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- /**
- * SECUNDARY MENU STATE: player can select game mode, math operation and overall game difficulty
- *
- * @namespace
- */
- const customMenuState = {
- /**
- * Preloads media for current state
- */
- preload: function () {
- // LOADING MEDIA
- game.load.sprite(url[gameTypeString].sprite);
- game.load.image(url[gameTypeString].image);
- },
- /**
- * Main code
- */
- create: function () {
- const iconScale = 0.7;
- const baseY = 270 - 40;
- this.menuIcons = [];
- this.activeIcons = this.menuIcons;
- // Background color
- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
- // Floor
- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
- // Overtitle : Selected game
- game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
- // Title : Customize the selected game
- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
- // Loads navigation icons
- navigationIcons.func_addIcons(
- true, false, false,
- true, true,
- 'menu', false);
- let x = 150;
- let y = 200 - 40;
- let width = 5;
- let height = 280 + 80;
- let offsetW = 600 / 6;
- let offsetH, infoIcon;
- // Label 'Game Mode'
- game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- this.menuIcons.push(infoIcon);
- // Label 'Operation'
- game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- this.menuIcons.push(infoIcon);
- // Label 'Difficulty'
- game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
- infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- this.menuIcons.push(infoIcon);
- // Horizontal line
- game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Vertical lines
- game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
- // Horizontal line
- game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
- // Label 'Show Fractions / Auxiliar rectangles'
- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
- infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.6);
- infoIcon.anchor(0.5, 0.5);
- infoIcon.iconType = 'infoIcon';
- this.menuIcons.push(infoIcon);
- if (gameTypeString == 'squareTwo') {
- game.add.text(x + 5 * offsetW + 10, y + 102 + 24, game.lang.aux_rectangle, textStyles.h4_blue_2);
- } else {
- game.add.text(x + 5 * offsetW, y + 102 + 24, game.lang.title, textStyles.h2_blue_2);
- }
- // Selection box
- y += 40;
- const frame = (fractionLabel) ? 1 : 0;
- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
- selectionBox.anchor(0.5, 0.5);
- selectionBox.iconType = 'selectionBox';
- this.menuIcons.push(selectionBox);
- // --------------------------- GAME MODE ICONS
- x = 150 + offsetW;
- y = baseY;
- offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
- for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
- const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
- icon.anchor(0.5, 0.5);
- icon.gameModeType = info[gameTypeString].gameModeType[i];
- icon.iconType = 'gameMode';
- if (i == 0) {
- gameModeType = icon.gameModeType;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- GAME OPERATION ICONS
- x += 2 * offsetW;
- y = baseY;
- offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
- let icon;
- let aux = [];
- aux['squareOne'] = [
- ['operation_plus', 'Plus'],
- ['operation_minus', 'Minus']
- ];
- aux['circleOne'] = [
- ['operation_plus', 'Plus'],
- ['operation_minus', 'Minus'],
- ['operation_mixed', 'Mixed']
- ];
- aux['squareTwo'] = [
- ['operation_equals', 'Equals'],
- ];
- // Placing math operation icons
- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
- icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
- icon.anchor(0.5, 0.5);
- icon.gameOperationType = aux[gameTypeString][i][1];
- icon.iconType = 'gameOperation';
- if (i == 0) {
- gameOperationType = icon.gameOperationType;
- icon.curFrame = 1;
- }
- this.menuIcons.push(icon);
- }
- // --------------------------- DIFFICULTY ICONS
- x = (gameTypeString == 'squareOne') ? 625 : 585;
- y = baseY - 25;
- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
- // Parameters
- const curX = x + (30 + 10) * i;
- // Difficulty menuIcons
- const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
- icon.anchor(0.5, 0.5);
- icon.difficulty = i + 1;
- icon.iconType = 'difficulty';
- if (i == 0) {
- gameDifficulty = icon.difficulty;
- icon.fillColor = colors.blue;
- }
- this.menuIcons.push(icon);
- // Difficulty numbers
- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
- }
- // --------------------------- ENTER ICON
- x = defaultWidth - 100;
- y = defaultHeight - 110;
- const enterIcon = game.add.image(x, y, 'bush');
- enterIcon.anchor(0.5, 0.5);
- enterIcon.iconType = 'enter';
- this.menuIcons.push(enterIcon);
- this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
- // --------------------------- INFORMATION BOX
- let cur;
- this.infoBoxElements = []; // grouped to be displayed/hidden when info box is oppened/closed
- cur = game.add.graphic.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.black, 0.6);
- cur.alpha = 0;
- cur.originalAlpha = 0.6;
- this.infoBoxElements.push(cur);
- cur = game.add.graphic.rect(100, 100, defaultWidth - 200, defaultHeight - 200, colors.blue, 2, colors.blueBckg, 1);
- cur.alpha = 0;
- this.infoBoxElements.push(cur);
- this.closeIcon = game.add.image(defaultWidth - 128, 125, 'close', 0.12);
- this.closeIcon.anchor(0.5, 0.5);
- this.closeIcon.alpha = 0;
- this.closeIcon.iconType = 'infoBox';
- this.infoBoxElements.push(this.closeIcon);
- // ------------- EVENTS
- game.event.add('click', this.func_onInputDown);
- game.event.add('mousemove', this.func_onInputOver);
- },
- /**
- * Saves information selected by the player
- *
- * @param {object} icon selected icon
- */
- func_load: function (icon) {
- if (audioStatus) game.audio.beepSound.play();
- const type = icon.iconType;
- switch (type) {
- case 'gameMode': gameModeType = icon.gameModeType; break;
- case 'gameOperation': gameOperationType = icon.gameOperationType; break;
- case 'difficulty': gameDifficulty = icon.difficulty; break;
- case 'infoIcon': self.func_showInfoBox(); break;
- case 'infoBox': self.func_closeInfoBox(); break;
- case 'selectionBox':
- if (icon.curFrame == 0) {
- icon.curFrame = 1;
- fractionLabel = true;
- } else {
- icon.curFrame = 0;
- fractionLabel = false;
- }
- game.render.all();
- break;
- case 'enter':
- if (debugMode) console.log('Game State: ' + gameTypeString + ', ' + gameModeType);
- mapPosition = 0; // Map position
- mapMove = true; // Move no next point
- completedLevels = 0; // Reset the game progress when entering a new level
- game.state.start('map');
- break;
- }
- },
- /**
- * Calculate spacing for icons on the menu screen
- *
- * @param {number} width width of the available part of the screen
- * @param {number} numberOfIcons number or icons to be put on the screen
- * @returns {number}
- */
- func_getOffset: function (width, numberOfIcons) {
- return width / (numberOfIcons + 1);
- },
- /**
- * Displays game menu information boxes.
- */
- func_showInfoBox: function () {
- navigationIcons.func_addIcons( // Turn off navigation icons
- false, false, false,
- false, false,
- false, false);
- self.infoBoxElements.forEach(cur => { cur.alpha = (cur.originalAlpha) ? cur.originalAlpha : 1; }); // Make info box visible
- self.activeIcons = [self.closeIcon]; // Update activeIcons to info box icons
- },
- /**
- * Closes game menu information boxes.
- */
- func_closeInfoBox: function () {
- navigationIcons.func_addIcons( // Turn on navigation icons
- true, false, false,
- true, true,
- 'menu', false);
- self.infoBoxElements.forEach(cur => { cur.alpha = 0; }); // Make info box invisible
- self.activeIcons = self.menuIcons; // Update activeIcons to custom menu icons
- },
- /**
- * Called by mouse click event
- *
- * @param {object} mouseEvent contains the mouse click coordinates
- */
- func_onInputDown: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if clicked on an icon
- for (let i in self.activeIcons) {
- if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) { // if has clicked on an icon
- document.body.style.cursor = 'pointer';
- self.activeIcons.forEach(cur => {
- if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
- if (cur == self.activeIcons[overIcon]) { // if its the clicked icon
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
- } else {
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
- }
- }
- });
- self.func_load(self.activeIcons[overIcon]);
- } else document.body.style.cursor = 'auto';
- navigationIcons.func_onInputDown(x, y);
- game.render.all();
- },
- /**
- * Called by mouse move event
- *
- * @param {object} mouseEvent contains the mouse move coordinates
- */
- func_onInputOver: function (mouseEvent) {
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
- let overIcon;
- // Check if pointer is over an icon
- for (let i in self.activeIcons) {
- if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
- overIcon = i;
- break;
- }
- }
- // Update gui
- if (overIcon) { // if pointer is over icon
- document.body.style.cursor = 'pointer';
- self.activeIcons.forEach(cur => {
- if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
- if (cur == self.activeIcons[overIcon]) { // if its the icon the pointer is over
- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
- cur.scale = cur.originalScale * 1.1;
- } else {
- cur.scale = cur.originalScale;
- }
- }
- });
- } else { // if pointer is not over icon
- self.enterText.style = textStyles.h4_white;
- self.activeIcons.forEach(cur => { cur.scale = cur.originalScale; });
- document.body.style.cursor = 'auto';
- }
- // Check navigation icons
- navigationIcons.func_onInputOver(x, y);
- game.render.all();
- },
- }
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