123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310 |
- /*************************************************************************************
- * LInE - Free Education, Private Data - http://www.usp.br/line
- *
- * This code is used EXCLUSIVELY when iFractions is runnign inside Moodle via iAssign
- * as an iLM (interactive learning module) and the global variable moodle=true.
- *
- * More about iAssign:
- * http://200.144.254.107/git/LInE/iassign
- *
- * More about creating iLM for iAssign (and the functions in this file):
- * https://www.ime.usp.br/~igormf/ima-tutorial/ (in pt-BR)
- *
- *************************************************************************************/
- /** [Functions used by iAssign]
- *
- * The iLM will be included in the HTML page as an iFrame,
- * therefore some parameters are going to be passed by the iAssign to the iLM via URL. <br>
- * This method will read these parameters.
- */
- function getParameterByName(name) {
- var match = RegExp('[?&]' + name + '=([^&]*)').exec(window.location.search);
- return match ? decodeURIComponent(match[1].replace(/\+/g, ' ')) : null;
- }
- /** [Functions used by iAssign]
- *
- * This function is automaticaly called by iAssign in two different times: <br>
- *
- * - When a PROFESSOR finishes creating an new iLM and clicks "save". <br>
- * Returns: the iLM created (aka the values set by the professor in text form). <br>
- *
- * - When a STUDENT finishes solving an assignment and clicks "send". <br>
- * Returns: data about the student's progress (aka the student's progress in text form). <br>
- *
- * @returns {string} the data that will be received by iAssign and stored on the database (a game file with extension .frc)
- */
- function getAnswer() {
- let str = '';
- if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
- alert("(getAnswer) I'm a student sending results (getAnswer())");
- // Student - sending results
- str +=
- 'gameName:' +
- gameName +
- '\ngameShape:' +
- gameShape +
- '\ngameMode:' +
- gameMode +
- '\ngameOperation:' +
- gameOperation +
- '\ngameDifficulty:' +
- gameDifficulty +
- '\nshowFractions:' +
- showFractions +
- '\nresults:';
- for (let i = 0; i < moodleVar.hits.length; i++) {
- str +=
- '{level=' +
- (i + 1) +
- ',hits=' +
- moodleVar.hits[i] +
- ',errors=' +
- moodleVar.errors[i] +
- ',timeElapsed=' +
- moodleVar.time[i] +
- '}';
- }
- console.log(str);
- } else {
- alert("(getAnswer) I'm a professor creating an assignment (getAnswer())");
- // Professor - creating new assignment
- if (!gameName) {
- alert(game.lang.error_must_select_game);
- return x;
- }
- moodleVar.hits = [0, 0, 0, 0];
- moodleVar.errors = [0, 0, 0, 0];
- moodleVar.time = [0, 0, 0, 0];
- str +=
- 'gameName:' +
- gameName +
- '\ngameShape:' +
- gameShape +
- '\ngameMode:' +
- gameMode +
- '\ngameOperation:' +
- gameOperation +
- '\ngameDifficulty:' +
- gameDifficulty +
- '\nshowFractions:' +
- showFractions;
- }
- return str;
- }
- /** [Functions used by iAssign]
- *
- * This function must be present if the iMA uses automatic evaluation. <br>
- * It is is called by iAssign after the student submits a solution
- * and the data is sent to the moodle database.
- *
- * @returns {number} student's grade for the current assignment : real number between 0.0 and 1.0
- */
- function getEvaluation() {
- if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
- alert(
- "(getEvaluation) I'm a student getting an evaluation (getEvaluation())"
- );
- // Student
- let i;
- for (i = 0; i < moodleVar.hits.length && moodleVar.hits[i] == 1; i++);
- const grade = i / 4;
- // console.clear();
- // console.log(grade);
- try {
- parent.getEvaluationCallback(grade); // Sends grade to moodle db
- } catch (error) {
- console.error('Game error: Could not send evaluation. ' + error);
- }
- console.log('done');
- return grade;
- } else {
- alert(
- "(getEvaluation) I'm a professor getting an evaluation (getEvaluation())"
- );
- }
- }
- /** [Functions used by iAssign]
- *
- * Holds the parameters passed by the iAssign to the iLM via URL.
- */
- const iLMparameters = {
- /** This parameter is used when the user is opening an iLM to solve it. <br>
- * It holds a URL with the path to the game file (assignment/iLM) created by the professor. <br>
- * Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1
- *
- * The first parameter, 'token', can be used only once.
- * Once the iLM gets the game file, the token is destroied (for security).*/
- // This parameter must receive from iAssign the URL of the iLM content
- // Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1
- // The first parameter, 'token', can be used only once, after sending its content to the iLM, iAssign will erase the file (avoiding "peeping")
- iLM_PARAM_Assignment: getParameterByName('iLM_PARAM_Assignment'),
- /** This parameter gets the role in which the iLM is being used: <br>
- * - if true, the user is creating a new iLM (as professor) <br>
- * - if false, the user is solving the iLM (as student), value=false */
- // iLM_PARAM_SendAnswer = true <=> iLM MUST NOT send any answer to the server
- iLM_PARAM_SendAnswer: getParameterByName('iLM_PARAM_SendAnswer'), // Checks if you're student (false) or professor (true)
- /**
- * if iLM_PARAM_Authoring == true <=> iLM WILL be used by TEACHER to create a new exercise
- */
- iLM_PARAM_Authoring: getParameterByName('iLM_PARAM_Authoring'),
- /**
- * Gets current moodle language.
- */
- lang: getParameterByName('lang'),
- iLM_PARAM_ServerToGetAnswerURL: getParameterByName(
- 'iLM_PARAM_ServerToGetAnswerURL'
- ),
- iLM_PARAM_ArchiveContent: getParameterByName('iLM_PARAM_ArchiveContent'),
- };
- /**
- * Makes a GET request for the assignment file
- * and sends it to breakString() to treat its content.
- */
- const getiLMContent = function () {
- const url = iLMparameters.iLM_PARAM_Assignment;
- if (url == null) {
- console.error(
- 'Game error: iLMparameters.iLM_PARAM_Assignment empty (File with extension .frc not found).'
- );
- } else {
- const init = { method: 'GET' };
- fetch(url, init)
- .then((response) => {
- if (response.ok) {
- if (isDebugMode) console.log('Processing...');
- response.text().then((text) => {
- breakString(text);
- }); // Sends text to be treated
- } else {
- console.error('Game error: Network response was not ok.');
- }
- })
- .catch((error) => {
- console.error(
- 'Game error: problem with fetch operation - ' + error.message + '.'
- );
- });
- }
- };
- /**
- * Receives the text from the assignment file,
- * breaks the string into a key/value
- * and sends it to updateGlobalVariables()
- * to update game variables before showing the screen.
- *
- * @param {string} text content of the .frc file
- */
- const breakString = function (text) {
- let gameInfo = {},
- results;
- const lines = text.split('\n'); // Break by line
- lines.forEach((cur) => {
- try {
- let line = cur.split(':'); // Break by key:value
- if (line[0] != 'results') {
- const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end character
- const value = line[1].replace(/^\s+|\s+$/g, '');
- gameInfo[key] = value;
- } else {
- results = line[1].replace(/^\s+|\s+$/g, '');
- }
- } catch (Error) {
- console.error('Game error: sintax error.');
- }
- });
- if (results) {
- let i = 1;
- const curLevel = results.split('}'); // Remove }
- results = { l1: {}, l2: {}, l3: {}, l4: {} };
- curLevel.forEach((cur) => {
- cur = cur.slice(1); // Remove {
- cur = cur.split(','); // Break by line
- cur.forEach((cur) => {
- try {
- if (cur.length != 0) {
- let line = cur.split('='); // Break by key=value
- const key = line[0].replace(/^\s+|\s+$/g, ''); // Removes end char
- const value = line[1].replace(/^\s+|\s+$/g, ''); // Removes end char
- results['l' + i][key] = parseInt(value);
- }
- } catch (Error) {
- console.error('Game error: sintax error.');
- }
- });
- i++;
- });
- }
- updateGlobalVariables(gameInfo, results);
- };
- /**
- * Updates game variables before starting the activity, then: <br>
- * - calls state 'customMenu' if the assignment WAS NOT previously completed. <br>
- * - calls state 'studentReport' otherwise.
- *
- * @param {object} info game information
- * @param {undefined|object} infoResults student answer (if there is any)
- */
- const updateGlobalVariables = function (infoGame, infoResults) {
- // Update game variables to content received from game file
- gameName = infoGame['gameName'];
- if (infoGame['gameID']) {
- gameId = infoGame['gameId'];
- } else {
- switch (gameName) {
- case 'squareOne':
- gameId = 0;
- break;
- case 'circleOne':
- gameId = 1;
- break;
- case 'squareTwo':
- gameId = 2;
- break;
- default:
- gameId = 0;
- }
- }
- gameShape = infoGame['gameShape'];
- gameMode = infoGame['gameMode'];
- gameOperation = infoGame['gameOperation'];
- gameDifficulty = parseInt(infoGame['gameDifficulty']);
- showFractions = infoGame['showFractions'];
- // Update default values
- curMapPosition = 0;
- canGoToNextMapPosition = true;
- completedLevels = 0;
- // If the assignment WAS previously completed calls 'studentReport' after all is loaded.
- if (infoResults) {
- // Adds data about the student's report
- for (let i = 0; i < moodleVar.hits.length; i++) {
- moodleVar.hits[i] = infoResults['l' + (i + 1)].hits;
- moodleVar.errors[i] = infoResults['l' + (i + 1)].errors;
- moodleVar.time[i] = infoResults['l' + (i + 1)].timeElapsed;
- }
- game.state.start('studentReport');
- } else {
- // If assignment WAS NOT previously completed, calls 'customMenu' after all is loaded.
- game.state.start('customMenu');
- }
- };
|