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- /*
- var menuSquareTwo = {
- create: function(){},
- ---------------------------- end of phaser functions
- loadMap: function(){}
- };
- var mapSquareTwo = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- loadGame: function()
- };
- var gameSquareTwo = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- updateCounter: function(){},
- overSquare: function(){},
- outSquare: function(){},
- clickSquare: function(){},
- //setPlace: function(){},
- postScore: function(){},
- //viewHelp: function(){},
- //checkOverlap: function(){}
- getRndDivisor: function(){}
-
- };
- var endSquareTwo = {
- create: function(){},
- update: function(){},
- ---------------------------- end of phaser functions
- verPrincipal: function(){},
- verMenu: function(){}
- };
- }
- */
- // Fractions Comparison Square states
- /****************************** MENU ****************************/
- var menuSquareTwo = {
- create: function() {
-
- // Creating sound variable
- var beepSound = game.add.audio('sound_beep');
-
- // Menu options
- buttonSettings["addButtons"](1,1,
- 0,1,0,
- 1,0,
- 0,0);
-
- // Setting title
- var style = { font: '28px Arial', fill: '#00804d'};
- var title = game.add.text(game.world.centerX, 40, lang.game_menu_title, style);
- title.anchor.setTo(0.5, 0.5);
-
- //Showing Games and Levels
- var maxHeight = 120; //Max height of a stair
- var stairHeight = 29; //height growth of a stair
- var stairWidth = 80; //Width of a stair
- var startStair = 240;
- var startSymbol = 150;
- var startSquare = (startSymbol/2)+startStair+stairWidth*5;
-
- var bplus = game.add.sprite(startSymbol, 300, 'equal');
- bplus.frame = 0;
- bplus.scale.setTo(0.7);
- bplus.anchor.setTo(0.5,0.5);
-
- //First stairs, 6 levels
- var stairsA = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 100+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsA[i] = game.add.graphics(0, 0);
- stairsA[i].lineStyle(1, 0xFFFFFF, 1);
- stairsA[i].beginFill(0x99b3ff);
- stairsA[i].drawRect(x1, y1, x2, y2);
- stairsA[i].endFill();
-
- //event
- stairsA[i].inputEnabled = true;
- stairsA[i].input.useHandCursor = true;
- stairsA[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'A' });
- stairsA[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsA[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
- //second stairs
- var stairsB = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 270+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsB[i] = game.add.graphics(0, 0);
- stairsB[i].lineStyle(1, 0xFFFFFF, 1);
- stairsB[i].beginFill(0xff6666);
- stairsB[i].drawRect(x1, y1, x2, y2);
- stairsB[i].endFill();
-
- //event
- stairsB[i].inputEnabled = true;
- stairsB[i].input.useHandCursor = true;
- stairsB[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'B' });
- stairsB[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsB[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
-
- //third stair
- var stairsC = [];
- for(var i=1;i<=5;i++){
- //stair
- var x1 = startStair+(stairWidth*(i-1));
- var y1 = 440+maxHeight-i*stairHeight;
- var x2 = stairWidth;//x1 + 40;
- var y2 = stairHeight*i;//y1 + 24;
-
- stairsC[i] = game.add.graphics(0, 0);
- stairsC[i].lineStyle(1, 0xFFFFFF, 1);
- stairsC[i].beginFill(0xb366ff);
- stairsC[i].drawRect(x1, y1, x2, y2);
- stairsC[i].endFill();
-
- //event
- stairsC[i].inputEnabled = true;
- stairsC[i].input.useHandCursor = true;
- stairsC[i].events.onInputDown.add(this.loadMap, {beep: beepSound, difficulty: i, type: 'C' });
- stairsC[i].events.onInputOver.add(function (item) { item.alpha=0.5; }, this);
- stairsC[i].events.onInputOut.add(function (item) { item.alpha=1; }, this);
- //label
- var xl = x1+stairWidth/2; //x label
- var yl = y1+(stairHeight*i)/2; //y label
- var label = game.add.text(xl, yl, i, { font: '25px Arial', fill: '#ffffff', align: 'center' });
- label.anchor.setTo(0.5, 0.4);
- }
- },
-
- //MapLoading function
- loadMap: function(){
- if(audioStatus){
- this.beep.play();
- }
- twoPosition = 0; //Map position
- twoMove = true; //Move no next point
- twoDifficulty = this.difficulty; //Number of difficulty (1 to 5)
- twoType = this.type; //Operator of game
- if(twoPosition<5){
- game.state.start('mapSTwo');
- }else{
- game.state.start('unofinal');
- }
- },
-
- };
- /****************************** MAP ****************************/
- var mapSquareTwo={
- create: function() {
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- // Background
- game.add.image(0, 40, 'bgmap');
-
- // Menu options
- buttonSettings["addButtons"](1,0,
- 1,1,0,
- 0,0,
- "menuSTwo",0);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#ffffff', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- // Progress bar
- var percentText = onePosition*20;
- var percentBlocks = onePosition;
- for(var p=1;p<=percentBlocks;p++){
- var block = game.add.image(660+(p-1)*30, 10, 'block');
- block.scale.setTo(2, 1); //Scaling to double width
- }
- game.add.text(820, 10, percentText+'%', styleMenu);
- game.add.text(650, 10, lang.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(660, 10, 'pgbar');
-
- //Road
- this.points = {
- 'x': [ 90, 204, 318, 432, 546, 660 ],
- 'y': [ 486, 422, 358, 294, 230, 166 ]
- };
- //House
- var house = game.add.image(this.points.x[0], this.points.y[0], 'house');
- house.scale.setTo(0.7);
- house.anchor.setTo(0.7, 0.8);
- //School
- var school = game.add.image(this.points.x[5], this.points.y[5], 'school');
- school.scale.setTo(0.35);
- school.anchor.setTo(0.2, 0.7);
-
- //Trees and Rocks
- this.rocks = {
- 'x': [156, 275, 276, 441, 452, 590, 712],
- 'y': [309, 543, 259, 156, 419, 136, 316]
- }
- this.r_types = [1, 1, 2, 1, 2, 2, 2];
-
- for(var i=0; i<this.r_types.length; i++){
- if(this.r_types[i]==1){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'rock');
- sprite.scale.setTo(0.32);
- sprite.anchor.setTo(0.5, 0.95);
- }else if(this.r_types[i]==2){
- var sprite = game.add.image(this.rocks.x[i], this.rocks.y[i], 'birch');
- sprite.scale.setTo(0.4);
- sprite.anchor.setTo(0.5, 0.95);
- }
- }
- this.trees = {
- 'x': [105, 214, 354, 364, 570, 600, 740, 779],
- 'y': [341, 219, 180, 520, 550, 392, 488, 286]
- }
- this.t_types = [2, 4, 3, 4, 1, 2, 4, 4];
-
- for(var i=0; i<this.t_types.length; i++){
- var sprite = game.add.image(this.trees.x[i], this.trees.y[i], 'tree'+this.t_types[i]);
- sprite.scale.setTo(0.6);
- sprite.anchor.setTo(0.5, 0.95);
- }
-
- // places
- for (var p = 1; p < this.points.x.length -1; p++){
- var place;
- if(p<twoPosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else if (twoMove && p==twoPosition)
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_b');
- else
- place = game.add.image(this.points.x[p], this.points.y[p], 'place_a');
- place.anchor.setTo(0.5, 0.5);
- place.scale.setTo(0.3);
- var sign = game.add.image(this.points.x[p]-20, this.points.y[p]-60, 'sign');
- sign.anchor.setTo(0.5, 1);
- sign.scale.setTo(0.4);
- if(p>0 && p<this.points.x.length-1){
- var text = game.add.text(this.points.x[p]-23, this.points.y[p]-84, p, stylePlace);
- text.anchor.setTo(0.35, 0.5);
- }
- }
- // Kid start position
- this.kid = game.add.sprite(this.points.x[twoPosition], this.points.y[twoPosition], 'kid_run');
- this.kid.anchor.setTo(0.5,1);
- this.kid.scale.setTo(0.5);
- game.physics.arcade.enable(this.kid);
- this.kid.animations.add('run');
- this.kid.animations.play('run', 6, true);
-
- // Delay to next level
- this.count = 0;
- this.wait = 60;
- },
- update: function() {
-
- // Wait before moving or staring a game
- this.count ++;
- if(this.count<=this.wait) return;
-
- // If movement is stopped or position is 5 (final), load game
- if(twoPosition==5){
- twoMove = false;
- }
-
- if(!twoMove){
- this.loadGame();
- }
-
- // If momevent is enabled, move to next point from actual
- if(twoMove){
- game.physics.arcade.moveToXY(
- this.kid,
- this.points.x[twoPosition+1],
- this.points.y[twoPosition+1],
- 100
- );
-
- // I tractor reached the end, stop movement
- if(Math.ceil(this.kid.x)==this.points.x[twoPosition+1] || Math.ceil(this.kid.y)==this.points.y[twoPosition+1]){
- twoMove=false;
- twoPosition += 1; //Update position
- }
- }
- },
-
- //MapLoading function
- loadGame: function(){
- if(audioStatus){
- beepSound.play();
- }
- if(twoPosition<5){
- game.state.start('gameSTwo');
- }else{
- game.state.start('endSTwo');
- }
- }
- };
- /****************************** GAME ****************************/
- var sizeA, sizeB, valueA, valueB;
- var clickA, clickB, animateA, animateB, result, animate, cDelay, eDelay;
- var blocksA, blocksB, auxblqA, auxblqB;
- var labelA, fractionA, separatorA, labelB, fractionB, separatorB;
- var kid, kidDirection, equals, counter, endCounter;
- var xA, yA, xB, yB, blockW, blockH;
- var gameSquareTwo = {
- create: function() {
-
- //timer
- totalTime = 0;
- timer = game.time.create(false);
- timer.loop(1000, this.updateCounter, this);
- timer.start();
-
- points = [2,4,6,8,9,10,12,14,15,16,18,20];
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- okSound = game.add.audio('sound_ok');
- errorSound = game.add.audio('sound_error');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- // Menu options
- buttonSettings["addButtons"](1,1,
- 1,1,0,
- 1,0,
- "menuSTwo", 0);
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleFraction = { font: '20px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- //kid
- kid = game.add.sprite(100, 470, 'kid_lost');
- kid.anchor.setTo(0.5, 0.7);
- kid.scale.setTo(0.8);
- //kid.animations.add('right',[0,1,2,3,4,5,6,7,8,9,10,11]);
- //kid.animations.add('left',[23,22,21,20,19,18,17,16,15,14,13,12]);
- kid.animations.add('front', [3,4,5])
- kidDirection = 'front';
- kidLeftLimit = 100;
- kidRightLimit = 800;
- kid.animations.play('front', 6, true);
-
- //Control variables
- sizeA = 0; //Size of first block
- sizeB = 0; //Size of second block
- valueA = 0; //Number of clicked blocks for a
- valueB = 0; //Number of clicked blocks for b
-
- clickA = false; //If block A is clicked
- clickB = false; //If block B is clicked
- animateA = false; //Animate A selected blocks to position
- animateB = false; //Animate B selected blocks to position
- result = false; //Game is correct
- animate = null; //Final animation sequence
-
- //generator
- console.log("----------");
- console.log("Diff " + twoDifficulty + ", ini " + ((twoDifficulty-1)*2+1) + ", end " + ((twoDifficulty-1)*2+3));
-
- var rPoint = game.rnd.integerInRange((twoDifficulty-1)*2+1,(twoDifficulty-1)*2+3);
- sizeA = points[rPoint];
-
- console.log("Rpoint " + rPoint + ", val " + sizeA);
-
- sizeB = this.getRndDivisor(sizeA);
- blockB = game.rnd.integerInRange(1, sizeB);
- blockA = (sizeA/sizeB) * blockB;
-
- console.log("SA " + sizeA + ", SB " + sizeB + ", BA " + blockA + ", BB " + blockB );
-
- //Blocks and fractions group
- blocksA = game.add.group(); //Main blocks A
- blocksB = game.add.group(); //Main blocks B
- auxblqA = game.add.group(); //Auxiliar blocks A
- auxblqB = game.add.group(); //Auxiliar blocks B
-
- //Creating blocks
- blockW = 400;
- blockH = 50;
- if(twoType!="C"){
- xA=230, yA=90;
- xB=xA, yB=yA+3*blockH+30;
- }else{
- xB=230, yB=90;
- xA=xB, yA=yB+3*blockH+30;
- }
-
- //Blocks A
- var widthA = blockW/sizeA;
- var lineColor = 0x1e2f2f;
- var fillColor = 0x83afaf;
- var fillColorS = 0xe0ebeb;
-
- for(var i=0; i<sizeA; i++){
- //console.log("Block A"+i+": x:"+(xA+i*widthA)+", y:"+yA);
-
- var block = game.add.graphics(xA+i*widthA, yA);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(fillColor);
- block.drawRect(0, 0, widthA, blockH);
- block.alpha = 0.5;
- block.endFill();
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.clickSquare, {who: 'A',indice: i});
- block.events.onInputOver.add(this.overSquare, {who: 'A',indice: i});
- block.events.onInputOut.add(this.outSquare, {who: 'A',indice: i});
-
- blocksA.add(block);
-
- //aux blocks
- var xAux = xA+i*widthA, yAux = yA+blockH+10;
- if(twoType == 'C') yAux = yA;
- var block = game.add.graphics(xAux, yAux );
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(1, lineColor);
- block.beginFill(fillColorS);
- block.drawRect(0, 0, widthA, blockH);
-
- if(twoType!='A') block.alpha = 0;
- else block.alpha = 0.2;
-
- auxblqA.add(block);
-
- }
-
- //label block A
- var labelX = xA+blockW+30;
- var labelY = yA+blockH/2;
- labelA = game.add.text(labelX, labelY, sizeA , styleFraction);
- labelA.anchor.setTo(0.5, 0.41);
-
- //label fraction
- labelX = xA+(blockA*widthA)+40;
- labelY = yA+blockH+34;
- fractionA = game.add.text(labelX, labelY, "0\n"+sizeA , styleFraction);
- fractionA.anchor.setTo(0.5, 0.41);
- separatorA = game.add.sprite(labelX, labelY, 'separator');
- separatorA.anchor.setTo(0.5, 0.5);
-
- fractionA.alpha = 0;
- separatorA.alpha = 0;
-
- //Blocks B
- var widthB = blockW/sizeB;
- lineColor = 0x260d0d;
- fillColor = 0xd27979;
- fillColorS = 0xf2d9d9;
-
- for(var i=0; i<sizeB; i++){
-
- var block = game.add.graphics(xB+i*widthB, yB);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(2, lineColor);
- block.beginFill(fillColor);
- block.drawRect(0, 0, widthB, blockH);
- block.endFill();
-
- block.inputEnabled = true;
- block.input.useHandCursor = true;
- block.events.onInputDown.add(this.clickSquare, {who: 'B',indice: i});
- block.events.onInputOver.add(this.overSquare, {who: 'B',indice: i});
- block.events.onInputOut.add(this.outSquare, {who: 'B',indice: i});
- blocksB.add(block);
- //aux blocks
- var xAux = xB+i*widthB, yAux = yB+blockH+10;
- if(twoType == 'C') yAux = yB;
- var block = game.add.graphics(xAux, yAux);
- block.anchor.setTo(0.5, 0.5);
- block.lineStyle(1, lineColor);
- block.beginFill(fillColorS);
- block.drawRect(0, 0, widthB, blockH);
-
- if(twoType!='A') block.alpha = 0;
- else block.alpha = 0.2;
- auxblqB.add(block);
-
- }
-
- //label block B
- labelX = xA+blockW+30;
- labelY = yB+blockH/2;
- labelB = game.add.text(labelX, labelY, sizeB , styleFraction);
- labelB.anchor.setTo(0.5, 0.41);
-
- //label fraction
- labelX = xA+(blockB*widthB)+40;
- labelY = yB+blockH+34;
- fractionB = game.add.text(labelX, labelY, "0\n"+sizeB , styleFraction);
- fractionB.anchor.setTo(0.5, 0.41);
- separatorB = game.add.sprite(labelX, labelY, 'separator');
- separatorB.anchor.setTo(0.5, 0.5);
-
- fractionB.alpha = 0;
- separatorB.alpha = 0;
-
- //ok and error images
- okImg = game.add.image(game.world.centerX, game.world.centerY, 'h_ok');
- okImg.anchor.setTo(0.5);
- okImg.alpha = 0;
- errorImg = game.add.image(game.world.centerX, game.world.centerY, 'h_error');
- errorImg.anchor.setTo(0.5);
- errorImg.alpha = 0;
-
- //error text
- errorTextA = game.add.text(game.world.centerX, game.world.centerY-225, "", {font: "20px Arial", fill: "#330000", align: "center" });
- errorTextA.anchor.setTo(0.5, 0.5);
- errorTextB = game.add.text(game.world.centerX, game.world.centerY-45, "", {font: "20px Arial", fill: "#330000", align: "center" });
- errorTextB.anchor.setTo(0.5, 0.5);
- counter = 0;
- endCounter = 100;
- cDelay = 0;
- eDelay = 60;
- },
-
- update: function()
- {
- if (game.physics.arcade.distanceToPointer(kid, game.input.activePointer) > 20 )
- {
-
- var xPos = game.input.mousePointer.x;
-
- /*if (xPos < kid.x + 10){
- kidDirection='right';
- kid.animations.play('right', 8, true);
- }else if (xPos > kid.x){
- kidDirection='right';
- kid.animations.play('right', 8, true);
- }*/
-
- //set limit to the arrow
- if (xPos < kidLeftLimit){
- xPos = kidLeftLimit;
- }
- if (xPos > kidRightLimit){
- xPos = kidRightLimit;
- }
-
- kid.x = xPos;
- }
-
- //If clicked A only, animate
- if(animateA){
- for(var i=0;i<valueA;i++){
- blocksA.children[i].y +=2;
- }
- if(blocksA.children[0].y>=auxblqA.children[0].y){
- animateA = false;
- fractionA.alpha = 1;
- fractionA.setText(valueA+"\n"+sizeA);
- separatorA.alpha = 1;
- }
- }
- //If clicked B only, animate
- if(animateB){
- for(var i=0;i<valueB;i++){
- blocksB.children[i].y +=2;
- }
- if(blocksB.children[0].y>=auxblqB.children[0].y){
- animateB = false;
- fractionB.alpha = 1;
- fractionB.setText(valueB+"\n"+sizeB);
- separatorB.alpha = 1;
- }
- }
-
- //if clicked A and B
- if(clickA && clickB && !this.animate){
- //Check result
- timer.stop();
- cDelay++;
- if(cDelay>=eDelay){
- //fractions are equivalent : correct
- if((valueA/sizeA) == (valueB/sizeB)){
- result = true;
- twoMove = true;
- if(audioStatus){
- okSound.play();
- }
- kid.animations.stop();
- okImg.alpha = 1;
- //fractions are not equivalent
- }else{
- result = false;
- twoMove = false;
- if(audioStatus){
- errorSound.play();
- }
- kid.animations.stop();
- errorImg.alpha = 1;
- }
- this.postScore();
- clickA = false;
- clickB = false;
- animate = true;
- }
- }
-
- if(animate){
- counter++;
- if(result){
- // kid.x += 2;
- // kidDirection='right';
- // kid.animations.play('right', 8, true);
- }
- if(counter>endCounter){
- game.state.start('mapSTwo');
- }
- }
- },
- updateCounter: function() {
- totalTime++;
- },
-
- overSquare: function(){
- if(!clickA && this.who=="A"){
- if(this.indice == sizeA-1){
- if(yA==90){
- errorTextA.setText(lang.error_msg);
- errorTextB.setText("");
- }else{
- errorTextA.setText("");
- errorTextB.setText(lang.error_msg);
- }
- }else{
- errorTextA.setText("");
- errorTextB.setText("");
- for(var i=0;i<sizeA;i++){
- if(i<=this.indice){
- blocksA.children[i].alpha = 1;
- }else{
- blocksA.children[i].alpha = 0.5;
- }
- }
- fractionA.x = xA+((this.indice +1)*(blockW/sizeA))+40;
- fractionA.alpha = 1;
- fractionA.setText(this.indice +1);
- }
- }
- if(!clickB && this.who=="B"){
- if(this.indice == sizeB-1){
- if(yA==90){
- errorTextA.setText("");
- errorTextB.setText(lang.error_msg);
- }else{
- errorTextA.setText(lang.error_msg);
- errorTextB.setText("");
- }
- }else{
- errorTextA.setText("");
- errorTextB.setText("");
- for(var i=0;i<sizeB;i++){
- if(i<=this.indice){
- blocksB.children[i].alpha = 1;
- }else{
- blocksB.children[i].alpha = 0.5;
- }
- }
- fractionB.x = xB+((this.indice +1)*(blockW/sizeB))+40;
- fractionB.alpha = 1;
- fractionB.setText(this.indice +1);
- }
- }
- },
- outSquare: function(){
- if(!clickA && this.who=="A"){
- for(var i=0;i<=this.indice;i++){
- blocksA.children[i].alpha = 0.5;
- }
- fractionA.alpha = 0;
- }
- if(!clickB && this.who=="B"){
- for(var i=0;i<=this.indice;i++){
- blocksB.children[i].alpha = 0.5;
- }
- fractionB.alpha = 0;
- }
- },
-
- clickSquare: function(){
- if(!clickA && this.who=="A" && this.indice!=sizeA-1){
- for(var i=0;i<sizeA;i++){
- blocksA.children[i].inputEnabled = false;
- if(i<=this.indice){
- blocksA.children[i].alpha = 1;
- }else{
- blocksA.children[i].alpha = 0.5;
- auxblqA.children[i].alpha = 0;
- }
- }
- labelA.alpha = 0;
- if(audioStatus){
- beepSound.play();
- }
- clickA = true;
- valueA = this.indice+1;
- fractionA.x = xA+(valueA*(blockW/sizeA))+40;
- separatorA.x = fractionA.x
- animateA = true;
- }
- if(!clickB && this.who=="B" && this.indice!=sizeB-1){
- for(var i=0;i<sizeB;i++){
- blocksB.children[i].inputEnabled = false;
- if(i<=this.indice){
- blocksB.children[i].alpha = 1;
- }else{
- blocksB.children[i].alpha = 0.5;
- auxblqB.children[i].alpha = 0;
- }
- }
- labelB.alpha = 0;
- if(audioStatus){
- beepSound.play();
- }
- clickB = true;
- valueB = this.indice+1;
- fractionB.x = xB+(valueB*(blockW/sizeB))+40;
- separatorB.x = fractionB.x
- animateB = true;
- }
- },
-
- postScore: function (){
-
- var abst = "numBlocksA:"+sizeA+", valueA: " + valueA +", numBlocksB: " + sizeB + ", valueB: " + valueB;
- var lang_str = "pt_BR"; //TODO NAO esta pegando a lingua definida pelo usuario!
- var hr = new XMLHttpRequest();
- // Create some variables we need to send to our PHP file
- var url = "assets/cn/save.php";
- var vars = "s_ip="+hip+"&s_name=" + username + "&s_lang=" + lang_str + "&s_game=" + twoShape + "&s_mode=" + twoType;
- vars += "&s_oper=Equal&s_leve=" + twoDifficulty + "&s_posi=" + twoPosition + "&s_resu=" + result + "&s_time=" + totalTime + "&s_deta=" + abst;
-
- hr.open("POST", url, true);
- hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
- hr.onreadystatechange = function() {
- console.log(hr);
- if(hr.readyState == 4 && hr.status == 200) {
- var return_data = hr.responseText;
- console.log(return_data);
- }
- }
- // Send the data to PHP now... and wait for response to update the status div
- hr.send(vars); // Actually execute the request
- console.log("processing...");
- },
- //Calculation help functions
- getRndDivisor: function(number){ //Get random divisor for a number
- var div = []; //Divisors found
- var p = 0; //current dividor index
- for(var i=2; i<number;i++){
- if(number%i==0){
- div[p] = i;
- p++;
- }
- }
- var x = game.rnd.integerInRange(0,p-1);
- return div[x];
- },
-
- };
- /****************************** END ****************************/
- var endSquareTwo = {
- create: function() {
-
- // Creating sound variable
- beepSound = game.add.audio('sound_beep');
- okSound = game.add.audio('sound_ok');
- errorSound = game.add.audio('sound_error');
- // Background
- game.add.image(0, 0, 'bgimage');
-
- //Clouds
- game.add.image(300, 100, 'cloud');
- game.add.image(660, 80, 'cloud');
- game.add.image(110, 85, 'cloud').scale.setTo(0.8);
-
- // Styles for labels
- var stylePlace = { font: '26px Arial', fill: '#400080', align: 'center'};
- var styleLabel = { font: '26px Arial', fill: '#000080', align: 'center'};
- var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'};
-
- //Floor
- for(var i=0;i<9;i++){
- game.add.image(i*100, 501, 'floor');
- }
-
- // Progress bar
- for(var p=1;p<=5;p++){
- var block = game.add.image(660+(p-1)*30, 10, 'block');
- block.scale.setTo(2, 1); //Scaling to double width
- }
- game.add.text(820, 10, '100%', styleMenu);
- game.add.text(650, 10, lang.difficulty + ' ' + oneDifficulty, styleMenu).anchor.setTo(1,0);
- game.add.image(660, 10, 'pgbar');
-
- //School and trees
- game.add.sprite(600, 222 , 'school').scale.setTo(0.7);
- game.add.sprite(30, 280 , 'tree4');
- game.add.sprite(360, 250 , 'tree2');
-
- //kid
- this.kid = game.add.sprite(0, 460 , 'kid_run');
- this.kid.anchor.setTo(0.5,0.5);
- this.kid.scale.setTo(0.7);
- this.kid.animations.add('walk', [0,1,2,3,4,5,6,7,8,9,10,11]);
- this.kid.animations.play('walk', 6, true);
- },
- update: function() {
- if(this.kid.x<=700){
- this.kid.x += 2;
- }else{
- if(twoMenu){
- game.state.start('menu');
- }else{
- this.kid.animations.stop();
- }
- }
- },
-
- verPrincipal: function(){
- game.state.start('welcome');
- },
-
- verMenu: function(){
- if(twoMenu){
- game.state.start('menu');
- }
- }
- };
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