commands.js 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305
  1. import $ from 'jquery';
  2. import { Types } from './types';
  3. import * as Models from './ivprog_elements';
  4. import { LocalizedStrings } from './../services/localizedStringsService';
  5. import * as GlobalsManagement from './globals';
  6. import * as VariablesManagement from './variables';
  7. import * as CommentsManagement from './commands/comment';
  8. import * as ReadersManagement from './commands/reader';
  9. import * as WritersManagement from './commands/writer';
  10. import * as AttributionsManagement from './commands/attribution';
  11. import * as IftruesManagement from './commands/iftrue';
  12. import * as RepeatNtimesManagement from './commands/repeatNtimes';
  13. import * as WhiletruesManagement from './commands/whiletrue';
  14. import * as DowhiletruesManagement from './commands/dowhiletrue';
  15. import * as SwitchesManagement from './commands/switch';
  16. import * as FunctioncallsManagement from './commands/functioncall';
  17. import * as VariableValueMenuManagement from './commands/variable_value_menu';
  18. var has_element_created_draged = false;
  19. var which_element_is_draged = null;
  20. export function createFloatingCommand (function_obj, function_container, command_type, mouse_event) {
  21. var floatingObject;
  22. switch (command_type) {
  23. case Models.COMMAND_TYPES.comment:
  24. floatingObject = CommentsManagement.createFloatingCommand();
  25. break;
  26. case Models.COMMAND_TYPES.reader:
  27. floatingObject = ReadersManagement.createFloatingCommand();
  28. break;
  29. case Models.COMMAND_TYPES.writer:
  30. floatingObject = WritersManagement.createFloatingCommand();
  31. break;
  32. case Models.COMMAND_TYPES.attribution:
  33. floatingObject = AttributionsManagement.createFloatingCommand();
  34. break;
  35. case Models.COMMAND_TYPES.iftrue:
  36. floatingObject = IftruesManagement.createFloatingCommand();
  37. break;
  38. case Models.COMMAND_TYPES.repeatNtimes:
  39. floatingObject = RepeatNtimesManagement.createFloatingCommand();
  40. break;
  41. case Models.COMMAND_TYPES.whiletrue:
  42. floatingObject = WhiletruesManagement.createFloatingCommand();
  43. break;
  44. case Models.COMMAND_TYPES.dowhiletrue:
  45. floatingObject = DowhiletruesManagement.createFloatingCommand();
  46. break;
  47. case Models.COMMAND_TYPES.switch:
  48. floatingObject = SwitchesManagement.createFloatingCommand();
  49. break;
  50. case Models.COMMAND_TYPES.functioncall:
  51. floatingObject = FunctioncallsManagement.createFloatingCommand();
  52. break;
  53. }
  54. $(floatingObject).draggable().appendTo("body");
  55. $( floatingObject ).mouseup(function(evt) {
  56. manageCommand(function_obj, function_container, evt, command_type);
  57. });
  58. floatingObject.css("position", "absolute");
  59. mouse_event.type = "mousedown.draggable";
  60. mouse_event.target = floatingObject[0];
  61. floatingObject.css("left", mouse_event.pageX - 15);
  62. floatingObject.css("top", mouse_event.pageY - 15);
  63. floatingObject.trigger(mouse_event);
  64. }
  65. // before_after_inside: 1 -> before, 2 -> after, 3 -> inside
  66. function renderCommand (command, element_reference, before_after_inside, function_obj) {
  67. var createdElement;
  68. switch (command.type) {
  69. case Models.COMMAND_TYPES.comment:
  70. createdElement = CommentsManagement.renderCommand(command);
  71. break;
  72. case Models.COMMAND_TYPES.reader:
  73. createdElement = ReadersManagement.renderCommand(command, function_obj);
  74. break;
  75. case Models.COMMAND_TYPES.writer:
  76. createdElement = WritersManagement.renderCommand(command);
  77. break;
  78. case Models.COMMAND_TYPES.attribution:
  79. createdElement = AttributionsManagement.renderCommand(command);
  80. break;
  81. case Models.COMMAND_TYPES.iftrue:
  82. createdElement = IftruesManagement.renderCommand(command);
  83. break;
  84. case Models.COMMAND_TYPES.repeatNtimes:
  85. createdElement = RepeatNtimesManagement.renderCommand(command);
  86. break;
  87. case Models.COMMAND_TYPES.whiletrue:
  88. createdElement = WhiletruesManagement.renderCommand(command);
  89. break;
  90. case Models.COMMAND_TYPES.dowhiletrue:
  91. createdElement = DowhiletruesManagement.renderCommand(command);
  92. break;
  93. case Models.COMMAND_TYPES.switch:
  94. createdElement = SwitchesManagement.renderCommand(command);
  95. break;
  96. case Models.COMMAND_TYPES.functioncall:
  97. createdElement = FunctioncallsManagement.renderCommand(command);
  98. break;
  99. }
  100. switch (before_after_inside) {
  101. case 1:
  102. $( createdElement ).insertBefore(element_reference);
  103. break;
  104. case 2:
  105. $( createdElement ).insertAfter(element_reference);
  106. break;
  107. case 3:
  108. $( element_reference ).append(createdElement);
  109. break;
  110. }
  111. }
  112. function genericCreateCommand (command_type) {
  113. switch (command_type) {
  114. case Models.COMMAND_TYPES.comment:
  115. return new Models.Comment(null);
  116. case Models.COMMAND_TYPES.reader:
  117. return new Models.Reader(null, null, null, new Models.VariableValueMenu(VariableValueMenuManagement.VAR_OR_VALUE_TYPES.all));
  118. case Models.COMMAND_TYPES.writer:
  119. return new Models.Writer(null);
  120. case Models.COMMAND_TYPES.attribution:
  121. return new Models.Attribution(null, null);
  122. case Models.COMMAND_TYPES.iftrue:
  123. return new Models.IfTrue(null, null, null);
  124. case Models.COMMAND_TYPES.repeatNtimes:
  125. return new Models.RepeatNTimes(null, null, null, null);
  126. case Models.COMMAND_TYPES.whiletrue:
  127. return new Models.WhileTrue(null, null);
  128. case Models.COMMAND_TYPES.dowhiletrue:
  129. return new Models.DoWhileTrue(null, null);
  130. case Models.COMMAND_TYPES.switch:
  131. return new Models.Switch(null, null, null);
  132. case Models.COMMAND_TYPES.functioncall:
  133. return new Models.FunctionCall(null, null);
  134. }
  135. }
  136. function manageCommand (function_obj, function_container, event, command_type) {
  137. $( ".created_element" ).each(function( index ) {
  138. $(this).remove();
  139. });
  140. var el = document.elementFromPoint(event.clientX, event.clientY);
  141. console.log('soltou no: ');
  142. console.log(el);
  143. console.log($(el).data('fun'));
  144. // Primeiro verificar se ele soltou no espaço da função correta:
  145. var hier = $(el).parentsUntil(".all_functions");
  146. var esta_correto = false;
  147. var esta_na_div_correta = false;
  148. if ($(el).hasClass("commands_list_div")) {
  149. esta_na_div_correta = true;
  150. }
  151. for (var i = 0; i < hier.length; i++) {
  152. if ($(hier[i]).hasClass("commands_list_div")) {
  153. esta_na_div_correta = true;
  154. }
  155. if ($(hier[i]).data('fun') == function_obj) {
  156. esta_correto = true;
  157. break;
  158. }
  159. }
  160. if (!esta_correto) {
  161. has_element_created_draged = false;
  162. which_element_is_draged = null;
  163. return;
  164. } else {
  165. if (!esta_na_div_correta) {
  166. has_element_created_draged = false;
  167. which_element_is_draged = null;
  168. return;
  169. }
  170. }
  171. // Agora é descobrir qual o escopo para adicionar o comando:
  172. // Se o elemento clicado possuir o atributo "fun", então, é direto na div dos comandos:
  173. if (typeof $(el).data('fun') !== 'undefined') {
  174. // Se a lista de comandos estiver vazia, então é o primeiro.
  175. // Portanto, ele deve soltar o elemento obrigatoriamente no objeto vazio
  176. if (($(el).data('fun').commands == null) || ($(el).data('fun').commands.length == 0)) {
  177. // pode adicionar
  178. $(el).data('fun').commands = [];
  179. var new_cmd = genericCreateCommand(command_type);
  180. $(el).data('fun').commands.push(new_cmd);
  181. renderCommand(new_cmd, $(function_container).find('.commands_list_div'), 3, function_obj);
  182. } else { // Entra nesse else, caso já existam outros comandos no bloco:
  183. findNearbyCommandToAddInFunctionScope(el, event, $(function_container).find('.commands_list_div'), function_obj, command_type);
  184. }
  185. } else {
  186. console.log("soltou em um comando");
  187. // descobrir em qual comando ele soltou:
  188. var hier_find = $(el).parentsUntil(".commands_list_div");
  189. var hierarquia_bottom_up = [];
  190. if (typeof $(el).data('command') !== 'undefined') {
  191. hierarquia_bottom_up.push($(el).data('command'));
  192. }
  193. for (var i = 0; i < hier_find.length; i++) {
  194. if (typeof $(hier_find[i]).data('command') !== 'undefined') {
  195. hierarquia_bottom_up.push($(hier_find[i]).data('command'));
  196. }
  197. }
  198. console.log("comando em que soltou: ");
  199. console.log(hierarquia_bottom_up[0]);
  200. console.log("hierarquia de baixo para cima na árvore, de onde ele soltou: ");
  201. for (var i = 0; i < hierarquia_bottom_up.length; i++) {
  202. console.log(hierarquia_bottom_up[i]);
  203. }
  204. }
  205. has_element_created_draged = false;
  206. which_element_is_draged = null;
  207. }
  208. function findNearbyCommandToAddInFunctionScope (el, event, node_list_commands, function_obj, command_type) {
  209. var all_sub = $(node_list_commands).find('div');
  210. var menor_distancia = 999999999;
  211. var elemento_menor_distancia = null;
  212. var antes = true;
  213. var t_bot;
  214. var t_top;
  215. // Descobrindo o elemento mais próximo:
  216. for (var i = 0; i < all_sub.length; i++) {
  217. t_top = all_sub[i].getBoundingClientRect().top;
  218. t_bot = all_sub[i].getBoundingClientRect().top + all_sub[i].getBoundingClientRect().height;
  219. if ((t_top - event.clientY) < menor_distancia) {
  220. menor_distancia = event.clientY - t_top;
  221. elemento_menor_distancia = all_sub[i];
  222. }
  223. }
  224. var borda_inferior = elemento_menor_distancia.parentNode.getBoundingClientRect().top + elemento_menor_distancia.parentNode.getBoundingClientRect().height;
  225. // Está mais próximo da borda de baixo, ou seja.. inserir por último:
  226. if ((borda_inferior - event.clientY) < menor_distancia) {
  227. var recentComand = genericCreateCommand(command_type);
  228. function_obj.commands.push(recentComand);
  229. //
  230. renderCommand(recentComand, node_list_commands, 3, function_obj);
  231. } else {
  232. var recentComand = genericCreateCommand(command_type);
  233. var index = function_obj.commands.indexOf($(elemento_menor_distancia).data('command'));
  234. if (index > -1) {
  235. function_obj.commands.splice(index, 0, recentComand);
  236. }
  237. renderCommand(recentComand, elemento_menor_distancia, 1, function_obj);
  238. }
  239. }