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- var username;
- /*
- var bootState = {
- preload: function(){},
- create: function(){},
- setLang: function(){} //calls loadState
- };
-
- var loadState = {
- preload: function(){},
- create: function(){} //calls nameState
- };
-
- var nameState = {
- preload: function(){},
- create: function(){},
- clearName: function(){},
- keyPressed: function( char ){},
- ready: function(){} //calls menu.js -> menuState
- };
- */
- // choose language screen
- var bootState = {
-
- preload: function() {
- //Progress bar image
- game.load.image('progressBar', 'assets/img/pgbar.png');
- //loading flags (manually)
- game.load.image('flag_BR', 'assets/img/flag/BRAZ.jpg');
- game.load.image('flag_PE', 'assets/img/flag/PERU.jpg');
- game.load.image('flag_US', 'assets/img/flag/UNST.jpg');
- game.load.image('flag_FR', 'assets/img/flag/FRAN.jpg');
- },
- create: function() {
- //game settings
- game.stage.backgroundColor = '#cce5ff';
- game.physics.startSystem(Phaser.Physics.ARCADE);
- var style = { font: '28px Arial', fill: '#00804d', align: 'center' };
- //generating language selection
- //pt_BR
- var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRAÇÕES ', style);
- title1.anchor.setTo(1, 0.5);
- var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR');
- flag1.anchor.setTo(0, 0.5);
- flag1.inputEnabled = true;
- flag1.input.useHandCursor = true;
- flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'});
- //es_PE
- var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES ', style);
- title2.anchor.setTo(1, 0.5);
- var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE');
- flag2.anchor.setTo(0, 0.5);
- flag2.inputEnabled = true;
- flag2.input.useHandCursor = true;
- flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'});
- //en_US
- var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS ', style);
- title3.anchor.setTo(1, 0.5);
- var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US');
- flag3.anchor.setTo(0, 0.5);
- flag3.inputEnabled = true;
- flag3.input.useHandCursor = true;
- flag3.events.onInputDown.add(this.setLang,{lang:'en_US'});
- //fr_FR
- var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS ', style);
- title4.anchor.setTo(1, 0.5);
- var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR');
- flag4.anchor.setTo(0, 0.5);
- flag4.inputEnabled = true;
- flag4.input.useHandCursor = true;
- flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'});
-
- },
-
- setLang: function(){
- //set language
- lang = this.lang;
- //start resource loading
- game.state.start('load');
- }
- };
- // loading screen (+loading assets)
- var loadState = {
-
- preload: function() {
-
- // Displaying the progress bar
- var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar');
- progressBar.anchor.setTo(0.5, 0.5);
- game.load.setPreloadSprite(progressBar);
-
- if(!oneMenu){
- game.stage.backgroundColor = '#cce5ff';
- game.physics.startSystem(Phaser.Physics.ARCADE);
- }
-
- // Loading dictionary
- game.load.json('dictionary', 'assets/languages/'+lang+'.json');
-
- // Loading global assets (sprites and images)
- var imgsrc = 'assets/img/';
-
- game.load.image('bgimage', imgsrc+'bg.jpg');
- game.load.image('bgmap', imgsrc+'bg_map.png');
- game.load.image('cloud', imgsrc+'cloud.png');
- game.load.image('floor', imgsrc+'floor.png');
- game.load.image('road', imgsrc+'road.png');
-
- //games list buttons
- game.load.image('game1c', imgsrc+'game/one-c.png');
- game.load.image('game2c', imgsrc+'game/two-c.png');
- game.load.image('game3c', imgsrc+'game/three-c.png');
- game.load.image('game4c', imgsrc+'game/four-c.png');
- game.load.image('game1s', imgsrc+'game/one-s.png');
- game.load.image('game2s', imgsrc+'game/two-s.png');
- game.load.image('game3s', imgsrc+'game/three-s.png');
- game.load.image('game4s', imgsrc+'game/four-s.png');
- game.load.image('game5s', imgsrc+'game/five-s.png');
- //header menu
- game.load.image('back', imgsrc+'menu/back.png');
- game.load.image('home', imgsrc+'menu/home.png');
- game.load.image('info', imgsrc+'menu/info.png');
- game.load.image('world', imgsrc+'menu/language.png');
- game.load.image('list', imgsrc+'menu/menu.png');
- game.load.image('help', imgsrc+'menu/help.png');
- game.load.image('pgbar', imgsrc+'menu/progressBar.png');
- game.load.image('block', imgsrc+'menu/block.png');
- game.load.image('eraser', imgsrc+'menu/eraser.png');
- //operators
- game.load.image('add', imgsrc+'operator/add.png');
- game.load.image('subtract', imgsrc+'operator/subtract.png');
- game.load.image('separator', imgsrc+'operator/separator.png');
- game.load.image('equal', imgsrc+'operator/equal.png');
- //helpers
- game.load.image('h_arrow', imgsrc+'help/arrow.png');
- game.load.image('h_double', imgsrc+'help/double.png');
- game.load.image('h_error', imgsrc+'help/error.png');
- game.load.image('h_ok', imgsrc+'help/ok.png');
- game.load.image('down', imgsrc+'help/down.png');
- game.load.image('pointer', imgsrc+'help/pointer.png');
-
- // Loading assets based on lang
- game.load.spritesheet('kid_run', imgsrc+'kid/run.png', 82, 178, 12);
- game.load.spritesheet('kid_walk', imgsrc+'kid/walk.png', 78, 175, 24);
- game.load.spritesheet('kid_lost', imgsrc+'kid/lost.png', 72, 170, 6);
- game.load.spritesheet('tractor', imgsrc+'tractor/frame.png', 201, 144, 10);
- game.load.image('balloon', imgsrc+'airballoon_upper.png');
- game.load.image('balloon_basket', imgsrc+'airballoon_base.png');
- game.load.image('birch', imgsrc+'birch.png');
- game.load.image('flag', imgsrc+'flag.png');
- game.load.image('house', imgsrc+'house.png');
- game.load.image('place_a', imgsrc+'place_a.png');
- game.load.image('place_b', imgsrc+'place_b.png');
- game.load.image('garage', imgsrc+'garage.png');
- game.load.image('farm', imgsrc+'farm.png');
- game.load.image('rock', imgsrc+'rock.png');
- game.load.image('school', imgsrc+'school.png');
- game.load.image('sign', imgsrc+'sign.png');
- game.load.image('tree1', imgsrc+'tree.png');
- game.load.image('tree2', imgsrc+'tree2.png');
- game.load.image('tree3', imgsrc+'tree3.png');
- game.load.image('tree4', imgsrc+'tree4.png');
-
- // Loadind Sound Effects
- game.load.audio('sound_ok', ['assets/fx/ok.ogg', 'assets/fx/ok.mp3']);
- game.load.audio('sound_error', ['assets/fx/error.ogg', 'assets/fx/error.mp3']);
- game.load.audio('sound_beep', ['assets/fx/beep.ogg', 'assets/fx/beep.mp3']);
-
- },
- create: function() {
- game.state.start('name');
- }
- };
- // type name screen
- var nameState = {
- preload: function () {
- },
- create: function() {
- game.stage.backgroundColor = '#cce5ff';
-
- // gets selected language from json
- var words = game.cache.getJSON('dictionary');
-
- game.physics.startSystem(Phaser.Physics.ARCADE);
-
- var style = { font: '30px Arial', fill: '#00804d', align: 'center' };
- var styleName = { font: '44px Arial', fill: '#000000', align: 'center' };
-
- // title
- var title = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style);
- title.anchor.setTo(0.5);
-
- // "READY" button
- var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY + 70);
- btn.lineStyle(1, 0x293d3d);
- btn.beginFill(0x3d5c5c);
- btn.drawRect(0, 0, 168, 60);
- btn.alpha = 0.5;
- btn.endFill();
-
- btn.inputEnabled = true;
- btn.input.useHandCursor = true;
- btn.events.onInputDown.add(this.ready, null);
-
- var ready = game.add.text(this.game.world.centerX + 1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' });
- ready.anchor.setTo(0.5);
-
- document.getElementById("text-field-div").style.visibility = "visible";
-
- document.getElementById("name_id").addEventListener('keypress', function(e){
- var keycode = e.keycode ? e.keycode : e.which;
- //se apertar enter vai para ready, assim como o botão
- if(keycode == 13){
- nameState["ready"]();
- }
- });
- },
-
- //var ready = function readyFunction() {...},
- //var ready = function() {...},
- ready: function() {
-
- // saves the typed name on username variable
- username = document.getElementById("name_id").value;
- console.log("user is " + username);
- document.getElementById("text-field-div").style.visibility = "hidden";
- //clears the text field again
- document.getElementById("name_id").value = "";
- if(oneMenu){ //If menu, normal game
- // Go to the menu state
- game.state.start('menu');
- }else{ //parameters game
- if(oneShape=="Circle"){
- game.state.start("mapCOne");
- }else if(oneShape=="Square"){
- if(oneOperator=='Mixed'){
- twoPosition = 0;
- twoMove = true;
- twoDifficulty = oneDifficulty;
- twoOperator= "";
- twoLabel= false;
- twoShape = oneShape;
- twoType = oneType;
- twoMenu = false;
-
- game.state.start("mapSTwo");
- }else{
- game.state.start("mapSOne");
- }
- }
-
- }
-
- }
- };
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