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Organizando o iassign

Igor 5 years ago
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d6449fa093
100 changed files with 1 additions and 135431 deletions
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-<!DOCTYPE html>  
-<html>
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-        <title> Fractions </title>
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-            <center>
-                <ul>
-                  <li><strong>BRAZIL:</strong> Le&ocirc;nidas de Oliveira Brand&atilde;o (IME-USP)</li>
-                  <li><strong>PERU:</strong> Manuel Ibarra and Cristhian Serrano (EAPIIS-UNAMBA)</li>
-                  <li><strong>FRANCE:</strong> Jean-Marc (MOCAH-UPMC)</li>
-                </ul>
-            </center>
-          </div>
-        </div>
-        <div class="panel panel-default">
-          <div class="panel-heading">BASED ON</div>
-          <div class="panel-body">
-            <center>
-                <ul>
-                  <li><strong>iLM </strong>(interactive Learning Modules) </li>
-                  <li><strong>Six facets of Serious Game Design</strong>:<br>
-Pedagogical Objectives; Domain Simulation; Interactions with the Simulation; Problems and Progression; Decorum and Conditions of Use.
-</li>
-                </ul>
-            </center>
-          </div>
-        </div>
-        <div class="panel panel-danger">
-          <div class="panel-heading">TECHNOLOGY</div>
-          <div class="panel-body">
-            <center>
-                <ul>
-                  <li> We used <strong>HTML5</strong>, <strong>CSS</strong> and the <strong>Javascript</strong> Library <a href="http://phaser.io/" target="_blank"><strong>Phaser.io</strong></a> </li>
-                </ul>
-            </center>
-          </div>
-        </div>
-    </div>
-        
-    </body>
-
-    
-    <?php /* retrieving parameters */ 
-        
-    $do = $_REQUEST['do'];
-    $lang = $_REQUEST['language'];
-    $shape = $_REQUEST['shape'];
-    $type = $_REQUEST['mode'];
-    $posit = 0;
-    $opera = $_REQUEST['operator'];
-    $diffi = $_REQUEST['difficulty'];
-    $label = $_REQUEST['label'];
-
-    //?do=play&language=es_PE&shape=Circle&mode=A&operator=Plus&difficulty=1&label=true
-    
-    if(!isset($do)){
-    ?>
-    
-    <script type="text/javascript">
-        // Initialize the game
-        var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game');
-        
-        hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip
-        name = ""; //player name
-        lang = ""; //language
-        var timer, totalTime;
-            // Game One 
-         onePosition = 0; //Map position
-         oneMove = false; //Move to next position
-         oneDifficulty = 0; //From one to five 
-         oneOperator= ""; //Plus; Minus; Mixed
-         oneLabel= false; //Show block label
-         oneShape = ""; //Circle; square
-         oneType = ""; // A - Place distance; B - Select blocks
-         oneMenu = true;
-            // Game Two
-         twoPosition = 0; //Map position
-         twoMove = false; //Move to next position
-         twoDifficulty = 0; //From one to five 
-         twoOperator= ""; //Plus; Minus; Mixed
-         twoLabel= false; //Show block label
-         twoShape = ""; //Circle; square
-         twoType = ""; // A - Normal position; B - Random position
-         twoMenu= true;
-        
-        //adding game states (scenes)
-        game.state.add('boot', bootState);  
-        game.state.add('load', loadState); 
-        game.state.add('name', nameState);
-        game.state.add('menu', menuState);  
-        
-        game.state.add('menuCOne', menuCircleOne);
-        game.state.add('mapCOne', mapCircleOne);
-        game.state.add('gameCOne', gameCircleOne);
-        game.state.add('endCOne', endCircleOne);
-                
-        game.state.add('menuSOne', menuSquareOne);
-        game.state.add('mapSOne', mapSquareOne);
-        game.state.add('gameSOne', gameSquareOne);
-        game.state.add('endSOne', endSquareOne);
-        
-        game.state.add('menuSTwo', menuSquareTwo);
-        game.state.add('mapSTwo', mapSquareTwo);
-        game.state.add('gameSTwo', gameSquareTwo);
-        game.state.add('endSTwo', endSquareTwo);
-        
-        //starting to boot game
-        game.state.start('boot');
-    </script>
-    <? } else if($do=="play"){ ?>
-    
-    <script type="text/javascript">
-        // Initialize the game
-        var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game');
-        
-        var hip = "<?=$_SERVER['REMOTE_ADDR']?>"; //Host ip
-        var name = "";
-        var lang = "<?=$lang?>";
-        var timer, totalTime;
-        
-        var onePosition = <?=$posit?>;
-        var oneMove = true;
-        var oneDifficulty = <?=$diffi?>;
-        var oneOperator = "<?=$opera?>";
-        var oneLabel = <?=$label?>;
-        var oneShape = "<?=$shape?>";
-        var oneType = "<?=$type?>";
-        var oneMenu = false;
-        
-        var twoPosition = 0; //Map position
-        var twoMove = false; //Move to next position
-        var twoDifficulty = 0; //From one to five 
-        var twoOperator= ""; //Plus; Minus; Mixed
-        var twoLabel= false; //Show block label
-        var twoShape = ""; //Circle; square
-        var twoType = ""; // A - Normal position; B - Random position
-        var twoMenu= true;
-        
-        //adding game states (scenes) 
-        game.state.add('boot', bootState); 
-        game.state.add('load', loadState); 
-        game.state.add('name', nameState);
-        
-        game.state.add('menuCOne', menuCircleOne);
-        game.state.add('mapCOne', mapCircleOne);
-        game.state.add('gameCOne', gameCircleOne);
-        game.state.add('endCOne', endCircleOne);
-                
-        game.state.add('menuSOne', menuSquareOne);
-        game.state.add('mapSOne', mapSquareOne);
-        game.state.add('gameSOne', gameSquareOne);
-        game.state.add('endSOne', endSquareOne);
-        
-        game.state.add('menuSTwo', menuSquareTwo);
-        game.state.add('mapSTwo', mapSquareTwo);
-        game.state.add('gameSTwo', gameSquareTwo);
-        game.state.add('endSTwo', endSquareTwo);
-        
-        //starting to load game
-        game.state.start('load');
-    </script>
-    <? } ?>
-</html>

BIN
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+ 0 - 748
ilm/iFractions/0.1.2017.11.22/ifractions/index.html

@@ -1,748 +0,0 @@
-<!DOCTYPE html>  
-<html>
-    <head>  
-        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
-        <title> iFractions </title>
-        <link rel="stylesheet" type="text/css" href="css/bootstrap.min.css">
-        <link rel="stylesheet" type="text/css"  href="css/jquery-ui.css">
-        <link rel="stylesheet" type="text/css"  href="css/jquery.modal.min.css">
-        <script type="text/javascript" src="js/phaser.min.js"></script>
-        <script type="text/javascript" src="js/jquery.js"></script>
-        <script type="text/javascript" src="js/jquery-ui.js"></script>
-        <script type="text/javascript" src="js/jquery.modal.min.js"></script>
-        <script type="text/javascript" src="js/boot.js"></script>
-        <script type="text/javascript" src="js/menu.js"></script>
-        <script type="text/javascript" src="js/circleOne.js"></script>
-        <script type="text/javascript" src="js/squareOne.js"></script>
-        <script type="text/javascript" src="js/squareTwo.js"></script>
-
-        <script>
-            function getParameterByName(name) {
-                var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);
-                return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;
-            }
-            function getAnswer() {
-                if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
-                    var str = "{"
-                            + '"shape": "' + jogo.shape
-                            + '", "modo": "' + jogo.modo
-                            + '", "label": "' + jogo.label
-                            + '", "operator": "' + jogo.operator
-                            + '", "difficulty": "' + jogo.difficulty
-                            + '", "num": "' + jogo.num
-                            + '", "results": {';
-                    for (j = 0; j < iterator; j++) {
-                        str += '"' + (j + 1) + '": { "phase": "' + (j + 1)
-                                + '", "hits": "' + hits[j]
-                                + '", "errors": "' + errors[j]
-                                + '", "start": "' + start[j]
-                                + '", "end": "' + end[j]
-                                + '" }' + ((j + 1 < iterator) ? "," : "");
-                    }
-                    str += "}}";
-                    return str;
-                } else {
-                    console.log("getAnswer:: called");
-                    if (modulo < 1) {
-                        alert(words.error_module);
-                        return x;
-                    }
-                    if (difficulty < 1) {
-                        alert(words.error_difficulty);
-                        return x;
-                    }
-                    if (num < 5) {
-                        return '{'
-                                + '"shape": "' + (modules_names[modulo].split(",")[0] === words.square_name ? "Square" : "Circle")
-                                + '", "modo": "' + modos[modulo]
-                                + '", "label": "' + labels[modulo]
-                                + '", "operator": "' + (operation == 1 ? "Plus" : (operation == 2 ? "Minus" : (operation == 3 ? "Mixed" : "Equals")))
-                                + '", "difficulty": "' + difficulty
-                                + '", "num": "' + num
-                                + '"}';
-                    } else {
-                        return '{'
-                                + '"shape": "' + (modules_names[modulo].split(",")[0] === words.square_name ? "Square" : "Circle")
-                                + '", "modo": "' + (operation == 1 ? "A" : (operation == 2 ? "B" : "C"))
-                                + '", "label": "' + labels[modulo]
-                                + '", "operator": "' + (operation == 1 ? "Plus" : (operation == 2 ? "Minus" : (operation == 3 ? "Mixed" : "Equals")))
-                                + '", "difficulty": "' + difficulty
-                                + '", "num": "' + num
-                                + '"}';
-                    }
-                }
-            }
-            function getEvaluation() {
-                console.log("getEvaluation:: called");
-                getEvaluationCallback(1); // verificar com o professor:: uma fórmula para compor a nota do aluno
-            }
-            function getEvaluationCallback(nota) {
-                console.log("getEvaluationCallback:: called");
-                if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
-                    parent.getEvaluationCallback(nota);
-                }
-            }
-            var iLMparameters = {
-                iLM_PARAM_ServerToGetAnswerURL: getParameterByName("iLM_PARAM_ServerToGetAnswerURL"),
-                iLM_PARAM_SendAnswer: getParameterByName("iLM_PARAM_SendAnswer"),
-                iLM_PARAM_AssignmentURL: getParameterByName("iLM_PARAM_AssignmentURL"),
-                iLM_PARAM_Assignment: getParameterByName("iLM_PARAM_Assignment"),
-                lang: getParameterByName("lang")
-            };
-            function trackAction(action) {
-                $.post(iLMparameters.iLM_PARAM_ServerToGetAnswerURL + "&track=1", {trackingData: "html=1;" + action}, function (d) {});
-            }
-        </script>
-        <style>
-            .input-hidden {
-                position: absolute;
-                left: -9999px;
-            }
-
-            input[type=radio]:checked + label>img {
-                border: 1px solid #fff;
-                box-shadow: 0 0 3px 3px #090;
-                filter: grayscale(0%);
-            }
-
-            input[type=radio] + label>img {
-                width: 80px;
-                height: 80px;
-                margin-left: 5px;
-                filter: grayscale(100%);
-                transition: 500ms all;
-            }
-            #form-create img:hover {
-                filter: grayscale(0%);
-            }
-            #select_module, #select_difficulty, #options_summary_title {
-                text-align: left;
-                padding: 15px;
-            }
-            #options_module, #options_diff {
-                text-align: left;
-                padding-left: 40px;
-            }
-            .img_difficulty {
-                width: 80px !important;
-                margin-right: 20px;
-                margin-top: 20px;
-            }
-            #results-title {
-                font-size: 140%;
-                border-bottom: 2px solid #c9d1dd;
-                padding-bottom: 5px;
-            }
-            #results-image, #results-info {
-                float: left;
-                margin-top: 10px;
-            }
-            #results-image img {
-                width: 80px;
-                height: 80px;
-            }
-            #results-info {
-                margin-left: 15px;
-                margin-top: 20px;
-                font-size: 120%;
-            }
-            #bl {
-                width: 100%; 
-                height: 105px;
-                border-bottom: 2px solid #c9d1dd;
-            }
-            .results-levels {
-                border-bottom: 2px solid #c9d1dd;
-                padding: 10px;
-            }
-            .results-levels img {
-                width: 60px;
-            }
-            .numphase {
-                float: left;
-                margin-top: -50px;
-                margin-left: 25px;
-                position: absolute;
-                z-index: 9999;
-                color: white;
-                font-size: 20px;
-                font-weight: bold;
-            }
-            .panel-body, .panel-primary {
-                padding: 0;
-                border: none;
-                height: auto;
-                width: auto;
-                margin: 0;
-            }
-            .results-levels-item {
-                margin-top: -70px;
-                margin-left: 75px;
-            }
-            .container {    
-                width: auto;
-                padding: 0;
-                margin: 0;
-            }
-            .close-modal {
-                margin: 10px;
-            }
-            .modal-title {
-                text-align: center;
-                font-size: 24px;
-                font-weight: bold;
-            }
-            .modal-geral {
-                font-size: 16px;
-                margin: 10px;
-            }
-            .modal-coop {
-                padding: 5px;
-                border: 1px solid #4286f4;
-                background-color: #c5d9f9;
-                border-radius: 10px 10px 0 0;
-                margin-top: 10px;
-                font-weight: bold;
-            }
-            .modal-coop-content {
-                border: 1px solid #4286f4;
-                margin-top: -1px;
-                padding: 5px;
-                border-radius: 0 0 10px 10px;
-            }
-            .modal-based {
-                padding: 5px;
-                border: 1px solid #ff5e5e;
-                background-color: #f9dbdb;
-                border-radius: 10px 10px 0 0;
-                margin-top: 10px;
-                font-weight: bold;
-            }
-            .modal-based-content {
-                border: 1px solid #ff5e5e;
-                margin-top: -1px;
-                padding: 5px;
-                border-radius: 0 0 10px 10px;
-            }
-            .modal-tech {
-                padding: 5px;
-                border: 1px solid #109b0d;
-                background-color: #b6ffb5;
-                border-radius: 10px 10px 0 0;
-                margin-top: 10px;
-                font-weight: bold;
-            }
-            .modal-tech-content {
-                border: 1px solid #109b0d;
-                margin-top: -1px;
-                padding: 5px;
-                border-radius: 0 0 10px 10px;
-            }
-            .results-levels:hover {
-                background: #f5f5f5;
-            }
-
-        </style>
-    </head>
-
-    <body>
-
-        <div class="container">
-            <div class="clearfix"></div>
-            <div class="panel panel-primary">
-                <!--<div class="panel-heading">FRACTIONS GAME</div>-->
-                <div class="panel-body">
-                    <center>
-                        <div id="fractions-game" style="padding: 0 auto 0 auto;">
-                            <div id="form-create" style="display: none;">
-                                <script>
-                                    // 
-                                    var words = [];
-                                    var modules_names = [''];
-                                    var total_levels = [0, 2, 2, 3, 3, 3, 2, 2, 3, 3];
-                                    var levels = [0, 3, 3, 5, 5, 5, 3, 3, 5, 5];
-                                    var modos = ['', 'A', 'A', 'A', 'A', 'C', 'B', 'B', 'B', 'B'];
-                                    var labels = [false, true, false, true, false, false, true, false, true, false];
-                                    var operation_img = [''];
-                                    var operation;
-                                    var difficulty = 0;
-                                    var modulo = 0;
-                                    var num;
-                                    var redir = true;
-
-                                    var url_lang;
-                                    if (iLMparameters.lang == "en")
-                                        url_lang = "en_US";
-                                    if (iLMparameters.lang == "pt")
-                                        url_lang = "pt_BR";
-                                    if (iLMparameters.lang == "fr")
-                                        url_lang = "fr_FR";
-                                    if (iLMparameters.lang == "es")
-                                        url_lang = "es_PE";
-
-                                    $.getJSON("resource/lang/" + url_lang + ".json", function (data) {
-                                        $.each(data, function (key, val) {
-                                            words[key] = val;
-                                        });
-                                        $("#select_module").html(words.select_module + ":");
-                                        $("#select_difficulty").html(words.select_operation + ":");
-                                        $("#options_summary_title").html(words.options_summary + ":");
-                                        $("#options_module").html(words.options_module + ":");
-                                        $("#options_diff").html(words.options_difficulty + ":");
-
-                                        modules_names[1] = words.square_name + ", " + words.mode_name + " A, " + words.with_name + " " + words.label_name;
-                                        modules_names[2] = words.square_name + ", " + words.mode_name + " A, " + words.without_name + " " + words.label_name;
-                                        modules_names[3] = words.circle_name + ", " + words.mode_name + " A, " + words.with_name + " " + words.label_name;
-                                        modules_names[4] = words.circle_name + ", " + words.mode_name + " A, " + words.without_name + " " + words.label_name;
-                                        modules_names[5] = words.square_name + ", " + words.mode_name + " C, " + words.without_name + " " + words.label_name;
-                                        modules_names[6] = words.square_name + ", " + words.mode_name + " B, " + words.with_name + " " + words.label_name;
-                                        modules_names[7] = words.square_name + ", " + words.mode_name + " B, " + words.without_name + " " + words.label_name;
-                                        modules_names[8] = words.circle_name + ", " + words.mode_name + " B, " + words.with_name + " " + words.label_name;
-                                        modules_names[9] = words.circle_name + ", " + words.mode_name + " B, " + words.without_name + " " + words.label_name;
-
-                                        for (i = 1; i < modules_names.length; i++) {
-                                            $("#img_" + i).attr("title", modules_names[i]);
-                                        }
-
-                                        operation_img[1] = "help/arrow.png,help/arrow_2.png";
-                                        operation_img[2] = "help/arrow.png,help/arrow_2.png";
-                                        operation_img[3] = "help/arrow.png,help/arrow_2.png,help/double.png";
-                                        operation_img[4] = "help/arrow.png,help/arrow_2.png,help/double.png";
-                                        operation_img[5] = ",operator/equal.png,";
-                                        operation_img[6] = "help/arrow.png,help/arrow_2.png";
-                                        operation_img[7] = "help/arrow.png,help/arrow_2.png";
-                                        operation_img[8] = "help/arrow.png,help/arrow_2.png,help/double.png";
-                                        operation_img[9] = "help/arrow.png,help/arrow_2.png,help/double.png";
-
-                                    });
-
-                                    $(function () {
-                                        $(document).tooltip();
-                                    });
-
-                                    function show_operation_and_difficulty(opt) {
-
-                                        difficulty = 0;
-                                        $("#div_difficulty").css("display", "block");
-                                        $("#div_summary").css("display", "none");
-                                        $("#options_module").html(words.options_module + ":");
-                                        $("#options_diff").html(words.options_difficulty + ":");
-
-                                        modulo = parseInt(opt.value);
-                                        num = (modulo == 1 ? 1 : (modulo == 2 ? 2 : (modulo == 3 ? 1 : (modulo == 4 ? 2 : (modulo == 5 ? 5 : (modulo == 6 ? 3 : (modulo == 7 ? 4 : (modulo == 8 ? 3 : 4))))))));
-                                        var i;
-                                        var divs = "";
-                                        var id = 1;
-                                        for (i = 0; i < total_levels[modulo]; i++) {
-                                            var j;
-                                            divs += "<div style='margin-bottom: 20px;'>";
-                                            if (operation_img[modulo].split(",")[i] !== '') {
-                                                divs += "<img class='img_difficulty' src='resource/img/global/" + operation_img[modulo].split(",")[i] + "'>";
-                                            } else {
-                                                divs += "<div class='img_difficulty' style='display:inline;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</div>";
-                                            }
-
-                                            for (j = 0; j < levels[modulo]; j++) {
-                                                divs += "<input type='radio' name='difficulty' id='diff_" + id + "' class='input-hidden' value='" + i + "," + j + "' onchange='change_operation_and_difficulty(" + (i + 1) + "," + (j + 1) + ")' /> <label for='diff_" + id + "'> <img src='resource/img/global/dot.png' style='height: " + ((j + 1) * 20) + "px; width: 30px; margin-bottom: -" + (((levels[modulo] + 1) * 20) - ((j + 1) * 20)) + "px;' /> </label>";
-                                                id++;
-                                            }
-                                            divs += "</div>";
-                                        }
-                                        $("#options_difficulty").html(divs);
-                                        $("#options_module").html(words.options_module + ": " + modules_names[modulo]);
-                                    }
-
-                                    function change_operation_and_difficulty(op, dif) {
-                                        $("#div_summary").css("display", "block");
-                                        operation = parseInt(op);
-                                        difficulty = parseInt(dif);
-                                        var op_text = "";
-                                        switch (operation) {
-                                            case 1:
-                                                op_text = words.options_plus;
-                                                break;
-                                            case 2:
-                                                op_text = words.options_minus;
-                                                break;
-                                            case 3:
-                                                op_text = words.options_mixed;
-                                                break;
-                                            case 4:
-                                                op_text = words.options_equals;
-                                                break;
-                                        }
-                                        $("#options_diff").html(words.options_difficulty + ": " + op_text + ", " + difficulty);
-                                    }
-
-                                </script>
-
-                                <div id="select_module"></div>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in1" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="1" />
-                                <label for="in1">
-                                    <img id="img_1" src="resource/img/global/game/one-s.png" title=""  />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in2" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="2" />
-                                <label for="in2">
-                                    <img id="img_2" src="resource/img/global/game/two-s.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in3" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="3" />
-                                <label for="in3">
-                                    <img id="img_3" src="resource/img/global/game/one-c.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in4" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="4" />
-                                <label for="in4">
-                                    <img id="img_4" src="resource/img/global/game/two-c.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in5" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="5" />
-                                <label for="in5">
-                                    <img id="img_5" src="resource/img/global/game/five-s.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in6" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="6" />
-                                <label for="in6">
-                                    <img id="img_6" src="resource/img/global/game/three-s.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in7" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="7" />
-                                <label for="in7">
-                                    <img id="img_7" src="resource/img/global/game/four-s.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in8" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="8" />
-                                <label for="in8">
-                                    <img id="img_8" src="resource/img/global/game/three-c.png" title="" />
-                                </label>
-
-                                <input 
-                                    type="radio" name="emotion"
-                                    id="in9" class="input-hidden" onchange="show_operation_and_difficulty(this)" value="9" />
-                                <label for="in9">
-                                    <img id="img_9" src="resource/img/global/game/four-c.png" title="" />
-                                </label>
-
-                                <div id="div_difficulty" style="display:none;">
-                                    <div id="select_difficulty"></div>
-                                    <div id="options_difficulty"></div>
-                                </div>
-
-                                <div id="div_summary" style="display:none;">
-                                    <div id="options_summary_title"></div>
-                                    <div id="options_summary_text">
-                                        <div id="options_module"></div>
-                                        <div id="options_diff"></div>
-                                    </div>
-                                </div>
-                            </div>
-                        </div>
-                    </center>
-
-                    <div id="results" style="display: none;">
-                        <div id="results-title"></div>
-                        <div id="bl">
-                            <div id="results-image"></div>
-                            <div id="results-info"></div>
-                        </div>
-                        <div id="results-details"></div>
-                    </div>
-                </div>
-            </div>
-            <!--
-            <div class="panel panel-info">
-                <div class="panel-heading">COOPERATION TEAM</div>
-                <div class="panel-body">
-                    <center>
-                        <ul>
-                            <li><strong>BRAZIL:</strong> Le&ocirc;nidas de Oliveira Brand&atilde;o (IME-USP)</li>
-                            <li><strong>PERU:</strong> Manuel Ibarra and Cristhian Serrano (EAPIIS-UNAMBA)</li>
-                            <li><strong>FRANCE:</strong> Jean-Marc (MOCAH-UPMC)</li>
-                        </ul>
-                    </center>
-                </div>
-            </div>
-            <div class="panel panel-default">
-                <div class="panel-heading">BASED ON</div>
-                <div class="panel-body">
-                    <center>
-                        <ul>
-                            <li><strong>iLM </strong>(interactive Learning Modules) </li>
-                            <li><strong>Six facets of Serious Game Design</strong>:<br>
-                                Pedagogical Objectives; Domain Simulation; Interactions with the Simulation; Problems and Progression; Decorum and Conditions of Use.
-                            </li>
-                        </ul>
-                    </center>
-                </div>
-            </div>
-            <div class="panel panel-danger">
-                <div class="panel-heading">TECHNOLOGY</div>
-                <div class="panel-body">
-                    <center>
-                        <ul>
-                            <li> We used <strong>HTML5</strong>, <strong>CSS</strong> and the <strong>Javascript</strong> Library <a href="http://phaser.io/" target="_blank"><strong>Phaser.io</strong></a> </li>
-                        </ul>
-                    </center>
-                </div>
-            </div>
-            -->
-        </div>
-
-    </body>
-
-
-
-    <script type="text/javascript">
-        // If SendAnswer (student) ::Igor
-        if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
-            // Initialize the game
-            var game = new Phaser.Game(900, 600, Phaser.CANVAS, 'fractions-game');
-            var hip = "143.107.45.11"; //Host ip
-            /*name = ""; //player name
-            lang = ""; //language
-            var timer, totalTime;*/
-            // Game One 
-            onePosition = 0; //Map position
-            oneMove = false; //Move to next position
-            oneDifficulty = 0; //From one to five 
-            oneOperator = ""; //Plus; Minus; Mixed
-            oneLabel = false; //Show block label
-            oneShape = ""; //Circle; square
-            oneType = ""; // A - Place distance; B - Select blocks
-            oneMenu = true;
-            // Game Two
-            twoPosition = 0; //Map position
-            twoMove = false; //Move to next position
-            twoDifficulty = 0; //From one to five 
-            twoOperator = ""; //Plus; Minus; Mixed
-            twoLabel = false; //Show block label
-            twoShape = ""; //Circle; square
-            twoType = ""; // A - Normal position; B - Random position
-            twoMenu = true;
-            //adding game states (scenes)
-            game.state.add('boot', bootState);
-            game.state.add('load', loadState);
-            game.state.add('name', nameState);
-            game.state.add('menu', menuState);
-            game.state.add('menuCOne', menuCircleOne);
-            game.state.add('mapCOne', mapCircleOne);
-            game.state.add('gameCOne', gameCircleOne);
-            game.state.add('endCOne', endCircleOne);
-            game.state.add('menuSOne', menuSquareOne);
-            game.state.add('mapSOne', mapSquareOne);
-            game.state.add('gameSOne', gameSquareOne);
-            game.state.add('endSOne', endSquareOne);
-            game.state.add('menuSTwo', menuSquareTwo);
-            game.state.add('mapSTwo', mapSquareTwo);
-            game.state.add('gameSTwo', gameSquareTwo);
-            game.state.add('endSTwo', endSquareTwo);
-
-            lang = url_lang;
-
-            var jogo = [];
-            $.get(iLMparameters.iLM_PARAM_Assignment, function (d) {
-                if (d != null) {
-                    $.each(d, function (key, val) {
-                        jogo[key] = val;
-                    });
-                    register_start();
-                    if (jogo.hasOwnProperty('results')) {
-                        $("#fractions-game").css("display", "none");
-                        $("#results").css("display", "block");
-
-                        var results = [];
-                        $.each(jogo.results, function (key, val) {
-                            results[key] = val;
-                        });
-
-                        $("#results-title").html(words.results_title);
-                        $("#results-info").html(words.results_operation + ": " + jogo.operator + "<br>" + words.results_difficulty + ": " + jogo.difficulty);
-
-                        var dd = "";
-                        for (i = 1; i < results.length; i++) {
-                            dd += "<div class='results-levels'> <img src='resource/img/en_US/sign.png'><div class='numphase'>" + i + "</div> ";
-
-                            dd += "<div class='results-levels-item'>" + words.results_start + ": " + timeConverter(results[i].start);
-                            dd += " " + words.results_end + ": " + timeConverter(results[i].end);
-
-                            errors[i - 1] = results[i].errors;
-                            hits[i - 1] = results[i].hits;
-                            start[i - 1] = results[i].start;
-                            end[i - 1] = results[i].end;
-                            iterator++;
-
-                            var temp = results[i].end - results[i].start;
-                            dd += "<br>" + words.results_time + ": " + ("" + temp + "").toHHMMSS();
-                            dd += "<br>" + words.results_hits + ": " + results[i].hits;
-                            dd += "<br>" + words.results_errors + ": " + results[i].errors;
-                            //dd += "<br>" + words.results_grade + ": ";
-                            dd += "</div></div>";
-                        }
-                        $("#results-details").html(dd);
-                        var icone = "";
-                        if (jogo.shape == "Square") {
-                            if (jogo.modo == "A") {
-                                if (jogo.label == true) {
-                                    icone = "one-s.png";
-                                } else {
-                                    icone = "two-s.png";
-                                }
-                            }
-                            if (jogo.modo == "B") {
-                                if (jogo.label == true) {
-                                    icone = "three-s.png";
-                                } else {
-                                    icone = "four-s.png";
-                                }
-                            }
-                            if (jogo.modo == "C") {
-                                icone = "five-s.png";
-                            }
-                        } else {
-                            if (jogo.modo == "A") {
-                                if (jogo.label == true) {
-                                    icone = "one-c.png";
-                                } else {
-                                    icone = "two-c.png";
-                                }
-                            }
-                            if (jogo.modo == "B") {
-                                if (jogo.label == true) {
-                                    icone = "three-c.png";
-                                } else {
-                                    icone = "four-c.png";
-                                }
-                            }
-                        }
-
-                        $("#results-image").html("<img src='resource/img/global/game/" + icone + "'>");
-
-                    } else {
-                        //starting to boot game
-                        game.state.start('boot');
-                    }
-                } else
-                    alert('Erro: nao consegui ler o conteudo de ' + iLMparameters.iLM_PARAM_Assignment);
-            }, "json");
-
-            var conta = true;
-            var iterator = 0;
-            var hits = [0, 0, 0, 0];
-            var errors = [0, 0, 0, 0];
-            var start = [0, 0, 0, 0];
-            var end = [0, 0, 0, 0];
-
-        } else { // If Not SendAnswer (teacher) ::Igor
-            $("#form-create").css("display", "block");
-        }
-
-        function sendResults(final) {
-            var str = "{"
-                    + '"shape": "' + jogo.shape
-                    + '", "modo": "' + jogo.modo
-                    + '", "label": "' + jogo.label
-                    + '", "operator": "' + jogo.operator
-                    + '", "difficulty": "' + jogo.difficulty
-                    + '", "num": "' + jogo.num
-                    + '", "results": {';
-            for (j = 0; j < iterator; j++) {
-                str += '"' + (j + 1) + '": { "phase": "' + (j + 1)
-                        + '", "hits": "' + hits[j]
-                        + '", "errors": "' + errors[j]
-                        + '", "start": "' + start[j]
-                        + '", "end": "' + end[j]
-                        + '" }' + ((j + 1 < iterator) ? "," : "");
-            }
-            str += "}}";
-            console.log(str);
-            $.post(iLMparameters.iLM_PARAM_ServerToGetAnswerURL, {return_get_answer: 1, iLM_PARAM_ActivityEvaluation: final, iLM_PARAM_ArchiveContent: str}, function (d) {});
-        }
-
-        function register_start() {
-            var str = "{"
-                    + '"shape": "' + jogo.shape
-                    + '", "modo": "' + jogo.modo
-                    + '", "label": "' + jogo.label
-                    + '", "operator": "' + jogo.operator
-                    + '", "difficulty": "' + jogo.difficulty
-                    + '", "num": "' + jogo.num
-                    + '"';
-            str += "}";
-            $.post(iLMparameters.iLM_PARAM_ServerToGetAnswerURL, {iLM_PARAM_ActivityEvaluation: 0, iLM_PARAM_ArchiveContent: str}, function (d) {});
-        }
-
-        function finish_redirect() {
-            var t = (parent.document.location + " ").split("?")[0];
-            t += "?id=" + getParameterFromParent("id") + "&userid_iassign=" + getParameterFromParent("userid_iassign");
-            t += "&action=view&iassign_current=" + getParameterFromParent("iassign_current");
-            if (parent.document.location == t) {
-                parent.document.location.reload();
-            } else {
-                window.parent.location = t + "#iLM";
-            }
-        }
-
-        function timeConverter(UNIX_timestamp) {
-            var a = new Date(UNIX_timestamp * 1000);
-            var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'];
-            var year = a.getFullYear();
-            var month = months[a.getMonth()];
-            var date = a.getDate();
-            var hour = a.getHours();
-            var min = a.getMinutes();
-            var sec = a.getSeconds();
-            var time = date + ' ' + month + ' ' + year + ' ' + hour + ':' + min + ':' + sec;
-            return time;
-        }
-
-        String.prototype.toHHMMSS = function () {
-            var sec_num = parseInt(this, 10); // don't forget the second param
-            var hours = Math.floor(sec_num / 3600);
-            var minutes = Math.floor((sec_num - (hours * 3600)) / 60);
-            var seconds = sec_num - (hours * 3600) - (minutes * 60);
-
-            if (hours < 10) {
-                hours = "0" + hours;
-            }
-            if (minutes < 10) {
-                minutes = "0" + minutes;
-            }
-            if (seconds < 10) {
-                seconds = "0" + seconds;
-            }
-            return hours + ':' + minutes + ':' + seconds;
-        }
-        function getParameterFromParent(name) {
-            var match = RegExp('[?&]' + name + '=([^&]*)').exec(parent.document.location.search);
-            return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;
-        }
-        function showInfo() {
-            var html = "<div class='modal-geral'> <div class='modal-title'>iFractions</div>"
-                    + "<div class='modal-coop'>Cooperation Team</div> <div class='modal-coop-content'> BRAZIL: Leônidas de Oliveira Brandão (IME-USP)<br>"
-                    + "PERU: Manuel Ibarra and Cristhian Serrano (EAPIIS-UNAMBA)<br> FRANCE: Jean-Marc (MOCAH-UPMC) </div>"
-                    + "<div class='modal-based'>Based on</div><div class='modal-based-content'> iLM (interactive Learning Modules)<br>"
-                    + "Six facets of Serious Game Design:<br>Pedagogical Objectives; Domain Simulation; Interactions with the Simulation; Problems and Progression; Decorum and Conditions of Use."
-                    + "</div> <div class='modal-tech'> Technology </div> <div class='modal-tech-content'> We used HTML5, CSS and the Javascript Library Phaser.io </div> </div>";
-            $(html).appendTo('body').modal();
-        }
-
-    </script>
-</html>

+ 0 - 277
ilm/iFractions/0.1.2017.11.22/ifractions/js/boot.js

@@ -1,277 +0,0 @@
-var bootState = {
-    preload: function () {
-        //Progress bar image
-        game.load.image('progressBar', 'resource/img/global/pgbar.png');
-        //loading flags (manually)
-        game.load.image('flag_BR', 'resource/img/flag/BRAZ.jpg');
-        game.load.image('flag_PE', 'resource/img/flag/PERU.jpg');
-        game.load.image('flag_US', 'resource/img/flag/UNST.jpg');
-        game.load.image('flag_FR', 'resource/img/flag/FRAN.jpg');
-    },
-    create: function() {
-        //game settings
-        game.stage.backgroundColor = '#cce5ff';
-        
-        game.physics.startSystem(Phaser.Physics.ARCADE);
-        var style = { font: '28px Arial', fill: '#00804d', align: 'center' };
-        
-        /*
-        //generating language selection
-         //pt_BR
-        var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRACÇÕES', style);
-        title1.anchor.setTo(1, 0.5);
-        var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR');       
-        flag1.anchor.setTo(0, 0.5);
-        flag1.inputEnabled = true;
-        flag1.input.useHandCursor = true;
-        flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'});
-         //es_PE
-        var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES', style);
-        title2.anchor.setTo(1, 0.5);
-        var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE');       
-        flag2.anchor.setTo(0, 0.5);
-        flag2.inputEnabled = true;
-        flag2.input.useHandCursor = true;
-        flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'});
-         //en_US
-        var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS', style);
-        title3.anchor.setTo(1, 0.5);
-        var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US');       
-        flag3.anchor.setTo(0, 0.5);
-        flag3.inputEnabled = true;
-        flag3.input.useHandCursor = true;
-        flag3.events.onInputDown.add(this.setLang,{lang:'en_US'});
-         //fr_FR
-        var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS', style);
-        title4.anchor.setTo(1, 0.5);
-        var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR');       
-        flag4.anchor.setTo(0, 0.5);
-        flag4.inputEnabled = true;
-        flag4.input.useHandCursor = true;
-        flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'});
-        */
-        
-        // Esquiva do menu de idioma ::Igor
-        game.state.start('load');
-    },
-    
-    setLang: function(){
-        //set language
-        lang = this.lang;
-        //start resource loading
-        game.state.start('load');
-    }
-};
-
-var loadState = {
-    
-    preload: function () {
-        //Progress bar image
-        game.load.image('progressBar', 'resource/img/global/pgbar.png');
-    },
-    
-    preload: function () {
-        
-        // Displaying the progress bar
-        var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar');
-        progressBar.anchor.setTo(0.5, 0.5);
-        game.load.setPreloadSprite(progressBar);
-        
-        if(!oneMenu){
-            game.stage.backgroundColor = '#cce5ff';
-            game.physics.startSystem(Phaser.Physics.ARCADE);
-        }
-        
-        // Loading dictionary
-        game.load.json('dictionary', 'resource/lang/'+lang+'.json');
-                
-        // Loading global assets (sprites and images)
-        var baseimg = 'resource/img/global/';
-        
-        game.load.image('bgimage', baseimg+'bg.jpg');
-        game.load.image('bgmap', baseimg+'bg_map.png');
-        game.load.image('cloud', baseimg+'cloud.png');
-        game.load.image('floor', baseimg+'floor.png');
-        game.load.image('road', baseimg+'road.png');
-        
-         //games list buttons
-        game.load.image('game1c', baseimg+'game/one-c.png');
-		game.load.image('game2c', baseimg+'game/two-c.png');
-		game.load.image('game3c', baseimg+'game/three-c.png');
-		game.load.image('game4c', baseimg+'game/four-c.png');
-        game.load.image('game1s', baseimg+'game/one-s.png');
-		game.load.image('game2s', baseimg+'game/two-s.png');
-		game.load.image('game3s', baseimg+'game/three-s.png');
-		game.load.image('game4s', baseimg+'game/four-s.png');
-		game.load.image('game5s', baseimg+'game/five-s.png');
-         //header menu
-        game.load.image('back', baseimg+'menu/back.png');
-        game.load.image('home', baseimg+'menu/home.png');
-        game.load.image('info', baseimg+'menu/info.png');
-        game.load.image('about', baseimg+'menu/info.png');
-        game.load.image('list', baseimg+'menu/menu.png');
-        game.load.image('help', baseimg+'menu/help.png');
-        game.load.image('pgbar', baseimg+'menu/progressBar.png');
-        game.load.image('block', baseimg+'menu/block.png');
-        game.load.image('eraser', baseimg+'menu/eraser.png');
-         //operators
-		game.load.image('add', baseimg+'operator/add.png');
-		game.load.image('subtract', baseimg+'operator/subtract.png');
-		game.load.image('separator', baseimg+'operator/separator.png');
-		game.load.image('equal', baseimg+'operator/equal.png');
-         //helpers
-		game.load.image('h_arrow', baseimg+'help/arrow.png');
-		game.load.image('h_double', baseimg+'help/double.png');
-		game.load.image('h_error', baseimg+'help/error.png');
-		game.load.image('h_ok', baseimg+'help/ok.png');
-        game.load.image('down', baseimg+'help/down.png');        
-        game.load.image('pointer', baseimg+'help/pointer.png');
-        
-        // Loading assets based on lang
-        var basesrc = 'resource/img/'+lang+'/';
-        
-        game.load.spritesheet('kid_run', basesrc+'kid/run.png', 82, 178, 12);
-        game.load.spritesheet('kid_walk', basesrc+'kid/walk.png', 78, 175, 24);
-        game.load.spritesheet('kid_lost', basesrc+'kid/lost.png', 72, 170, 6);
-        game.load.spritesheet('tractor', basesrc+'tractor/frame.png', 201, 144, 10);
-        game.load.image('balloon', basesrc+'airballoon_upper.png');
-        game.load.image('balloon_basket', basesrc+'airballoon_base.png');
-        game.load.image('birch', basesrc+'birch.png');
-        game.load.image('flag', basesrc+'flag.png');
-        game.load.image('house', basesrc+'house.png');
-        game.load.image('place_a', basesrc+'place_a.png');
-        game.load.image('place_b', basesrc+'place_b.png');
-        game.load.image('garage', basesrc+'garage.png');
-        game.load.image('farm', basesrc+'farm.png');
-        game.load.image('rock', basesrc+'rock.png');
-        game.load.image('school', basesrc+'school.png');
-        game.load.image('sign', basesrc+'sign.png');
-        game.load.image('tree1', basesrc+'tree.png');
-        game.load.image('tree2', basesrc+'tree2.png');
-        game.load.image('tree3', basesrc+'tree3.png');
-        game.load.image('tree4', basesrc+'tree4.png');
-        
-                
-        // Loadind Sound Effects
-        game.load.audio('sound_ok', ['resource/fx/ok.ogg', 'resource/fx/ok.mp3']);
-        game.load.audio('sound_error', ['resource/fx/error.ogg', 'resource/fx/error.mp3']);
-        game.load.audio('sound_beep', ['resource/fx/beep.ogg', 'resource/fx/beep.mp3']);
-        
-    },
-    create: function() {  
-        game.state.start('name');
-    }
-};
-
-var nameLbl;
-var nameState = {
-    preload: function () {
-        //textbox
-    },
-    create: function() {
-        //game settings
-        game.stage.backgroundColor = '#cce5ff';
-        
-        var words =  game.cache.getJSON('dictionary');
-        
-        game.physics.startSystem(Phaser.Physics.ARCADE);
-        var style = { font: '30px Arial', fill: '#00804d', align: 'center' };
-        var styleName = { font: '44px Arial', fill: '#000000', align: 'center' };
-        
-        //generating language selection
-        var titulo = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style);
-        titulo.anchor.setTo(0.5);
-        
-        var lineColor = 0x000000;
-        var fillColor = 0xfffff0;
-        
-        var nameBox = game.add.graphics(this.game.world.centerX - 200, this.game.world.centerY - 50);
-        nameBox.lineStyle(2, lineColor);
-        nameBox.beginFill(fillColor);
-        nameBox.drawRect(0, 0, 400, 100);
-        nameBox.alpha = 0.5;
-        nameBox.endFill();
-        
-        nameLbl = game.add.text(this.game.world.centerX, this.game.world.centerY, "", styleName);
-        nameLbl.anchor.setTo(0.5);
-        
-        var clear = game.add.sprite(game.world.centerX + 250, game.world.centerY, 'eraser');
-        clear.scale.setTo(0.8);
-        clear.anchor.setTo(0.5);
-        
-        clear.inputEnabled = true;
-        clear.input.useHandCursor = true;
-        clear.events.onInputDown.add(this.clearName, null);
-        
-        var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY +70);
-        btn.lineStyle(1, 0x293d3d);
-        btn.beginFill(0x3d5c5c);
-        btn.drawRect(0, 0, 168, 60);
-        btn.alpha = 0.5;
-        btn.endFill();
-        
-        btn.inputEnabled = true;
-        btn.input.useHandCursor = true;
-        btn.events.onInputDown.add(this.ready, null);
-        
-        var listo = game.add.text(this.game.world.centerX+1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' });
-        listo.anchor.setTo(0.5);
-        
-        game.input.keyboard.addCallbacks(this, null, null, this.keyPress);
-        
-        // Chama direto o menu ::Igor
-        name = "Maria";
-        console.log("name is " + name);
-        game.state.start('menu');
-    },
-    
-    clearName: function(){
-        nameLbl.text  = "";
-    },
-    
-    keyPress: function(char) {
-        var RegExpression = /^[a-zA-Z\s]*$/; 
-
-        if (RegExpression.test(char)) {
-            nameLbl.text += char;
-        }        
-    },
-    ready: function(){
-        //var txt = nameLbl.text.trim;
-        console.log(nameLbl.text.length);
-        if(nameLbl.text.trim().length==0){
-            nameLbl.text  = "";
-            return;
-        }
-        
-        name = nameLbl.text.trim();
-        console.log("name is " + name);
-        
-        
-        if(oneMenu){ //If menu, normal game
-            // Go to the menu state
-            game.state.start('menu');
-        }else{ //parameters game
-            if(oneShape=="Circle"){
-                game.state.start("mapCOne");
-            }else if(oneShape=="Square"){
-                if(oneOperator=='Mixed'){
-                    twoPosition = 0;
-                    twoMove = true;
-                    twoDifficulty = oneDifficulty; 
-                    twoOperator= "";
-                    twoLabel= false;
-                    twoShape = oneShape;
-                    twoType = oneType;
-                    twoMenu = false;
-                    
-                    game.state.start("mapSTwo");
-                }else{
-                    game.state.start("mapSOne");
-                }
-            }
-            
-        }
-        
-    }
-};

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ilm/iFractions/0.1.2017.11.22/ifractions/js/circleOne.js


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ilm/iFractions/0.1.2017.11.22/ifractions/js/jquery-ui.js


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ilm/iFractions/0.1.2017.11.22/ifractions/js/jquery.js


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ilm/iFractions/0.1.2017.11.22/ifractions/js/jquery.min.js


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ilm/iFractions/0.1.2017.11.22/ifractions/js/jquery.modal.min.js


+ 0 - 229
ilm/iFractions/0.1.2017.11.22/ifractions/js/menu.js

@@ -1,229 +0,0 @@
-var menu1, menu2, menu3, menu4;
-var m_info, m_world, m_menu, m_back, m_help;
-var beepSound;
-
-var words;
-var lbl_game;
-var menuState={
-    create: function() {
-        
-        // Creating sound variable
-        beepSound = game.add.audio('sound_beep');
-        
-        // Reading dictionary
-        words = game.cache.getJSON('dictionary');
-        
-        // Setting title
-        var style = { font: "32px Arial", fill: "#00804d", align: "center" };
-        var title = game.add.text(this.game.world.centerX, 80, words.menu_title, style);
-        title.anchor.setTo(0.5,0.5);
-        
-        // game selection text
-        var style_game = { font: "27px Arial", fill: "#003cb3", align: "center" };
-        lbl_game = game.add.text(this.game.world.centerX, 110, "", style_game);
-        lbl_game.anchor.setTo(0.5,0.5);
-        
-        // Menu options
-         //information label
-        m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-          // Return to language button
-        
-        // Remove language icon ::Igor
-        m_world = game.add.sprite(10, 10, 'about'); 
-        m_world.inputEnabled = true;
-        m_world.input.useHandCursor = true;
-        m_world.events.onInputDown.add(this.loadState, {state: "boot", beep: beepSound});
-        m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
-        m_world.events.onInputOut.add(this.showOption, {message: ""});
-                
-        // List buttons
-        menu1 = game.add.sprite(this.game.world.centerX + 10, this.game.world.centerY - 70, 'game1c');
-        menu2 = game.add.sprite(this.game.world.centerX + 160, this.game.world.centerY - 70, 'game2c');
-        menu3 = game.add.sprite(this.game.world.centerX + 10, this.game.world.centerY + 90, 'game3c');
-        menu4 = game.add.sprite(this.game.world.centerX + 160, this.game.world.centerY + 90, 'game4c');
-        
-        menu5 = game.add.sprite(this.game.world.centerX - 350, this.game.world.centerY - 70, 'game1s');
-        menu6 = game.add.sprite(this.game.world.centerX - 200, this.game.world.centerY - 70, 'game2s');
-        menu7 = game.add.sprite(this.game.world.centerX - 350, this.game.world.centerY + 90, 'game3s');
-        menu8 = game.add.sprite(this.game.world.centerX - 200, this.game.world.centerY + 90, 'game4s');
-        
-        menu9 = game.add.sprite(this.game.world.centerX + 350, this.game.world.centerY -70, 'game5s');
-        
-        // Buttons actions
-        menu1.anchor.setTo(0.5, 0.5);
-        menu1.inputEnabled = true;
-        menu1.input.useHandCursor = true;
-        menu1.events.onInputDown.add(this.loadGame,{num:1, beep: beepSound, shape : "Circle", label : true});
-        menu1.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Circle", label : true});
-        menu1.events.onInputOut.add(this.clearTitle);
-        
-        menu2.anchor.setTo(0.5, 0.5);
-        menu2.inputEnabled = true;
-        menu2.input.useHandCursor = true;
-        menu2.events.onInputDown.add(this.loadGame,{num:2, beep: beepSound, shape : "Circle", label : false});
-        menu2.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Circle", label : false});
-        menu2.events.onInputOut.add(this.clearTitle);
-        
-        menu3.anchor.setTo(0.5, 0.5);
-        menu3.inputEnabled = true;
-        menu3.input.useHandCursor = true;
-        menu3.events.onInputDown.add(this.loadGame,{num:3, beep: beepSound, shape : "Circle", label : true});
-        menu3.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Circle", label : true});
-        menu3.events.onInputOut.add(this.clearTitle);
-        
-        menu4.anchor.setTo(0.5, 0.5);
-        menu4.inputEnabled = true;
-        menu4.input.useHandCursor = true;
-        menu4.events.onInputDown.add(this.loadGame,{num:4, beep: beepSound, shape : "Circle", label : false});
-        menu4.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Circle", label : false});
-        menu4.events.onInputOut.add(this.clearTitle);
-        
-        menu5.anchor.setTo(0.5, 0.5);
-        menu5.inputEnabled = true;
-        menu5.input.useHandCursor = true;
-        menu5.events.onInputDown.add(this.loadGame,{num:1, beep: beepSound, shape : "Square", label : true});
-        menu5.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Square", label : true});
-        menu5.events.onInputOut.add(this.clearTitle);
-        
-        menu6.anchor.setTo(0.5, 0.5);
-        menu6.inputEnabled = true;
-        menu6.input.useHandCursor = true;
-        menu6.events.onInputDown.add(this.loadGame,{num:2, beep: beepSound, shape : "Square", label : false});
-        menu6.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Square", label : false});
-        menu6.events.onInputOut.add(this.clearTitle);
-        
-        menu7.anchor.setTo(0.5, 0.5);
-        menu7.inputEnabled = true;
-        menu7.input.useHandCursor = true;
-        menu7.events.onInputDown.add(this.loadGame,{num:3, beep: beepSound, shape : "Square", label : true});
-        menu7.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Square", label : true});
-        menu7.events.onInputOut.add(this.clearTitle);
-        
-        menu8.anchor.setTo(0.5, 0.5);
-        menu8.inputEnabled = true;
-        menu8.input.useHandCursor = true;
-        menu8.events.onInputDown.add(this.loadGame,{num:4, beep: beepSound, shape : "Square", label : false});
-        menu8.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Square", label : false});
-        menu8.events.onInputOut.add(this.clearTitle);
-        
-        menu9.anchor.setTo(0.5, 0.5);
-        menu9.inputEnabled = true;
-        menu9.input.useHandCursor = true;
-        menu9.events.onInputDown.add(this.loadGame,{num:5, beep: beepSound, shape : "Square", label : false});
-        menu9.events.onInputOver.add(this.showTitle,{num:5, beep: beepSound, shape : "Square", label : false});
-        menu9.events.onInputOut.add(this.clearTitle);
-
-        // Floor
-        for(var i=0;i<9;i++){
-            game.add.image(i*100, 501, 'floor');
-        }
-        
-        // ::Igor
-        this.num = parseInt(jogo.num);
-        oneShape = jogo.shape;
-        this.shape= jogo.shape;
-        oneLabel = jogo.label;
-        oneType = jogo.modo;
-        twoType = jogo.modo;
-        
-        if( (this.num==1 || this.num==2) && this.shape=="Circle"){
-            game.state.start('menuCOne');
-        }
-        if( (this.num==3 || this.num==4) && this.shape=="Circle"){
-            game.state.start('menuCOne');
-        }
-        if( (this.num==1 || this.num==2) && this.shape=="Square"){
-            game.state.start('menuSOne');
-        }
-        if( (this.num==3 || this.num==4) && this.shape=="Square"){
-            game.state.start('menuSOne');
-        }
-        if( this.num==5 && this.shape=="Square"){
-            game.state.start('menuSTwo');
-        }
-        // ::Igor
-
-        
-    },
-    
-    loadGame: function(){
-        this.beep.play();
-        if( (this.num==1 || this.num==2) && this.shape=="Circle"){
-            oneShape = this.shape;
-            oneLabel = this.label;
-            oneType = "A";
-            game.state.start('menuCOne');
-        }
-        if( (this.num==3 || this.num==4) && this.shape=="Circle"){
-            oneShape = this.shape;
-            oneLabel = this.label;
-            oneType = "B";
-            game.state.start('menuCOne');
-        }
-        if( (this.num==1 || this.num==2) && this.shape=="Square"){
-            oneShape = this.shape;
-            oneLabel = this.label;
-            oneType = "A";
-            game.state.start('menuSOne');
-        }
-        if( (this.num==3 || this.num==4) && this.shape=="Square"){
-            oneShape = this.shape;
-            oneLabel = this.label;
-            oneType = "B";
-            game.state.start('menuSOne');
-        }
-        if( this.num==5 && this.shape=="Square"){
-            twoShape = this.shape;
-            twoLabel = this.label;
-            twoType = "";
-            game.state.start('menuSTwo');
-        }
-    },
-    showTitle: function(){
-        
-        var title = "";
-        var type = "";
-        
-        if( (this.num==1 || this.num==2) ){
-            type = "A";
-        }
-        if( (this.num==3 || this.num==4) ){
-            type = "B";
-        }
-        if( this.num==5 && this.shape=="Square"){
-            type = "C";
-        }
-        
-        if(this.shape=="Circle"){
-            title += words.circle_name;
-        }else if(this.shape=="Square"){
-            title += words.square_name;
-        }
-        
-        if(type!=""){
-            title  += ", "+words.mode_name+ " "+type;
-        }
-        
-        if(this.label){
-            title += ", " + words.with_name + " " + words.label_name;
-        }else{
-            title += ", " + words.without_name + " " + words.label_name;
-        }
-        
-        lbl_game.text = title;
-    },
-    clearTitle: function(){
-        lbl_game.text = "";
-    },
-    
-    showOption: function(){
-        m_info.text = this.message;
-    },    
-    
-    loadState: function(){
-        this.beep.play();
-        game.state.start(this.state);
-    }
-    
-};
-

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ilm/iFractions/0.1.2017.11.22/ifractions/js/phaser.js


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ilm/iFractions/0.1.2017.11.22/ifractions/js/phaser.min.js


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+ 0 - 1072
ilm/iFractions/0.1.2017.11.22/ifractions/js/squareOne.js


+ 0 - 943
ilm/iFractions/0.1.2017.11.22/ifractions/js/squareTwo.js

@@ -1,943 +0,0 @@
-// Fractions Comparison Square states
-/****************************** MENU ****************************/
-var menuSquareTwo={
-    create: function() {
-        
-        // Creating sound variable
-        var beepSound = game.add.audio('sound_beep');
-        
-        // Reading dictionary
-        var words = game.cache.getJSON('dictionary');
-          
-        // Menu options
-          //information label
-        m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-          // Return to language button
-        // Remove language icon ::Igor
-        m_world = game.add.sprite(10, 10, 'about'); 
-        m_world.inputEnabled = true;
-        m_world.input.useHandCursor = true;
-        m_world.events.onInputDown.add(showInfo);
-        m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
-        m_world.events.onInputOut.add(this.showOption, {message: ""});
-        
-          // Return to menu button
-        m_list = game.add.sprite(60, 10, 'list'); 
-        m_list.inputEnabled = true;
-        m_list.input.useHandCursor = true;
-        m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
-        m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
-        m_list.events.onInputOut.add(this.showOption, {message: ""});
-        
-        // Setting title
-        var style = { font: '28px Arial', fill: '#00804d'};
-        var title = game.add.text(860, 40, words.game_menu_title, style);
-        title.anchor.setTo(1, 0.5);
-        
-        //Showing Games and Levels
-        var maxHeight = 120; //Max height of a stair
-        var stairHeight = 29; //height growth of a stair
-        var stairWidth = 80; //Width of a stair
-        var startStair = 240;
-        var startSymbol = 150;
-        var startSquare = (startSymbol/2)+startStair+stairWidth*5;
-        
-        var bplus = game.add.sprite(startSymbol, 300, 'equal');
-            bplus.frame = 0;
-            bplus.scale.setTo(0.7);
-            bplus.anchor.setTo(0.5,0.5);
-            
-         //First stairs, 6 levels
-
-        var stairsA = [];
-        for(var i=1;i<=5;i++){
-            //stair
-            var x1 = startStair+(stairWidth*(i-1));
-            var y1 = 100+maxHeight-i*stairHeight;
-            var x2 = stairWidth;//x1 + 40;
-            var y2 = stairHeight*i;//y1 + 24;
-            
-            stairsA[i] = game.add.graphics(0, 0);
-            stairsA[i].lineStyle(1, 0xFFFFFF, 1);
-            stairsA[i].beginFill(0x99b3ff);
-            stairsA[i].drawRect(x1, y1, x2, y2);
-            stairsA[i].endFill();
-            
-            //event
-            stairsA[i].inputEnabled = true;
-            stairsA[i].input.useHandCursor = true;
-            stairsA[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'A' });
-            stairsA[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
-            stairsA[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
-            //label
-            var xl = x1+stairWidth/2; //x label
-            var yl = y1+(stairHeight*i)/2; //y label
-            var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
-                label.anchor.setTo(0.5, 0.4);
-        }
-                
-        var stairsB = [];
-        for(var i=1;i<=5;i++){
-            //stair
-            var x1 = startStair+(stairWidth*(i-1));
-            var y1 = 270+maxHeight-i*stairHeight;
-            var x2 = stairWidth;//x1 + 40;
-            var y2 = stairHeight*i;//y1 + 24;
-            
-            stairsB[i] = game.add.graphics(0, 0);
-            stairsB[i].lineStyle(1, 0xFFFFFF, 1);
-            stairsB[i].beginFill(0xff6666);
-            stairsB[i].drawRect(x1, y1, x2, y2);
-            stairsB[i].endFill();
-            
-            //event
-            stairsB[i].inputEnabled = true;
-            stairsB[i].input.useHandCursor = true;
-            stairsB[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'B' });
-            stairsB[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
-            stairsB[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
-            //label
-            var xl = x1+stairWidth/2; //x label
-            var yl = y1+(stairHeight*i)/2; //y label
-            var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
-                label.anchor.setTo(0.5, 0.4);
-        } 
-        
-                
-        var stairsC = [];
-        for(var i=1;i<=5;i++){
-            //stair
-            var x1 = startStair+(stairWidth*(i-1));
-            var y1 = 440+maxHeight-i*stairHeight;
-            var x2 = stairWidth;//x1 + 40;
-            var y2 = stairHeight*i;//y1 + 24;
-            
-            stairsC[i] = game.add.graphics(0, 0);
-            stairsC[i].lineStyle(1, 0xFFFFFF, 1);
-            stairsC[i].beginFill(0xb366ff);
-            stairsC[i].drawRect(x1, y1, x2, y2);
-            stairsC[i].endFill();
-            
-            //event
-            stairsC[i].inputEnabled = true;
-            stairsC[i].input.useHandCursor = true;
-            stairsC[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'C' });
-            stairsC[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
-            stairsC[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
-            //label
-            var xl = x1+stairWidth/2; //x label
-            var yl = y1+(stairHeight*i)/2; //y label
-            var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
-                label.anchor.setTo(0.5, 0.4);
-        } 
-
-        // ::Igor
-        //this.beep.play();
-        twoPosition = 0; //Map position
-        twoMove = true; //Move no next point
-        twoDifficulty  = jogo.difficulty; //Number of difficulty (1 to 5)
-        twoType = jogo.modo;
-        game.state.start('mapSTwo');
-        /// ::Igor
-
-    },
-    
-    //Navigation functions,
-    
-    showOption: function(){
-        m_info.text = this.message;
-    },    
-    
-    loadState: function(){
-        this.beep.play();
-        game.state.start(this.state);
-    },
-        
-        
-    //MapLoading function
-    loadMap: function(){
-        this.beep.play();
-        twoPosition = 0; //Map position
-        twoMove = true; //Move no next point
-        twoDifficulty  = this.difficulty; //Number of difficulty (1 to 5)
-        twoType = this.type; //Operator of game
-        if(twoPosition<5){
-            game.state.start('mapSTwo');
-        }else{
-            game.state.start('unofinal');
-        }
-    }
-    
-};
-
-/****************************** MAP ****************************/
-var mapSquareTwo={
-    create: function() {
-                
-        // Creating sound variable
-        beepSound = game.add.audio('sound_beep');
-        
-        // Reading dictionary
-        var words = game.cache.getJSON('dictionary');
-
-        // Background
-        game.add.image(0, 40, 'bgmap');
-        
-        if(oneMenu){
-            // Menu options
-              //information label
-            m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-              // Return to language button
-            // Remove language icon ::Igor
-            m_world = game.add.sprite(10, 10, 'about'); 
-            m_world.inputEnabled = true;
-            m_world.input.useHandCursor = true;
-            m_world.events.onInputDown.add(showInfo);
-            m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
-            m_world.events.onInputOut.add(this.showOption, {message: ""});
-              // Return to menu button
-            m_list = game.add.sprite(60, 10, 'list'); 
-            m_list.inputEnabled = true;
-            m_list.input.useHandCursor = true;
-            m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
-            m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
-            m_list.events.onInputOut.add(this.showOption, {message: ""});
-              // Return to diffculty
-            m_back = game.add.sprite(110, 10, 'back'); 
-            m_back.inputEnabled = true;
-            m_back.input.useHandCursor = true;
-            m_back.events.onInputDown.add(this.loadState, {state: "menuSTwo", beep: beepSound});
-            m_back.events.onInputOver.add(this.showOption, {message: words.menu_back});
-            m_back.events.onInputOut.add(this.showOption, {message: ""});
-        }
-        
-        // Styles for labels
-        var stylePlace = { font: '26px Arial', fill: '#ffffff', align: 'center'};
-        var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-        
-        // Progress bar
-        var percentText = onePosition*20;
-        var percentBlocks = onePosition;
-        for(var p=1;p<=percentBlocks;p++){
-            var block = game.add.image(680+(p-1)*30, 10, 'block');
-            block.scale.setTo(2, 1); //Scaling to double width
-        }
-        game.add.text(840, 10, percentText+'%', styleMenu);
-        game.add.text(670, 10, words.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
-        game.add.image(680, 10, 'pgbar');
-        
-         //Road
-        this.points = {
-        'x': [ 90, 204, 318, 432, 546, 660 ],
-        'y': [ 486, 422, 358, 294, 230, 166 ]
-        };
-
-        
-         //Road
-        this.points = {
-        'x': [ 90, 204, 318, 432, 546, 660 ],
-        'y': [ 486, 422, 358, 294, 230, 166 ]
-        };
-        
-          //House
-        var house = game.add.image(this.points.x[0], this.points.y[0], 'house');
-        house.scale.setTo(0.7);
-        house.anchor.setTo(0.7, 0.8);
-         //School
-        var school = game.add.image(this.points.x[5], this.points.y[5], 'school');
-        school.scale.setTo(0.35);
-        school.anchor.setTo(0.2, 0.7);
-        
-         //Trees and Rocks
-        
-        this.rocks = {
-             'x': [156, 275, 276, 441, 452, 590, 712],
-             'y': [309, 543, 259, 156, 419, 136, 316]
-        }
-        this.r_types = [1, 1, 2, 1, 2, 2, 2];
-        
-        for(var i=0; i<this.r_types.length; i++){
-            if(this.r_types[i]==1){
-                var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'rock');
-                sprite.scale.setTo(0.32);
-                sprite.anchor.setTo(0.5, 0.95);
-            }else if(this.r_types[i]==2){
-                var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'birch');
-                sprite.scale.setTo(0.4);
-                sprite.anchor.setTo(0.5, 0.95);
-            }
-        }
-        this.trees = {
-             'x': [105, 214, 354, 364, 570, 600, 740, 779],
-             'y': [341, 219, 180, 520, 550, 392, 488, 286]
-        }
-        this.t_types = [2, 4, 3, 4, 1, 2, 4, 4];
-        
-        for(var i=0; i<this.t_types.length; i++){
-            var sprite = game.add.image(this.trees.x[i], this.trees.y[i], 'tree'+this.t_types[i]);
-            sprite.scale.setTo(0.6);
-            sprite.anchor.setTo(0.5, 0.95);
-        }
-
-        
-        // places
-        for (var p = 1; p < this.points.x.length -1; p++){
-            var place;
-            if(p<twoPosition)
-                place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
-            else if (twoMove && p==twoPosition)
-                place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
-            else
-                place = game.add.image(this.points.x[p], this.points.y[p], 'place_a');
-            place.anchor.setTo(0.5, 0.5);
-            place.scale.setTo(0.3);
-            var sign = game.add.image(this.points.x[p]-20, this.points.y[p]-60, 'sign');
-            sign.anchor.setTo(0.5, 1);
-            sign.scale.setTo(0.4);
-            if(p>0 && p<this.points.x.length-1){
-                var text = game.add.text(this.points.x[p]-23, this.points.y[p]-84, p, stylePlace);
-                text.anchor.setTo(0.35, 0.5);
-            }
-        }
-
-        // Kid start position
-        this.kid = game.add.sprite(this.points.x[twoPosition], this.points.y[twoPosition], 'kid_run');
-        this.kid.anchor.setTo(0.5,1);
-        this.kid.scale.setTo(0.5);
-        game.physics.arcade.enable(this.kid);
-        this.kid.animations.add('run');
-        this.kid.animations.play('run', 6, true);
-        
-        // Delay to next level
-        this.count = 0;
-        this.wait = 60;
-    },
-
-    update: function() {
-        
-        // Wait before moving or staring a game
-        this.count ++;
-        if(this.count<=this.wait) return;
-        
-        // If movement is stopped or position is 5 (final), load game
-        if(twoPosition==5){
-            twoMove = false;
-        }
-        
-        if(!twoMove){
-            this.loadGame();
-        }
-        
-        // If momevent is enabled, move to next point from actual
-        if(twoMove){
-            game.physics.arcade.moveToXY(
-                this.kid, 
-                this.points.x[twoPosition+1],
-                this.points.y[twoPosition+1],
-                100
-            );
-            
-            // I tractor reached the end, stop movement
-            if(Math.ceil(this.kid.x)==this.points.x[twoPosition+1] || Math.ceil(this.kid.y)==this.points.y[twoPosition+1]){
-                twoMove=false;
-                twoPosition += 1; //Update position
-            }
-        }
-    },
-    //Navigation functions
-    
-    showOption: function(){
-        m_info.text = this.message;
-    },    
-    
-    loadState: function(){
-        this.beep.play();
-        game.state.start(this.state);
-    },
-        
-    //MapLoading function
-    loadGame: function(){
-        beepSound.play();
-        if(twoPosition<5){
-            game.state.start('gameSTwo');
-        }else{
-            game.state.start('endSTwo');
-        }
-    }
-};
-
-/****************************** GAME ****************************/
-var sizeA, sizeB, valueA, valueB;
-var clickA, clickB, animateA, animateB, result, animate, cDelay, eDelay;
-var blocksA, blocksB, auxblqA, auxblqB;
-var labelA, fractionA, separatorA, labelB, fractionB, separatorB;
-var kid, kidDirection, equals, counter, endCounter;
-var xA, yA, xB, yB, blockW, blockH;
-var okImg, errorImg;
-
-var gameSquareTwo={
-    create: function() {  
-        
-        // ::Igor
-        if (conta == true) {
-            start[iterator] = Math.floor(Date.now()/1000);
-            conta = false;
-        }
-        
-        //timer
-        totalTime = 0;
-        timer = game.time.create(false);
-        timer.loop(1000, this.updateCounter, this);
-        timer.start();        
-        
-        points = [2,4,6,8,9,10,12,14,15,16,18,20];
-        
-        // Creating sound variable
-        beepSound = game.add.audio('sound_beep');
-        okSound = game.add.audio('sound_ok');
-        errorSound = game.add.audio('sound_error');
-        
-        // Reading dictionary
-        var words = game.cache.getJSON('dictionary');
-
-        // Background
-        game.add.image(0, 0, 'bgimage');
-        
-        //Clouds
-        game.add.image(300, 100, 'cloud');
-        game.add.image(660, 80, 'cloud');
-        game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-        
-        // Styles for labels
-        var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
-        var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
-        var styleFraction = { font: '20px Arial', fill: '#000080', align: 'center'};
-        var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-        
-        //Floor
-        for(var i=0;i<9;i++){
-            game.add.image(i*100, 501, 'floor');
-        }
-             
-        //kid
-        kid = game.add.sprite(100, 470, 'kid_walk');
-        kid.anchor.setTo(0.5, 0.7);
-        kid.scale.setTo(0.8);
-        kid.animations.add('right',[0,1,2,3,4,5,6,7,8,9,10,11]);
-        kid.animations.add('left',[23,22,21,20,19,18,17,16,15,14,13,12]);
-        kidDirection = 'right';
-        kid.animations.play('right', 6, true);
-                
-        //Control variables
-        sizeA = 0; //Size of first block
-        sizeB = 0; //Size of second block
-        valueA = 0; //Number of clicked blocks for a
-        valueB = 0; //Number of clicked blocks for b
-                
-        clickA = false; //If block A is clicked
-        clickB = false; //If block B is clicked
-        animateA = false; //Animate A selected blocks to position
-        animateB = false; //Animate B selected blocks to position
-        result = false; //Game is correct
-        animate = null; //Final animation sequence
-        
-         //generator
-        console.log("Diff " + twoDifficulty + ", ini " + ((twoDifficulty-1)*2+1) + ", end " + ((twoDifficulty-1)*2+3));
-        var rPoint = game.rnd.integerInRange((twoDifficulty-1)*2+1,(twoDifficulty-1)*2+3);
-        sizeA = points[rPoint];
-        console.log("Rpoint " + rPoint + ", val " + sizeA);
-        sizeB =  this.getRndDivisor(sizeA);
-        blockB = game.rnd.integerInRange(1, sizeB);
-        blockA = (sizeA/sizeB) * blockB;
-        
-        console.log("SA " + sizeA + ", SB " + sizeB + ", BA " + blockA + ", BB " + blockB );
-        
-        //Blocks and fractions group
-        blocksA = game.add.group(); //Main blocks A
-        blocksB = game.add.group(); //Main blocks B
-        auxblqA = game.add.group(); //Auxiliar blocks A
-        auxblqB = game.add.group(); //Auxiliar blocks B
-        
-         //Creating blocks
-        blockW = 400;
-        blockH = 50;
-        if(twoType!="C"){
-            xA=230, yA=90;
-            xB=xA, yB=yA+3*blockH+30;
-        }else{
-            xB=230, yB=90;
-            xA=xB, yA=yB+3*blockH+30;
-        }
-             
-        //Blocks A
-        var widthA = blockW/sizeA;
-        var lineColor = 0x1e2f2f;
-        var fillColor = 0x83afaf;
-        var fillColorS = 0xe0ebeb;
-        
-        for(var i=0; i<sizeA; i++){
-            //console.log("Block A"+i+": x:"+(xA+i*widthA)+", y:"+yA);
-                        
-            var block = game.add.graphics(xA+i*widthA, yA);
-                block.anchor.setTo(0.5, 0.5);
-                block.lineStyle(2, lineColor);
-                block.beginFill(fillColor);
-                block.drawRect(0, 0, widthA, blockH);
-                block.alpha = 0.5;
-                block.endFill();
-
-                block.inputEnabled = true;
-                block.input.useHandCursor = true;
-                block.events.onInputDown.add(this.clickSquare, {who: 'A',indice: i});
-                block.events.onInputOver.add(this.overSquare, {who: 'A',indice: i});
-                block.events.onInputOut.add(this.outSquare, {who: 'A',indice: i});
-            
-            blocksA.add(block);
-            
-            //aux blocks
-            var xAux = xA+i*widthA, yAux = yA+blockH+10;
-            if(twoType == 'C') yAux = yA;
-            var block = game.add.graphics(xAux, yAux );
-                block.anchor.setTo(0.5, 0.5);
-                block.lineStyle(1, lineColor);
-                block.beginFill(fillColorS);
-                block.drawRect(0, 0, widthA, blockH);
-                
-                if(twoType!='A') block.alpha = 0;
-                else block.alpha = 0.2;
-                    
-            auxblqA.add(block);
-            
-        }
-        
-        //label block A
-        var labelX = xA+blockW+30;
-        var labelY = yA+blockH/2;
-        labelA = game.add.text(labelX, labelY, sizeA , styleFraction);
-        labelA.anchor.setTo(0.5, 0.41);
-        
-        //label fraction
-        labelX = xA+(blockA*widthA)+40;
-        labelY = yA+blockH+34;
-        fractionA = game.add.text(labelX, labelY, "0\n"+sizeA , styleFraction);
-        fractionA.anchor.setTo(0.5, 0.41);
-        separatorA = game.add.sprite(labelX, labelY, 'separator');
-        separatorA.anchor.setTo(0.5, 0.5);
-        
-        fractionA.alpha = 0;
-        separatorA.alpha = 0;
-        
-        //Blocks B
-        var widthB = blockW/sizeB;
-        lineColor = 0x260d0d;
-        fillColor = 0xd27979;
-        fillColorS = 0xf2d9d9;
-               
-        for(var i=0; i<sizeB; i++){
-                        
-            var block = game.add.graphics(xB+i*widthB, yB);
-                block.anchor.setTo(0.5, 0.5);
-                block.lineStyle(2, lineColor);
-                block.beginFill(fillColor);
-                block.drawRect(0, 0, widthB, blockH);
-                block.endFill();
-            
-                block.inputEnabled = true;
-                block.input.useHandCursor = true;
-                block.events.onInputDown.add(this.clickSquare, {who: 'B',indice: i});
-                block.events.onInputOver.add(this.overSquare, {who: 'B',indice: i});
-                block.events.onInputOut.add(this.outSquare, {who: 'B',indice: i});
-
-            blocksB.add(block);
-            //aux blocks
-            var xAux = xB+i*widthB, yAux = yB+blockH+10;
-            if(twoType == 'C') yAux = yB;
-            var block = game.add.graphics(xAux, yAux);
-                block.anchor.setTo(0.5, 0.5);
-                block.lineStyle(1, lineColor);
-                block.beginFill(fillColorS);
-                block.drawRect(0, 0, widthB, blockH);
-                
-                if(twoType!='A') block.alpha = 0;
-                else block.alpha = 0.2;
-            auxblqB.add(block);
-            
-        }
-        
-        //label block B
-        labelX = xA+blockW+30;
-        labelY = yB+blockH/2;
-        labelB = game.add.text(labelX, labelY, sizeB , styleFraction);
-        labelB.anchor.setTo(0.5, 0.41);    
-                
-        //label fraction
-        labelX = xA+(blockB*widthB)+40;
-        labelY = yB+blockH+34;
-        fractionB = game.add.text(labelX, labelY, "0\n"+sizeB , styleFraction);
-        fractionB.anchor.setTo(0.5, 0.41);
-        separatorB = game.add.sprite(labelX, labelY, 'separator');
-        separatorB.anchor.setTo(0.5, 0.5);
-        
-        fractionB.alpha = 0;
-        separatorB.alpha = 0;
-        
-        
-          //information label
-        m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-        
-        if(twoMenu){
-              // Return to language button
-            // Remove language icon ::Igor
-            m_world = game.add.sprite(10, 10, 'about'); 
-            m_world.inputEnabled = true;
-            m_world.input.useHandCursor = true;
-            m_world.events.onInputDown.add(showInfo);
-            m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
-            m_world.events.onInputOut.add(this.showOption, {message: ""});
-              // Return to menu button
-            m_list = game.add.sprite(60, 10, 'list'); 
-            m_list.inputEnabled = true;
-            m_list.input.useHandCursor = true;
-            m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
-            m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
-            m_list.events.onInputOut.add(this.showOption, {message: ""});
-              // Return to diffculty
-            m_back = game.add.sprite(110, 10, 'back'); 
-            m_back.inputEnabled = true;
-            m_back.input.useHandCursor = true;
-            m_back.events.onInputDown.add(this.loadState, {state: "menuSTwo", beep: beepSound});
-            m_back.events.onInputOver.add(this.showOption, {message: words.menu_back});
-            m_back.events.onInputOut.add(this.showOption, {message: ""});
-        }
-        
-        //ok and error images
-        okImg = game.add.image(game.world.centerX, game.world.centerY, 'h_ok');
-        okImg.anchor.setTo(0.5);
-        okImg.alpha = 0;
-        errorImg = game.add.image(game.world.centerX, game.world.centerY, 'h_error');
-        errorImg.anchor.setTo(0.5);
-        errorImg.alpha = 0;
-        
-        counter = 0;
-        endCounter = 100;
-        cDelay = 0;
-        eDelay = 60;
-    },
-    
-    updateCounter: function() {
-        totalTime++;
-    },
-    
-    overSquare: function(){
-        if(!clickA && this.who=="A"){
-            for(var i=0;i<sizeA;i++){
-                if(i<=this.indice){
-                    blocksA.children[i].alpha = 1;
-                }else{
-                    blocksA.children[i].alpha = 0.5;
-                }
-            }
-            fractionA.x = xA+((this.indice +1)*(blockW/sizeA))+40;
-            fractionA.alpha = 1;
-            fractionA.setText(this.indice +1);
-        }
-        if(!clickB && this.who=="B"){
-            for(var i=0;i<sizeB;i++){
-                if(i<=this.indice){
-                    blocksB.children[i].alpha = 1;
-                }else{
-                    blocksB.children[i].alpha = 0.5;
-                }
-            }
-            fractionB.x = xB+((this.indice +1)*(blockW/sizeB))+40;
-            fractionB.alpha = 1;
-            fractionB.setText(this.indice +1);
-        }
-    },
-    outSquare: function(){
-        if(!clickA && this.who=="A"){
-            for(var i=0;i<=this.indice;i++){
-                blocksA.children[i].alpha = 0.5;
-            }
-            fractionA.alpha = 0;
-        }
-        if(!clickB && this.who=="B"){
-            for(var i=0;i<=this.indice;i++){
-                blocksB.children[i].alpha = 0.5;
-            }
-            fractionB.alpha = 0;
-        }
-    },
-    
-    clickSquare: function(){
-        if(!clickA && this.who=="A"){
-            for(var i=0;i<sizeA;i++){
-                blocksA.children[i].inputEnabled = false;
-                if(i<=this.indice){
-                    blocksA.children[i].alpha = 1;
-                }else{
-                    blocksA.children[i].alpha = 0.5;
-                    auxblqA.children[i].alpha = 0;
-                }
-            }
-            labelA.alpha = 0;
-            beepSound.play();
-            clickA = true;
-            valueA = this.indice+1;
-            fractionA.x = xA+(valueA*(blockW/sizeA))+40;
-            separatorA.x = fractionA.x
-            animateA = true;
-        }
-        if(!clickB && this.who=="B"){
-            for(var i=0;i<sizeB;i++){
-                blocksB.children[i].inputEnabled = false;
-                if(i<=this.indice){
-                    blocksB.children[i].alpha = 1;
-                }else{
-                    blocksB.children[i].alpha = 0.5;
-                    auxblqB.children[i].alpha = 0;
-                }
-            }
-            labelB.alpha = 0;
-            beepSound.play();
-            clickB = true;
-            valueB = this.indice+1;
-            fractionB.x = xB+(valueB*(blockW/sizeB))+40;
-            separatorB.x = fractionB.x
-            animateB = true;
-        }
-    },
-    
-    postScore: function (){
-        
-        // ::Igor
-        var fi = 0;
-        if (result == true) { // Correct student's result:
-            hits[twoPosition - 1] ++;
-            end[twoPosition - 1] = Math.floor(Date.now()/1000);
-            conta = true;
-            if (twoPosition == 4) {
-                fi = 1;
-            }
-        } else { // Error student's result:
-            errors[twoPosition - 1] ++;
-        }
-        iterator = twoPosition;
-        sendResults(fi);
-        
-        /*var abst = "numBlocksA:"+sizeA+", valueA: " + valueA +", numBlocksB: " + sizeB + ", valueB: " + valueB;
-        
-        var hr = new XMLHttpRequest();
-        // Create some variables we need to send to our PHP file
-        var url = "resource/cn/save.php";
-        var vars = "s_ip="+hip+"&s_name="+name+"&s_lang="+lang+"&s_game="+twoShape+"&s_mode="+twoType;
-        vars += "&s_oper=Equal&s_leve="+twoDifficulty+"&s_posi="+twoPosition+"&s_resu="+result+"&s_time="+totalTime+"&s_deta="+abst;
-        
-        hr.open("POST", url, true);
-        hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
-        hr.onreadystatechange = function() {
-            console.log(hr);
-
-            if(hr.readyState == 4 && hr.status == 200) {
-                var return_data = hr.responseText;
-                console.log(return_data);
-            }
-        }
-        // Send the data to PHP now... and wait for response to update the status div
-        hr.send(vars); // Actually execute the request
-        console.log("processing...");*/
-    },
-
-    update: function() {
-        
-        if(!(clickA && clickB) && !animate){
-            if(kidDirection=='right'){
-                kid.x += 1;
-                if(kid.x>=800){
-                    kidDirection='left';
-                    kid.animations.play('left', 8, true);
-                }
-            }else{
-                kid.x -= 1;
-                if(kid.x<=100){
-                    kidDirection='right';
-                    kid.animations.play('right', 8, true);
-                }
-            }
-        }
-
-        
-        if(animateA){ //If clicked A only, animate
-            for(var i=0;i<valueA;i++){
-                blocksA.children[i].y +=2;
-            }
-            if(blocksA.children[0].y>=auxblqA.children[0].y){
-                animateA = false;
-                fractionA.alpha = 1;
-                fractionA.setText(valueA+"\n"+sizeA);
-                separatorA.alpha = 1;
-            }
-        }
-        if(animateB){ //If clicked B only, animate
-            for(var i=0;i<valueB;i++){
-                blocksB.children[i].y +=2;
-            }
-            if(blocksB.children[0].y>=auxblqB.children[0].y){
-                animateB = false;
-                fractionB.alpha = 1;
-                fractionB.setText(valueB+"\n"+sizeB);
-                separatorB.alpha = 1;
-            }
-        }
-        
-        if(clickA && clickB && !this.animate){
-            //Check result
-            timer.stop();
-            cDelay++;
-            if(cDelay>=eDelay){
-                if((valueA/sizeA) == (valueB/sizeB)){
-                    result = true;
-                    twoMove = true;
-                    okSound.play();
-                    okImg.alpha = 1;
-                }else{
-                    result = false;
-                    twoMove = false;
-                    errorSound.play();
-                    kid.animations.stop();
-                    errorImg.alpha = 1;
-                }
-                this.postScore();
-                clickA = false;
-                clickB = false;
-                animate = true;
-            }
-        }
-        
-        if(animate){
-            counter++;
-            if(result){
-                kid.x += 2;
-                kidDirection='right';
-                kid.animations.play('right', 8, true);
-            }
-            if(counter>endCounter){
-                game.state.start('mapSTwo');
-            }
-        }
-    },
-  
-    //Navigation functions,
-    
-    showOption: function(){
-        m_info.text = this.message;
-    },    
-    
-    loadState: function(){
-        this.beep.play();
-        game.state.start(this.state);
-    },
-    
-    //MapLoading function
-    loadGame: function(){
-        beepSound.play();
-        if(onePosition<5){
-            game.state.start('gameSOne');
-        }else{
-            game.state.start('endSOne');
-        }
-    },
-    //Calculation help functions
-    getRndDivisor: function(number){ //Get random divisor for a number
-        var div = []; //Divisors found
-        var p = 0; //current dividor index
-        for(var i=2; i<number;i++){
-            if(number%i==0){
-                div[p] = i;
-                p++;
-            }
-        }
-        var x = game.rnd.integerInRange(0,p-1);
-        return div[x];
-    }
-    
-};
-/****************************** END ****************************/
-var endSquareTwo={
-    create: function() {  
-        
-        // Creating sound variable
-        beepSound = game.add.audio('sound_beep');
-        okSound = game.add.audio('sound_ok');
-        errorSound = game.add.audio('sound_error');
-        
-        // Reading dictionary
-        var words = game.cache.getJSON('dictionary');
-
-        // Background
-        game.add.image(0, 0, 'bgimage');
-                
-        //Clouds
-        game.add.image(300, 100, 'cloud');
-        game.add.image(660, 80, 'cloud');
-        game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-        
-        // Styles for labels
-        var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
-        var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
-        var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-        
-        //Floor
-        for(var i=0;i<9;i++){
-            game.add.image(i*100, 501, 'floor');
-        }
-        
-        // Progress bar
-        for(var p=1;p<=5;p++){
-            var block = game.add.image(672+(p-1)*30, 10, 'block');
-            block.scale.setTo(2, 1); //Scaling to double width
-        }
-        game.add.text(820, 10, '100%', styleMenu);
-        game.add.text(660, 10, words.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
-        game.add.image(670, 10, 'pgbar');
-        
-        //School and trees
-        game.add.sprite(600, 222 , 'school').scale.setTo(0.7);
-        game.add.sprite(30, 280 , 'tree4');
-        game.add.sprite(360, 250 , 'tree2');
-        
-        //kid
-        this.kid = game.add.sprite(0, 460 , 'kid_run');
-        this.kid.anchor.setTo(0.5,0.5);
-        this.kid.scale.setTo(0.7);
-        this.kid.animations.add('walk', [0,1,2,3,4,5,6,7,8,9,10,11]);
-        this.kid.animations.play('walk', 6, true);
-    },
-
-    update: function() {
-        if(this.kid.x<=700){
-            this.kid.x += 2;
-        }else{
-            if(twoMenu){
-                // REDIRECIONAR AQUI!! ::Igor
-                if (redir == true) {
-                    this.kid.animations.stop();
-                    finish_redirect();
-                    redir = false;
-                }
-            }else{
-                this.kid.animations.stop();
-            }
-        }
-    },
-    
-    verPrincipal: function(){
-        game.state.start('welcome');
-    },
-    
-    verMenu: function(){
-        if(twoMenu){
-            game.state.start('menu');
-        }
-    }               
-};

+ 0 - 63
ilm/iFractions/0.1.2017.11.22/ifractions/resource/cn/save.php

@@ -1,63 +0,0 @@
- <?php
-
-$servername = "localhost";
-$username = "jrustler_uscore";
-$password = "12345";
-$dbname = "jrustler_fscore";
-
-// Create connection
-$conn = new mysqli($servername, $username, $password, $dbname);
-// Check connection
-if ($conn->connect_error) {
-    die("Connection failed: " . $conn->connect_error);
-}
-
-$ip = $_REQUEST["s_ip"];
-$play = $_REQUEST["s_name"];
-$date = date("Y-m-d H:i:s");
-$lang = $_REQUEST["s_lang"];
-$game = $_REQUEST["s_game"];
-$mode = $_REQUEST["s_mode"];
-$oper = $_REQUEST["s_oper"];
-$leve = $_REQUEST["s_leve"];
-$posi = $_REQUEST["s_posi"];
-$resu = $_REQUEST["s_resu"];
-$time = $_REQUEST["s_time"];
-$deta = $_REQUEST["s_deta"];
-
-
-$sql = "INSERT INTO `score`
-(`s_hostip`,
-`s_playername`,
-`s_datetime`,
-`s_lang`,
-`s_game`,
-`s_mode`,
-`s_operator`,
-`s_level`,
-`s_mappos`,
-`s_result`,
-`s_time`,
-`s_details`)
-VALUES(
-'$ip',
-'$play',
-'$date',
-'$lang',
-'$game',
-'$mode',
-'$oper',
-$leve,
-$posi,
-'$resu',
-$time,
-'$deta')";
-
-/*if ($conn->query($sql) === TRUE) {
-    echo "Grabado";
-} else {
-    echo "Error: " . $sql . "<br>" . $conn->error;
-}
-
-$conn->close();*/
-?> 

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ilm/iFractions/0.1.2017.11.22/ifractions/resource/fx/beep.mp3


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/kid/run.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/kid/walk.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/place_a.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/sign.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tractor/frame-9.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tractor/frame.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tree.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tree2.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tree3.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/en_US/tree4.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/airballoon_base.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/airballoon_upper.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/birch.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/farm.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/flag.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/garage.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/house.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/kid/lost.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/kid/run.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/kid/walk.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/place_a.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/place_b.png


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ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/sign.png


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+ 0 - 0
ilm/iFractions/0.1.2017.11.22/ifractions/resource/img/es_PE/tree2.png


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