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- /**
- * MAIN MENU STATE: main menu - player can select the game he wants to play
- *
- * @namespace
- */
- const menuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.image(url.menu.image);
- },
- /**
- * Main code
- */
- create: function () {
- // BACKGROUND
- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
- for (let i = 0; i < defaultWidth / 100; i++) {
- game.add.image(i * 100, 501, 'floor');
- }
- // LABELS
- // Overtitle: Welcome, <player name>!
- game.add.text(defaultWidth / 2, 40, game.lang.welcome + ', ' + playerName + '!', textStyles.h4_brown);
- // Title : Select a game
- game.add.text(defaultWidth / 2, 80, game.lang.menu_title, textStyles.h1_green);
- // Subtitle : <game mode>
- this.lbl_game = game.add.text(defaultWidth / 2, 110, '', textStyles.h2_blue_2);
- // NAVIGATION ICONS
- // Loads navigation icons
- navigationIcons.func_addIcons(
- false, false, false,
- true, true,
- false, false);
- // -------------------- GAME ICONS
- this.menuIcons = [];
- const offset = defaultWidth / (info.gameType.length + 1);
- for (let i = 0, x = offset; i < info.gameType.length; i++, x += offset) {
- const icon = game.add.image(x, defaultHeight / 2 - 70, info.gameTypeUrl[i], 1);
- icon.anchor(0.5, 0.5);
- icon.gameShape = info.gameShape[i];
- icon.gameType = info.gameType[i];
- this.menuIcons.push(icon);
- }
- // EVENTS
- game.event.add('click', this.func_onInputDown);
- game.event.add('mousemove', this.func_onInputOver);
- },
- /* EVENTS */
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- func_onInputDown: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- // Check menu icons
- for (let i in self.menuIcons) {
- // If mouse is within the bounds of an icon
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- // Click first valid icon
- self.func_load(self.menuIcons[i]);
- break;
- }
- }
- // Check navigation icons
- navigationIcons.func_onInputDown(x, y);
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- func_onInputOver: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let flag = false;
- // Check menu icons
- self.menuIcons.forEach(cur => {
- if (game.math.isOverIcon(x, y, cur)) {
- cur.scale = 1.08;
- self.func_showTitle(cur);
- flag = true;
- } else {
- cur.scale = 1;
- }
- });
- if (flag) {
- document.body.style.cursor = 'pointer';
- } else {
- self.func_clearTitle();
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.func_onInputOver(x, y);
- game.render.all();
- },
- /* GAME FUNCTIONS */
- /**
- * Saves info from selected game and goes to next state
- *
- * @param {object} icon clicked icon
- */
- func_load: function (icon) {
- if (audioStatus) game.audio.beepSound.play();
- gameShape = icon.gameShape;
- gameTypeString = icon.gameType;
- switch (gameTypeString) {
- case 'squareOne': gameType = squareOne; break;
- case 'squareTwo': gameType = squareTwo; break;
- case 'circleOne': gameType = circleOne; break;
- default: console.error('Game error: the name of the game is not valid');
- }
- self.menuIcons = self.lbl_game.name;
- game.state.start('customMenu');
- },
- /**
- * Display the name of the game on screen
- *
- * @param {object} icon icon for the game
- */
- func_showTitle: function (icon) {
- let title;
- switch (icon.gameShape) {
- case 'circle': title = game.lang.circle_name; break;
- case 'square': title = game.lang.square_name; break;
- }
- const type = icon.gameType.substring(icon.gameType.length - 3);
- switch (type) {
- case 'One': title += ' I'; break;
- case 'Two': title += ' II'; break;
- }
- self.lbl_game.name = title;
- },
- /**
- * Remove the name of the game from screen
- */
- func_clearTitle: function () {
- self.lbl_game.name = '';
- },
- };
- /**
- * SECUNDARY MENU STATE: player can select level, sublevel and difficulty
- *
- * @namespace
- */
- const customMenuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.sprite(url[gameTypeString].sprite);
- game.load.image(url[gameTypeString].image);
- },
- /**
- * Main code
- */
- create: function () {
- let x, y, width, height, offsetH, offsetW;
- const iconScale = 0.5;
- // Background color
- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
- // Floor
- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
- // LABELS
- // Add Title : Select a game
- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
- // Selected game
- game.add.text(defaultWidth / 2, 40, menuState.menuIcons, textStyles.h4_brown);
- // Loads animation icons
- navigationIcons.func_addIcons(
- true, false, false,
- true, true,
- 'menu', false);
- this.menuIcons = [];
- offsetW = 600 / 6;
- x = 150;
- y = 200;
- height = 280;
- width = 5;
- // Label 'Level'
- game.add.text(x + offsetW, y, game.lang.level, textStyles.h2_blue_2);
- // Label 'Sublevel'
- const sublevelLabel = game.add.text(x + 3 * offsetW, y, game.lang.sublevel, textStyles.h2_blue_2);
- // Label 'Difficulty'
- game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
- // Horizontal line
- game.add.graphic.rect(x, y + 10, 600, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Vertical line
- game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- // --------------------------- TURN ON/OFF FRACTION LABELS
- if (gameTypeString == 'squareTwo') {
- sublevelLabel.alpha = 0.3;
- } else {
- // Horizontal line
- game.add.graphic.rect(x + 4 * offsetW, y + 136, 200, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Label 'Show Fractions'
- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
- game.add.text(x + 5 * offsetW, y + 102 + 24, game.lang.title, textStyles.h2_blue_2);
- const frame = (fractionLabel) ? 1 : 0;
- // Selection box
- y += 40;
- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.1);
- selectionBox.anchor(0.5, 0.5);
- selectionBox.iconType = 'selectionBox';
- selectionBox.originalScale = 0.1;
- this.menuIcons.push(selectionBox);
- }
- // ---------------------------- LEVEL ICONS
- offsetH = this.func_getOffset(height, info[gameTypeString].levelType.length);
- x = 150 + offsetW;
- y = 270;
- for (let i = 0; i < info[gameTypeString].levelTypeUrl.length; i++, y += offsetH) {
- const icon = game.add.image(x, y, info[gameTypeString].levelTypeUrl[i], iconScale, 1);
- icon.anchor(0.5, 0.5);
- icon.levelType = info[gameTypeString].levelType[i];
- icon.iconType = 'level';
- icon.originalScale = iconScale;
- if (i == 0) {
- levelType = icon.levelType;
- icon.shadow = true;
- }
- this.menuIcons.push(icon);
- }
- // ---------------------------- SUBLEVEL ICONS
- offsetH = this.func_getOffset(height, info[gameTypeString].sublevelType.length);
- if (gameTypeString != 'squareTwo') x += 2 * offsetW;
- y = 270;
- let icon;
- let aux = [];
- aux['squareOne'] = [
- ['sublevel_right', 'Plus'],
- ['sublevel_left', 'Minus']
- ];
- aux['circleOne'] = [
- ['sublevel_right', 'Plus'],
- ['sublevel_left', 'Minus'],
- ['sublevel_mixed', 'Mixed']
- ];
- aux['squareTwo'] = [
- // ['sublevel_top', 'A'],
- ['sublevel_bottom', 'B'],
- ['sublevel_top', 'C'],
- ];
- // Placing sublevel icons
- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
- icon = game.add.image(x, y, aux[gameTypeString][i][0], iconScale);
- icon.anchor(0.5, 0.5);
- icon.alpha = 1;
- icon.sublevelType = aux[gameTypeString][i][1];
- icon.iconType = 'sublevel';
- icon.originalScale = iconScale;
- if (i == 0) {
- sublevelType = icon.sublevelType;
- icon.shadow = true;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- DIFFICULTY ICONS
- x = (gameTypeString == 'squareOne') ? 600 : 570;
- y = 235;
- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
- // Parameters
- const curX = x + (30 + 10) * i;
- // Difficulty menuIcons
- const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.green, 1);
- icon.anchor(0.5, 0.5);
- icon.difficulty = i + 1;
- icon.iconType = 'difficulty';
- icon.originalScale = 1;
- if (i == 0) {
- gameDifficulty = icon.difficulty;
- icon.shadow = true;
- }
- this.menuIcons.push(icon);
- // Difficulty numbers
- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
- }
- // -------------- ENTER ICON
- x = defaultWidth - 100;
- y = defaultHeight - 110;
- const enterIcon = game.add.image(x, y, 'bush');
- enterIcon.anchor(0.5, 0.5);
- enterIcon.iconType = 'enter';
- enterIcon.originalScale = 0.9;
- this.menuIcons.push(enterIcon);
- game.add.text(x, y, game.lang.continue.toUpperCase(), textStyles.p_white);
- // EVENTS
- game.event.add('click', this.func_onInputDown);
- game.event.add('mousemove', this.func_onInputOver);
- },
- /* GAME FUNCTIONS */
- /**
- * Saves information selected by the player
- *
- * @param {object} icon selected icon
- */
- func_load: function (icon) {
- if (audioStatus) game.audio.beepSound.play();
- const type = icon.iconType;
- switch (type) {
- case 'level': levelType = icon.levelType; break;
- case 'sublevel': sublevelType = icon.sublevelType; break;
- case 'difficulty': gameDifficulty = icon.difficulty; break;
- case 'selectionBox':
- if (icon.curFrame == 0) {
- icon.curFrame = 1;
- fractionLabel = true;
- } else {
- icon.curFrame = 0;
- fractionLabel = false;
- }
- game.render.all();
- break;
- case 'enter':
- if (debugMode) console.log('Game State: ' + gameTypeString + ', ' + levelType);
- mapPosition = 0; // Map position
- mapMove = true; // Move no next point
- completedLevels = 0; // Reset the game progress when entering a new level
- game.state.start('map');
- break;
- }
- },
- /**
- * Calculate spacing for icons on the menu screen
- *
- * @param {number} width width of the available part of the screen
- * @param {number} numberOfIcons number or icons to be put on the screen
- * @returns {number}
- */
- func_getOffset: function (width, numberOfIcons) {
- return width / (numberOfIcons + 1);
- },
- /* EVENTS */
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- func_onInputDown: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if clicked on an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) {
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach(cur => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) {
- if (cur == self.menuIcons[overIcon]) {
- cur.shadow = true;
- } else {
- cur.shadow = false;
- }
- }
- });
- self.func_load(self.menuIcons[overIcon]);
- } else document.body.style.cursor = 'auto';
- navigationIcons.func_onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- func_onInputOver: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if pointer is over an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) {
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach(cur => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) {
- if (cur == self.menuIcons[overIcon]) {
- cur.scale = cur.originalScale * 1.1;
- } else {
- cur.scale = cur.originalScale;
- }
- }
- });
- } else {
- self.menuIcons.forEach(cur => {
- cur.scale = cur.originalScale;
- });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.func_onInputOver(x, y);
- game.render.all();
- },
- }
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