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- // OUTRAS VARIAVEIS GLOBAIS
- /*
- --- DO PHASER
- this.game.world.centerX...
-
- --- vem do phaser.js
- this.points
- this.count
- --- falta olhar ainda
- this.rocks
- this.trees
- this.r_types
- this t_types
- this.wait;
- */
- var passedLevels = 0;
- //map
- var kid, tractor;
- //square 1 + circle 1
- var startX;
- var clicked, hideLabels, animate, checkCollide, result, hasFigure;
- var detail;
- var endPosition;
- var fractionClicked, fractionIndex;
- var blocks, maxBlocks, numBlocks, curBlock, blockDirection, blockDistance, blockLabel, blockSeparator; //blocks control
- //square 1
- var blockWidth, blockIndex;
- var floorBlocks, floorIndex, floorCount, floorClicked, curFloor;
- var move, moveCounter, moveEnd;
- var arrow;
- var arrowPlace;
- //circle 1
- var blockSize, blockAngle, blockTraceColor;
- var fly, flyCounter, flyend; //flyvariables
- var trace; //circle trace
- var numPlus, endIndex;
- var kid_walk, balloon, basket;
- var balloonPlace;
- //square 2
- var sizeA, sizeB, valueA, valueB;
- var clickA, clickB, animateA, animateB, result, animate, cDelay, eDelay;
- var blocksA, blocksB, auxblqA, auxblqB;
- var labelA, fractionA, separatorA, labelB, fractionB, separatorB;
- var kidDirection, equals, counter, endCounter;
- var xA, yA, xB, yB, blockW, blockH;
- // INFO
- var username; //player name
- var lang; //language
- // IMAGES
- var beepSound, okSound, errorSound; //sounds
- var okImg, errorImg;
- var timer, totalTime;
- // variaveis globais
- var audioStatus = true; // turns game audio on/off
- var firstTime = true; //if player has just oppened the game
- var debugMode = true; //turns console messages for developers on/off (changeable only by code)
- // Initialize the game
- var game = new Phaser.Game(
- 900,
- 600,
- Phaser.CANVAS,
- 'fractions-game'
- );
- hip = "143.107.45.11"; //Host ip
- name = ""; //player name
- lang = ""; //language
- // Game One : kid and truck
- levelPosition = 0; //Map position
- levelMove = false; //Move to next position
- levelDifficulty = 0; //From one to five
- levelOperator= ""; //Plus; Minus; Mixed
- levelLabel= false; //Show block label
- levelShape = ""; //Circle; square
- levelType = ""; // A - Place distance; B - Select blocks
- levelMenu = true;
- // Game Two : fractions association
- //twoPosition = 0; //Map position
- //twoMove = false; //Move to next position
- //twoDifficulty = 0; //From one to five
- //levelOperator= ""; //Plus; Minus; Mixed
- //twoLabel= false; //Show block label
- //twoShape = ""; //Circle; square
- //twoType = ""; // A - Normal position; B - Random position
- //twoMenu= true;
- //adding game states (scenes)
-
- game.state.add('language', langState); // boot.js
- game.state.add('load', loadState); // boot.js
- game.state.add('name', nameState); // boot.js
- game.state.add('menu', menuState); // menu.js
- game.state.add('menuCOne', menuCircleOne); // circleOne.js
- game.state.add('mapCOne', mapCircleOne); // circleOne.js
- game.state.add('gameCOne', gameCircleOne); // circleOne.js
- game.state.add('endCOne', endCircleOne); // circleOne.js
- game.state.add('menuSOne', menuSquareOne); // squareOne.js
- game.state.add('mapSOne', mapSquareOne); // squareOne.js
- game.state.add('gameSOne', gameSquareOne); // squareOne.js
- game.state.add('endSOne', endSquareOne); // squareOne.js
- game.state.add('menuSTwo', menuSquareTwo); // squareTwo.js
- game.state.add('mapSTwo', mapSquareTwo); // squareTwo.js
- game.state.add('gameSTwo', gameSquareTwo); // squareTwo.js
- game.state.add('endSTwo', endSquareTwo); // squareTwo.js
- var loadAssets = {
- preload: function(){
-
- //directory auxiliar
- var imgsrc = 'assets/img/';
- //Progress bar image
- game.load.image('progressBar', imgsrc+'pgbar.png');
- //flags
- game.load.image('flag_BR', imgsrc+'flag/BRAZ.jpg');
- game.load.image('flag_PE', imgsrc+'flag/PERU.jpg');
- game.load.image('flag_US', imgsrc+'flag/UNST.jpg');
- game.load.image('flag_FR', imgsrc+'flag/FRAN.jpg');
- //scenario
- game.load.image('bgimage', imgsrc+'bg.jpg');
- game.load.image('bgmap', imgsrc+'bg_map.png');
- game.load.image('cloud', imgsrc+'cloud.png');
- game.load.image('floor', imgsrc+'floor.png');
- game.load.image('road', imgsrc+'road.png');
-
- //game phases buttons list
- game.load.image('game1s', imgsrc+'game/1-left-subs.png');
- game.load.image('game2s', imgsrc+'game/1-right-nosubs.png');
- game.load.image('game3s', imgsrc+'game/2-left-subs.png');
- game.load.image('game4s', imgsrc+'game/2-right-nosubs.png');
- game.load.image('game1c', imgsrc+'game/3-left-subs.png');
- game.load.image('game2c', imgsrc+'game/3-right-nosubs.png');
- game.load.image('game3c', imgsrc+'game/4-left-subs.png');
- game.load.image('game4c', imgsrc+'game/4-right-nosubs.png');
- game.load.image('game5s', imgsrc+'game/5.png');
-
- //header menu buttons
- game.load.image('back', imgsrc+'menu/back.png');
- game.load.image('home', imgsrc+'menu/home.png');
- game.load.image('info', imgsrc+'menu/info.png');
- game.load.image('world', imgsrc+'menu/language.png');
- game.load.image('list', imgsrc+'menu/menu.png');
- game.load.image('help', imgsrc+'menu/help.png');
- game.load.image('pgbar', imgsrc+'menu/progressBar.png');
- game.load.image('block', imgsrc+'menu/block.png');
- game.load.spritesheet('audio', imgsrc+'menu/audio_48x48.png',48,48,2);
- //operators
- game.load.image('add', imgsrc+'operator/add.png');
- game.load.image('subtract', imgsrc+'operator/subtract.png');
- game.load.image('separator', imgsrc+'operator/separator.png');
- game.load.image('equal', imgsrc+'operator/equal.png');
-
- //feedback
- game.load.image('h_arrow', imgsrc+'help/arrow.png');
- game.load.image('h_double', imgsrc+'help/double.png');
- game.load.image('h_error', imgsrc+'help/error.png');
- game.load.image('h_ok', imgsrc+'help/ok.png');
- game.load.image('down', imgsrc+'help/down.png');
- game.load.image('pointer', imgsrc+'help/pointer.png');
-
- // Loading assets based on language
- game.load.spritesheet('kid_run', imgsrc+'kid/run.png', 82, 178, 12);
- game.load.spritesheet('kid_walk', imgsrc+'kid/walk.png', 78, 175, 26);
- game.load.spritesheet('kid_lost', imgsrc+'kid/lost.png', 72, 170, 6);
- game.load.spritesheet('tractor', imgsrc+'tractor/frame.png', 201, 144, 10);
-
- game.load.image('tractor_green', imgsrc+'tractor/frame-0.png');
- game.load.image('tractor_red', imgsrc+'tractor/frame-5.png');
-
- game.load.image('balloon', imgsrc+'airballoon_upper.png');
- game.load.image('balloon_basket', imgsrc+'airballoon_base.png');
- game.load.image('birch', imgsrc+'birch.png');
- game.load.image('flag', imgsrc+'flag.png');
- game.load.image('house', imgsrc+'house.png');
- game.load.image('place_a', imgsrc+'place_a.png');
- game.load.image('place_b', imgsrc+'place_b.png');
- game.load.image('garage', imgsrc+'garage.png');
- game.load.image('farm', imgsrc+'farm.png');
- game.load.image('rock', imgsrc+'rock.png');
- game.load.image('school', imgsrc+'school.png');
- game.load.image('sign', imgsrc+'sign.png');
- game.load.image('tree1', imgsrc+'tree.png');
- game.load.image('tree2', imgsrc+'tree2.png');
- game.load.image('tree3', imgsrc+'tree3.png');
- game.load.image('tree4', imgsrc+'tree4.png');
-
- // Loadind Sound Effects
- game.load.audio('sound_ok', ['assets/fx/ok.ogg', 'assets/fx/ok.mp3']);
- game.load.audio('sound_error', ['assets/fx/error.ogg', 'assets/fx/error.mp3']);
- game.load.audio('sound_beep', ['assets/fx/beep.ogg', 'assets/fx/beep.mp3']);
- },
- create: function(){
- game.physics.startSystem(Phaser.Physics.ARCADE);
- game.state.start('language');
-
- }
-
- };
- //starting to boot game
- game.state.add('loadAssets', loadAssets); // squareTwo.js
- game.state.start('loadAssets');
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