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							- /*************************************************************************************
 
-  * LInE - Free Education, Private Data - http://www.usp.br/line
 
-  *
 
-  * This code is used EXCLUSIVELY when iFractions is runnign inside Moodle via iAssign
 
-  * as an iLM (interactive learning module) and the global variable moodle=true.
 
-  *
 
-  * More about iAssign:
 
-  * http://200.144.254.107/git/LInE/iassign
 
-  *
 
-  * More about creating iLM for iAssign (and the functions in this file):
 
-  * https://www.ime.usp.br/~igormf/ima-tutorial/ (in pt-BR)
 
-  *
 
-  *************************************************************************************/
 
- /** [Functions used by iAssign]
 
-  *
 
-  * The iLM will be included in the HTML page as an iFrame,
 
-  * therefore some parameters are going to be passed by the iAssign to the iLM via URL. <br>
 
-  * This method will read these parameters.
 
-  */
 
- function getParameterByName(name) {
 
-   var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);
 
-   return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;
 
- }
 
- /** [Functions used by iAssign]
 
-  *
 
-  * This function is automaticaly called by iAssign in two different times: <br>
 
-  *
 
-  * - When a PROFESSOR finishes creating an new iLM and clicks "save". <br>
 
-  *   Returns: the iLM created (aka the values set by the professor in text form). <br>
 
-  *
 
-  * - When a STUDENT finishes solving an assignment and clicks "send". <br>
 
-  *   Returns: data about the student's progress (aka the student's progress in text form). <br>
 
-  *
 
-  *  @returns {string} the data that will be received by iAssign and stored on the database (a game file with extension .frc)
 
-  */
 
- function getAnswer() {
 
-   let str = '';
 
-   // Student role: sending results
 
-   if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
 
-     str +=
 
-       'gameName:' +
 
-       gameName +
 
-       '\ngameShape:' +
 
-       gameShape +
 
-       '\ngameMode:' +
 
-       gameMode +
 
-       '\ngameOperation:' +
 
-       gameOperation +
 
-       '\ngameDifficulty:' +
 
-       gameDifficulty +
 
-       '\ngameId:' +
 
-       gameId +
 
-       '\nshowFractions:' +
 
-       showFractions +
 
-       '\nresults:';
 
-     for (let i = 0; i < moodleVar.hits.length; i++) {
 
-       str +=
 
-         '{level=' +
 
-         (i + 1) +
 
-         ',hits=' +
 
-         moodleVar.hits[i] +
 
-         ',errors=' +
 
-         moodleVar.errors[i] +
 
-         ',timeElapsed=' +
 
-         moodleVar.time[i] +
 
-         '}';
 
-     }
 
-   } else {
 
-     // Professor role: creating new assignment
 
-     if (!gameName) {
 
-       alert(game.lang.error_must_select_game);
 
-       return x;
 
-     }
 
-     moodleVar.hits = [0, 0, 0, 0];
 
-     moodleVar.errors = [0, 0, 0, 0];
 
-     moodleVar.time = [0, 0, 0, 0];
 
-     str +=
 
-       'gameName:' +
 
-       gameName +
 
-       '\ngameShape:' +
 
-       gameShape +
 
-       '\ngameMode:' +
 
-       gameMode +
 
-       '\ngameOperation:' +
 
-       gameOperation +
 
-       '\ngameDifficulty:' +
 
-       gameDifficulty +
 
-       '\ngameId:' +
 
-       gameId +
 
-       '\nshowFractions:' +
 
-       showFractions;
 
-   }
 
-   return str;
 
- }
 
- /** [Functions used by iAssign]
 
-  *
 
-  * This function must be present if the iMA uses automatic evaluation. <br>
 
-  * It is is called by iAssign after the student submits a solution
 
-  * and the data is sent to the moodle database.
 
-  *
 
-  * @returns {number} student's grade for the current assignment : real number between 0.0 and 1.0
 
-  */
 
- function getEvaluation() {
 
-   // Student role
 
-   if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
 
-     let i;
 
-     for (i = 0; i < moodleVar.hits.length && moodleVar.hits[i] == 1; i++);
 
-     const grade = i / 4;
 
-     return grade;
 
-   }
 
- }
 
- // function getEvaluationCallbackHandler() {
 
- //   const grade = getEvaluation();
 
- //   parent.getEvaluationCallback(grade); // Sends grade to moodle db
 
- // }
 
- /** [Functions used by iAssign]
 
-  *
 
-  * Holds the parameters passed by the iAssign to the iLM via URL.
 
-  */
 
- const iLMparameters = {
 
-   /**
 
-    * This parameter must receive from iAssign the URL of the iLM content. <br>
 
-    * Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1<br>
 
-    * Obs.: the first url parameter, 'token', can be used only once, after sending its content to the iLM, iAssign will erase the file (avoiding "peeping")
 
-    */
 
-   iLM_PARAM_Assignment: getParameterByName('iLM_PARAM_Assignment'),
 
-   /**
 
-    * if true => iLM MUST NOT send any answer to the server
 
-    */
 
-   iLM_PARAM_SendAnswer: getParameterByName('iLM_PARAM_SendAnswer'), // Checks if you're student (false) or professor (true)
 
-   /**
 
-    * if true => iLM WILL be used by TEACHER to create a new exercise
 
-    */
 
-   iLM_PARAM_Authoring: getParameterByName('iLM_PARAM_Authoring'),
 
-   iLM_PARAM_ServerToGetAnswerURL: getParameterByName(
 
-     'iLM_PARAM_ServerToGetAnswerURL'
 
-   ),
 
-   /**
 
-    * Gets current moodle language.
 
-    */
 
-   lang: getParameterByName('lang'),
 
- };
 
- /**
 
-  * Makes a GET request for the assignment file
 
-  * and sends it to breakString() to treat its content.
 
-  */
 
- const getiLMContent = function () {
 
-   const url = iLMparameters.iLM_PARAM_Assignment;
 
-   if (url == null) {
 
-     console.error(
 
-       'Game error: iLMparameters.iLM_PARAM_Assignment empty (File with extension .frc not found).'
 
-     );
 
-   } else {
 
-     const init = { method: 'GET' };
 
-     fetch(url, init)
 
-       .then((response) => {
 
-         if (response.ok) {
 
-           if (isDebugMode) console.log('Processing...');
 
-           response.text().then((text) => {
 
-             breakString(text);
 
-           }); // Sends text to be treated
 
-         } else {
 
-           console.error('Game error: Network response was not ok.');
 
-         }
 
-       })
 
-       .catch((error) => {
 
-         console.error(
 
-           'Game error: problem with fetch operation - ' + error.message + '.'
 
-         );
 
-       });
 
-   }
 
- };
 
- /**
 
-  * Receives the text from the assignment file,
 
-  * breaks the string into a key/value
 
-  * and sends it to updateGlobalVariables()
 
-  * to update game variables before showing the screen.
 
-  *
 
-  * @param {string} text content of the .frc file
 
-  */
 
- const breakString = function (text) {
 
-   let gameInfo = {},
 
-     results;
 
-   const lines = text.split('\n'); // Break by line
 
-   lines.forEach((cur) => {
 
-     try {
 
-       let line = cur.split(':'); // Break by key:value
 
-       if (line[0] != 'results') {
 
-         const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end character
 
-         const value = line[1].replace(/^\s+|\s+$/g, '');
 
-         gameInfo[key] = value;
 
-       } else {
 
-         results = line[1].replace(/^\s+|\s+$/g, '');
 
-       }
 
-     } catch (Error) {
 
-       console.error('Game error: sintax error. ' + Error);
 
-     }
 
-   });
 
-   if (results) {
 
-     let i = 1;
 
-     const curLevel = results.split('}'); // Remove }
 
-     results = { l1: {}, l2: {}, l3: {}, l4: {} };
 
-     curLevel.forEach((cur) => {
 
-       cur = cur.slice(1); // Remove {
 
-       cur = cur.split(','); // Break by line
 
-       cur.forEach((cur) => {
 
-         try {
 
-           if (cur.length != 0) {
 
-             let line = cur.split('='); // Break by key=value
 
-             const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end char
 
-             const value = line[1].replace(/^\s+|\s+$/g, ''); // Removes end char
 
-             results['l' + i][key] = parseInt(value);
 
-           }
 
-         } catch (Error) {
 
-           console.error('Game error: sintax error. ' + Error);
 
-         }
 
-       });
 
-       i++;
 
-     });
 
-   }
 
-   updateGlobalVariables(gameInfo, results);
 
- };
 
- /**
 
-  * Updates game variables before starting the activity, then: <br>
 
-  * - calls state 'customMenu' if the assignment WAS NOT previously completed. <br>
 
-  * - calls state 'studentReport' otherwise.
 
-  *
 
-  * @param {object} infoGame game information
 
-  * @param {undefined|object} infoResults student answer (if there is any)
 
-  */
 
- const updateGlobalVariables = function (infoGame, infoResults) {
 
-   // Update game variables to content received from game file
 
-   gameName = infoGame['gameName'];
 
-   if (infoGame['gameId']) {
 
-     gameId = infoGame['gameId'];
 
-   } else {
 
-     switch (gameName) {
 
-       case 'squareOne':
 
-         gameId = 0;
 
-         break;
 
-       case 'circleOne':
 
-         gameId = 1;
 
-         break;
 
-       case 'squareTwo':
 
-         gameId = 2;
 
-         break;
 
-       default:
 
-         gameId = 0;
 
-     }
 
-   }
 
-   gameShape = infoGame['gameShape'];
 
-   gameMode = infoGame['gameMode'];
 
-   gameOperation = infoGame['gameOperation'];
 
-   gameDifficulty = parseInt(infoGame['gameDifficulty']);
 
-   showFractions = infoGame['showFractions'];
 
-   // Update default values
 
-   curMapPosition = 0;
 
-   canGoToNextMapPosition = true;
 
-   completedLevels = 0;
 
-   // If the assignment WAS previously completed calls 'studentReport' after all is loaded.
 
-   if (infoResults) {
 
-     // Adds data about the student's report
 
-     for (let i = 0; i < moodleVar.hits.length; i++) {
 
-       moodleVar.hits[i] = infoResults['l' + (i + 1)].hits;
 
-       moodleVar.errors[i] = infoResults['l' + (i + 1)].errors;
 
-       moodleVar.time[i] = infoResults['l' + (i + 1)].timeElapsed;
 
-     }
 
-     game.state.start('studentReport');
 
-   } else {
 
-     // If assignment WAS NOT previously completed, calls 'customMenu' after all is loaded.
 
-     game.state.start('customMenu');
 
-   }
 
- };
 
 
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