var bootState = { preload: function () { //Progress bar image game.load.image('progressBar', 'resource/img/global/pgbar.png'); //loading flags (manually) game.load.image('flag_BR', 'resource/img/flag/BRAZ.jpg'); game.load.image('flag_PE', 'resource/img/flag/PERU.jpg'); game.load.image('flag_US', 'resource/img/flag/UNST.jpg'); game.load.image('flag_FR', 'resource/img/flag/FRAN.jpg'); }, create: function() { //game settings game.stage.backgroundColor = '#cce5ff'; game.physics.startSystem(Phaser.Physics.ARCADE); var style = { font: '28px Arial', fill: '#00804d', align: 'center' }; //generating language selection //pt_BR var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRACÇÕES', style); title1.anchor.setTo(1, 0.5); var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR'); flag1.anchor.setTo(0, 0.5); flag1.inputEnabled = true; flag1.input.useHandCursor = true; flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'}); //es_PE var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES', style); title2.anchor.setTo(1, 0.5); var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE'); flag2.anchor.setTo(0, 0.5); flag2.inputEnabled = true; flag2.input.useHandCursor = true; flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'}); //en_US var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS', style); title3.anchor.setTo(1, 0.5); var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US'); flag3.anchor.setTo(0, 0.5); flag3.inputEnabled = true; flag3.input.useHandCursor = true; flag3.events.onInputDown.add(this.setLang,{lang:'en_US'}); //fr_FR var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS', style); title4.anchor.setTo(1, 0.5); var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR'); flag4.anchor.setTo(0, 0.5); flag4.inputEnabled = true; flag4.input.useHandCursor = true; flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'}); }, setLang: function(){ //set language lang = this.lang; //start resource loading game.state.start('load'); } }; var loadState = { preload: function () { //Progress bar image game.load.image('progressBar', 'resource/img/global/pgbar.png'); }, preload: function () { // Displaying the progress bar var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar'); progressBar.anchor.setTo(0.5, 0.5); game.load.setPreloadSprite(progressBar); if(!oneMenu){ game.stage.backgroundColor = '#cce5ff'; game.physics.startSystem(Phaser.Physics.ARCADE); } // Loading dictionary game.load.json('dictionary', 'resource/lang/'+lang+'.json'); // Loading global assets (sprites and images) var baseimg = 'resource/img/global/'; game.load.image('bgimage', baseimg+'bg.jpg'); game.load.image('bgmap', baseimg+'bg_map.png'); game.load.image('cloud', baseimg+'cloud.png'); game.load.image('floor', baseimg+'floor.png'); game.load.image('road', baseimg+'road.png'); //games list buttons game.load.image('game1c', baseimg+'game/one-c.png'); game.load.image('game2c', baseimg+'game/two-c.png'); game.load.image('game3c', baseimg+'game/three-c.png'); game.load.image('game4c', baseimg+'game/four-c.png'); game.load.image('game1s', baseimg+'game/one-s.png'); game.load.image('game2s', baseimg+'game/two-s.png'); game.load.image('game3s', baseimg+'game/three-s.png'); game.load.image('game4s', baseimg+'game/four-s.png'); game.load.image('game5s', baseimg+'game/five-s.png'); //header menu game.load.image('back', baseimg+'menu/back.png'); game.load.image('home', baseimg+'menu/home.png'); game.load.image('info', baseimg+'menu/info.png'); game.load.image('world', baseimg+'menu/language.png'); game.load.image('list', baseimg+'menu/menu.png'); game.load.image('help', baseimg+'menu/help.png'); game.load.image('pgbar', baseimg+'menu/progressBar.png'); game.load.image('block', baseimg+'menu/block.png'); game.load.image('eraser', baseimg+'menu/eraser.png'); //operators game.load.image('add', baseimg+'operator/add.png'); game.load.image('subtract', baseimg+'operator/subtract.png'); game.load.image('separator', baseimg+'operator/separator.png'); game.load.image('equal', baseimg+'operator/equal.png'); //helpers game.load.image('h_arrow', baseimg+'help/arrow.png'); game.load.image('h_double', baseimg+'help/double.png'); game.load.image('h_error', baseimg+'help/error.png'); game.load.image('h_ok', baseimg+'help/ok.png'); game.load.image('down', baseimg+'help/down.png'); game.load.image('pointer', baseimg+'help/pointer.png'); // Loading assets based on lang var basesrc = 'resource/img/'+lang+'/'; game.load.spritesheet('kid_run', basesrc+'kid/run.png', 82, 178, 12); game.load.spritesheet('kid_walk', basesrc+'kid/walk.png', 78, 175, 24); game.load.spritesheet('kid_lost', basesrc+'kid/lost.png', 72, 170, 6); game.load.spritesheet('tractor', basesrc+'tractor/frame.png', 201, 144, 10); game.load.image('balloon', basesrc+'airballoon_upper.png'); game.load.image('balloon_basket', basesrc+'airballoon_base.png'); game.load.image('birch', basesrc+'birch.png'); game.load.image('flag', basesrc+'flag.png'); game.load.image('house', basesrc+'house.png'); game.load.image('place_a', basesrc+'place_a.png'); game.load.image('place_b', basesrc+'place_b.png'); game.load.image('garage', basesrc+'garage.png'); game.load.image('farm', basesrc+'farm.png'); game.load.image('rock', basesrc+'rock.png'); game.load.image('school', basesrc+'school.png'); game.load.image('sign', basesrc+'sign.png'); game.load.image('tree1', basesrc+'tree.png'); game.load.image('tree2', basesrc+'tree2.png'); game.load.image('tree3', basesrc+'tree3.png'); game.load.image('tree4', basesrc+'tree4.png'); // Loadind Sound Effects game.load.audio('sound_ok', ['resource/fx/ok.ogg', 'resource/fx/ok.mp3']); game.load.audio('sound_error', ['resource/fx/error.ogg', 'resource/fx/error.mp3']); game.load.audio('sound_beep', ['resource/fx/beep.ogg', 'resource/fx/beep.mp3']); }, create: function() { game.state.start('name'); } }; var nameLbl; var nameState = { preload: function () { //textbox }, create: function() { //game settings game.stage.backgroundColor = '#cce5ff'; var words = game.cache.getJSON('dictionary'); game.physics.startSystem(Phaser.Physics.ARCADE); var style = { font: '30px Arial', fill: '#00804d', align: 'center' }; var styleName = { font: '44px Arial', fill: '#000000', align: 'center' }; //generating language selection var titulo = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style); titulo.anchor.setTo(0.5); var lineColor = 0x000000; var fillColor = 0xfffff0; var nameBox = game.add.graphics(this.game.world.centerX - 200, this.game.world.centerY - 50); nameBox.lineStyle(2, lineColor); nameBox.beginFill(fillColor); nameBox.drawRect(0, 0, 400, 100); nameBox.alpha = 0.5; nameBox.endFill(); nameLbl = game.add.text(this.game.world.centerX, this.game.world.centerY, "", styleName); nameLbl.anchor.setTo(0.5); var clear = game.add.sprite(game.world.centerX + 250, game.world.centerY, 'eraser'); clear.scale.setTo(0.8); clear.anchor.setTo(0.5); clear.inputEnabled = true; clear.input.useHandCursor = true; clear.events.onInputDown.add(this.clearName, null); var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY +70); btn.lineStyle(1, 0x293d3d); btn.beginFill(0x3d5c5c); btn.drawRect(0, 0, 168, 60); btn.alpha = 0.5; btn.endFill(); btn.inputEnabled = true; btn.input.useHandCursor = true; btn.events.onInputDown.add(this.ready, null); var listo = game.add.text(this.game.world.centerX+1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' }); listo.anchor.setTo(0.5); game.input.keyboard.addCallbacks(this, null, null, this.keyPress); }, clearName: function(){ nameLbl.text = ""; }, keyPress: function(char) { var RegExpression = /^[a-zA-Z\s]*$/; if (RegExpression.test(char)) { nameLbl.text += char; } }, ready: function(){ //var txt = nameLbl.text.trim; console.log(nameLbl.text.length); if(nameLbl.text.trim().length==0){ nameLbl.text = ""; return; } name = nameLbl.text.trim(); console.log("name is " + name); if(oneMenu){ //If menu, normal game // Go to the menu state game.state.start('menu'); }else{ //parameters game if(oneShape=="Circle"){ game.state.start("mapCOne"); }else if(oneShape=="Square"){ if(oneOperator=='Mixed'){ twoPosition = 0; twoMove = true; twoDifficulty = oneDifficulty; twoOperator= ""; twoLabel= false; twoShape = oneShape; twoType = oneType; twoMenu = false; game.state.start("mapSTwo"); }else{ game.state.start("mapSOne"); } } } } };