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- // Tractor and Square states
- /****************************** MENU ****************************/
- var stairsRight, stairsLeft;
- var menuSquareOne={
- create: function() {
-
- // Creating sound variable
- var beepSound = game.add.audio('sound_beep');
-
- // Reading dictionary
- var words = game.cache.getJSON('dictionary');
-
- // Menu options
- //information label
- m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
- // Return to language button
- m_world = game.add.sprite(10, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "boot", beep: beepSound});
- m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
- m_world.events.onInputOut.add(this.showOption, {message: ""});
- // Return to menu button
- m_list = game.add.sprite(60, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
- m_list.events.onInputOut.add(this.showOption, {message: ""});
-
- // Setting title
- var style = { font: '28px Arial', fill: '#00804d'};
- var title = game.add.text(860, 40, words.game_menu_title, style);
- title.anchor.setTo(1, 0.5);
-
- //Showing Games and Levels
- var maxHeight = 120; //Max height of a stair
- var stairHeight = 40; //height growth of a stair
- var stairWidth = 100; //Width of a stair
- var startStair = 320;
- var startSymbol = 150;
- var startSquare = (startSymbol/2)+startStair+stairWidth*3;
-
- //First stairs, plus, 3 levels, blue square
- var blueSquare = game.add.graphics(startSquare, 175);
- blueSquare.anchor.setTo(0.5,0.5);
- blueSquare.lineStyle(2, 0x31314e);
- blueSquare.beginFill(0xefeff5);
- blueSquare.drawRect(0, 0, 80, 40);
- blueSquare.endFill();
- var bplus = game.add.sprite(startSymbol, 195, 'h_arrow');
- bplus.frame = 0;
- bplus.scale.setTo(0.7);
- bplus.anchor.setTo(0.5,0.5);
-
- var stairsPlus = [];
- for(var i=1;i<=3;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 135+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsPlus[i] = game.add.graphics(0, 0);
- stairsPlus[i].lineStyle(1, 0xFFFFFF, 1);
- stairsPlus[i].beginFill(0x99b3ff);
- stairsPlus[i].drawRect(x1, y1, x2, y2);
- stairsPlus[i].endFill();
-
- //event
- stairsPlus[i].inputEnabled = true;
- stairsPlus[i].input.useHandCursor = true;
- stairsPlus[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, operator: 'Plus' });
- stairsPlus[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsPlus[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
-
- //Second stairs, minus, 5 levels, red Square
- var redSquare = game.add.graphics(startSquare, 330);
- redSquare.anchor.setTo(0.5,0.5);
- redSquare.lineStyle(2, 0xb30000);
- redSquare.beginFill(0xefeff5);
- redSquare.drawRect(0, 0, 80, 40);
- redSquare.endFill();
- var rminus = game.add.sprite(startSymbol, 350, 'h_arrow');
- rminus.frame = 5;
- rminus.scale.setTo(0.7);
- rminus.scale.x *= -1;
- rminus.anchor.setTo(0.5,0.5);
-
- var stairsMinus = [];
- for(var i=1;i<=3;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 285+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsMinus[i] = game.add.graphics(0, 0);
- stairsMinus[i].lineStyle(1, 0xFFFFFF, 1);
- stairsMinus[i].beginFill(0xff6666);
- stairsMinus[i].drawRect(x1, y1, x2, y2);
- stairsMinus[i].endFill();
-
- //event
- stairsMinus[i].inputEnabled = true;
- stairsMinus[i].input.useHandCursor = true;
- stairsMinus[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, operator: 'Minus' });
- stairsMinus[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsMinus[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
- },
-
- //Navigation functions,
-
- showOption: function(){
- m_info.text = this.message;
- },
-
- loadState: function(){
- this.beep.play();
- game.state.start(this.state);
- },
-
- //MapLoading function
- loadMap: function(){
- this.beep.play();
- onePosition = 0; //Map position
- oneMove = true; //Move no next point
- oneDifficulty = this.difficulty; //Number of difficulty (1 to 5)
- oneOperator = this.operator; //Operator of game
- if(onePosition<5){
- game.state.start('mapSOne');
- }else{
- game.state.start('unofinal');
- }
- }
-
- };
- /****************************** MAP ****************************/
- var mapSquareOne={
- create: function() {
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
-
- // Reading dictionary
- var words = game.cache.getJSON('dictionary');
- // Background
- game.add.image(0, 40, 'bgmap');
-
- if(oneMenu){
- // Menu options
- //information label
- m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
- // Return to language button
- m_world = game.add.sprite(10, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "boot", beep: beepSound});
- m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
- m_world.events.onInputOut.add(this.showOption, {message: ""});
- // Return to menu button
- m_list = game.add.sprite(60, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
- m_list.events.onInputOut.add(this.showOption, {message: ""});
- // Return to diffculty
- m_back = game.add.sprite(110, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: "menuSOne", beep: beepSound});
- m_back.events.onInputOver.add(this.showOption, {message: words.menu_back});
- m_back.events.onInputOut.add(this.showOption, {message: ""});
- }
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#ffffff', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- // Progress bar
- var percentText = onePosition*20;
- var percentBlocks = onePosition;
- for(var p=1;p<=percentBlocks;p++){
- var block = game.add.image(680+(p-1)*30, 10, 'block');
- block.scale.setTo(2, 1); //Scaling to double width
- }
- game.add.text(840, 10, percentText+'%', styleMenu);
- game.add.text(670, 10, words.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(680, 10, 'pgbar');
-
- //Road
- this.points = {
- 'x': [ 90, 204, 318, 432, 546, 660 ],
- 'y': [ 486, 422, 358, 294, 230, 166 ]
- };
- //Garage
- var garage = game.add.image(this.points.x[0], this.points.y[0], 'garage');
- garage.scale.setTo(0.4);
- garage.anchor.setTo(0.5, 1);
- //Farm
- var farm = game.add.image(this.points.x[5], this.points.y[5], 'farm');
- farm.scale.setTo(0.6);
- farm.anchor.setTo(0.1, 0.7);
-
- //Trees and Rocks
- this.rocks = {
- 'x': [156, 275, 276, 441, 452, 590, 712],
- 'y': [309, 543, 259, 156, 419, 136, 316]
- }
- this.r_types = [1, 1, 2, 1, 2, 2, 2];
-
- for(var i=0; i<this.r_types.length; i++){
- if(this.r_types[i]==1){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'rock');
- sprite.scale.setTo(0.32);
- sprite.anchor.setTo(0.5, 0.95);
- }else if(this.r_types[i]==2){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'birch');
- sprite.scale.setTo(0.4);
- sprite.anchor.setTo(0.5, 0.95);
- }
- }
- this.trees = {
- 'x': [105, 214, 354, 364, 570, 600, 740, 779],
- 'y': [341, 219, 180, 520, 550, 392, 488, 286]
- }
- this.t_types = [2, 4, 3, 4, 1, 2, 4, 4];
-
- for(var i=0; i<this.t_types.length; i++){
- var sprite = game.add.image(this.trees.x[i], this.trees.y[i], 'tree'+this.t_types[i]);
- sprite.scale.setTo(0.6);
- sprite.anchor.setTo(0.5, 0.95);
- }
-
- // places
- for (var p = 1; p < this.points.x.length -1; p++){
- var place;
- if(p<onePosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else if (oneMove && p==onePosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_a');
- place.anchor.setTo(0.5, 0.5);
- place.scale.setTo(0.3);
- var sign = game.add.image(this.points.x[p]-20, this.points.y[p]-60, 'sign');
- sign.anchor.setTo(0.5, 1);
- sign.scale.setTo(0.4);
- if(p>0 && p<this.points.x.length-1){
- var text = game.add.text(this.points.x[p]-23, this.points.y[p]-84, p, stylePlace);
- text.anchor.setTo(0.35, 0.5);
- }
- }
- // tractor start position
- this.tractor = game.add.sprite(this.points.x[onePosition], this.points.y[onePosition], 'tractor');
- this.tractor.anchor.setTo(0.5, 1);
- this.tractor.scale.setTo(0.5);
- game.physics.arcade.enable(this.tractor);
- var walk = this.tractor.animations.add('walk',[0,1,2,3,4]);
- this.tractor.animations.play('walk', 5, true);
- this.tractor.angle -= 10;
-
- // Delay to next level
- this.count = 0;
- this.wait = 60;
-
- },
- update: function() {
-
- // Wait 2 seconds before moving or staring a game
- this.count ++;
- if(this.count<=this.wait) return;
-
- // If movement is stopped or position is 6 (final), load game
- if(onePosition==6){
- oneMove = false;
- }
- if(!oneMove){
- this.loadGame();
- }
-
- // If momevent is enabled, move to next point from actual
- if(oneMove){
- game.physics.arcade.moveToXY(
- this.tractor,
- this.points.x[onePosition+1],
- this.points.y[onePosition+1],
- 100
- );
-
- // I tractor reached the end, stop movement
- if(Math.ceil(this.tractor.x)==this.points.x[onePosition+1] || Math.ceil(this.tractor.y)==this.points.y[onePosition+1]){
- oneMove=false;
- onePosition += 1; //Update position
- }
- }
- },
-
- //Navigation functions,
-
- showOption: function(){
- m_info.text = this.message;
- },
-
- loadState: function(){
- this.beep.play();
- game.state.start(this.state);
- },
-
- //MapLoading function
- loadGame: function(){
- beepSound.play();
- if(onePosition<5){
- game.state.start('gameSOne');
- }else{
- game.state.start('endSOne');
- }
- }
- };
- /****************************** GAME ****************************/
- var clicked, hideLabels, animate, checkCollide, result, move, moveCounter, moveEnd, hasFigure;
- var startX, tractor, arrow;
- var maxBlocks, blocks, numBlocks, curBlock, blockDirection, blockDistance, blockLabel, blockSeparator;
- var blockWidth, endPosition, blockIndex;
- var floorBlocks, floorIndex, floorCount, floorClicked;
- var arrowPlace, fractionClicked, fractionIndex;
- var okImg, errorImg;
- var curFloor;
- var detail;
- var gameSquareOne={
- create: function() {
-
- //timer
- totalTime = 0;
- timer = game.time.create(false);
- timer.loop(1000, this.updateCounter, this);
- timer.start();
- detail="";
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- okSound = game.add.audio('sound_ok');
- errorSound = game.add.audio('sound_error');
-
- // Reading dictionary
- var words = game.cache.getJSON('dictionary');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleFraction = { font: '15px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor and road
- var startX = 170; //Initial tractor and place position
- if(oneOperator=='Minus') startX = 730;
- startX = startX; //Workaround for initial position inside update
- var blockWidth = 80; //Width of blocks and floor spaces
- var blockHeight = 40; //Height of blocks and floor spaces
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- //Control variables
- clicked = false; //Floor blocks or apilled blocks clicked
- hideLabels = false; //Labels of blocks
- animate = false; //Start move animation
- checkCollide = false; //Check if tractor fon't any block left or floor hole
- result = false; //Game is correct
- move = false; //Continue tractor animation
- moveCounter = 0; //Move counter
- moveEnd = 140; //Move end counter
-
- //tractor
- var tractorAlign = -80;
- if(oneOperator=='Minus'){
- tractorAlign *= -1;
- }
- tractor = game.add.sprite(startX+tractorAlign, 445, 'tractor');
- tractor.anchor.setTo(0.5, 0.5);
- tractor.scale.setTo(0.8);
- tractor.animations.add('right',[0,1,2,3,4]);
- if(oneOperator=='Minus'){
- tractor.scale.x *= -1;
- }
-
- //generator
- //Blocks and fractions
- console.log("pos " +onePosition);
- maxBlocks = onePosition+4; //Maximum blocks
- if(oneType=='B' || oneOperator=='Mixed') maxBlocks = 10;
- blocks = game.add.group(); //Fraction arrays (apilled)
- numBlocks = game.rnd.integerInRange(onePosition+2, maxBlocks); //Number of blocks
- console.log("num " + numBlocks+", min " + (onePosition+2) + ", max " + maxBlocks);
- curBlock = 0; //Actual index block
- blockDirection = []; //Directions right(plus), left (minus)
- blockDistance = []; //Displacement distance of the blocks
- blockLabel = game.add.group(); //Labels of the blocks
- blockSeparator = game.add.group(); //Separator of the labels
- //blockAngle = []; //Angles of blocks
- //blockTraceColor = []; //Trace colors
- endPosition = startX; //Ending position, accumulative
- if(oneOperator=='Minus') endPosition -= blockWidth;
- else endPosition += blockWidth;
- //Game A exclusive variables
- floorBlocks = game.add.group(); //Selectable floor blocks
- floorIndex = -1; //Selected floor block
- floorCount = 8; //Number of floor blocks
- floorClicked = false; //If clicked portion of floor
- curFloor = -1;
- //Game B exclusive variables
- arrowPlace = startX; //Fixed place for help arrow
- if(oneOperator=='Minus') arrowPlace -= blockWidth;
- else arrowPlace += blockWidth;
- fractionClicked = false; //If clicked a fraction (game B)
- fractionIndex = -1; //Index of clicked fraction (game B)
-
- hasFigure = false;
- for(var p=0;p<numBlocks;p++){
- var portion = game.rnd.integerInRange(1, oneDifficulty); //Portion of the square, according to difficulty
- if(portion==3) detail+= "4,";
- else detail += portion+",";
-
- if(portion==oneDifficulty) hasFigure = true;
- var direction = '';
- var lineColor = '';
-
- if(oneOperator=='Plus'){
- direction = 'Right';
- lineColor = 0x31314e;
- }else if(oneOperator=='Minus'){
- direction = 'Left';
- lineColor = 0xb30000;
- }
-
- var block = game.add.graphics(startX, 460-p*blockHeight);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(0xefeff5);
-
- blockDirection[p] = direction;
- if(portion==1){
- block.drawRect(0, 0, blockWidth, blockHeight);
-
- blockDistance.push(blockWidth);
- //blockAngle.push(360);
- if(oneLabel){
- var labelX = startX;
- if(oneOperator=='Minus') labelX -= (15+blockWidth);
- else labelX += blockWidth+15;
- var label = game.add.text(labelX, 480-p*blockHeight, portion , styleLabel);
- label.anchor.setTo(0.5, 0.5);
- blockLabel.add(label);
- }
- }else{
- if(portion==3) portion = 4;
- var distance = blockWidth/portion;
-
- block.drawRect(0, 0, distance, blockHeight);
-
- blockDistance.push(distance);
- if(oneLabel){
- var labelX = startX;
- if(oneOperator=='Minus') labelX -= (15+distance);
- else labelX += 15+distance;
- var separator = game.add.sprite(labelX, 480-p*blockHeight, 'separator');
- separator.scale.setTo(0.6);
- separator.anchor.setTo(0.5, 0.5);
- blockSeparator.add(separator);
- var label = game.add.text(labelX, 483-p*blockHeight, '1\n'+portion , styleFraction);
- label.anchor.setTo(0.5, 0.5);
- blockLabel.add(label);
- }
- }
- if(direction=='Right'){
- endPosition += Math.floor(blockWidth/portion);
- }else if(direction=='Left'){
- endPosition -= Math.floor(blockWidth/portion);
- block.scale.x *= -1;
- }
- block.endFill();
-
- //If game is type B, (select fractions, adding event)
- if(oneType=='B'){
- block.alpha = 0.5;
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.clickSquare, {indice: p});
- block.events.onInputOver.add(this.overSquare, {indice: p});
- block.events.onInputOut.add(this.outSquare, {indice: p});
- }
-
- blocks.add(block);
- }
-
- //Calculate next block
- if(blockDirection[curBlock]=='Right'){
- nextEnd = startX+blockDistance[curBlock];
- }else{
- nextEnd = startX-blockDistance[curBlock];
- }
-
- //If end position is out of bounds, restart
- if(!hasFigure) game.state.start('gameSOne');
-
- if (oneOperator=='Plus' && (endPosition<(startX+blockWidth) || endPosition>(startX+8*blockWidth))){
- game.state.start('gameSOne');
- }else if (oneOperator=='Minus' && (endPosition>(startX) || endPosition<(startX-(8*blockWidth)))){
- game.state.start('gameSOne');
- }
-
- //If game is type B, selectiong a random block floor place
- if(oneType=='B'){
- var end = game.rnd.integerInRange(1, numBlocks);
- for(var i=0;i<end;i++){
- if(blockDirection[i]=='Right')
- arrowPlace += blockDistance[i];
- else if(blockDirection[i]=='Left')
- arrowPlace -= blockDistance[i];
- }
- }
-
- //Selectable floor
- floorCount = 8*oneDifficulty;
-
- var widFloor = blockWidth/oneDifficulty;
- if(oneDifficulty==3){
- floorCount = 8*4;
- widFloor = blockWidth/4;
- }
-
- for(var i = 0; i<floorCount; i++){
- var posX = startX;
-
- if(oneOperator=='Minus') posX -= (blockWidth + i*widFloor);
- else posX += (blockWidth + i*widFloor);
-
- if(oneType=='B'){
- if(oneOperator=='Minus'){
- if(posX<=arrowPlace){
- floorCount = i+1;
- floorIndex = i-1;
- break;
- }
- }else{
- if(posX>=arrowPlace){
- floorCount = i+1;
- floorIndex = i-1;
- break;
- }
- }
- }
- var block = game.add.graphics(posX, 500);
- block.anchor.setTo(0.5, 0);
- block.lineStyle(0.2, 0xffffff);
- block.beginFill(0x000000);
- block.drawRect(0, 0, widFloor, blockHeight);
- block.endFill();
- if(oneOperator=='Minus') block.scale.x *= -1;
-
- if(oneType=="A"){
- block.alpha = 0.5;
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.clickSquare, {indice: i});
- block.events.onInputOver.add(this.overSquare, {indice: i});
- block.events.onInputOut.add(this.outSquare, {indice: i});
- }
-
- floorBlocks.add(block);
- }
-
- for(var i=0;i<=8;i++){
- var posX = startX;
- if(oneOperator=='Minus')posX -= ((9-i)*blockWidth);
- else posX+=((i+1)*blockWidth);
-
- game.add.text(posX, 560, i , stylePlace).anchor.setTo(0.5, 0.5);
- }
-
- if(oneMenu){
- // Menu options
- //information label
- m_info = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
- // Return to language button
- m_world = game.add.sprite(10, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "boot", beep: beepSound});
- m_world.events.onInputOver.add(this.showOption, {message: words.menu_world});
- m_world.events.onInputOut.add(this.showOption, {message: ""});
- // Return to menu button
- m_list = game.add.sprite(60, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(this.showOption, {message: words.menu_list});
- m_list.events.onInputOut.add(this.showOption, {message: ""});
- // Return to diffculty
- m_back = game.add.sprite(110, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: "menuSOne", beep: beepSound});
- m_back.events.onInputOver.add(this.showOption, {message: words.menu_back});
- m_back.events.onInputOut.add(this.showOption, {message: ""});
- }
- // Help button
- /*
- m_help = game.add.sprite(160, 10, 'help');
- m_help.inputEnabled = true;
- m_help.input.useHandCursor = true;
- m_help.events.onInputDown.add(this.viewHelp, {beep: this.beepSound});
- m_help.events.onInputOver.add(this.showOption, {message: words.menu_help});
- m_help.events.onInputOut.add(this.showOption, {message: ""});
- */
- //ok and error images
- okImg = game.add.image(game.world.centerX, game.world.centerY, 'h_ok');
- okImg.anchor.setTo(0.5);
- okImg.alpha = 0;
- errorImg = game.add.image(game.world.centerX, game.world.centerY, 'h_error');
- errorImg.anchor.setTo(0.5);
- errorImg.alpha = 0;
-
- //Help arrow
- arrow = game.add.sprite(this.arrowPlace, 480, 'down');
- arrow.anchor.setTo(0.5, 0.5);
- if(oneType=="B")
- arrow.alpha = 0;
- else if(oneType=="A")
- arrow.alpha = 0.5;
- },
-
- updateCounter: function() {
- totalTime++;
- },
-
- overSquare: function(){
- if(!clicked){
- if(oneType=="A"){
- for(var i=0;i<floorCount;i++){
- if(i<=this.indice){
- floorBlocks.children[i].alpha = 1;
- }else{
- floorBlocks.children[i].alpha = 0.5;
- }
- }
- floorIndex = this.indice;
- }else if(oneType=="B"){
-
- for(var i=0;i<numBlocks;i++){
- if(i<=this.indice){
- blocks.children[i].alpha = 1;
- }else{
- blocks.children[i].alpha = 0.5;
- }
- }
- blockIndex = this.indice;
- }
- }
- },
- outSquare: function(){
- if(!clicked){
- if(oneType=="A"){
- for(var i=0;i<floorCount;i++){
- floorBlocks.children[i].alpha = 0.5;
- }
- floorIndex = -1;
- }else if(oneType=="B"){
- for(var i=0;i<=this.indice;i++){
- blocks.children[i].alpha = 0.5;
- }
- blockIndex = -1;
- }
- }
- },
-
- clickSquare: function(){
- if(!clicked && !move){
-
- if(oneType=='A'){
-
- arrow.alpha = 1;
- clicked = true;
- animate = true;
- beepSound.play();
-
- tractor.animations.play('right', 5, true);
-
- if(oneLabel){ //Hiding labels
- blockLabel.visible = false;
- blockSeparator.visible = false;
- }
-
- //cleaning path
- if(oneOperator=='Minus'){
- for(var i=0; i< floorCount; i++){
- if(i>floorIndex){
- floorBlocks.children[i].alpha = 0;
- }
- }
- }else{
- for(var i=0; i< floorCount; i++){
- if(i>floorIndex){
- floorBlocks.children[i].alpha = 0;
- }
- }
- }
-
- blockIndex = numBlocks - 1;
- }else if(oneType=='B'){ //Delete unselected blocks
- var minusBlocks = 0;
- for(var i=0;i<numBlocks;i++){
- if(i<=blockIndex){
- blocks.children[i].alpha = 1;
- }else{
- blocks.children[i].visible = false; //Delete unselected block
- minusBlocks +=1; //number of blocks to reduce
- }
- }
- numBlocks -= minusBlocks; //Final reduced blocks
-
- arrow.alpha = 1;
- clicked = true;
- animate = true;
- beepSound.play();
- tractor.animations.play('right', 5, true);
- if(oneLabel){ //Hiding labels
- blockLabel.visible = false;
- blockSeparator.visible = false;
- }
- }
- }
- },
- postScore: function (){
-
- var abst = "numBlocks:"+numBlocks+", valBlocks: " + detail+" blockIndex: " + blockIndex + ", floorIndex: " + floorIndex;
-
- var hr = new XMLHttpRequest();
- // Create some variables we need to send to our PHP file
- var url = "resource/cn/save.php";
- var vars = "s_ip="+hip+"&s_name="+name+"&s_lang="+lang+"&s_game="+oneShape+"&s_mode="+oneType;
- vars += "&s_oper="+oneOperator+"&s_leve="+oneDifficulty+"&s_posi="+onePosition+"&s_resu="+result+"&s_time="+totalTime+"&s_deta="+abst;
-
- hr.open("POST", url, true);
- hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
- hr.onreadystatechange = function() {
- console.log(hr);
- if(hr.readyState == 4 && hr.status == 200) {
- var return_data = hr.responseText;
- console.log(return_data);
- }
- }
- // Send the data to PHP now... and wait for response to update the status div
- hr.send(vars); // Actually execute the request
- console.log("processing...");
- },
-
- update: function() {
-
- if(!clicked){
- if(!move){
- if(oneType=='A'){
- //Follow mouse
- if (game.physics.arcade.distanceToPointer(arrow, game.input.activePointer) > 8){
- var xPos = game.input.mousePointer.x;
- arrow.x = xPos;
- }
- }
- }
- }
-
- //Start animation
- if(animate){
- if(blockDirection[curBlock]=='Right'){
- tractor.x+=2;
- }else if(blockDirection[curBlock]=='Left'){
- tractor.x-=2;
- }
-
- for(var i=0;i<numBlocks;i++){ //Moving every block
- if(blockDirection[curBlock]=='Right'){
- blocks.children[i].x +=2;
- }else{
- blocks.children[i].x -=2;
- }
- }
-
- var extra = 80-blockDistance[curBlock];
-
- if(blockDirection[curBlock]=='Right'){
- if(blocks.children[curBlock].x>=nextEnd+extra){
- blocks.children[curBlock].alpha = 0;
- blocks.y += 40;
- curBlock +=1;
- nextEnd += blockDistance[curBlock];
- for(var i=0; i<=floorIndex; i++ ){
- if(floorBlocks.children[i].x<(blocks.children[curBlock-1].x+blockDistance[curBlock-1])){
- floorBlocks.children[i].alpha = 0.2;
- curFloor = i;
- }
- }
- }
- }else if(blockDirection[curBlock]=='Left'){
- if(blocks.children[curBlock].x<=(nextEnd-extra)){
- blocks.children[curBlock].alpha = 0;
- blocks.y += 40;
- curBlock+=1;
- nextEnd -= blockDistance[curBlock];
- for(var i=0; i<=floorIndex; i++ ){
- if(floorBlocks.children[i].x>(blocks.children[curBlock-1].x-blockDistance[curBlock-1])){
- floorBlocks.children[i].alpha = 0.2;
- curFloor = i;
- }
- }
- }
- }
-
- if( curBlock>blockIndex || curFloor>=floorIndex){ //Final position
- animate= false;
- checkCollide = true;
- }
- }
-
- //Check if tractor has blocks left or floor holes
- if(checkCollide){
- tractor.animations.stop();
- timer.stop();
- //Check left blocks
- var resultBlock = true;
- for(var i=0; i<=blockIndex; i++){
- if(blocks.children[i].alpha==1) resultBlock = false;
- }
-
- //check floor Holes
- var resultFloor = true;
- for(var i=0; i<=floorIndex; i++){
- if(floorBlocks.children[i].alpha==1) resultFloor = false;
- }
-
- if(resultBlock && resultFloor){
- result = true;
- }else{
- result = false;
- }
- this.postScore();
- move = true;
- checkCollide = false;
- }
-
- //Continue moving animation
- if(move){
-
- if(moveCounter==0){
- if(result){
- tractor.animations.play('right', 6, true);
- okSound.play();
- okImg.alpha = 1;
- }else{
- errorSound.play();
- errorImg.alpha = 1;
- }
- }
-
- moveCounter += 1;
-
- if(result){
- if(oneOperator=='Minus'){
- tractor.x -=2;
- }else{
- tractor.x +=2;
- }
- }
-
- if(moveCounter>=moveEnd){
- if(result){
- oneMove = true;
- }else{
- oneMove = false;
- }
- game.state.start('mapSOne');
- }
- }
-
- },
-
- //Navigation functions,
-
- showOption: function(){
- m_info.text = this.message;
- },
-
- loadState: function(){
- this.beep.play();
- game.state.start(this.state);
- },
-
- viewHelp: function(){
- if(!clicked){
- var pointer;
- if(oneType=='A'){
- var pointer = game.add.image(endPosition, 490, 'pointer');
- }else{
- var pointer = game.add.image(blocks.children[endIndex-1].x, blocks.children[endIndex-1].y-blockSize/2, 'pointer');
- }
- pointer.anchor.setTo(0.5, 0);
- pointer.alpha = 0.7;
- }
- }
-
- };
- /****************************** END ****************************/
- var endSquareOne={
- create: function() {
-
- // Creating sound variable
- this.beepSound = game.add.audio('sound_beep');
- this.okSound = game.add.audio('sound_ok');
- this.errorSound = game.add.audio('sound_error');
-
- // Reading dictionary
- var words = game.cache.getJSON('dictionary');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- // Progress bar
- for(var p=1;p<=5;p++){
- var block = game.add.image(680+(p-1)*30, 10, 'block');
- block.scale.setTo(2, 1); //Scaling to double width
- }
- game.add.text(830, 10, '100%', styleMenu);
- game.add.text(670, 10, words.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(680, 10, 'pgbar');
-
- //Farm and trees
- game.add.sprite(650, 260 , 'farm').scale.setTo(1.1);
- game.add.sprite(30, 280 , 'tree4');
- game.add.sprite(360, 250 , 'tree2');
-
- //tractor
- this.tractor = game.add.sprite(0, 490 , 'tractor');
- this.tractor.anchor.setTo(0.5,0.5);
- this.tractor.scale.setTo(0.8);
-
- this.tractor.animations.add('right',[0,1,2,3,4]);
- this.tractor.animations.play('right', 5, true);
-
- },
- update: function() {
- if(this.tractor.x<=700){
- this.tractor.x += 2;
- }else{
- if(oneMenu){
- game.state.start('menu');
- }else{
- this.tractor.animations.stop();
- }
- }
- },
-
- verPrincipal: function(){
- game.state.start('welcome');
- },
-
- verMenu: function(){
- if(oneMenu){
- game.state.start('menu');
- }
- }
- };
|