lang.difficulties + '</b>', body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs, img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' + ' </td> <td> <b>' + game.lang.difficulty + ':</b> 3' + ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-diff-1'].src + '"> ' + ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s1-diff-3'].src + '"> </td> </tr> </table> <br>' + game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-s1'].src + '"> </center>' }, circleOne: { title: '<b>' + game.lang.difficulties + '</b>', body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs, img: '<center> <table> <tr> <td style="border-right: 4px solid white"> <b>' + game.lang.difficulty + ':</b> 1' + ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' + ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['c1-diff-1'].src + '"> ' + ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['c1-diff-5'].src + '"> </td> </tr> </table> <center> <br>' + game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>' }, squareTwo: { title: '<b>' + game.lang.difficulties + '</b>', body: game.lang.infoBox_diff, img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' + ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' + ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s2-diff-1'].src + '"> ' + ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s2-diff-5'].src + '"> </td> </tr> </table> <br>' + game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>' }, }, gameMisc: { squareOne: { title: '<b>' + game.lang.show + ' ' + auxText + '</b>', body: game.lang.infoBox_misc_label, img: '<center> <img width=80% src="' + game.image['s1-label'].src + '"> </center>', }, circleOne: { title: '<b>' + game.lang.show + ' ' + auxText + '</b>', body: game.lang.infoBox_misc_label, img: '<center> <img width=60% src="' + game.image['c1-label'].src + '"> </center>', }, squareTwo: { title: '<b>' + game.lang.show + ' ' + auxText + '</b>', body: game.lang.infoBox_misc_rect, img: '<center> <img width=100% src="' + game.image['s2-label'].src + '"> </center>', } } }; // ------------- EVENTS game.event.add('click', this.onInputDown); game.event.add('mousemove', this.onInputOver); } }, /** * Displays game menu information boxes. */ showInfoBox: function (icon) { self.infoBox.style.display = 'block'; const element = (icon.id == 'gameOperation') ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameTypeString]; let msg = '<h3>' + element.title + '</h3>' + '<p align=justify>' + element.body + '</p>' + element.img; document.getElementById('infobox-content').innerHTML = msg; }, /** * Saves information selected by the player * * @param {object} icon selected icon */ load: function (icon) { if (audioStatus) game.audio.beepSound.play(); const type = icon.iconType; switch (type) { case 'gameMode': gameMode = icon.gameMode; break; case 'gameOperation': gameOperation = icon.gameOperation; break; case 'difficulty': gameDifficulty = icon.difficulty; break; case 'infoIcon': self.showInfoBox(icon); break; case 'selectionBox': if (icon.curFrame == 0) { icon.curFrame = 1; fractionLabel = true; } else { icon.curFrame = 0; fractionLabel = false; } game.render.all(); break; case 'enter': if (debugMode) { console.log('------------------------------'+ '\nGame State: ' + gameTypeString + '\nGame Mode: ' + gameMode + '\n------------------------------'); } mapPosition = 0; // Map position mapMove = true; // Move no next point completedLevels = 0; // Reset the game progress when entering a new level game.state.start('map'); break; } }, /** * Calculate spacing for icons on the menu screen * * @param {number} width width of the available part of the screen * @param {number} numberOfIcons number or icons to be put on the screen * * @returns {number} correct spacing between icons */ getOffset: function (width, numberOfIcons) { return width / (numberOfIcons + 1); }, /** * Called by mouse click event * * @param {object} mouseEvent contains the mouse click coordinates */ onInputDown: function (mouseEvent) { const x = mouseEvent.offsetX, y = mouseEvent.offsetY; let overIcon; // Check if clicked on an icon for (let i in self.menuIcons) { if (game.math.isOverIcon(x, y, self.menuIcons[i])) { overIcon = i; break; } } // Update gui if (overIcon) { // If has clicked on an icon document.body.style.cursor = 'pointer'; self.menuIcons.forEach(cur => { if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category if (cur == self.menuIcons[overIcon]) { // If its the clicked icon if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1; else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue; } else { if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0; else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray; } } }); self.load(self.menuIcons[overIcon]); } else document.body.style.cursor = 'auto'; navigationIcons.onInputDown(x, y); game.render.all(); }, /** * Called by mouse move event * * @param {object} mouseEvent contains the mouse move coordinates */ onInputOver: function (mouseEvent) { const x = mouseEvent.offsetX, y = mouseEvent.offsetY; let overIcon; // Check if pointer is over an icon for (let i in self.menuIcons) { if (game.math.isOverIcon(x, y, self.menuIcons[i])) { overIcon = i; break; } } // Update gui if (overIcon) { // If pointer is over icon document.body.style.cursor = 'pointer'; self.menuIcons.forEach(cur => { if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white; cur.scale = cur.originalScale * 1.1; } else { cur.scale = cur.originalScale; } } }); } else { // If pointer is not over icon if (self.enterText) self.enterText.style = textStyles.h4_white; self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; }); document.body.style.cursor = 'auto'; } // Check navigation icons navigationIcons.onInputOver(x, y); game.render.all(); } }