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- /*
- var menuCircleOne = {
- create: function(){},
- ---------------------------- end of phaser functions
- loadState: function(){},
- loadMap: function(){}
- };
- var mapCircleOne = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- loadState: function(){},
- loadGame: function()
- };
- var gameCircleOne = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- updateCounter: function(){},
- overCircle: function(){},
- outCircle: function(){},
- clickCircle: function(){},
- setPlace: function(){},
- postScore: function(){},
- loadState: function(){},
- viewHelp: function(){},
- checkOverlap: function(){}
- //getRndDivisor: function(){}
- };
- var endCircleOne = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- verPrincipal: function(){},
- verMenu: function(){}
- };
- */
- // Kid and Circle states, games 1 and 2
- /****************************** MENU ****************************/
- var stairsPlus, stairsMinus, stairsMixed;
- var menuCircleOne = {
-
- create: function() {
-
- // Creating sound variable
- var beepSound = game.add.audio('sound_beep');
-
- // Menu options
- //information label
- m_info_left = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-
- m_info_right = game.add.text(game.world.width - 10, 53, "", { font: "20px Arial", fill: "#330000", align: "right" });
- m_info_right.anchor.setTo(1,0.02);
- // Return to menu button
- m_list = game.add.sprite(10, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_list});
- m_list.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- // Return to diffculty
- m_back = game.add.sprite(60, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: "menuCOne", beep: beepSound});
- m_back.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_back});
- m_back.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- // Return to language button
- m_world = game.add.sprite(game.world.width - 120, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "language", beep: beepSound});
- m_world.events.onInputOver.add(function(){ this.m_info_right.text = lang.menu_world });
- m_world.events.onInputOut.add(function(){ this.m_info_right.text = "" });
- // change audio status button
- m_audio = game.add.sprite(game.world.width - 60, 10, 'audio');
- audioStatus ? m_audio.frame = 0 : m_audio.frame = 1;
- m_audio.inputEnabled = true;
- m_audio.input.useHandCursor = true;
- m_audio.events.onInputDown.add(function(){ if(audioStatus){ audioStatus=false; m_audio.frame = 1; }else{ audioStatus=true; m_audio.frame = 0; }});
- m_audio.events.onInputOver.add(function(){ this.m_info_right.text = lang.audio });
- m_audio.events.onInputOut.add(function(){ this.m_info_right.text = "" });
-
- // Setting title
- var style = { font: '28px Arial', fill: '#00804d'};
- var title = game.add.text(game.world.centerX, 40, lang.game_menu_title, style);
- title.anchor.setTo(0.5, 0.5);
-
- //Showing Games and Levels
- var maxHeight = 120; //Max height of a stair
- var stairHeight = 29; //height growth of a stair
- var stairWidth = 85; //Width of a stair
- var startStair = 240;
- var startSymbol = 150;
- var startCircle = (startSymbol/2)+startStair+stairWidth*5;
-
- //First stairs, plus, 5 levels, blue circle
- var blueCircle = game.add.graphics(startCircle, 195);
- blueCircle.anchor.setTo(0.5,0.5);
- blueCircle.lineStyle(2, 0x31314e);
- blueCircle.beginFill(0xefeff5);
- blueCircle.drawCircle(0, 0, 60);
- blueCircle.endFill();
- var r_arrow = game.add.sprite(startSymbol, 195, 'h_arrow');
- r_arrow.scale.setTo(0.7);
- r_arrow.anchor.setTo(0.5,0.5);
-
- stairsPlus = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 135+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsPlus[i] = game.add.graphics(0, 0);
- stairsPlus[i].lineStyle(1, 0xFFFFFF, 1);
- stairsPlus[i].beginFill(0x99b3ff);
- stairsPlus[i].drawRect(x1, y1, x2, y2);
- stairsPlus[i].endFill();
-
- //event
- stairsPlus[i].inputEnabled = true;
- stairsPlus[i].input.useHandCursor = true;
- stairsPlus[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, operator: 'Plus' });
- stairsPlus[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsPlus[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
-
- //Second stairs, minus, 5 levels, red circle
- var redCircle = game.add.graphics(startCircle, 350);
- redCircle.anchor.setTo(0.5,0.5);
- redCircle.lineStyle(2, 0xb30000);
- redCircle.beginFill(0xefeff5);
- redCircle.drawCircle(0, 0, 60);
- redCircle.endFill();
- var l_arrow = game.add.sprite(startSymbol, 350, 'h_arrow');
- l_arrow.scale.setTo(-0.7, 0.7);
- l_arrow.anchor.setTo(0.5,0.5);
-
- var stairsMinus = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 285+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsMinus[i] = game.add.graphics(0, 0);
- stairsMinus[i].lineStyle(1, 0xFFFFFF, 1);
- stairsMinus[i].beginFill(0xff6666);
- stairsMinus[i].drawRect(x1, y1, x2, y2);
- stairsMinus[i].endFill();
-
- //event
- stairsMinus[i].inputEnabled = true;
- stairsMinus[i].input.useHandCursor = true;
- stairsMinus[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, operator: 'Minus' });
- stairsMinus[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsMinus[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
-
- //Thrid stairs, mixed, 5 levels, two circles
- var bCircle = game.add.graphics(startCircle-30, 500);
- bCircle.anchor.setTo(0.5,0.5);
- bCircle.lineStyle(2, 0x31314e);
- bCircle.beginFill(0xefeff5);
- bCircle.drawCircle(0, 0, 60);
- bCircle.endFill();
-
- var rCircle = game.add.graphics(startCircle+40, 500);
- rCircle.anchor.setTo(0.5,0.5);
- rCircle.lineStyle(2, 0xb30000);
- rCircle.beginFill(0xefeff5);
- rCircle.drawCircle(0, 0, 60);
- rCircle.endFill();
-
- var d_arrow = game.add.sprite(startSymbol, 500, 'h_double');
- d_arrow.scale.setTo(0.7);
- d_arrow.anchor.setTo(0.5,0.5);
-
- var stairsMixed = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 435+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsMixed[i] = game.add.graphics(0, 0);
- stairsMixed[i].lineStyle(1, 0xFFFFFF, 1);
- stairsMixed[i].beginFill(0xb366ff);
- stairsMixed[i].drawRect(x1, y1, x2, y2);
- stairsMixed[i].endFill();
-
- //event
- stairsMixed[i].inputEnabled = true;
- stairsMixed[i].input.useHandCursor = true;
- stairsMixed[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, operator: 'Mixed' });
- stairsMixed[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsMixed[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
- },
-
- loadState: function(){
- if(audioStatus){
- this.beep.play();
- }
- game.state.start(this.state);
- },
-
- //MapLoading function
- loadMap: function(){
- if(audioStatus){
- this.beep.play();
- }
- onePosition = 0; //Map position
- oneMove = true; //Move no next point
- oneDifficulty = this.difficulty; //Number of difficulty (1 to 5)
- oneOperator = this.operator; //Operator of game
- if(onePosition<5){
- game.state.start('mapCOne');
- }else{
- game.state.start('unofinal');
- }
- }
-
- };
- /****************************** MAP *****************************/
- var mapCircleOne = {
- create: function() {
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- // Background
- game.add.image(0, 40, 'bgmap');
-
- // Menu options
- //information label
- m_info_left = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
- if(oneMenu){
- // Return to menu button
- m_list = game.add.sprite(10, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_list});
- m_list.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- // Return to diffculty
- m_back = game.add.sprite(60, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: "menuCOne", beep: beepSound});
- m_back.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_back});
- m_back.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- }
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#ffffff', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- // Progress bar
- var percentText = onePosition*25;
- var percentBlocks = onePosition;
- for(var p=0;p<percentBlocks;p++){
- var block = game.add.image(680+p*37, 10, 'block');
- block.scale.setTo(2.5, 1); //Scaling to double width
- }
- game.add.text(840, 10, percentText+'%', styleMenu);
- game.add.text(670, 10, lang.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(680, 10, 'pgbar');
-
- //Road
- this.points = {
- 'x': [ 90, 204, 318, 432, 546, 660 ],
- 'y': [ 486, 422, 358, 294, 230, 166 ]
- };
-
- //House
- var house = game.add.image(this.points.x[0], this.points.y[0], 'house');
- house.scale.setTo(0.7);
- house.anchor.setTo(0.7, 0.8);
- //School
- var school = game.add.image(this.points.x[5], this.points.y[5], 'school');
- school.scale.setTo(0.35);
- school.anchor.setTo(0.2, 0.7);
-
- //Trees and Rocks
-
- this.rocks = {
- 'x': [156, 275, 276, 441, 452, 590, 712],
- 'y': [309, 543, 259, 156, 419, 136, 316]
- }
- this.r_types = [1, 1, 2, 1, 2, 2, 2];
-
- for(var i=0; i<this.r_types.length; i++){
- if(this.r_types[i]==1){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'rock');
- sprite.scale.setTo(0.32);
- sprite.anchor.setTo(0.5, 0.95);
- }else if(this.r_types[i]==2){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'birch');
- sprite.scale.setTo(0.4);
- sprite.anchor.setTo(0.5, 0.95);
- }
- }
- this.trees = {
- 'x': [105, 214, 354, 364, 570, 600, 740, 779],
- 'y': [341, 219, 180, 520, 550, 392, 488, 286]
- }
- this.t_types = [2, 4, 3, 4, 1, 2, 4, 4];
-
- for(var i=0; i<this.t_types.length; i++){
- var sprite = game.add.image(this.trees.x[i], this.trees.y[i], 'tree'+this.t_types[i]);
- sprite.scale.setTo(0.6);
- sprite.anchor.setTo(0.5, 0.95);
- }
-
- // places
- for (var p = 1; p < this.points.x.length -1; p++){
- var place;
- if(p<onePosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else if (oneMove && p==onePosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_a');
- place.anchor.setTo(0.5, 0.5);
- place.scale.setTo(0.3);
- var sign = game.add.image(this.points.x[p]-20, this.points.y[p]-60, 'sign');
- sign.anchor.setTo(0.5, 1);
- sign.scale.setTo(0.4);
- if(p>0 && p<this.points.x.length-1){
- var text = game.add.text(this.points.x[p]-23, this.points.y[p]-84, p, stylePlace);
- text.anchor.setTo(0.35, 0.5);
- }
- }
- // Kid start position
- this.kid = game.add.sprite(this.points.x[onePosition], this.points.y[onePosition], 'kid_run');
- this.kid.anchor.setTo(0.5,1);
- this.kid.scale.setTo(0.5);
- game.physics.arcade.enable(this.kid);
- this.kid.animations.add('run');
- this.kid.animations.play('run', 6, true);
-
- // Delay to next level
- this.count = 0;
- this.wait = 60;
-
- },
- update: function() {
-
- // Wait 2 seconds before moving or staring a game
- this.count ++;
- if(this.count<=this.wait) return;
-
- // If movement is stopped or position is 6 (final), load game
- if(onePosition==6){
- oneMove = false;
- }
- if(!oneMove){
- this.loadGame();
- }
-
- // If momevent is enabled, move to next point from actual
- if(oneMove){
- game.physics.arcade.moveToXY(
- this.kid,
- this.points.x[onePosition+1],
- this.points.y[onePosition+1],
- 100
- );
-
- // I kid reached the end, stop movement
- if(Math.ceil(this.kid.x)==this.points.x[onePosition+1] || Math.ceil(this.kid.y)==this.points.y[onePosition+1]){
- oneMove=false;
- onePosition += 1; //Update position
- }
- }
- },
-
- //Navigation functions,
-
- loadState: function(){
- if(audioStatus){
- this.beep.play();
- }
- game.state.start(this.state);
- },
-
- //MapLoading function
- loadGame: function(){
- if(audioStatus){
- beepSound.play();
- }
- if(onePosition<5){
- game.state.start('gameCOne');
- }else{
- game.state.start('endCOne');
- }
- }
- };
- /****************************** GAME ****************************/
- var startX; //start position
- var clicked, hideLabels, animate, checkCollide, result, hasFigure; //control variables
- var detail;
- var endPosition;
- var fractionClicked, fractionIndex;
- //Balloon and blocks control
- var blocks, maxBlocks, numBlocks, curBlock, blockDirection, blockDistance, blockLabel, blockSeparator;
- var blockSize, blockAngle, blockTraceColor;
- var fly, flyCounter, flyend; //flyvariables
- var trace; //circle trace
- var numPlus, endIndex;
- var kid_walk, balloon, basket;
- var balloonPlace;
- var gameCircleOne = {
- create: function() {
-
- //timer
- totalTime = 0;
- timer = game.time.create(false);
- timer.loop(1000, this.updateCounter, this);
- timer.start();
- detail="";
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- okSound = game.add.audio('sound_ok');
- errorSound = game.add.audio('sound_error');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor and road
- startX = 66; //Initial kid and place position
- if(oneOperator=='Minus') startX = 66+5*156;
-
- placeDistance = 156; //Distance between places
- blockSize = 60;
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
- var road = game.add.image(47, 515, 'road');
- road.scale.setTo(1.01,0.94);
- if(oneType=='A'){
- road.inputEnabled = true;
- road.events.onInputDown.add(this.setPlace, {beep: beepSound}); //enabling input for tablets
- }
-
- for(var p=0;p<=5;p++){// Places
- var place = game.add.image(66+p*placeDistance, 526, 'place_a');
- place.anchor.setTo(0.5);
- place.scale.setTo(0.3);
- game.add.text(66+p*placeDistance, 560, p , stylePlace).anchor.setTo(0.5);
- }
-
- //Control variables
- clicked = false; //Air ballon positioned
- hideLabels = false; //Labels animations
- animate = false; //Start move animation
- checkCollide = false; //Check kid inside ballon's basket
- result = false; //Game is correct
- fly = false; //Start ballon fly animation
- flyCounter = 0; //Fly counter
- flyEnd = 140; //Fly end counter
- hasFigure = false; //If has level figure
- //trace
- trace = this.add.bitmapData(this.game.width, this.game.height);
- trace.addToWorld();
- trace.clear();
-
- //generator
- //Circles and fractions
- var maxBlocks = onePosition+1; //Maximum blocks according to difficulty
- if(oneType=='B' || oneOperator=='Mixed') maxBlocks = 6;
- blocks = game.add.group(); //Fraction arrays
- numBlocks = game.rnd.integerInRange(onePosition, maxBlocks); //Number of blocks
- curBlock = 0; //Actual index block
- blockDirection = []; //Directions right(plus), left (minus)
- blockDistance = []; //Displacement distance of the blocks
- blockLabel = game.add.group(); //Labels of the blocks
- blockSeparator = game.add.group(); //Separator of the labels
- blockAngle = []; //Angles of blocks
- blockTraceColor = []; //Trace colors
- endPosition = startX; //Ending position, accumulative
-
- //Game B exclusive variables
- balloonPlace = this.game.world.centerX; //Fixed place for ballon (game B)
- fractionClicked = false; //If clicked a fraction (game B)
- fractionIndex = -1; //Index of clicked fraction (game B)
- numPlus = game.rnd.integerInRange(1, numBlocks-1);
-
- for(var p=0;p<numBlocks;p++){
- var portion = game.rnd.integerInRange(1, oneDifficulty); //Portion of the circle, according to difficulty
- detail += portion+",";
-
- if(portion==oneDifficulty){
- hasFigure = true;
- }
-
- var direction = '';
- var lineColor = '';
- if(oneOperator=='Mixed'){
- if(p<=numPlus){
- direction = 'Right';
- lineColor = 0x31314e;
- }else{
- direction = 'Left';
- lineColor = 0xb30000;
- }
- /*var directions = ['Right','Left'];
- var rndIndex = game.rnd.integerInRange(0, 1);
- direction = directions[rndIndex];
- if(rndIndex==0) lineColor = 0x31314e;
- else lineColor = 0xb30000;*/
- }else if(oneOperator=='Plus'){
- direction = 'Right';
- lineColor = 0x31314e;
- }else if(oneOperator=='Minus'){
- direction = 'Left';
- lineColor = 0xb30000;
- }
-
- blockTraceColor[p] = lineColor;
- var block = game.add.graphics(startX, 490-p*blockSize);
- block.anchor.setTo(0.5,0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(0xefeff5);
-
- if (direction == 'Right') block.scale.y *= -1;
- blockDirection[p] = direction;
-
- if(portion==1){
- block.drawCircle(0, 0, blockSize);
- blockDistance.push(placeDistance);
- blockAngle.push(360);
- if(oneLabel){
- var labelX = startX;
- if(oneOperator=='Minus') labelX -= 65;
- else labelX += 65;
- var label = game.add.text(labelX, 490-p*blockSize, portion , styleLabel);
- label.anchor.setTo(0.5, 0.5);
- blockLabel.add(label);
- }
- }else{
- var distance = 360/portion+5;
- block.arc(0, 0, blockSize/2, game.math.degToRad(distance), 0, true);
- blockDistance.push(Math.floor(placeDistance/portion));
- blockAngle.push(distance);
- if(oneLabel){
- var labelX = startX;
- if(oneOperator=='Minus') labelX -= 65;
- else labelX += 65;
- var separator = game.add.sprite(labelX, 485-p*blockSize, 'separator');
- separator.anchor.setTo(0.5, 0.5);
- blockSeparator.add(separator);
- var label = game.add.text(labelX, 488-p*blockSize, '1\n'+portion , styleLabel);
- label.anchor.setTo(0.5, 0.5);
- blockLabel.add(label);
- }
- }
- if(direction=='Right'){
- endPosition += Math.floor(placeDistance/portion);
- }else if(direction=='Left'){
- endPosition -= Math.floor(placeDistance/portion);
- }
- block.endFill();
- block.angle +=90;
-
- //If game is type B, (select fractions, adding event)
- if(oneType=='B'){
- block.alpha = 0.5;
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.clickCircle, {indice: p});
- block.events.onInputOver.add(this.overCircle, {indice: p});
- block.events.onInputOut.add(this.outCircle, {indice: p});
- }
-
- blocks.add(block);
- }
-
- //Calculate next block
- if(blockDirection[curBlock]=='Right'){
- nextEnd = startX+blockDistance[curBlock];
- }else{
- nextEnd = startX-blockDistance[curBlock];
- }
-
- //If game is type B, selectiong a random balloon place
-
- if(oneType=='B'){
- balloonPlace = startX;
- endIndex = game.rnd.integerInRange(numPlus, numBlocks);
- for(var i=0;i<endIndex;i++){
- if(blockDirection[i]=='Right')
- balloonPlace += blockDistance[i];
- else if(blockDirection[i]=='Left')
- balloonPlace -= blockDistance[i];
- }
- if(balloonPlace<66 || balloonPlace>66+5*placeDistance || !hasFigure){
- game.state.start('gameCOne');
- }
- }
-
- //If end position is out of bounds, restart
- if (endPosition<66 || endPosition>66+3*260 || !hasFigure){
- game.state.start('gameCOne');
- }
- //kid
- kid_walk = game.add.sprite(startX, 495-numBlocks*blockSize, 'kid_walk');
- kid_walk.anchor.setTo(0.5, 0.8);
- kid_walk.scale.setTo(0.8);
- kid_walk.animations.add('right',[0,1,2,3,4,5,6,7,8,9,10,11]);
- kid_walk.animations.add('left',[23,22,21,20,19,18,17,16,15,14,13,12]);
- if(oneOperator=='Minus'){
- kid_walk.animations.play('left', 6, true);
- kid_walk.animations.stop();
- }
- //globo
- balloon = game.add.sprite(balloonPlace, 350, 'balloon');
- balloon.anchor.setTo(0.5, 0.5);
- balloon.alpha = 0.5;
- basket = game.add.sprite(balloonPlace, 472, 'balloon_basket');
- basket.anchor.setTo(0.5, 0.5);
-
- // Menu options
- //information label
- m_info_left = game.add.text(14, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
-
- m_info_right = game.add.text(game.world.width - 10, 53, "", { font: "20px Arial", fill: "#330000", align: "right" });
- m_info_right.anchor.setTo(1,0.02);
- if(oneMenu){
- // Return to menu button
- m_list = game.add.sprite(10, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_list});
- m_list.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- // Return to diffculty
- m_back = game.add.sprite(60, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: "menuCOne", beep: beepSound});
- m_back.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_back});
- m_back.events.onInputOut.add(function(){ this.m_info_left.text = ""});
- // Return to language button
- m_world = game.add.sprite(game.world.width - 120, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "language", beep: beepSound});
- m_world.events.onInputOver.add(function(){ this.m_info_right.text = lang.menu_world });
- m_world.events.onInputOut.add(function(){ this.m_info_right.text = "" });
- // change audio status button
- m_audio = game.add.sprite(game.world.width - 60, 10, 'audio');
- audioStatus ? m_audio.frame = 0 : m_audio.frame = 1;
- m_audio.inputEnabled = true;
- m_audio.input.useHandCursor = true;
- m_audio.events.onInputDown.add(function(){ if(audioStatus){ audioStatus=false; m_audio.frame = 1; }else{ audioStatus=true; m_audio.frame = 0; }});
- m_audio.events.onInputOver.add(function(){ this.m_info_right.text = lang.audio });
- m_audio.events.onInputOut.add(function(){ this.m_info_right.text = "" });
- }
- // Help button
- m_help = game.add.sprite(110, 10, 'help');
- m_help.inputEnabled = true;
- m_help.input.useHandCursor = true;
- m_help.events.onInputDown.add(this.viewHelp, {beep: this.beepSound});
- m_help.events.onInputOver.add(function(){ this.m_info_left.text = lang.menu_help});
- m_help.events.onInputOut.add(function(){ this.m_info_left.text = ""});
-
- //ok and error images
- okImg = game.add.image(game.world.centerX, game.world.centerY, 'h_ok');
- okImg.anchor.setTo(0.5);
- okImg.alpha = 0;
- errorImg = game.add.image(game.world.centerX, game.world.centerY, 'h_error');
- errorImg.anchor.setTo(0.5);
- errorImg.alpha = 0;
- },
-
- update: function() {
-
- if (game.input.activePointer.isDown && !fly && !clicked){
- //Positionate balloon - Game A
- if(oneType=='A'){
- if(game.input.mousePointer.y>60){ //Dead zone for click
- balloon.x = game.input.mousePointer.x;
- balloon.alpha = 1;
- clicked = true;
- animate = true;
- if(audioStatus){
- beepSound.play();
- }
- if(blockDirection[curBlock]=='Right'){
- kid_walk.animations.play('right', 6, true);
- }else{
- kid_walk.animations.play('left', 6, true);
- }
- if(oneLabel){ //Hiding labels
- blockLabel.visible = false;
- blockSeparator.visible = false;
- }
- }
- }
- }
-
- if(!clicked){
- if(!fly){
- if(oneType=="A"){
- //Follow mouse
- if (game.physics.arcade.distanceToPointer(balloon, game.input.activePointer) > 8){
- balloon.x = game.input.mousePointer.x;
- basket.x = game.input.mousePointer.x;
- }
- }
- }
- }
-
-
- //Start animation
- if(animate){
-
- var color = '';
- if(blockDirection[curBlock]=='Right'){
- kid_walk.x+=2;
- color = 'rgba(0, 51, 153, 1)';
- }else if(blockDirection[curBlock]=='Left'){
- kid_walk.x-=2;
- color = 'rgba(179, 0, 0, 1)';
- }
-
- trace.rect(kid_walk.x, 526, 2, 2, color);
-
- for(var i=0;i<numBlocks;i++){ //Moving every block
- if(blockDirection[curBlock]=='Right'){
- blocks.children[i].x +=2;
- }else{
- blocks.children[i].x -=2;
- }
- }
-
- blockAngle[curBlock] -= 4.6;
- blocks.children[curBlock].clear();
- blocks.children[curBlock].lineStyle(2, blockTraceColor[curBlock]);
- blocks.children[curBlock].beginFill(0xefeff5);
- blocks.children[curBlock].arc(0, 0, blockSize/2, game.math.degToRad(blockAngle[curBlock]), 0, true);
- blocks.children[curBlock].endFill();
-
- if(blockDirection[curBlock]=='Right'){
- if(blocks.children[curBlock].x>=nextEnd){
- blocks.children[curBlock].visible = false;
- blocks.y += blockSize;
- kid_walk.y += blockSize;
- curBlock+=1;
- if(blockDirection[curBlock]=='Right'){
- nextEnd += blockDistance[curBlock];
- kid_walk.animations.play('right', 6, true);
- }else if(blockDirection[curBlock]=='Left'){
- nextEnd -= blockDistance[curBlock];
- kid_walk.animations.play('left', 6, true);
- }
- }
- }else{
- if(blocks.children[curBlock].x<=nextEnd){
- blocks.children[curBlock].visible = false;
- blocks.y += blockSize;
- kid_walk.y += blockSize;
- curBlock+=1;
- if(blockDirection[curBlock]=='Right'){
- nextEnd += blockDistance[curBlock];
- kid_walk.animations.play('right', 6, true);
- }else if(blockDirection[curBlock]=='Left'){
- nextEnd -= blockDistance[curBlock];
- kid_walk.animations.play('left', 6, true);
- }
- }
- }
-
- if(curBlock==numBlocks ){ //Final position
- animate= false;
- checkCollide = true;
- }
- }
-
- //Check if kid is inside the basket
- if(checkCollide){
- kid_walk.animations.stop();
- timer.stop();
- if(this.checkOverlap(basket,kid_walk)){
- result = true;
- }else{
- result = false;
- }
- this.postScore();
- fly = true;
- checkCollide = false;
- }
-
- //Fly animation
- if(fly){
-
- if(flyCounter==0){
- if(result){
- if(audioStatus){
- okSound.play();
- }
- okImg.alpha = 1;
- }else{
- if(audioStatus){
- errorSound.play();
- }
- errorImg.alpha = 1;
- }
- }
-
- flyCounter += 1;
- balloon.y -= 2;
- basket.y -= 2;
-
- if(result){
- kid_walk.y -=2;
- }
-
- if(flyCounter>=flyEnd){
- if(result){
- oneMove = true;
- }else{
- oneMove = false;
- }
- game.state.start('mapCOne');
- }
- }
- },
- updateCounter: function() {
- totalTime++;
- },
-
- overCircle: function(){
-
- if(!clicked){
- for(var i=0;i<numBlocks;i++){
- if(i<=this.indice){
- blocks.children[i].alpha = 1;
- }else{
- blocks.children[i].alpha = 0.5;
- }
- }
- }
- },
- outCircle: function(){
- if(!clicked){
- for(var i=0;i<=this.indice;i++){
- blocks.children[i].alpha = 0.5;
- }
- }
- },
-
- clickCircle: function(){
- if(!clicked){
- var minusBlocks = 0;
-
- for(var i=0;i<numBlocks;i++){
- if(i<=this.indice){
- fractionIndex = this.indice;
- blocks.children[i].alpha = 1;
- }else{
- blocks.children[i].visible = false; //Delete unselected block
- minusBlocks +=1; //number of blocks to reduce
- kid_walk.y += blockSize; //Lowering kid
- }
- }
-
- numBlocks -= minusBlocks; //Final reduced blocks
- balloon.alpha = 1;
- clicked = true;
- animate = true;
- if(audioStatus){
- beepSound.play();
- }
- if(blockDirection[curBlock]=='Right'){
- kid_walk.animations.play('right', 6, true);
- }else{
- kid_walk.animations.play('left', 6, true);
- }
- if(oneLabel){ //Hiding labels
- blockLabel.visible = false;
- blockSeparator.visible = false;
- }
- }
- },
- setPlace: function(){
- if(!clicked){
-
- balloon.x = game.input.x;
- basket.x = game.input.x;
- balloon.alpha = 1;
- clicked = true;
- animate = true;
- if(audioStatus){
- beepSound.play();
- }
- if(blockDirection[curBlock]=='Right'){
- kid_walk.animations.play('right', 6, true);
- }else{
- kid_walk.animations.play('left', 6, true);
- }
- if(oneLabel){ //Hiding labels
- blockLabel.visible = false;
- blockSeparator.visible = false;
- }
- }
- },
- postScore: function (){
-
- var abst = "numCircles:"+numBlocks+", valCircles: " + detail+" balloonX: " + basket.x + ", selIndex: " + fractionIndex;
-
- var hr = new XMLHttpRequest();
- // Create some variables we need to send to our PHP file
- var url = "assets/cn/save.php";
- var vars = "s_ip="+hip+"&s_name="+name+"&s_lang="+lang+"&s_game="+oneShape+"&s_mode="+oneType;
- vars += "&s_oper="+oneOperator+"&s_leve="+oneDifficulty+"&s_posi="+onePosition+"&s_resu="+result+"&s_time="+totalTime+"&s_deta="+abst;
-
- hr.open("POST", url, true);
- hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
- hr.onreadystatechange = function() {
- console.log(hr);
- if(hr.readyState == 4 && hr.status == 200) {
- var return_data = hr.responseText;
- console.log(return_data);
- }
- }
- // Send the data to PHP now... and wait for response to update the status div
- hr.send(vars); // Actually execute the request
- console.log("processing...");
- },
-
- //Navigation functions,
-
- loadState: function(){
- if(audioStatus){
- this.beep.play();
- }
- game.state.start(this.state);
- },
-
- viewHelp: function(){
- if(!clicked){
- var pointer;
- if(oneType=='A'){
- var pointer = game.add.image(endPosition, 490, 'pointer');
- }else{
- var pointer = game.add.image(blocks.children[endIndex-1].x, blocks.children[endIndex-1].y-blockSize/2, 'pointer');
- }
- pointer.anchor.setTo(0.5, 0);
- pointer.alpha = 0.7;
- }
- },
-
- checkOverlap: function (spriteA, spriteB) {
- var xA = spriteA.x;
- var xB = spriteB.x;
-
- if(Math.abs(xA-xB)>25){
- return false;
- }else{
- return true;
- }
- }
-
- };
- /****************************** END ****************************/
- var endCircleOne = {
-
- create: function() {
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- okSound = game.add.audio('sound_ok');
- errorSound = game.add.audio('sound_error');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- // Progress bar
- for(var p=1;p<=5;p++){
- var block = game.add.image(672+(p-1)*30, 10, 'block');
- block.scale.setTo(2, 1); //Scaling to double width
- }
- game.add.text(820, 10, '100%', styleMenu);
- game.add.text(660, 10, lang.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(670, 10, 'pgbar');
-
- //School and trees
- game.add.sprite(600, 222 , 'school').scale.setTo(0.7);
- game.add.sprite(30, 280 , 'tree4');
- game.add.sprite(360, 250 , 'tree2');
-
- //kid
- this.kid = game.add.sprite(0, -152 , 'kid_run');
- this.kid.anchor.setTo(0.5,0.5);
- this.kid.scale.setTo(0.7);
- var walk = this.kid.animations.add('walk', [0,1,2,3,4,5,6,7,8,9,10,11]);
-
- //globo
- this.balloon = game.add.sprite(0, -260, 'balloon');
- this.balloon.anchor.setTo(0.5,0.5);
- this.basket = game.add.sprite(0, -150, 'balloon_basket');
- this.basket.anchor.setTo(0.5,0.5);
- },
- update: function() {
- if(this.kid.y>=460){
- this.kid.animations.play('walk', 6, true);
- if(this.kid.x<=700){
- this.kid.x += 2;
- }else{
- if(oneMenu){
- game.state.start('menu');
- }else{
- this.kid.animations.stop();
- }
- }
- }else{
- this.balloon.y += 2;
- this.basket.y += 2;
- this.kid.y +=2;
- this.balloon.x += 1;
- this.basket.x += 1;
- this.kid.x +=1;
- }
- },
-
- verPrincipal: function(){
- game.state.start('welcome');
- },
-
- verMenu: function(){
- if(oneMenu){
- game.state.start('menu');
- }
- }
- };
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