lairaalmas 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
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boot.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
circleOne.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
jquery.min.js 38fabdb16a modified the way the player progress is displayed in the game to only increse if level was completed | modified variable names from name to func_name if they received a function to facilitate code readability | currently in the proccess of removing duplicated variables and decreasing the use of global variables %!s(int64=5) %!d(string=hai) anos
map.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
menu.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
phaser.js 38fabdb16a modified the way the player progress is displayed in the game to only increse if level was completed | modified variable names from name to func_name if they received a function to facilitate code readability | currently in the proccess of removing duplicated variables and decreasing the use of global variables %!s(int64=5) %!d(string=hai) anos
phaser.min.js 38fabdb16a modified the way the player progress is displayed in the game to only increse if level was completed | modified variable names from name to func_name if they received a function to facilitate code readability | currently in the proccess of removing duplicated variables and decreasing the use of global variables %!s(int64=5) %!d(string=hai) anos
preMenu.js 38fabdb16a modified the way the player progress is displayed in the game to only increse if level was completed | modified variable names from name to func_name if they received a function to facilitate code readability | currently in the proccess of removing duplicated variables and decreasing the use of global variables %!s(int64=5) %!d(string=hai) anos
squareOne.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos
squareTwo.js 2fae6fda60 Fixed game progress percentage blocks that were not behaving according to value | fixed a bug in which after clicking the back icon, the game wouldnt restart the players progress when restarting a level | now map.js manages the map in all the levels due to their similarities %!s(int64=5) %!d(string=hai) anos