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- /**************************************************************
- * LInE - Free Education, Private Data - http://www.usp.br/line
- *
- * This file holds all global elements to the game.
- *
- * Generating game levels in menu:
- * .....................................................
- * ...............square....................circle...... } = gameShape
- * .........../...........\....................|........ } = gameType (game)
- * ........One.............Two................One....... }
- * ......./...\.........../...\............./....\......
- * ......A.....B.........A.....B...........A......B..... = gameMode (game mode)
- * .(floor)..(stack)..(top)..(bottom)..(floor)..(stack).
- * .......\./.............\./................\./........
- * ........|...............|..................|.........
- * ......./.\..............|................/.|.\.......
- * ...Plus...Minus.......Equals........Plus.Minus.Mixed. = gameOperation (game math operation)
- * .......\./..............|................\.|./.......
- * ........|...............|..................|.........
- * ......1,2,3.........1,2,3,4,5..........1,2,3,4,5..... = gameDifficulty (difficulty level)
- * .....................................................
- *
- * About levels in map:
- *
- * ..................(game.levels)......................
- * ......................__|__..........................
- * .....................|.|.|.|.........................
- * ...................0,1,2,3,4,5....................... = mapPosition (map positions)
- * ...................|.........|.......................
- * ................(start)....(end).....................
- **************************************************************/
- /**
- * Turns console messages ON/OFF (for debug purposes only)
- * @type {boolean}
- */
- const debugMode = false;
- /** FOR MOODLE <br>
- *
- * iFractions can run on a server or inside moodle through iAssign. <br>
- * This variable should be set according to where it is suposed to run: <br>
- * - if true, on moodle <br>
- * - if false, on a server
- */
- const moodle = false;
- /**
- * Name of the selected game.<br>
- * Can be: 'squareOne', 'squareTwo' or 'circleOne'.
- *
- * @type {string}
- */
- let gameType;
- /**
- * Used for text and game information.<br>
- * Shape that makes the name of the game - e.g in 'squareOne' it is 'square'.<br>
- * Can be: 'circle' or 'square'.
- *
- * @type {string}
- */
- let gameShape;
- /**
- * Holds selected game mode.<br>
- * In squareOne/circleOne can be: 'A' (click on the floor) or 'B' (click on the amount to go/stacked figures).<br>
- * In squareTwo can be: 'A' (more subdivisions on top) or 'B' (more subdivisions on bottom).
- *
- * @type {string}
- */
- let gameMode;
- /**
- * Holds game math operation.<br>
- * In squareOne can be: 'Plus' (green tractor goes right) or 'Minus' (red tractor goes left).<br>
- * In circleOne can be: 'Plus' (green tractor goes right), 'Minus' (red tractor goes left) or 'Mixed' (green tractor goes both sides).<br>
- * In squareTwo can be: 'Equals' (compares two rectangle subdivisions).
- *
- * @type {string}
- */
- let gameOperation;
- /**
- * Holds game overall difficulty. 1 (easier) -> n (harder).<br>
- * In squareOne can be: 1..3.<br>
- * In circleOne/squareTwo can be: 1..5.
- *
- * @type {number}
- */
- let gameDifficulty;
- /**
- * Turns displaying the fraction labels on levels ON/OFF
- * @type {boolean}
- */
- let fractionLabel = true;
- /**
- * When true, the character can move to next position in the map
- * @type {boolean}
- */
- let mapMove;
- /**
- * Character position on the map, aka game levels (1..4: valid; 5: end)
- * @type {number}
- */
- let mapPosition;
- /**
- * Number of finished levels in the map
- * @type {number}
- */
- let completedLevels;
- /**
- * Turns game audio ON/OFF
- * @type {boolean}
- */
- let audioStatus = false;
- /**
- * Player's name
- * @type {string}
- */
- let playerName;
- /**
- * String that contains the selected language.<br>
- * It is the name of the language file.
- * @type {string}
- */
- let langString;
- /**
- * Holds the current state.<br>
- * Is used as if it was a 'this' inside state functions.
- * @type {object}
- */
- let self;
- const medSrc = 'assets/img/'; // Base directory for media
- /**
- * Metadata for all games
- * @type {object}
- */
- const info = {
- all: {
- squareOne: {
- gameShape: 'square',
- gameType: 'squareOne',
- gameTypeUrl: 'game0',
- gameMode: ['A', 'B'],
- gameModeUrl: ['mode0', 'mode1'],
- gameOperation: ['Plus', 'Minus'],
- gameOperationUrl: ['operation_plus', 'operation_minus'],
- gameDifficulty: 3,
- },
- circleOne: {
- gameShape: 'circle',
- gameType: 'circleOne',
- gameTypeUrl: 'game1',
- gameMode: ['A', 'B'],
- gameModeUrl: ['mode2', 'mode3'],
- gameOperation: ['Plus', 'Minus', 'Mixed'],
- gameOperationUrl: [
- 'operation_plus',
- 'operation_minus',
- 'operation_mixed',
- ],
- gameDifficulty: 5,
- },
- squareTwo: {
- gameShape: 'square',
- gameType: 'squareTwo',
- gameTypeUrl: 'game2',
- gameMode: ['A', 'B'],
- gameModeUrl: ['mode4', 'mode5'],
- gameOperation: ['Equals'],
- gameOperationUrl: ['operation_equals'],
- gameDifficulty: 5,
- },
- },
- gameShape: [],
- gameType: [],
- gameTypeUrl: [],
- gameMode: [],
- gameModeUrl: [],
- gameOperation: [],
- gameOperationUrl: [],
- gameDifficulty: [],
- };
- // Called once when the game starts
- (function () {
- for (key in info.all) {
- info.gameShape.push(info.all[key].gameShape);
- info.gameType.push(info.all[key].gameType);
- info.gameTypeUrl.push(info.all[key].gameTypeUrl);
- info.gameMode.push(info.all[key].gameMode);
- info.gameModeUrl.push(info.all[key].gameMode);
- info.gameOperation.push(info.all[key].gameOperation);
- info.gameOperationUrl.push(info.all[key].gameOperationUrl);
- info.gameDifficulty.push(info.all[key].gameDifficulty);
- }
- })();
- /**
- * Preset colors for graphic elements.
- * @type {object}
- */
- const colors = {
- // Blues
- blue: '#003cb3', // Subtitle
- blueDark: '#183780', // Line color that indicates right and fraction numbers
- blueBg: '#cce5ff', // Background color
- blueBgOff: '#adc8e6',
- blueBgInsideLevel: '#a8c0e6', // Background color in squareOne (used for floor gap)
- blueMenuLine: '#b7cdf4',
- // Reds
- red: '#b30000', // Linecolor that indicates left
- redLight: '#d27979', // squareTwo figures
- redDark: '#330000', // squareTwo figures and some titles
- // Greens
- green: '#00804d', // Title
- greenLight: '#83afaf', // squareTwo figures
- greenDark: '#1e2f2f', // squareTwo figures
- greenNeon: '#00d600',
- // Basics
- white: '#efeff5',
- gray: '#708090',
- black: '#000',
- yellow: '#ffef1f',
- };
- /**
- * Preset text styles for game text.<br>
- * Contains: font, size, text color and text align.
- * @type {object}
- */
- const textStyles = {
- h1_green: {
- font: '32px Arial,sans-serif',
- fill: colors.green,
- align: 'center',
- }, // Menu title
- h2_green: {
- font: '26px Arial,sans-serif',
- fill: colors.green,
- align: 'center',
- }, // Flag labels (langState)
- h1_white: {
- font: '32px Arial,sans-serif',
- fill: colors.white,
- align: 'center',
- }, // Ok button (nameState)
- h2_white: {
- font: '26px Arial,sans-serif',
- fill: colors.white,
- align: 'center',
- }, // Difficulty buttons (menuState)
- h3__white: {
- font: '23px Arial,sans-serif',
- fill: colors.white,
- align: 'center',
- }, // Difficulty numbers (menuState)
- h4_white: {
- font: '20px Arial,sans-serif',
- fill: colors.white,
- align: 'center',
- }, // Difficulty numbers (menuState)
- p_white: {
- font: '14px Arial,sans-serif',
- fill: colors.white,
- align: 'center',
- }, // Enter button (menuState)
- h2_brown: {
- font: '26px Arial,sans-serif',
- fill: colors.redDark,
- align: 'center',
- }, // Map difficulty label
- h4_brown: {
- font: '20px Arial,sans-serif',
- fill: colors.redDark,
- align: 'center',
- }, // Menu overtitle
- p_brown: {
- font: '14px Arial,sans-serif',
- fill: colors.redDark,
- align: 'center',
- }, // Map difficulty label
- h2_blue: {
- font: '26px Arial,sans-serif',
- fill: colors.blue,
- align: 'center',
- }, // Menu subtitle
- h4_blue: {
- font: '20px Arial,sans-serif',
- fill: colors.blue,
- align: 'center',
- }, // Menu subtitle
- h2_blueDark: {
- font: '26px Arial,sans-serif',
- fill: colors.blueDark,
- align: 'center',
- }, // Fractions
- h4_blueDark: {
- font: '20px Arial,sans-serif',
- fill: colors.blueDark,
- align: 'center',
- }, // Fractions
- p_blueDark: {
- font: '14px Arial,sans-serif',
- fill: colors.blueDark,
- align: 'center',
- }, // Fractions
- };
- /**
- * List of URL for all media in the game
- * divided 1st by the 'state' that loads the media
- * and 2nd by the 'media type' for that state.
- *
- * @type {object}
- */
- const url = {
- /**
- * url.<state>
- * where <state> can be: boot, menu, squareOne, squareTwo, circleOne.
- */
- boot: {
- /**
- * url.<state>.<media type>
- * where <media type> can be: image, sprite, audio <br><br>
- *
- * image: [ [name, source], ... ] <br>
- * sprite: [ [name, source, number of frames], ... ] <br>
- * audio: [ [name, [source, alternative source] ], ... ]
- */
- image: [
- // Scene
- ['bgimage', medSrc + 'scene/bg.jpg'],
- ['bgmap', medSrc + 'scene/bg_map.png'],
- ['broken_sign', medSrc + 'scene/broken_sign.png'],
- ['bush', medSrc + 'scene/bush.png'],
- ['cloud', medSrc + 'scene/cloud.png'],
- ['floor', medSrc + 'scene/floor.png'],
- ['place_off', medSrc + 'scene/place_off.png'],
- ['place_on', medSrc + 'scene/place_on.png'],
- ['rock', medSrc + 'scene/rock.png'],
- ['road', medSrc + 'scene/road.png'],
- ['sign', medSrc + 'scene/sign.png'],
- ['tree1', medSrc + 'scene/tree.png'],
- ['tree2', medSrc + 'scene/tree2.png'],
- ['tree3', medSrc + 'scene/tree3.png'],
- ['tree4', medSrc + 'scene/tree4.png'],
- // Flags
- ['flag_BR', medSrc + 'flag/br.png'],
- ['flag_FR', medSrc + 'flag/fr.png'],
- ['flag_IT', medSrc + 'flag/it.png'],
- ['flag_PE', medSrc + 'flag/pe.png'],
- ['flag_US', medSrc + 'flag/us.png'],
- // Navigation icons on the top of the page
- ['back', medSrc + 'navig_icon/back.png'],
- ['help', medSrc + 'navig_icon/help.png'],
- ['home', medSrc + 'navig_icon/home.png'],
- ['language', medSrc + 'navig_icon/language.png'],
- ['menu', medSrc + 'navig_icon/menu.png'],
- // Interactive icons
- ['arrow_down', medSrc + 'interac_icon/down.png'],
- ['close', medSrc + 'interac_icon/close.png'],
- ['error', medSrc + 'interac_icon/error.png'],
- ['help_pointer', medSrc + 'interac_icon/pointer.png'],
- ['info', medSrc + 'interac_icon/info.png'],
- ['ok', medSrc + 'interac_icon/ok.png'],
- // Menu icons - Games
- ['game0', medSrc + 'levels/squareOne.png'], // Square I
- ['game1', medSrc + 'levels/circleOne.png'], // Circle I
- ['game2', medSrc + 'levels/squareTwo.png'], // Square II
- // Menu icons - Info box
- ['c1-A', medSrc + 'info_box/c1-A.png'],
- ['c1-A-h', medSrc + 'info_box/c1-A-h.png'],
- ['c1-B-h', medSrc + 'info_box/c1-B-h.png'],
- ['c1-diff-1', medSrc + 'info_box/c1-diff-1.png'],
- ['c1-diff-5', medSrc + 'info_box/c1-diff-5.png'],
- ['c1-label', medSrc + 'info_box/c1-label.png'],
- ['map-c1s2', medSrc + 'info_box/map-c1s2.png'],
- ['map-s1', medSrc + 'info_box/map-s1.png'],
- ['s1-A', medSrc + 'info_box/s1-A.png'],
- ['s1-A-h', medSrc + 'info_box/s1-A-h.png'],
- ['s1-B-h', medSrc + 'info_box/s1-B-h.png'],
- ['s1-diff-1', medSrc + 'info_box/s1-diff-1.png'],
- ['s1-diff-3', medSrc + 'info_box/s1-diff-3.png'],
- ['s1-label', medSrc + 'info_box/s1-label.png'],
- ['s2', medSrc + 'info_box/s2.png'],
- ['s2-A-h', medSrc + 'info_box/s2-A-h.png'],
- ['s2-B-h', medSrc + 'info_box/s2-B-h.png'],
- ['s2-diff-1', medSrc + 'info_box/s2-diff-1.png'],
- ['s2-diff-5', medSrc + 'info_box/s2-diff-5.png'],
- ['s2-label', medSrc + 'info_box/s2-label.png'],
- ['operation_plus', medSrc + 'info_box/operation_plus.png'],
- ['operation_minus', medSrc + 'info_box/operation_minus.png'],
- ['operation_mixed', medSrc + 'info_box/operation_mixed.png'],
- ['operation_equals', medSrc + 'info_box/operation_equals.png'],
- ],
- sprite: [
- // Game Sprites
- ['kid_walk', medSrc + 'character/kid/walk.png', 26],
- // Navigation icons on the top of the page
- ['audio', medSrc + 'navig_icon/audio.png', 2],
- // Interactive icons
- ['select', medSrc + 'interac_icon/selectionBox.png', 2],
- // Menu icons - Game modes
- ['mode0', medSrc + 'levels/squareOne_1.png', 2], // Square I : A
- ['mode1', medSrc + 'levels/squareOne_2.png', 2], // Square I : B
- ['mode2', medSrc + 'levels/circleOne_1.png', 2], // Circle I : A
- ['mode3', medSrc + 'levels/circleOne_2.png', 2], // Circle I : B
- ['mode4', medSrc + 'levels/squareTwo_1.png', 2], // Square II : A
- ['mode5', medSrc + 'levels/squareTwo_2.png', 2], // Square II : B
- // Menu icons - Math operations
- ['operation_plus', medSrc + 'levels/operation_plus.png', 2], // Square/circle I : right
- ['operation_minus', medSrc + 'levels/operation_minus.png', 2], // Square/circle I : left
- ['operation_mixed', medSrc + 'levels/operation_mixed.png', 2], // Circle I : mixed
- ['operation_equals', medSrc + 'levels/operation_equals.png', 2], // Square II : equals
- ],
- audio: [
- // Sound effects
- ['beepSound', ['assets/audio/beep.ogg', 'assets/audio/beep.mp3']],
- ['okSound', ['assets/audio/ok.ogg', 'assets/audio/ok.mp3']],
- ['errorSound', ['assets/audio/error.ogg', 'assets/audio/error.mp3']],
- ['popSound', ['', 'assets/audio/pop.wav']],
- ],
- },
- squareOne: {
- image: [
- // Map buildings
- ['farm', medSrc + 'scene/farm.png'],
- ['garage', medSrc + 'scene/garage.png'],
- ],
- sprite: [
- // Game sprites
- ['tractor', medSrc + 'character/tractor/tractor.png', 15],
- ],
- audio: [],
- },
- squareTwo: {
- image: [
- // Map buildings
- ['house', medSrc + 'scene/house.png'],
- ['school', medSrc + 'scene/school.png'],
- ],
- sprite: [
- // Game sprites
- ['kid_standing', medSrc + 'character/kid/lost.png', 6],
- ['kid_run', medSrc + 'character/kid/run.png', 12],
- ],
- audio: [],
- },
- circleOne: {
- image: [
- // Map buildings
- ['house', medSrc + 'scene/house.png'],
- ['school', medSrc + 'scene/school.png'],
- // Game images
- ['balloon', medSrc + 'character/balloon/airballoon_upper.png'],
- ['balloon_basket', medSrc + 'character/balloon/airballoon_base.png'],
- ],
- sprite: [
- // Game sprites
- ['kid_run', medSrc + 'character/kid/run.png', 12],
- ],
- audio: [],
- },
- };
- /**
- * Manages navigation icons on the top of the screen
- * @namespace
- */
- const navigationIcons = {
- /**
- * Add navigation icons.<br>
- * * The icons on the left are ordered from left to right. <br>
- * * The icons on the right are ordered from right to left.
- *
- * @param {boolean} leftIcon0 1st left icon (back)
- * @param {boolean} leftIcon1 2nd left icon (main menu)
- * @param {boolean} leftIcon2 3rd left icon (solve game)
- * @param {boolean} rightIcon0 1st right icon (audio)
- * @param {boolean} rightIcon1 2nd right icon (lang)
- * @param {undefined|string} state state to be called by the 'back' button (must exist if param 'leftIcon0' is true)
- * @param {undefined|function} help function in the current game state that display correct answer
- */
- add: function (
- leftIcon0,
- leftIcon1,
- leftIcon2,
- rightIcon0,
- rightIcon1,
- state,
- help
- ) {
- let left_x = 10;
- let right_x = context.canvas.width - 50 - 10;
- this.iconsList = [];
- // 'Descriptive labels' for the navigation icons
- this.left_text = game.add.text(left_x, 73, '', textStyles.h4_brown);
- this.left_text.align = 'left';
- this.right_text = game.add.text(right_x + 50, 73, '', textStyles.h4_brown);
- this.right_text.align = 'right';
- // Left icons
- if (leftIcon0) {
- // Return to previous screen
- if (!state) {
- console.error(
- "Game error: You tried to add a 'back' icon without the 'state' parameter."
- );
- } else {
- this.state = state;
- this.iconsList.push(game.add.image(left_x, 10, 'back'));
- left_x += 50;
- }
- }
- if (leftIcon1) {
- // Return to main menu screen
- this.iconsList.push(game.add.image(left_x, 10, 'menu'));
- left_x += 50;
- }
- if (leftIcon2) {
- // Shows solution to the game
- if (!help) {
- console.error(
- "Game error: You tried to add a 'game solution' icon without the 'help' parameter."
- );
- } else {
- this.help = help;
- this.iconsList.push(game.add.image(left_x, 10, 'help'));
- left_x += 50;
- }
- }
- // Right icons
- if (rightIcon0) {
- // Turns game audio on/off
- this.audioIcon = game.add.sprite(right_x, 10, 'audio', 1);
- this.audioIcon.curFrame = audioStatus ? 0 : 1;
- this.iconsList.push(this.audioIcon);
- right_x -= 50;
- }
- if (rightIcon1) {
- // Return to select language screen
- this.iconsList.push(game.add.image(right_x, 10, 'language'));
- right_x -= 50;
- }
- },
- /**
- * When 'back' icon is clicked go to this state
- *
- * @param {string} state name of the next state
- */
- callState: function (state) {
- if (audioStatus) game.audio.popSound.play();
- game.event.clear(self);
- game.state.start(state);
- },
- /**
- * Called by mouse click event
- *
- * @param {number} x contains the mouse x coordinate
- * @param {number} y contains the mouse y coordinate
- */
- onInputDown: function (x, y) {
- navigationIcons.iconsList.forEach((cur) => {
- if (game.math.isOverIcon(x, y, cur)) {
- const name = cur.name;
- switch (name) {
- case 'back':
- navigationIcons.callState(navigationIcons.state);
- break;
- case 'menu':
- navigationIcons.callState('menu');
- break;
- case 'help':
- navigationIcons.help();
- break;
- case 'language':
- navigationIcons.callState('lang');
- break;
- case 'audio':
- if (audioStatus) {
- audioStatus = false;
- navigationIcons.audioIcon.curFrame = 1;
- } else {
- audioStatus = true;
- if (audioStatus) game.audio.popSound.play();
- navigationIcons.audioIcon.curFrame = 0;
- }
- game.render.all();
- break;
- default:
- console.error('Game error: error in navigation icon');
- }
- }
- });
- },
- /**
- * Called by mouse move event
- *
- * @param {number} x contains the mouse x coordinate
- * @param {number} y contains the mouse y coordinate
- */
- onInputOver: function (x, y) {
- let flag = false;
- navigationIcons.iconsList.forEach((cur) => {
- if (game.math.isOverIcon(x, y, cur)) {
- flag = true;
- let name = cur.name;
- switch (name) {
- case 'back':
- navigationIcons.left_text.name = game.lang.nav_back;
- break;
- case 'menu':
- navigationIcons.left_text.name = game.lang.nav_menu;
- break;
- case 'help':
- navigationIcons.left_text.name = game.lang.nav_help;
- break;
- case 'language':
- navigationIcons.right_text.name = game.lang.nav_lang;
- break;
- case 'audio':
- navigationIcons.right_text.name = game.lang.audio;
- break;
- }
- }
- });
- if (!flag) {
- navigationIcons.left_text.name = '';
- navigationIcons.right_text.name = '';
- } else {
- document.body.style.cursor = 'pointer';
- }
- },
- };
- /**
- * Sends game information to database
- *
- * @param {string} extraData player information for the current game
- */
- const sendToDB = function (extraData) {
- // FOR MOODLE
- if (moodle) {
- if (self.result) moodleVar.hits[mapPosition - 1]++;
- else moodleVar.errors[mapPosition - 1]++;
- moodleVar.time[mapPosition - 1] += game.timer.elapsed;
- const url = iLMparameters.iLM_PARAM_ServerToGetAnswerURL;
- const grade = '' + getEvaluation();
- const report = getAnswer();
- const data =
- 'return_get_answer=1' +
- '&iLM_PARAM_ActivityEvaluation=' +
- encodeURIComponent(grade) +
- '&iLM_PARAM_ArchiveContent=' +
- encodeURIComponent(report);
- const init = {
- method: 'POST',
- body: data,
- headers: {
- 'Content-type': 'application/x-www-form-urlencoded; charset=UTF-8',
- },
- };
- fetch(url, init)
- .then((response) => {
- if (response.ok) {
- if (debugMode) console.log('Processing...');
- } else {
- console.error('Game error: Network response was not ok.');
- }
- })
- .catch((error) => {
- console.error(
- 'Game error: problem with fetch operation - ' + error.message + '.'
- );
- });
- } else {
- // Create some variables we need to send to our PHP file
- // Attention: this names must be compactible to data table (MySQL server)
- // @see php/save.php
- const data =
- 'line_ip=143.107.45.11' + // INSERT database server IP
- '&line_name=' +
- playerName +
- '&line_lang=' +
- langString +
- extraData;
- const url = 'php/save.php';
- const init = {
- method: 'POST',
- body: data,
- headers: { 'Content-type': 'application/x-www-form-urlencoded' },
- };
- fetch(url, init)
- .then((response) => {
- if (response.ok) {
- if (debugMode) console.log('Processing...');
- response.text().then((text) => {
- if (debugMode) {
- console.log(text);
- }
- });
- } else {
- console.error('Game error: Network response was not ok.');
- }
- })
- .catch((error) => {
- console.error(
- 'Game error: problem with fetch operation - ' + error.message + '.'
- );
- });
- }
- };
- let gameFrame = function () {
- let x = (y = 200);
- let width = context.canvas.width - 2 * x;
- let height = context.canvas.height - 2 * y;
- let rect = function () {
- game.add.geom.rect(x, y, width, height, colors.red, 2);
- };
- let point = function (offsetW, offsetH) {
- for (let i = 0, y1 = y; i < 4; i++) {
- x1 = x;
- for (let j = 0; j < 7; j++) {
- game.add.geom.rect(x1, y1, 20, 20, undefined, 0, colors.red, 1);
- x1 += offsetW;
- }
- y1 += offsetH;
- }
- };
- return { x, y, width, height, rect, point };
- };
- // For debug
- const debugGrid = function () {
- const grid = 12;
- const h = 1920 / (grid + 0.5);
- const v = 1080 / (grid + 0.5);
- for (let i = 0; i < grid; i++) {
- game.add.geom.rect(h / 2 + i * h, 0, h / 2, 1080, '', 0, colors.blue, 0.3);
- game.add.geom.rect(0, v / 2 + i * v, 1920, v / 2, '', 0, colors.blue, 0.3);
- }
- };
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