| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 | /************************************************************************************* * LInE - Free Education, Private Data - http://www.usp.br/line * * This code is used EXCLUSIVELY when iFractions is runnign inside Moodle via iAssign * as an iLM (interactive learning module) and the global variable moodle=true. * * More about iAssign: * http://200.144.254.107/git/LInE/iassign * * More about creating iLM for iAssign (and the functions in this file): * https://www.ime.usp.br/~igormf/ima-tutorial/ (in pt-BR) * *************************************************************************************//** [Functions used by iAssign] * * The iLM will be included in the HTML page as an iFrame, * therefore some parameters are going to be passed by the iAssign to the iLM via URL. <br> * This method will read these parameters. */function getParameterByName(name) {  var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);  return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;}/** [Functions used by iAssign] * * This function is automaticaly called by iAssign in two different times: <br> * * - When a PROFESSOR finishes creating an new iLM and clicks "save". <br> *   Returns: the iLM created (aka the values set by the professor in text form). <br> * * - When a STUDENT finishes solving an assignment and clicks "send". <br> *   Returns: data about the student's progress (aka the student's progress in text form). <br> * *  @returns {string} the data that will be received by iAssign and stored on the database (a game file with extension .frc) */function getAnswer() {  let str = '';  if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {    // Student - sending results    str +=      'gameName:' +      gameName +      '\ngameShape:' +      gameShape +      '\ngameMode:' +      gameMode +      '\ngameOperation:' +      gameOperation +      '\ngameDifficulty:' +      gameDifficulty +      '\nshowFractions:' +      showFractions +      '\nresults:';    for (let i = 0; i < moodleVar.hits.length; i++) {      str +=        '{level=' +        (i + 1) +        ',hits=' +        moodleVar.hits[i] +        ',errors=' +        moodleVar.errors[i] +        ',timeElapsed=' +        moodleVar.time[i] +        '}';    }  } else {    // Professor - creating new assignment    if (!gameName) {      alert(game.lang.error_must_select_game);      return x;    }    moodleVar.hits = [0, 0, 0, 0];    moodleVar.errors = [0, 0, 0, 0];    moodleVar.time = [0, 0, 0, 0];    str +=      'gameName:' +      gameName +      '\ngameShape:' +      gameShape +      '\ngameMode:' +      gameMode +      '\ngameOperation:' +      gameOperation +      '\ngameDifficulty:' +      gameDifficulty +      '\nshowFractions:' +      showFractions;  }  return str;}/** [Functions used by iAssign] * * This function must be present if the iMA uses automatic evaluation. <br> * It is is called by iAssign after the student submits a solution * and the data is sent to the moodle database. * * @returns {number} student's grade for the current assignment : real number between 0.0 and 1.0 */function getEvaluation() {  if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {    // Student    let i;    for (i = 0; i < moodleVar.hits.length && moodleVar.hits[i] == 1; i++);    const grade = i / 4;    parent.getEvaluationCallback(grade); // Sends grade to moodle db    return grade;  }}/** [Functions used by iAssign] * * Holds the parameters passed by the iAssign to the iLM via URL. */const iLMparameters = {  /**   * This parameter gets the role in which the iLM is being used: <br>   * - if true, the user is creating a new iLM (as professor) <br>   * - if false, the user is solving the iLM (as student), value=false   */  iLM_PARAM_SendAnswer: getParameterByName('iLM_PARAM_SendAnswer'), // Checks if you're student (false) or professor (true)  /**   * This parameter is used when the user is opening an iLM to solve it. <br>   * It holds a URL with the path to the game file (assignment/iLM) created by the professor. <br>   * Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1   *   * The first parameter, 'token', can be used only once.   * Once the iLM gets the game file, the token is destroied (for security).   */  iLM_PARAM_Assignment: getParameterByName('iLM_PARAM_Assignment'),  /**   * Gets current moodle language.   */  lang: getParameterByName('lang'),  iLM_PARAM_ServerToGetAnswerURL: getParameterByName(    'iLM_PARAM_ServerToGetAnswerURL'  ),};/** * Makes a GET request for the assignment file * and sends it to breakString() to treat its content. */const getiLMContent = function () {  const url = iLMparameters.iLM_PARAM_Assignment;  if (url == null) {    console.error(      'Game error: iLMparameters.iLM_PARAM_Assignment empty (File with extension .frc not found).'    );  } else {    const init = { method: 'GET' };    fetch(url, init)      .then((response) => {        if (response.ok) {          if (isDebugMode) console.log('Processing...');          response.text().then((text) => {            breakString(text);          }); // Sends text to be treated        } else {          console.error('Game error: Network response was not ok.');        }      })      .catch((error) => {        console.error(          'Game error: problem with fetch operation - ' + error.message + '.'        );      });  }};/** * Receives the text from the assignment file, * breaks the string into a key/value * and sends it to updateGlobalVariables() * to update game variables before showing the screen. * * @param {string} text content of the .frc file */const breakString = function (text) {  let gameInfo = {},    results;  const lines = text.split('\n'); // Break by line  lines.forEach((cur) => {    try {      let line = cur.split(':'); // Break by key:value      if (line[0] != 'results') {        const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end character        const value = line[1].replace(/^\s+|\s+$/g, '');        gameInfo[key] = value;      } else {        results = line[1].replace(/^\s+|\s+$/g, '');      }    } catch (Error) {      console.error('Game error: sintax error.');    }  });  if (results) {    let i = 1;    const curLevel = results.split('}'); // Remove }    results = { l1: {}, l2: {}, l3: {}, l4: {} };    curLevel.forEach((cur) => {      cur = cur.slice(1); // Remove {      cur = cur.split(','); // Break by line      cur.forEach((cur) => {        try {          if (cur.length != 0) {            let line = cur.split('='); // Break by key=value            const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end char            const value = line[1].replace(/^\s+|\s+$/g, ''); // Removes end char            results['l' + i][key] = parseInt(value);          }        } catch (Error) {          console.error('Game error: sintax error.');        }      });      i++;    });  }  updateGlobalVariables(gameInfo, results);};/** * Updates game variables before starting the activity, then: <br> * - calls state 'customMenu' if the assignment WAS NOT previously completed. <br> * - calls state 'studentReport' otherwise. * * @param {object} info game information * @param {undefined|object} infoResults student answer (if there is any) */const updateGlobalVariables = function (infoGame, infoResults) {  // Update game variables to content received from game file  gameName = infoGame['gameName'];  gameShape = infoGame['gameShape'];  gameMode = infoGame['gameMode'];  gameOperation = infoGame['gameOperation'];  gameDifficulty = parseInt(infoGame['gameDifficulty']);  showFractions = infoGame['showFractions'];  // Update default values  curMapPosition = 0;  canGoToNextMapPosition = true;  completedLevels = 0;  // If the assignment WAS previously completed calls 'studentReport' after all is loaded.  if (infoResults) {    // Adds data about the student's report    for (let i = 0; i < moodleVar.hits.length; i++) {      moodleVar.hits[i] = infoResults['l' + (i + 1)].hits;      moodleVar.errors[i] = infoResults['l' + (i + 1)].errors;      moodleVar.time[i] = infoResults['l' + (i + 1)].timeElapsed;    }    game.state.start('studentReport');  } else {    // If assignment WAS NOT previously completed, calls 'customMenu' after all is loaded.    game.state.start('customMenu');  }};moodleVar = {  hits: [0, 0, 0, 0],  errors: [0, 0, 0, 0],  time: [0, 0, 0, 0],};
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