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- var errorEmptyName;
- /*
- var langState = {
- create: function(){},
- --------------------------------------- end of phaser functions
- setLang: function(){} //calls loadState
- };
-
- var loadState = {
- preload: function(){},
- create: function(){} //calls nameState
- -------------------------------------- end of phaser functions
- };
-
- var nameState = {
- create: function(){},
- ------------------------------------------------ end of phaser functions
- nameIsEmpty: function(){}
- ready: function(){} //calls menu.js -> menuState
- };
- var buttonSettings = {
- addButtons: function(_,_,_,_,_,_,_,_,_){},
- loadState: function(){}
- };
- */
- // "choose language" screen
- var langState = {
- create: function() {
- game.stage.backgroundColor = '#cce5ff';
-
- var style = { font: '28px Arial', fill: '#00804d', align: 'center' };
- //pt_BR
- var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRAÇÕES ', style);
- title1.anchor.setTo(1, 0.5);
- var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR');
- flag1.anchor.setTo(0, 0.5);
- flag1.inputEnabled = true;
- flag1.input.useHandCursor = true;
- flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'});
- //es_PE
- var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES ', style);
- title2.anchor.setTo(1, 0.5);
- var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE');
- flag2.anchor.setTo(0, 0.5);
- flag2.inputEnabled = true;
- flag2.input.useHandCursor = true;
- flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'});
- //en_US
- var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS ', style);
- title3.anchor.setTo(1, 0.5);
- var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US');
- flag3.anchor.setTo(0, 0.5);
- flag3.inputEnabled = true;
- flag3.input.useHandCursor = true;
- flag3.events.onInputDown.add(this.setLang,{lang:'en_US'});
- //fr_FR
- var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS ', style);
- title4.anchor.setTo(1, 0.5);
- var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR');
- flag4.anchor.setTo(0, 0.5);
- flag4.inputEnabled = true;
- flag4.input.useHandCursor = true;
- flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'});
-
- },
-
- setLang: function(){
- //set language
- lang = this.lang;
- //start resource loading
- game.state.start('load');
- }
- };
- // "loading" screen
- var loadState = {
-
- preload: function() {
-
- // Displaying the progress bar
- var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar');
- progressBar.anchor.setTo(0.5, 0.5);
- game.load.setPreloadSprite(progressBar);
-
- // Loading dictionary
- game.load.json('dictionary', 'assets/languages/'+lang+'.json');
-
- },
- create: function() {
- // gets selected language from json
- lang = game.cache.getJSON('dictionary');
- audio_lang_aux = lang.audio_on;
- if(!nameStatus){
- nameStatus = true;
- game.state.start('name');
- }else{
- game.state.start('menu');
- }
-
- }
- };
- // "username" screen
- var nameState = {
- create: function() {
-
- var style = { font: '30px Arial', fill: '#00804d', align: 'center' };
- var styleName = { font: '44px Arial', fill: '#000000', align: 'center' };
-
- // title
- var title = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, lang.insert_name, style);
- title.anchor.setTo(0.5);
-
- // "READY" button
- var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY + 70);
- btn.lineStyle(1, 0x293d3d);
- btn.beginFill(0x3d5c5c);
- btn.drawRect(0, 0, 168, 60);
- btn.alpha = 0.5;
- btn.endFill();
-
- btn.inputEnabled = true;
- btn.input.useHandCursor = true;
- btn.events.onInputDown.add(this.nameIsEmpty, null);
-
- var ready = game.add.text(this.game.world.centerX + 1, this.game.world.centerY + 102, lang.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' });
- ready.anchor.setTo(0.5);
- errorEmptyName = game.add.text(this.game.world.centerX, this.game.world.centerY - 70, "", {font: '18px Arial', fill: '#330000', align: 'center'});
- errorEmptyName.anchor.setTo(0.5);
- document.getElementById("text-field-div").style.visibility = "visible";
- document.getElementById("name_id").addEventListener('keypress', function(e){
- var keycode = e.keycode ? e.keycode : e.which;
- //se apertar enter vai para ready, assim como o botão
- if(keycode == 13){
- nameState["nameIsEmpty"]();
- }
- });
- },
-
- nameIsEmpty: function() {
- if(document.getElementById("name_id").value!=""){
- nameState["ready"]();
- errorEmptyName.setText("");
- }else{
- errorEmptyName.setText(lang.empty_name);
- }
- },
-
- ready: function() {
-
- // saves the typed name on username variable
- username = document.getElementById("name_id").value;
- console.log("user is" + username);
- document.getElementById("text-field-div").style.visibility = "hidden";
- //clears the text field again
- document.getElementById("name_id").value = "";
- if(oneMenu){ //If menu, normal game
- // Go to the menu state
- game.state.start('menu');
- }else{ //parameters game
- if(oneShape=="Circle"){
- game.state.start("mapCOne");
- }else if(oneShape=="Square"){
- if(oneOperator=='Mixed'){
- twoPosition = 0;
- twoMove = true;
- twoDifficulty = oneDifficulty;
- twoOperator= "";
- twoLabel= false;
- twoShape = oneShape;
- twoType = oneType;
- twoMenu = false;
-
- game.state.start("mapSTwo");
- }else{
- game.state.start("mapSOne");
- }
- }
-
- }
-
- }
- };
- var m_info_right, m_info_left;
- var m_world, m_menu, m_back, m_help, m_audio;
- var buttonSettings = {
- addButtons: function(left, right, b0Esq, b1Esq, b2Esq, b0Dir, b1Dir, phase, helpBtn){
- var xEsq = 10;
- var xDir = (game.world.width - 50 - 10);
-
- if(left == 1){
- m_info_left = game.add.text(xEsq, 53, "", { font: "20px Arial", fill: "#330000", align: "center" });
- }
- if(right == 1){
- m_info_right = game.add.text(xDir+50, 53, "", { font: "20px Arial", fill: "#330000", align: "right" });
- m_info_right.anchor.setTo(1,0.02);
- }
- //left buttons
- if(b0Esq == 1){
- // Return to diffculty
- m_back = game.add.sprite(xEsq, 10, 'back');
- m_back.inputEnabled = true;
- m_back.input.useHandCursor = true;
- m_back.events.onInputDown.add(this.loadState, {state: phase, beep: beepSound});
- m_back.events.onInputOver.add(function(){ m_info_left.text = lang.menu_back});
- m_back.events.onInputOut.add(function(){ m_info_left.text = ""});
-
- xEsq+=50;
- }
- if(b1Esq == 1){
- // Return to menu button
- m_list = game.add.sprite(xEsq, 10, 'list');
- m_list.inputEnabled = true;
- m_list.input.useHandCursor = true;
- m_list.events.onInputDown.add(this.loadState, {state: "menu", beep: beepSound});
- m_list.events.onInputOver.add(function(){ m_info_left.text = lang.menu_list});
- m_list.events.onInputOut.add(function(){ m_info_left.text = ""});
-
- xEsq+=50;
- }
- if(b2Esq == 1){
- // Help button
- m_help = game.add.sprite(xEsq, 10, 'help');
- m_help.inputEnabled = true;
- m_help.input.useHandCursor = true;
- m_help.events.onInputDown.add(helpBtn, {beep: beepSound});
- m_help.events.onInputOver.add(function(){ m_info_left.text = lang.menu_help});
- m_help.events.onInputOut.add(function(){ m_info_left.text = ""});
-
- xEsq+=50;
- }
- //rightButtons
- if(b0Dir == 1){
- m_audio = game.add.sprite(xDir, 10, 'audio');
- audioStatus ? m_audio.frame = 0 : m_audio.frame = 1;
- m_audio.inputEnabled = true;
- m_audio.input.useHandCursor = true;
- m_audio.events.onInputDown.add(function(){ if(audioStatus){ audioStatus=false; m_audio.frame = 1; }else{ audioStatus=true; m_audio.frame = 0; }});
- m_audio.events.onInputOver.add(function(){ m_info_right.text = lang.audio });
- m_audio.events.onInputOut.add(function(){ m_info_right.text = "" });
- xDir-=50;
- }
- if(b1Dir == 1){
- // Return to language button
- m_world = game.add.sprite(xDir, 10, 'world');
- m_world.inputEnabled = true;
- m_world.input.useHandCursor = true;
- m_world.events.onInputDown.add(this.loadState, {state: "language", beep: beepSound});
- m_world.events.onInputOver.add(function(){ m_info_right.text = lang.menu_world });
- m_world.events.onInputOut.add(function(){ m_info_right.text = "" });
-
- xDir-=50;
- }
- },
- loadState: function(){
- if(audioStatus){
- this.beep.play();
- }
- game.state.start(this.state);
-
- }
- };
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