iFractions is developed to run mainly on the client side. However, it communicates with a database using MySQL to save the player information after each level. The file save.php manages the connection between the game and the database.
In order for iFractions to successfully establish a connection to the database you must:
You must have MySQL installed on the server.
Considering the database name to be db_ifractins and the table to be ifractions, you can setup the MySQL database as follows:
CREATE DATABASE db_ifractions;
USE db_ifractions;
CREATE TABLE ifractions (
line_id int(11) NOT NULL AUTO_INCREMENT,
line_hostip varchar(255) DEFAULT NULL,
line_playername varchar(256) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_datetime varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_lang varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_game varchar(10) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_mode varchar(1) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_operator varchar(5) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_level int(5) NOT NULL,
line_mappos int(5) NOT NULL,
line_result varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_time varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
line_details varchar(120) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
PRIMARY KEY (line_id)
) ENGINE = InnoDB AUTO_INCREMENT = 1 DEFAULT CHARSET = latin1;
You have to set values for the following variables in /php/save.php to match the database's:
$servername = "localhost"; // INSERT MYSQL server name
$username = "put_username"; // INSERT MySQL user name
$password = "put_password"; // INSERT MySQL password
$dbname = "db_ifractions"; // INSERT database name (default=db_ifractions)
$tablename = "ifractions"; // INSERT table name (default=ifractions)
There is a global function postScore() inside /js/globals.js. When the information is collected on the current game file, it is sent as a parameter to this function. Here is where all the information collecting is completed, the data is sent to /php/save.php and the connection to the database done.
const data = 'line_ip='// INSERT the IP of the machine where the MySQL was set up
+ '&line_name=' + //player's name
+ '&line_lang=' + // selected language for the game
+ // data received from the game as parameter to this function
There is also a function postScore() in every game file:
After each level is completed, information about the player's progress is sent do the database through the function postScore(). The data collected in the game is structured as a string that is going to be sent to the database (as can be seen below).
const data = '&line_game=' + // collect game shape
+ '&line_mode=' + // collect level type
+ '&line_oper=' + // collect sublevelType
+ '&line_leve=' + // collect the selected difficulty for the game
+ '&line_posi=' + // collect the players position on the map
+ '&line_resu=' + // collect status for players answer (correct or incorrect)
+ '&line_time=' + // collect time spent finishing the game
+ '&line_deta=' + // collect extra details specific to current game
The variable data is then sent as a parameter to the global function postScore() in /js/globals.js, that completes the string and sends the information to the database using /php/save.php.