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- /******************************
- * This file holds game states.
- ******************************/
- /** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty.
- *
- * @namespace
- */
- const customMenuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.sprite(url[gameType].sprite);
- game.load.image(url[gameType].image);
- },
- /**
- * Main code
- */
- create: function () {
- // FOR MOODLE
- if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') {
- // Student role
- game.state.start('map');
- } else {
- // Background color
- game.add.geom.rect(
- 0,
- 0,
- context.canvas.width,
- context.canvas.height,
- undefined,
- 0,
- colors.blueBg,
- 1
- );
- // Floor
- for (let i = 0; i < context.canvas.width / 100; i++) {
- game.add.image(i * 100, context.canvas.height - 100, 'floor');
- }
- // Overtitle : Selected game
- game.add.text(
- context.canvas.width / 2,
- 40,
- game.lang.game.toUpperCase() + ': ' + menuState.menuIcons,
- textStyles.h4_brown
- );
- // Title : Customize the selected game
- game.add.text(
- context.canvas.width / 2,
- 80,
- game.lang.custom_game,
- textStyles.h1_green
- );
- // Loads navigation icons
- navigationIcons.add(true, false, false, true, true, 'menu', false);
- let infoIcon;
- const iconScale = 0.7;
- const curGame = info.all[gameType];
- this.menuIcons = [];
- let x = gameFrame().x;
- let y = gameFrame().y;
- let offsetW = game.math.getOffset(gameFrame().width, 5);
- let offsetH = game.math.getOffset(
- gameFrame().height,
- curGame.gameMode.length
- );
- const line_thickness = 5;
- // Label 'Game Modes'
- game.add.text(x + offsetW, y, game.lang.game_modes, textStyles.h2_blue);
- infoIcon = game.add.image(x + 2 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameMode';
- this.menuIcons.push(infoIcon);
- // Label 'Operations'
- game.add.text(
- x + 3 * offsetW,
- y,
- game.lang.operations,
- textStyles.h2_blue
- );
- infoIcon = game.add.image(x + 4 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameOperation';
- this.menuIcons.push(infoIcon);
- // Label 'Difficulties'
- game.add.text(
- x + 5 * offsetW,
- y,
- game.lang.difficulties,
- textStyles.h2_blue
- );
- infoIcon = game.add.image(x + 6 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameDifficulty';
- this.menuIcons.push(infoIcon);
- // Horizontal line
- game.add.geom
- .rect(
- x - 25,
- y + 10,
- gameFrame().width,
- line_thickness,
- undefined,
- 0,
- colors.blueMenuLine
- )
- .anchor(0, 0.5);
- // Vertical lines
- game.add.geom
- .rect(
- x + 2 * offsetW,
- y - 25,
- line_thickness,
- gameFrame().height,
- undefined,
- 0,
- colors.blueMenuLine
- )
- .anchor(0.5, 0);
- game.add.geom
- .rect(
- x + 4 * offsetW,
- y - 25,
- line_thickness,
- gameFrame().height,
- undefined,
- 0,
- colors.blueMenuLine
- )
- .anchor(0.5, 0);
- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
- // Horizontal line
- game.add.geom
- .rect(
- x + 4 * offsetW,
- y + offsetH,
- gameFrame().width / 3 - 4 * line_thickness,
- line_thickness,
- undefined,
- 0,
- colors.blueMenuLine
- )
- .anchor(0, 0.5);
- infoIcon = game.add.image(
- x + 6 * offsetW - 30,
- y + offsetH - 20,
- 'info',
- 0.5,
- 0.4
- );
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- infoIcon.id = 'gameMisc';
- this.menuIcons.push(infoIcon);
- // Label 'Show Fractions / Auxiliar rectangles'
- game.add.text(
- x + 5 * offsetW,
- y + offsetH - 48,
- game.lang.show,
- textStyles.h4_blue
- );
- let auxText;
- if (gameType == 'squareTwo') {
- auxText = game.lang.aux_rectangle;
- game.add.text(
- x + 5 * offsetW + 10,
- y + offsetH - 24,
- auxText,
- textStyles.h4_blue
- );
- } else {
- auxText = game.lang.title;
- game.add.text(
- x + 5 * offsetW,
- y + offsetH - 24,
- auxText,
- textStyles.h2_blue
- );
- }
- // Selection box
- y += 40;
- const frame = fractionLabel ? 1 : 0;
- const selectionBox = game.add.sprite(
- x + 5 * offsetW,
- y + offsetH,
- 'select',
- frame,
- 0.11
- );
- selectionBox.anchor(0.5, 0.5);
- selectionBox.iconType = 'selectionBox';
- this.menuIcons.push(selectionBox);
- // --------------------------- GAME MODE ICONS
- x = gameFrame().x + offsetW;
- y = gameFrame().y + offsetH / 2;
- for (let i = 0; i < curGame.gameModeUrl.length; i++, y += offsetH) {
- const icon = game.add.sprite(
- x,
- y,
- curGame.gameModeUrl[i],
- 0,
- iconScale,
- 1
- );
- icon.anchor(0.5, 0.5);
- icon.gameMode = curGame.gameMode[i];
- icon.iconType = 'gameMode';
- if (i == 0) {
- gameMode = icon.gameMode;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- GAME OPERATION ICONS
- x += 2 * offsetW;
- y = gameFrame().y + offsetH / 2;
- offsetH = game.math.getOffset(
- gameFrame().height,
- curGame.gameOperation.length
- );
- let icon;
- // Placing math operation icons
- for (let i = 0; i < curGame.gameOperation.length; i++, y += offsetH) {
- icon = game.add.sprite(
- x,
- y,
- curGame.gameOperationUrl[i],
- 0,
- iconScale,
- 1
- );
- icon.anchor(0.5, 0.5);
- icon.gameOperation = curGame.gameOperation[i];
- icon.iconType = 'gameOperation';
- if (i == 0) {
- gameOperation = icon.gameOperation;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- DIFFICULTY ICONS
- x = gameFrame().x - 50 + 5 * offsetW;
- offsetH = game.math.getOffset(
- gameFrame().height,
- curGame.gameMode.length
- );
- y = gameFrame().y + offsetH / 3;
- if (gameType != 'squareOne') x -= 40;
- for (let i = 0; i < curGame.gameDifficulty; i++) {
- // Parameters
- const curX = x + (30 + 10) * i;
- // Difficulty menuIcons
- const icon = game.add.geom.rect(
- curX,
- y,
- 30,
- 30,
- undefined,
- 0,
- colors.gray,
- 1
- );
- icon.anchor(0.5, 0.5);
- icon.difficulty = i + 1;
- icon.iconType = 'difficulty';
- if (i == 0) {
- gameDifficulty = icon.difficulty;
- icon.fillColor = colors.blue;
- }
- this.menuIcons.push(icon);
- // Difficulty numbers
- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
- }
- // --------------------------- ENTER ICON
- // FOR MOODLE
- if (!moodle) {
- x = context.canvas.width - 100;
- y = context.canvas.height - 110;
- const enterIcon = game.add.image(x, y, 'bush');
- enterIcon.anchor(0.5, 0.5);
- enterIcon.iconType = 'enter';
- this.menuIcons.push(enterIcon);
- this.enterText = game.add.text(
- x,
- y,
- game.lang.continue,
- textStyles.h4_white
- );
- }
- // --------------------------- INFO BOX
- this.infoBox = document.getElementById('my-modal');
- // When the user clicks on the 'x', close the modal
- document.getElementsByClassName('close')[0].onclick = function () {
- self.infoBox.style.display = 'none';
- };
- // When the user clicks anywhere outside of the modal, close it
- window.onclick = function (event) {
- if (event.target == self.infoBox) {
- self.infoBox.style.display = 'none';
- }
- };
- this.infoBoxContent = {
- gameMode: {
- squareOne: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img:
- '<table> <tr> <td> <b>A)</b> ' +
- game.lang.infoBox_mode_s1_A +
- ' </td> <td> <b>B)</b> ' +
- game.lang.infoBox_mode_s1_B +
- ' </td> </tr> <tr> <td> <img width=100% src="' +
- game.image['s1-A-h'].src +
- '"> ' +
- ' </td> <td> <img width=100% src="' +
- game.image['s1-B-h'].src +
- '"> </td> </tr> <table>',
- },
- circleOne: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img:
- '<table> <tr style="border-bottom: 5px solid white"> <td width=70%> <img width=100% src="' +
- game.image['c1-A-h'].src +
- '">' +
- ' </td> <td> <b>A)</b> ' +
- game.lang.infoBox_mode_c1_A +
- ' </td> </tr> </tr> <td> <img width=100% src="' +
- game.image['c1-B-h'].src +
- '"> ' +
- ' </td> <td> <b>B)</b> ' +
- game.lang.infoBox_mode_c1_B +
- '</td> </tr> <table>',
- },
- squareTwo: {
- title: '<b>' + game.lang.game_modes + '</b>',
- body: game.lang.infoBox_mode,
- img:
- '<table> <tr> <td> <b>A)</b> ' +
- game.lang.infoBox_mode_s2_A +
- ' </td> <td> <b>B)</b> ' +
- game.lang.infoBox_mode_s2_B +
- ' </td> </tr> <tr> <td> <img width=98% src="' +
- game.image['s2-A-h'].src +
- '"> ' +
- ' </td> <td> <img width=98% src="' +
- game.image['s2-B-h'].src +
- '"> </td> </tr> <table>',
- },
- },
- gameOperation: {
- title: '<b>' + game.lang.operation_math + '</b>',
- body: game.lang.infoBox_oper,
- img:
- '<table class="table">' +
- '<tr>' +
- '<td> <img width=50 src="' +
- game.image['operation_plus'].src +
- '"> </td>' +
- '<td> <img width=50 src="' +
- game.image['operation_mixed'].src +
- '"> </td>' +
- '<td> <img width=50 src="' +
- game.image['operation_minus'].src +
- '"> </td>' +
- '<td> <img width=50 src="' +
- game.image['operation_equals'].src +
- '"> </td>' +
- '</tr> <tr>' +
- '<td class="text-center">' +
- game.lang.plus +
- '</td>' +
- '<td class="text-center">' +
- game.lang.mixed +
- '</td>' +
- '<td class="text-center">' +
- game.lang.minus +
- '</td>' +
- '<td class="text-center">' +
- game.lang.equals +
- '</td>' +
- '</tr>' +
- '</table>',
- },
- gameDifficulty: {
- squareOne: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
- img:
- '<table> <tr> <td> <b>' +
- game.lang.difficulty +
- ':</b> 1' +
- ' </td> <td> <b>' +
- game.lang.difficulty +
- ':</b> 3' +
- ' </td> </tr> <tr> <td> <img width=100% src="' +
- game.image['s1-diff-1'].src +
- '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' +
- game.image['s1-diff-3'].src +
- '"> </td> </tr> </table> <br>' +
- game.lang.infoBox_diff_aux +
- '<center> <img width=50% src="' +
- game.image['map-s1'].src +
- '"> </center>',
- },
- circleOne: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
- img:
- '<table> <tr> <td style="border-right: 4px solid white"> <b>' +
- game.lang.difficulty +
- ':</b> 1' +
- ' </td> <td> <b>' +
- game.lang.difficulty +
- ':</b> 5' +
- ' </td> </tr> <tr> <td> <img width=100% src="' +
- game.image['c1-diff-1'].src +
- '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' +
- game.image['c1-diff-5'].src +
- '"> </td> </tr> </table> <center> <br>' +
- game.lang.infoBox_diff_aux +
- '<center> <img width=50% src="' +
- game.image['map-c1s2'].src +
- '"> </center>',
- },
- squareTwo: {
- title: '<b>' + game.lang.difficulties + '</b>',
- body: game.lang.infoBox_diff,
- img:
- '<table> <tr> <td> <b>' +
- game.lang.difficulty +
- ':</b> 1' +
- ' </td> <td> <b>' +
- game.lang.difficulty +
- ':</b> 5' +
- ' </td> </tr> <tr> <td> <img width=100% src="' +
- game.image['s2-diff-1'].src +
- '"> ' +
- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' +
- game.image['s2-diff-5'].src +
- '"> </td> </tr> </table> <br>' +
- game.lang.infoBox_diff_aux +
- '<center> <img width=50% src="' +
- game.image['map-c1s2'].src +
- '"> </center>',
- },
- },
- gameMisc: {
- squareOne: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_label,
- img:
- '<img class="mx-auto" width=80% src="' +
- game.image['s1-label'].src +
- '">',
- },
- circleOne: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_label,
- img:
- '<img class="mx-auto" width=60% src="' +
- game.image['c1-label'].src +
- '">',
- },
- squareTwo: {
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
- body: game.lang.infoBox_misc_rect,
- img:
- '<img class="mx-auto" width=100% src="' +
- game.image['s2-label'].src +
- '">',
- },
- },
- };
- // ------------- EVENTS
- game.event.add('click', this.onInputDown);
- game.event.add('mousemove', this.onInputOver);
- }
- },
- /**
- * Displays game menu information boxes.
- */
- showInfoBox: function (icon) {
- self.infoBox.style.display = 'block';
- const element =
- icon.id == 'gameOperation'
- ? self.infoBoxContent[icon.id]
- : self.infoBoxContent[icon.id][gameType];
- let msg =
- '<h3>' +
- element.title +
- '</h3>' +
- '<p align=justify>' +
- element.body +
- '</p>' +
- element.img;
- document.getElementById('infobox-content').innerHTML = msg;
- },
- /**
- * Saves information selected by the player
- *
- * @param {object} icon selected icon
- */
- load: function (icon) {
- const type = icon.iconType;
- if (audioStatus) game.audio.popSound.play();
- switch (type) {
- case 'gameMode':
- gameMode = icon.gameMode;
- break;
- case 'gameOperation':
- gameOperation = icon.gameOperation;
- break;
- case 'difficulty':
- gameDifficulty = icon.difficulty;
- break;
- case 'infoIcon':
- self.showInfoBox(icon);
- break;
- case 'selectionBox':
- if (icon.curFrame == 0) {
- icon.curFrame = 1;
- fractionLabel = true;
- } else {
- icon.curFrame = 0;
- fractionLabel = false;
- }
- game.render.all();
- break;
- case 'enter':
- if (debugMode) {
- console.log(
- '------------------------------' +
- '\nGame State: ' +
- gameType +
- '\nGame Mode: ' +
- gameMode +
- '\n------------------------------'
- );
- }
- mapPosition = 0; // Map position
- mapMove = true; // Move no next point
- completedLevels = 0; // Reset the game progress when entering a new level
- game.state.start('map');
- break;
- }
- },
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- onInputDown: function (mouseEvent) {
- const x = game.math.getMouse(mouseEvent).x;
- const y = game.math.getMouse(mouseEvent).y;
- let overIcon;
- // Check if clicked on an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) {
- // If has clicked on an icon
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach((cur) => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) {
- // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) {
- // If its the clicked icon
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation')
- cur.curFrame = 1;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
- } else {
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation')
- cur.curFrame = 0;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
- }
- }
- });
- self.load(self.menuIcons[overIcon]);
- } else document.body.style.cursor = 'auto';
- navigationIcons.onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- onInputOver: function (mouseEvent) {
- const x = game.math.getMouse(mouseEvent).x;
- const y = game.math.getMouse(mouseEvent).y;
- let overIcon;
- // Check if pointer is over an icon
- for (let i in self.menuIcons) {
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) {
- // If pointer is over icon
- document.body.style.cursor = 'pointer';
- self.menuIcons.forEach((cur) => {
- if (cur.iconType == self.menuIcons[overIcon].iconType) {
- // If its in the same icon category
- if (cur == self.menuIcons[overIcon]) {
- // If its the icon the pointer is over
- if (cur.iconType == 'enter')
- self.enterText.style = textStyles.h3__white;
- cur.scale = cur.originalScale * 1.1;
- } else {
- cur.scale = cur.originalScale;
- }
- }
- });
- } else {
- // If pointer is not over icon
- if (self.enterText) self.enterText.style = textStyles.h4_white;
- self.menuIcons.forEach((cur) => {
- cur.scale = cur.originalScale;
- });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.onInputOver(x, y);
- game.render.all();
- },
- };
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