/* var mapState = { create: function(){}, update: function(){}, ---------------------------- end of phaser functions func_loadGame: function(){}, } */ var mapState = { create: function() { if(levelType=="C"){ this.gameStateString = "game"+levelShape+"Two"; this.endStateString = "end"+levelShape+"Two"; this.menuStateString = "menu"+levelShape+"Two"; }else{ this.gameStateString = "game"+levelShape+"One"; this.endStateString = "end"+levelShape+"One"; this.menuStateString = "menu"+levelShape+"One"; } // Background game.add.image(0, 40, 'bgmap'); // Navigation buttons buttonSettings["func_addButtons"](1,0, 1,1,0, 0,0, this.menuStateString,0); // Styles for labels var stylePlace = { font: '26px Arial', fill: '#ffffff', align: 'center'}; var styleMenu = { font: '30px Arial', fill: '#000000', align: 'center'}; // Progress bar var percentText = passedLevels*25; var percentBlocks = passedLevels; for(var p=0;p0 && p