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							- /************************************************************************************
 
-  * This code is used EXCLUSIVELY when iFractions is runnign inside Moodle via iAssign
 
-  * as an iLM (interactive learning module) and the global variable moodle=true.
 
-  *
 
-  * This file holds game states.
 
-  ************************************************************************************/
 
- /**
 
-  * [STUDENT REPORT STATE] Screen that shows the stats of a previously played game (exclusive to moodle).
 
-  *
 
-  * FOR MOODLE
 
-  *
 
-  * @namespace
 
-  */
 
- const studentReport = {
 
-   /** FOR MOODLE
 
-    * Main code
 
-    */
 
-   create: function () {
 
-     const offsetX = context.canvas.width / 4;
 
-     const offsetY = 37.5;
 
-     const x0 = offsetX / 2;
 
-     const y0 = context.canvas.height / 2 - 100;
 
-     const titleFont = { ...textStyles.h1_, fill: colors.green };
 
-     const infoFont = {
 
-       ...textStyles.h4_,
 
-       align: 'left',
 
-       fill: colors.maroon,
 
-     };
 
-     renderBackground();
 
-     // Title
 
-     game.add.text(context.canvas.width / 2, 120, game.lang.results, titleFont);
 
-     game.add.image(
 
-       x0 - 80,
 
-       y0 - 110,
 
-       gameList[gameId].assets.menu.gameNameBtn,
 
-       1.4
 
-     );
 
-     this.utils.renderCurGameMetadata(y0, offsetY, infoFont);
 
-     this.utils.renderCurGameStats(x0, offsetX, offsetY, infoFont);
 
-   },
 
-   utils: {
 
-     renderCurGameMetadata: function (defaultY, offsetY, font) {
 
-       // Game info
 
-       let text =
 
-         game.lang[gameShape].charAt(0).toUpperCase() +
 
-         game.lang[gameShape].slice(1);
 
-       text =
 
-         game.lang.game +
 
-         ': ' +
 
-         text +
 
-         (gameName.slice(-3) == 'One' ? ' I' : ' II');
 
-       const x0 = 360;
 
-       game.add.text(x0, defaultY - offsetY * 2, text, font);
 
-       game.add.text(
 
-         x0,
 
-         defaultY - offsetY,
 
-         game.lang.game_mode + ': ' + gameMode.toUpperCase(),
 
-         font
 
-       );
 
-       const operationText =
 
-         gameOperation.charAt(0).toUpperCase() + gameOperation.slice(1);
 
-       game.add.text(
 
-         x0,
 
-         defaultY,
 
-         game.lang.operation + ': ' + operationText,
 
-         font
 
-       );
 
-       game.add.text(
 
-         x0,
 
-         defaultY + offsetY,
 
-         game.lang.difficulty + ': ' + gameDifficulty,
 
-         font
 
-       );
 
-     },
 
-     renderCurGameStats: function (defaultX, offsetX, offsetY, font) {
 
-       // Student info
 
-       const y0 = context.canvas.height - 300;
 
-       let x = defaultX;
 
-       for (let i = 0; i < 4; i++, x += offsetX) {
 
-         // If level wasnt completed, show broken sign
 
-         if (moodleVar.hits[i] === 0 && moodleVar.errors[i] === 0) {
 
-           const sign = game.add.image(
 
-             x,
 
-             context.canvas.height - 150,
 
-             'sign_broken',
 
-             1.2
 
-           );
 
-           sign.anchor(0.5, 0.5);
 
-           continue;
 
-         }
 
-         // If level was completed shows sign with level number and student report
 
-         const sign = game.add.image(
 
-           x,
 
-           context.canvas.height - 150,
 
-           'sign',
 
-           1.2
 
-         );
 
-         sign.anchor(0.5, 0.5);
 
-         const numberFont = {
 
-           ...textStyles.h2_,
 
-           font: 'bold ' + textStyles.h2_.font,
 
-           fill: colors.white,
 
-         };
 
-         game.add.text(x, context.canvas.height - 150, '' + (i + 1), numberFont);
 
-         game.add.geom.rect(
 
-           x - 40 - 50,
 
-           y0 - offsetY * 1.75,
 
-           10,
 
-           135 * 1.5,
 
-           colors.blue,
 
-           0.1
 
-         );
 
-         game.add.text(
 
-           x - 60,
 
-           y0 - offsetY,
 
-           game.lang.time + ': ' + game.math.convertTime(moodleVar.time[i]),
 
-           font
 
-         );
 
-         game.add.text(
 
-           x - 60,
 
-           y0,
 
-           game.lang.hits + ': ' + moodleVar.hits[i],
 
-           font
 
-         );
 
-         game.add.text(
 
-           x - 60,
 
-           y0 + offsetY,
 
-           game.lang.errors + ': ' + moodleVar.errors[i],
 
-           font
 
-         );
 
-       }
 
-     },
 
-   },
 
- };
 
 
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