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- /*
- let gameSquareTwo = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- func_updateCounter: function(){},
- func_overSquare: function(){},
- func_outSquare: function(){},
- func_clickSquare: function(){},
- //func_setPlace: function(){},
- func_postScore: function(){},
- //func_viewHelp: function(){},
- //func_checkOverlap: function(){}
- func_getRndDivisor: function(){}
-
- };
-
- */
- // Fractions Comparison Square states
- let gameSquareTwo = {
- create: function() {
-
- //timer
- totalTime = 0;
- timer = game.time.create(false);
- timer.loop(1000, this.func_updateCounter, this);
- timer.start();
-
- points = [2,4,6,8,9,10,12,14,15,16,18,20];
- // Background
- game.add.image(0, 0, 'bgimage');
-
- // Calls function that loads navigation icons
- iconSettings["func_addButtons"](true,true,
- true,true,false,
- true,false,
- 'difficulty', false);
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- let stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- let styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- let styleFraction = { font: '20px Arial', fill: '#000080', align: 'center'};
- let styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor
- for(let i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- //kid
- kid = game.add.sprite(100, 470, 'kid_lost');
- kid.anchor.setTo(0.5, 0.7);
- kid.scale.setTo(0.8);
- //kid.animations.add('right',[0,1,2,3,4,5,6,7,8,9,10,11]);
- //kid.animations.add('left',[23,22,21,20,19,18,17,16,15,14,13,12]);
- kid.animations.add('front', [3,4,5])
- kidDirection = 'front';
- kidLeftLimit = 100;
- kidRightLimit = 800;
- kid.animations.play('front', 6, true);
-
- //Control variables
- sizeA = 0; //Size of first block
- sizeB = 0; //Size of second block
- valueA = 0; //Number of clicked blocks for a
- valueB = 0; //Number of clicked blocks for b
-
- clickA = false; //If block A is clicked
- clickB = false; //If block B is clicked
- animateA = false; //Animate A selected blocks to position
- animateB = false; //Animate B selected blocks to position
- result = false; //Game is correct
- animate = null; //Final animation sequence
-
- //generator
- if(debugMode) console.log("----------");
- if(debugMode) console.log("Diff " + levelDifficulty + ", ini " + ((levelDifficulty-1)*2+1) + ", end " + ((levelDifficulty-1)*2+3));
-
- let rPoint = game.rnd.integerInRange((levelDifficulty-1)*2+1,(levelDifficulty-1)*2+3);
- sizeA = points[rPoint];
-
- if(debugMode) console.log("Rpoint " + rPoint + ", val " + sizeA);
-
- sizeB = this.func_getRndDivisor(sizeA);
- blockB = game.rnd.integerInRange(1, sizeB);
- blockA = (sizeA/sizeB) * blockB;
-
- if(debugMode) console.log("SA " + sizeA + ", SB " + sizeB + ", BA " + blockA + ", BB " + blockB );
-
- //Blocks and fractions group
- blocksA = game.add.group(); //Main blocks A
- blocksB = game.add.group(); //Main blocks B
- auxblqA = game.add.group(); //Auxiliar blocks A
- auxblqB = game.add.group(); //Auxiliar blocks B
-
- //Creating blocks
- blockW = 400;
- blockH = 50;
- if(levelOperator!="C"){
- xA=230, yA=90;
- xB=xA, yB=yA+3*blockH+30;
- }else{
- xB=230, yB=90;
- xA=xB, yA=yB+3*blockH+30;
- }
-
- //Blocks A
- let widthA = blockW/sizeA;
- let lineColor = 0x1e2f2f;
- let fillColor = 0x83afaf;
- let fillColorS = 0xe0ebeb;
-
- for(let i=0; i<sizeA; i++){
- //if(debugMode) console.log("Block A"+i+": x:"+(xA+i*widthA)+", y:"+yA);
-
- let block = game.add.graphics(xA+i*widthA, yA);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(fillColor);
- block.drawRect(0, 0, widthA, blockH);
- block.alpha = 0.5;
- block.endFill();
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.func_clickSquare, {who: 'A',indice: i});
- block.events.onInputOver.add(this.func_overSquare, {who: 'A',indice: i});
- block.events.onInputOut.add(this.func_outSquare, {who: 'A',indice: i});
-
- blocksA.add(block);
-
- //aux blocks
- let xAux = xA+i*widthA, yAux = yA+blockH+10;
- if(levelOperator == 'C') yAux = yA;
- block = game.add.graphics(xAux, yAux );
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(1, lineColor);
- block.beginFill(fillColorS);
- block.drawRect(0, 0, widthA, blockH);
-
- if(levelOperator!='A') block.alpha = 0;
- else block.alpha = 0.2;
-
- auxblqA.add(block);
-
- }
-
- //label block A
- let labelX = xA+blockW+30;
- let labelY = yA+blockH/2;
- labelA = game.add.text(labelX, labelY, sizeA , styleFraction);
- labelA.anchor.setTo(0.5, 0.41);
-
- //label fraction
- labelX = xA+(blockA*widthA)+40;
- labelY = yA+blockH+34;
- fractionA = game.add.text(labelX, labelY, "0\n"+sizeA , styleFraction);
- fractionA.anchor.setTo(0.5, 0.41);
- separatorA = game.add.sprite(labelX, labelY, 'separator');
- separatorA.anchor.setTo(0.5, 0.5);
-
- fractionA.alpha = 0;
- separatorA.alpha = 0;
-
- //Blocks B
- let widthB = blockW/sizeB;
- lineColor = 0x260d0d;
- fillColor = 0xd27979;
- fillColorS = 0xf2d9d9;
-
- for(let i=0; i<sizeB; i++){
-
- let block = game.add.graphics(xB+i*widthB, yB);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(fillColor);
- block.drawRect(0, 0, widthB, blockH);
- block.endFill();
-
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.func_clickSquare, {who: 'B',indice: i});
- block.events.onInputOver.add(this.func_overSquare, {who: 'B',indice: i});
- block.events.onInputOut.add(this.func_outSquare, {who: 'B',indice: i});
- blocksB.add(block);
- //aux blocks
- let xAux = xB+i*widthB, yAux = yB+blockH+10;
- if(levelOperator == 'C') yAux = yB;
- block = game.add.graphics(xAux, yAux);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(1, lineColor);
- block.beginFill(fillColorS);
- block.drawRect(0, 0, widthB, blockH);
-
- if(levelOperator!='A') block.alpha = 0;
- else block.alpha = 0.2;
- auxblqB.add(block);
-
- }
-
- //label block B
- labelX = xA+blockW+30;
- labelY = yB+blockH/2;
- labelB = game.add.text(labelX, labelY, sizeB , styleFraction);
- labelB.anchor.setTo(0.5, 0.41);
-
- //label fraction
- labelX = xA+(blockB*widthB)+40;
- labelY = yB+blockH+34;
- fractionB = game.add.text(labelX, labelY, "0\n"+sizeB , styleFraction);
- fractionB.anchor.setTo(0.5, 0.41);
- separatorB = game.add.sprite(labelX, labelY, 'separator');
- separatorB.anchor.setTo(0.5, 0.5);
-
- fractionB.alpha = 0;
- separatorB.alpha = 0;
-
- //ok and error images
- okImg = game.add.image(game.world.centerX, game.world.centerY, 'h_ok');
- okImg.anchor.setTo(0.5);
- okImg.alpha = 0;
- errorImg = game.add.image(game.world.centerX, game.world.centerY, 'h_error');
- errorImg.anchor.setTo(0.5);
- errorImg.alpha = 0;
-
- //error text
- errorTextA = game.add.text(game.world.centerX, game.world.centerY-225, "", {font: "20px Arial", fill: "#330000", align: "center" });
- errorTextA.anchor.setTo(0.5, 0.5);
- errorTextB = game.add.text(game.world.centerX, game.world.centerY-45, "", {font: "20px Arial", fill: "#330000", align: "center" });
- errorTextB.anchor.setTo(0.5, 0.5);
- counter = 0;
- endCounter = 100;
- cDelay = 0;
- eDelay = 60;
- },
-
- update: function() {
- if (game.physics.arcade.distanceToPointer(kid, game.input.activePointer) > 20 ){
-
- let xPos = game.input.mousePointer.x;
-
- /*if (xPos < kid.x + 10){
- kidDirection='right';
- kid.animations.play('right', 8, true);
- }else if (xPos > kid.x){
- kidDirection='right';
- kid.animations.play('right', 8, true);
- }*/
-
- //set limit to the arrow
- if (xPos < kidLeftLimit){
- xPos = kidLeftLimit;
- }
- if (xPos > kidRightLimit){
- xPos = kidRightLimit;
- }
-
- kid.x = xPos;
- }
-
- //If clicked A only, animate
- if(animateA){
- for(let i=0;i<valueA;i++){
- blocksA.children[i].y +=2;
- }
- if(blocksA.children[0].y>=auxblqA.children[0].y){
- animateA = false;
- fractionA.alpha = 1;
- fractionA.setText(valueA+"\n"+sizeA);
- separatorA.alpha = 1;
- }
- }
- //If clicked B only, animate
- if(animateB){
- for(let i=0;i<valueB;i++){
- blocksB.children[i].y +=2;
- }
- if(blocksB.children[0].y>=auxblqB.children[0].y){
- animateB = false;
- fractionB.alpha = 1;
- fractionB.setText(valueB+"\n"+sizeB);
- separatorB.alpha = 1;
- }
- }
-
- //if clicked A and B
- if(clickA && clickB && !this.animate){
- //Check result
- timer.stop();
- cDelay++;
- if(cDelay>=eDelay){
- //fractions are equivalent : correct
- if((valueA/sizeA) == (valueB/sizeB)){
- result = true;
- levelMove = true;
- if(audioStatus){
- okSound.play();
- }
- kid.animations.stop();
- passedLevels++;
- if(debugMode) console.log("passedLevels = " + passedLevels);
- okImg.alpha = 1;
- //fractions are not equivalent
- }else{
- result = false;
- levelMove = false;
- if(audioStatus){
- errorSound.play();
- }
- kid.animations.stop();
- errorImg.alpha = 1;
- }
- this.func_postScore();
- clickA = false;
- clickB = false;
- animate = true;
- }
- }
-
- if(animate){
- counter++;
- if(result){
- // kid.x += 2;
- // kidDirection='right';
- // kid.animations.play('right', 8, true);
- }
- if(counter>endCounter){
- game.state.start('map');
- }
- }
- },
- func_updateCounter: function() {
- totalTime++;
- },
-
- func_overSquare: function(){
- if(!clickA && this.who=="A"){
- if(this.indice == sizeA-1){
- if(yA==90){
- errorTextA.setText(lang.error_msg);
- errorTextB.setText("");
- }else{
- errorTextA.setText("");
- errorTextB.setText(lang.error_msg);
- }
- }else{
- errorTextA.setText("");
- errorTextB.setText("");
- for(let i=0;i<sizeA;i++){
- if(i<=this.indice){
- blocksA.children[i].alpha = 1;
- }else{
- blocksA.children[i].alpha = 0.5;
- }
- }
- fractionA.x = xA+((this.indice +1)*(blockW/sizeA))+40;
- fractionA.alpha = 1;
- fractionA.setText(this.indice +1);
- }
- }
- if(!clickB && this.who=="B"){
- if(this.indice == sizeB-1){
- if(yA==90){
- errorTextA.setText("");
- errorTextB.setText(lang.error_msg);
- }else{
- errorTextA.setText(lang.error_msg);
- errorTextB.setText("");
- }
- }else{
- errorTextA.setText("");
- errorTextB.setText("");
- for(let i=0;i<sizeB;i++){
- if(i<=this.indice){
- blocksB.children[i].alpha = 1;
- }else{
- blocksB.children[i].alpha = 0.5;
- }
- }
- fractionB.x = xB+((this.indice +1)*(blockW/sizeB))+40;
- fractionB.alpha = 1;
- fractionB.setText(this.indice +1);
- }
- }
- },
- func_outSquare: function(){
- if(!clickA && this.who=="A"){
- for(let i=0;i<=this.indice;i++){
- blocksA.children[i].alpha = 0.5;
- }
- fractionA.alpha = 0;
- }
- if(!clickB && this.who=="B"){
- for(let i=0;i<=this.indice;i++){
- blocksB.children[i].alpha = 0.5;
- }
- fractionB.alpha = 0;
- }
- },
-
- func_clickSquare: function(){
- if(!clickA && this.who=="A" && this.indice!=sizeA-1){
- for(let i=0;i<sizeA;i++){
- blocksA.children[i].inputEnabled = false;
- if(i<=this.indice){
- blocksA.children[i].alpha = 1;
- }else{
- blocksA.children[i].alpha = 0.5;
- auxblqA.children[i].alpha = 0;
- }
- }
- labelA.alpha = 0;
- if(audioStatus){
- beepSound.play();
- }
- clickA = true;
- valueA = this.indice+1;
- fractionA.x = xA+(valueA*(blockW/sizeA))+40;
- separatorA.x = fractionA.x
- animateA = true;
- }
- if(!clickB && this.who=="B" && this.indice!=sizeB-1){
- for(let i=0;i<sizeB;i++){
- blocksB.children[i].inputEnabled = false;
- if(i<=this.indice){
- blocksB.children[i].alpha = 1;
- }else{
- blocksB.children[i].alpha = 0.5;
- auxblqB.children[i].alpha = 0;
- }
- }
- labelB.alpha = 0;
- if(audioStatus){
- beepSound.play();
- }
- clickB = true;
- valueB = this.indice+1;
- fractionB.x = xB+(valueB*(blockW/sizeB))+40;
- separatorB.x = fractionB.x
- animateB = true;
- }
- },
-
- func_postScore: function (){
-
- let abst = "numBlocksA:" + sizeA + ", valueA: " + valueA +", numBlocksB: " + sizeB + ", valueB: " + valueB;
-
- let hr = new XMLHttpRequest();
- // Create some variables we need to send to our PHP file
- let url = "php/save.php";
- let vars = "s_ip="+hip+"&s_name=" + username + "&s_lang=" + lang + "&s_game=" + levelShape + "&s_mode=" + levelType;
- vars += "&s_oper=Equal&s_leve=" + levelDifficulty + "&s_posi=" + levelPosition + "&s_resu=" + result + "&s_time=" + totalTime + "&s_deta=" + abst;
-
- hr.open("POST", url, true);
- hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
- hr.onreadystatechange = function() {
- if(debugMode) console.log(hr);
- if(hr.readyState == 4 && hr.status == 200) {
- let return_data = hr.responseText;
- if(debugMode) console.log(return_data);
- }
- }
- // Send the data to PHP now... and wait for response to update the status div
- hr.send(vars); // Actually execute the request
- if(debugMode) console.log("processing...");
-
- },
- //Calculation help functions
- func_getRndDivisor: function(number){ //Get random divisor for a number
- let div = []; //Divisors found
- let p = 0; //current dividor index
- for(let i=2; i<number;i++){
- if(number%i==0){
- div[p] = i;
- p++;
- }
- }
- let x = game.rnd.integerInRange(0,p-1);
- return div[x];
- },
-
- };
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