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- var bootState = {
- preload: function () {
- //Progress bar image
- game.load.image('progressBar', 'resource/img/global/pgbar.png');
- //loading flags (manually)
- game.load.image('flag_BR', 'resource/img/flag/BRAZ.jpg');
- game.load.image('flag_PE', 'resource/img/flag/PERU.jpg');
- game.load.image('flag_US', 'resource/img/flag/UNST.jpg');
- game.load.image('flag_FR', 'resource/img/flag/FRAN.jpg');
- },
- create: function() {
- //game settings
- game.stage.backgroundColor = '#cce5ff';
-
- game.physics.startSystem(Phaser.Physics.ARCADE);
- var style = { font: '28px Arial', fill: '#00804d', align: 'center' };
-
- //generating language selection
- //pt_BR
- var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRACÇÕES', style);
- title1.anchor.setTo(1, 0.5);
- var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR');
- flag1.anchor.setTo(0, 0.5);
- flag1.inputEnabled = true;
- flag1.input.useHandCursor = true;
- flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'});
- //es_PE
- var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES', style);
- title2.anchor.setTo(1, 0.5);
- var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE');
- flag2.anchor.setTo(0, 0.5);
- flag2.inputEnabled = true;
- flag2.input.useHandCursor = true;
- flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'});
- //en_US
- var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS', style);
- title3.anchor.setTo(1, 0.5);
- var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US');
- flag3.anchor.setTo(0, 0.5);
- flag3.inputEnabled = true;
- flag3.input.useHandCursor = true;
- flag3.events.onInputDown.add(this.setLang,{lang:'en_US'});
- //fr_FR
- var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS', style);
- title4.anchor.setTo(1, 0.5);
- var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR');
- flag4.anchor.setTo(0, 0.5);
- flag4.inputEnabled = true;
- flag4.input.useHandCursor = true;
- flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'});
-
- },
-
- setLang: function(){
- //set language
- lang = this.lang;
- //start resource loading
- game.state.start('load');
- }
- };
- var loadState = {
-
- preload: function () {
- //Progress bar image
- game.load.image('progressBar', 'resource/img/global/pgbar.png');
- },
-
- preload: function () {
-
- // Displaying the progress bar
- var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar');
- progressBar.anchor.setTo(0.5, 0.5);
- game.load.setPreloadSprite(progressBar);
-
- if(!oneMenu){
- game.stage.backgroundColor = '#cce5ff';
- game.physics.startSystem(Phaser.Physics.ARCADE);
- }
-
- // Loading dictionary
- game.load.json('dictionary', 'resource/lang/'+lang+'.json');
-
- // Loading global assets (sprites and images)
- var baseimg = 'resource/img/global/';
-
- game.load.image('bgimage', baseimg+'bg.jpg');
- game.load.image('bgmap', baseimg+'bg_map.png');
- game.load.image('cloud', baseimg+'cloud.png');
- game.load.image('floor', baseimg+'floor.png');
- game.load.image('road', baseimg+'road.png');
-
- //games list buttons
- game.load.image('game1c', baseimg+'game/one-c.png');
- game.load.image('game2c', baseimg+'game/two-c.png');
- game.load.image('game3c', baseimg+'game/three-c.png');
- game.load.image('game4c', baseimg+'game/four-c.png');
- game.load.image('game1s', baseimg+'game/one-s.png');
- game.load.image('game2s', baseimg+'game/two-s.png');
- game.load.image('game3s', baseimg+'game/three-s.png');
- game.load.image('game4s', baseimg+'game/four-s.png');
- game.load.image('game5s', baseimg+'game/five-s.png');
- //header menu
- game.load.image('back', baseimg+'menu/back.png');
- game.load.image('home', baseimg+'menu/home.png');
- game.load.image('info', baseimg+'menu/info.png');
- game.load.image('world', baseimg+'menu/language.png');
- game.load.image('list', baseimg+'menu/menu.png');
- game.load.image('help', baseimg+'menu/help.png');
- game.load.image('pgbar', baseimg+'menu/progressBar.png');
- game.load.image('block', baseimg+'menu/block.png');
- game.load.image('eraser', baseimg+'menu/eraser.png');
- //operators
- game.load.image('add', baseimg+'operator/add.png');
- game.load.image('subtract', baseimg+'operator/subtract.png');
- game.load.image('separator', baseimg+'operator/separator.png');
- game.load.image('equal', baseimg+'operator/equal.png');
- //helpers
- game.load.image('h_arrow', baseimg+'help/arrow.png');
- game.load.image('h_double', baseimg+'help/double.png');
- game.load.image('h_error', baseimg+'help/error.png');
- game.load.image('h_ok', baseimg+'help/ok.png');
- game.load.image('down', baseimg+'help/down.png');
- game.load.image('pointer', baseimg+'help/pointer.png');
-
- // Loading assets based on lang
- var basesrc = 'resource/img/'+lang+'/';
-
- game.load.spritesheet('kid_run', basesrc+'kid/run.png', 82, 178, 12);
- game.load.spritesheet('kid_walk', basesrc+'kid/walk.png', 78, 175, 24);
- game.load.spritesheet('kid_lost', basesrc+'kid/lost.png', 72, 170, 6);
- game.load.spritesheet('tractor', basesrc+'tractor/frame.png', 201, 144, 10);
- game.load.image('balloon', basesrc+'airballoon_upper.png');
- game.load.image('balloon_basket', basesrc+'airballoon_base.png');
- game.load.image('birch', basesrc+'birch.png');
- game.load.image('flag', basesrc+'flag.png');
- game.load.image('house', basesrc+'house.png');
- game.load.image('place_a', basesrc+'place_a.png');
- game.load.image('place_b', basesrc+'place_b.png');
- game.load.image('garage', basesrc+'garage.png');
- game.load.image('farm', basesrc+'farm.png');
- game.load.image('rock', basesrc+'rock.png');
- game.load.image('school', basesrc+'school.png');
- game.load.image('sign', basesrc+'sign.png');
- game.load.image('tree1', basesrc+'tree.png');
- game.load.image('tree2', basesrc+'tree2.png');
- game.load.image('tree3', basesrc+'tree3.png');
- game.load.image('tree4', basesrc+'tree4.png');
-
-
- // Loadind Sound Effects
- game.load.audio('sound_ok', ['resource/fx/ok.ogg', 'resource/fx/ok.mp3']);
- game.load.audio('sound_error', ['resource/fx/error.ogg', 'resource/fx/error.mp3']);
- game.load.audio('sound_beep', ['resource/fx/beep.ogg', 'resource/fx/beep.mp3']);
-
- },
- create: function() {
- game.state.start('name');
- }
- };
- var nameLbl;
- var nameState = {
- preload: function () {
- //textbox
- },
- create: function() {
- //game settings
- game.stage.backgroundColor = '#cce5ff';
-
- var words = game.cache.getJSON('dictionary');
-
- game.physics.startSystem(Phaser.Physics.ARCADE);
- var style = { font: '30px Arial', fill: '#00804d', align: 'center' };
- var styleName = { font: '44px Arial', fill: '#000000', align: 'center' };
-
- //generating language selection
- var titulo = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style);
- titulo.anchor.setTo(0.5);
-
- var lineColor = 0x000000;
- var fillColor = 0xfffff0;
-
- var nameBox = game.add.graphics(this.game.world.centerX - 200, this.game.world.centerY - 50);
- nameBox.lineStyle(2, lineColor);
- nameBox.beginFill(fillColor);
- nameBox.drawRect(0, 0, 400, 100);
- nameBox.alpha = 0.5;
- nameBox.endFill();
-
- nameLbl = game.add.text(this.game.world.centerX, this.game.world.centerY, "", styleName);
- nameLbl.anchor.setTo(0.5);
-
- var clear = game.add.sprite(game.world.centerX + 250, game.world.centerY, 'eraser');
- clear.scale.setTo(0.8);
- clear.anchor.setTo(0.5);
-
- clear.inputEnabled = true;
- clear.input.useHandCursor = true;
- clear.events.onInputDown.add(this.clearName, null);
-
- var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY +70);
- btn.lineStyle(1, 0x293d3d);
- btn.beginFill(0x3d5c5c);
- btn.drawRect(0, 0, 168, 60);
- btn.alpha = 0.5;
- btn.endFill();
-
- btn.inputEnabled = true;
- btn.input.useHandCursor = true;
- btn.events.onInputDown.add(this.ready, null);
-
- var listo = game.add.text(this.game.world.centerX+1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' });
- listo.anchor.setTo(0.5);
-
- game.input.keyboard.addCallbacks(this, null, null, this.keyPress);
-
- },
-
- clearName: function(){
- nameLbl.text = "";
- },
-
- keyPress: function(char) {
- var RegExpression = /^[a-zA-Z\s]*$/;
- if (RegExpression.test(char)) {
- nameLbl.text += char;
- }
- },
- ready: function(){
- //var txt = nameLbl.text.trim;
- console.log(nameLbl.text.length);
- if(nameLbl.text.trim().length==0){
- nameLbl.text = "";
- return;
- }
-
- name = nameLbl.text.trim();
- console.log("name is " + name);
-
- if(oneMenu){ //If menu, normal game
- // Go to the menu state
- game.state.start('menu');
- }else{ //parameters game
- if(oneShape=="Circle"){
- game.state.start("mapCOne");
- }else if(oneShape=="Square"){
- if(oneOperator=='Mixed'){
- twoPosition = 0;
- twoMove = true;
- twoDifficulty = oneDifficulty;
- twoOperator= "";
- twoLabel= false;
- twoShape = oneShape;
- twoType = oneType;
- twoMenu = false;
-
- game.state.start("mapSTwo");
- }else{
- game.state.start("mapSOne");
- }
- }
-
- }
-
- }
- };
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