/*************************************************************************************
* LInE - Free Education, Private Data - http://www.usp.br/line
*
* This code is used EXCLUSIVELY when iFractions is runnign inside Moodle via iAssign
* as an iLM (interactive learning module) and the global variable moodle=true.
*
* More about iAssign:
* http://200.144.254.107/git/LInE/iassign
*
* More about creating iLM for iAssign (and the functions in this file):
* https://www.ime.usp.br/~igormf/ima-tutorial/ (in pt-BR)
*
*************************************************************************************/
/** [Functions used by iAssign]
*
* The iLM will be included in the HTML page as an iFrame,
* therefore some parameters are going to be passed by the iAssign to the iLM via URL.
* This method will read these parameters.
*/
function getParameterByName(name) {
var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);
return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;
};
/** [Functions used by iAssign]
*
* This function is automaticaly called by iAssign in two different times:
*
* - When a PROFESSOR finishes creating an new iLM and clicks "save".
* Returns: the iLM created (aka the values set by the professor in text form).
*
* - When a STUDENT finishes solving an assignment and clicks "send".
* Returns: data about the student's progress (aka the student's progress in text form).
*
* @returns {string} the data that will be received by iAssign and stored on the database (a game file with extension .frc)
*/
function getAnswer() {
let str = '';
if (iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student - sending results
str += 'gameTypeString:' + gameTypeString
+ '\ngameShape:' + gameShape
+ '\ngameMode:' + gameMode
+ '\ngameOperation:' + gameOperation
+ '\ngameDifficulty:' + gameDifficulty
+ '\nfractionLabel:' + fractionLabel
+ '\nresults:';
for (let i = 0; i < moodleVar.hits.length; i++) {
str += '{level=' + (i + 1)
+ ',hits=' + moodleVar.hits[i]
+ ',errors=' + moodleVar.errors[i]
+ ',timeElapsed=' + moodleVar.time[i]
+ '}';
}
} else { // Professor - creating new assignment
if (!gameType) {
alert(game.lang.error_must_select_game);
return x;
}
moodleVar.hits = [0, 0, 0, 0];
moodleVar.errors = [0, 0, 0, 0];
moodleVar.time = [0, 0, 0, 0];
str += 'gameTypeString:' + gameTypeString
+ '\ngameShape:' + gameShape
+ '\ngameMode:' + gameMode
+ '\ngameOperation:' + gameOperation
+ '\ngameDifficulty:' + gameDifficulty
+ '\nfractionLabel:' + fractionLabel;
}
return str;
};
/** [Functions used by iAssign]
*
* This function must be present if the iMA uses automatic evaluation.
* It is is called by iAssign after the student submits a solution
* and the data is sent to the moodle database.
*
* @returns {number} student's grade for the current assignment : real number between 0.0 and 1.0
*/
function getEvaluation() {
if (iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student
let i;
for (i = 0; i < moodleVar.hits.length && moodleVar.hits[i] == 1; i++);
const grade = i / 4;
parent.getEvaluationCallback(grade); // Sends grade to moodle db
return grade;
}
};
/** [Functions used by iAssign]
*
* Holds the parameters passed by the iAssign to the iLM via URL.
*/
const iLMparameters = {
/**
* This parameter gets the role in which the iLM is being used:
* - if true, the user is creating a new iLM (as professor)
* - if false, the user is solving the iLM (as student), value=false
*/
iLM_PARAM_SendAnswer: getParameterByName("iLM_PARAM_SendAnswer"), // Checks if you're student (false) or professor (true)
/**
* This parameter is used when the user is opening an iLM to solve it.
* It holds a URL with the path to the game file (assignment/iLM) created by the professor.
* Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1
*
* The first parameter, 'token', can be used only once.
* Once the iLM gets the game file, the token is destroied (for security).
*/
iLM_PARAM_Assignment: getParameterByName("iLM_PARAM_Assignment"),
/**
* Gets current moodle language.
*/
lang: getParameterByName("lang"),
iLM_PARAM_ServerToGetAnswerURL: getParameterByName("iLM_PARAM_ServerToGetAnswerURL"),
iLM_PARAM_ServerToGetAnswerURL: getParameterByName("iLM_PARAM_ServerToGetAnswerURL")
};
/**
* Makes a GET request for the assignment file
* and sends it to breakString() to treat its content.
*/
const getiLMContent = function () {
const url = iLMparameters.iLM_PARAM_Assignment;
if (url == null) {
console.error("Game error: iLMparameters.iLM_PARAM_Assignment empty (File with extension .frc not found).");
} else {
const init = { method: 'GET' };
fetch(url, init)
.then(response => {
if (response.ok) {
if (debugMode) console.log('Processing...');
response.text().then(text => { breakString(text); }); // Sends text to be treated
} else {
console.error("Game error: Network response was not ok.")
}
})
.catch(error => {
console.error('Game error: problem with fetch operation - ' + error.message + '.');
});
}
};
/**
* Receives the text from the assignment file,
* breaks the string into a key/value
* and sends it to updateGlobalVariables()
* to update game variables before showing the screen.
*
* @param {string} text content of the .frc file
*/
const breakString = function (text) {
let gameInfo = {}, results;
const lines = text.split('\n'); // Break by line
lines.forEach(cur => {
try {
let line = cur.split(':'); // Break by key:value
if (line[0] != 'results') {
const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end character
const value = line[1].replace(/^\s+|\s+$/g, '');
gameInfo[key] = value;
} else {
results = line[1].replace(/^\s+|\s+$/g, '');
}
} catch (Error) { console.error('Game error: sintax error.'); }
});
if (results) {
let i = 1;
const curLevel = results.split('}'); // Remove }
results = { l1: {}, l2: {}, l3: {}, l4: {} };
curLevel.forEach(cur => {
cur = cur.slice(1); // Remove {
cur = cur.split(','); // Break by line
cur.forEach(cur => {
try {
if (cur.length != 0) {
let line = cur.split('='); // Break by key=value
const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end char
const value = line[1].replace(/^\s+|\s+$/g, ''); // Removes end char
results['l' + i][key] = parseInt(value);
}
} catch (Error) { console.error('Game error: sintax error.'); }
});
i++;
});
}
updateGlobalVariables(gameInfo, results);
};
/**
* Updates game variables before starting the activity, then:
* - calls state 'customMenu' if the assignment WAS NOT previously completed.
* - calls state 'studentReport' otherwise.
*
* @param {object} info game information
* @param {undefined|object} infoResults student answer (if there is any)
*/
const updateGlobalVariables = function (info, infoResults) {
// Update game variables to content received from game file
gameTypeString = info['gameTypeString'];
gameShape = info['gameShape'];
gameMode = info['gameMode'];
gameOperation = info['gameOperation'];
gameDifficulty = parseInt(info['gameDifficulty']);
fractionLabel = info['fractionLabel'];
// Update default values
mapPosition = 0;
mapMove = true;
completedLevels = 0;
// If the assignment WAS previously completed calls 'studentReport' after all is loaded.
if (infoResults) {
// Adds data about the student's report
for (let i = 0; i < moodleVar.hits.length; i++) {
moodleVar.hits[i] = infoResults['l' + (i + 1)].hits;
moodleVar.errors[i] = infoResults['l' + (i + 1)].errors;
moodleVar.time[i] = infoResults['l' + (i + 1)].timeElapsed;
}
game.state.start('studentReport');
} else { // If assignment WAS NOT previously completed, calls 'customMenu' after all is loaded.
game.state.start('customMenu');
}
};
const moodleVar = {
hits: [0, 0, 0, 0],
errors: [0, 0, 0, 0],
time: [0, 0, 0, 0]
};