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- /******************************
- * This file holds game states.
- ******************************/
- /** [MAIN MENU STATE] Screen where the user can select a game.
- *
- * @namespace
- */
- const menuState = {
- /**
- * Main code
- */
- create: function () {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') {
- // Student role
- playerName = game.lang.student; // TODO pegar o nome do aluno no bd do moodle
- getiLMContent();
- } else {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'true')
- playerName = game.lang.professor;
- // reset game values
- gameId = null;
- gameMode = null;
- gameOperation = null;
- gameDifficulty = null;
- showFractions = true;
- renderBackground();
- // Overtitle: Welcome, <player name>!
- game.add.text(
- context.canvas.width / 2,
- 60,
- game.lang.welcome + ', ' + playerName + '!',
- { ...textStyles.h3_, fill: colors.maroon }
- );
- // Title : Select a game
- game.add.text(context.canvas.width / 2, 120, game.lang.menu_title, {
- ...textStyles.h1_,
- fill: colors.green,
- });
- // Subtitle : <game mode>
- this.lbl_game = game.add.text(
- context.canvas.width / 2,
- 170,
- '',
- textStyles.h2_
- );
- // Loads navigation icons
- navigation.add.right(['audio', 'lang']);
- this.menuIcons = [];
- // --------------------------- GAME ICONS
- const offset = game.math.getOffset(context.canvas.width, gameList.length);
- for (let i = 0, x = offset; i < gameList.length; i++, x += offset) {
- const icon = game.add.image(
- x,
- context.canvas.height / 2 - 70,
- gameList[i].assets.menu.gameNameBtn,
- 1.5
- );
- icon.anchor(0.5, 0.5);
- icon.gameId = i;
- icon.iconType = 'game';
- this.menuIcons.push(icon);
- // "more information" button
- const infoIcon = game.add.image(
- x + 110,
- context.canvas.height / 2 - 100 - 80 - 10,
- 'info',
- 0.8,
- 0.6
- );
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = i;
- this.menuIcons.push(infoIcon);
- }
- // --------------------------- INFO BOX
- this.setInfoBoxes();
- // ------------- EVENTS
- game.event.add('click', this.onInputDown);
- game.event.add('mousemove', this.onInputOver);
- if (isDebugMode && debugState.menu.skip) {
- // programmatically select a game
- const id = debugState.menu.id;
- gameId = id;
- gameName = gameList[id].gameName;
- gameShape = gameList[id].gameShape;
- audioStatus = debugState.menu.audioStatus || false;
- self.menuIcons =
- game.lang[gameShape] + ' ' + gameName.slice(-3) == 'One' ? 'I' : 'II';
- game.state.start('customMenu');
- }
- }
- },
- setInfoBoxes: function () {
- self.infoBox = document.querySelector('.ifr-modal');
- // When the user clicks on the 'x', close the modal
- document.querySelector('.ifr-modal__closeButton').onclick = function () {
- self.infoBox.style.display = 'none';
- };
- // When the user clicks anywhere outside of the modal, close it
- window.onclick = function (event) {
- if (event.target == self.infoBox) {
- self.infoBox.style.display = 'none';
- }
- };
- },
- /**
- * Displays game menu information boxes.
- */
- showInfoBox: function (icon) {
- if (gameList?.[icon.id]?.assets?.menu?.infoBox) {
- self.infoBox.style.display = 'block';
- const data = gameList[icon.id].assets.menu.infoBox();
- const content = `<h3>${data.title}</h3>
- <p>${data.body}</p>
- ${data.img}`;
- document.querySelector('.ifr-modal__infobox').innerHTML = content;
- } else {
- console.error('Error: no info box was setup for this game.');
- }
- },
- /**
- * Saves info from selected game and goes to next state
- *
- * @param {object} icon clicked icon
- */
- load: function (icon) {
- if (audioStatus) game.audio.popSound.play();
- switch (icon.iconType) {
- case 'infoIcon':
- self.showInfoBox(icon);
- break;
- case 'game':
- gameId = icon.gameId;
- gameName = gameList[gameId].gameName;
- gameShape = gameList[gameId].gameShape;
- if (!gameList.find((game) => game.gameName === gameName))
- console.error('Game error: the name of the game is not valid.');
- if (isDebugMode) console.log('Game Name: ' + gameName);
- self.menuIcons = self.lbl_game.name;
- game.state.start('customMenu');
- break;
- }
- },
- /**
- * Display the name of the game on screen
- *
- * @param {object} icon icon for the game
- */
- showTitle: function (icon) {
- const number =
- gameList[icon.gameId].gameName.slice(-3) == 'One' ? 'I' : 'II';
- const shape = gameList[icon.gameId].gameName.slice(0, -3);
- self.lbl_game.name = game.lang[shape] + ' ' + number;
- },
- /**
- * Remove the name of the game from screen
- */
- clearTitle: function () {
- self.lbl_game.name = '';
- },
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- onInputDown: function (mouseEvent) {
- const x = game.math.getMouse(mouseEvent).x;
- const y = game.math.getMouse(mouseEvent).y;
- // Check menu icons
- for (let i in self.menuIcons) {
- // If mouse is within the bounds of an icon
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- // Click first valid icon
- self.load(self.menuIcons[i]);
- break;
- }
- }
- // Check navigation icons
- navigation.onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- onInputOver: function (mouseEvent) {
- const x = game.math.getMouse(mouseEvent).x;
- const y = game.math.getMouse(mouseEvent).y;
- let overIcon;
- // Check menu icons
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) {
- // If pointer is over icon
- document.body.style.cursor = 'pointer';
- if (self.menuIcons[overIcon].iconType == 'game')
- self.showTitle(self.menuIcons[overIcon]);
- self.menuIcons.forEach((cur) => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) {
- // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) {
- // If its the icon the pointer is over
- cur.scale = cur.initialScale * 1.1;
- } else {
- cur.scale = cur.initialScale;
- }
- }
- });
- } else {
- // If pointer is not over icon
- self.clearTitle();
- self.menuIcons.forEach((cur) => {
- cur.scale = cur.initialScale;
- });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigation.onInputOver(x, y);
- game.render.all();
- },
- };
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