/******************************
* This file holds game states.
******************************/
/** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty.
*
* @namespace
*/
const customMenuState = {
/**
* Preloads media for current state
*/
preload: function () {
// LOADING MEDIA
game.load.sprite(url[gameType].sprite);
game.load.image(url[gameType].image);
},
/**
* Main code
*/
create: function () {
// FOR MOODLE
if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') {
// Student role
game.state.start('map');
} else {
// Background color
game.add.geom.rect(
0,
0,
context.canvas.width,
context.canvas.height,
undefined,
0,
colors.blueBg,
1
);
// Floor
for (let i = 0; i < context.canvas.width / 100; i++) {
game.add.image(i * 100, context.canvas.height - 100, 'floor');
}
// Overtitle : Selected game
game.add.text(
context.canvas.width / 2,
40,
game.lang.game.toUpperCase() + ': ' + menuState.menuIcons,
textStyles.h4_brown
);
// Title : Customize the selected game
game.add.text(
context.canvas.width / 2,
80,
game.lang.custom_game,
textStyles.h1_green
);
// Loads navigation icons
navigationIcons.add(true, false, false, true, true, 'menu', false);
let infoIcon;
const iconScale = 0.7;
const curGame = info.all[gameType];
this.menuIcons = [];
let x = gameFrame().x;
let y = gameFrame().y;
let offsetW = game.math.getOffset(gameFrame().width, 5);
let offsetH = game.math.getOffset(
gameFrame().height,
curGame.gameMode.length
);
const line_thickness = 5;
// Label 'Game Modes'
game.add.text(x + offsetW, y, game.lang.game_modes, textStyles.h2_blue);
infoIcon = game.add.image(x + 2 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameMode';
this.menuIcons.push(infoIcon);
// Label 'Operations'
game.add.text(
x + 3 * offsetW,
y,
game.lang.operations,
textStyles.h2_blue
);
infoIcon = game.add.image(x + 4 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameOperation';
this.menuIcons.push(infoIcon);
// Label 'Difficulties'
game.add.text(
x + 5 * offsetW,
y,
game.lang.difficulties,
textStyles.h2_blue
);
infoIcon = game.add.image(x + 6 * offsetW - 30, y - 20, 'info', 0.5, 0.4);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameDifficulty';
this.menuIcons.push(infoIcon);
// Horizontal line
game.add.geom
.rect(
x - 25,
y + 10,
gameFrame().width,
line_thickness,
undefined,
0,
colors.blueMenuLine
)
.anchor(0, 0.5);
// Vertical lines
game.add.geom
.rect(
x + 2 * offsetW,
y - 25,
line_thickness,
gameFrame().height,
undefined,
0,
colors.blueMenuLine
)
.anchor(0.5, 0);
game.add.geom
.rect(
x + 4 * offsetW,
y - 25,
line_thickness,
gameFrame().height,
undefined,
0,
colors.blueMenuLine
)
.anchor(0.5, 0);
// --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
// Horizontal line
game.add.geom
.rect(
x + 4 * offsetW,
y + offsetH,
gameFrame().width / 3 - 4 * line_thickness,
line_thickness,
undefined,
0,
colors.blueMenuLine
)
.anchor(0, 0.5);
infoIcon = game.add.image(
x + 6 * offsetW - 30,
y + offsetH - 20,
'info',
0.5,
0.4
);
infoIcon.anchor(0.5, 0.5);
infoIcon.iconType = 'infoIcon';
infoIcon.id = 'gameMisc';
this.menuIcons.push(infoIcon);
// Label 'Show Fractions / Auxiliar rectangles'
game.add.text(
x + 5 * offsetW,
y + offsetH - 48,
game.lang.show,
textStyles.h4_blue
);
let auxText;
if (gameType == 'squareTwo') {
auxText = game.lang.aux_rectangle;
game.add.text(
x + 5 * offsetW + 10,
y + offsetH - 24,
auxText,
textStyles.h4_blue
);
} else {
auxText = game.lang.title;
game.add.text(
x + 5 * offsetW,
y + offsetH - 24,
auxText,
textStyles.h2_blue
);
}
// Selection box
y += 40;
const frame = fractionLabel ? 1 : 0;
const selectionBox = game.add.sprite(
x + 5 * offsetW,
y + offsetH,
'select',
frame,
0.11
);
selectionBox.anchor(0.5, 0.5);
selectionBox.iconType = 'selectionBox';
this.menuIcons.push(selectionBox);
// --------------------------- GAME MODE ICONS
x = gameFrame().x + offsetW;
y = gameFrame().y + offsetH / 2;
for (let i = 0; i < curGame.gameModeUrl.length; i++, y += offsetH) {
const icon = game.add.sprite(
x,
y,
curGame.gameModeUrl[i],
0,
iconScale,
1
);
icon.anchor(0.5, 0.5);
icon.gameMode = curGame.gameMode[i];
icon.iconType = 'gameMode';
if (i == 0) {
gameMode = icon.gameMode;
icon.curFrame = 1;
}
this.menuIcons.push(icon);
}
// --------------------------- GAME OPERATION ICONS
x += 2 * offsetW;
y = gameFrame().y + offsetH / 2;
offsetH = game.math.getOffset(
gameFrame().height,
curGame.gameOperation.length
);
let icon;
// Placing math operation icons
for (let i = 0; i < curGame.gameOperation.length; i++, y += offsetH) {
icon = game.add.sprite(
x,
y,
curGame.gameOperationUrl[i],
0,
iconScale,
1
);
icon.anchor(0.5, 0.5);
icon.gameOperation = curGame.gameOperation[i];
icon.iconType = 'gameOperation';
if (i == 0) {
gameOperation = icon.gameOperation;
icon.curFrame = 1;
}
this.menuIcons.push(icon);
}
// --------------------------- DIFFICULTY ICONS
x = gameFrame().x - 50 + 5 * offsetW;
offsetH = game.math.getOffset(
gameFrame().height,
curGame.gameMode.length
);
y = gameFrame().y + offsetH / 3;
if (gameType != 'squareOne') x -= 40;
for (let i = 0; i < curGame.gameDifficulty; i++) {
// Parameters
const curX = x + (30 + 10) * i;
// Difficulty menuIcons
const icon = game.add.geom.rect(
curX,
y,
30,
30,
undefined,
0,
colors.gray,
1
);
icon.anchor(0.5, 0.5);
icon.difficulty = i + 1;
icon.iconType = 'difficulty';
if (i == 0) {
gameDifficulty = icon.difficulty;
icon.fillColor = colors.blue;
}
this.menuIcons.push(icon);
// Difficulty numbers
game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
}
// --------------------------- ENTER ICON
// FOR MOODLE
if (!moodle) {
x = context.canvas.width - 100;
y = context.canvas.height - 110;
const enterIcon = game.add.image(x, y, 'bush');
enterIcon.anchor(0.5, 0.5);
enterIcon.iconType = 'enter';
this.menuIcons.push(enterIcon);
this.enterText = game.add.text(
x,
y,
game.lang.continue,
textStyles.h4_white
);
}
// --------------------------- INFO BOX
this.infoBox = document.getElementById('my-modal');
// When the user clicks on the 'x', close the modal
document.getElementsByClassName('close')[0].onclick = function () {
self.infoBox.style.display = 'none';
};
// When the user clicks anywhere outside of the modal, close it
window.onclick = function (event) {
if (event.target == self.infoBox) {
self.infoBox.style.display = 'none';
}
};
this.infoBoxContent = {
gameMode: {
squareOne: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img:
'
A) ' +
game.lang.infoBox_mode_s1_A +
' | B) ' +
game.lang.infoBox_mode_s1_B +
' |
' +
' | |
',
},
circleOne: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img:
' ' +
' | A) ' +
game.lang.infoBox_mode_c1_A +
' |
' +
' | B) ' +
game.lang.infoBox_mode_c1_B +
' | ',
},
squareTwo: {
title: '' + game.lang.game_modes + '',
body: game.lang.infoBox_mode,
img:
' A) ' +
game.lang.infoBox_mode_s2_A +
' | B) ' +
game.lang.infoBox_mode_s2_B +
' |
' +
' | |
',
},
},
gameOperation: {
title: '' + game.lang.operation_math + '',
body: game.lang.infoBox_oper,
img:
'' +
'' +
' | ' +
' | ' +
' | ' +
' | ' +
'
' +
'' +
game.lang.plus +
' | ' +
'' +
game.lang.mixed +
' | ' +
'' +
game.lang.minus +
' | ' +
'' +
game.lang.equals +
' | ' +
'
' +
'
',
},
gameDifficulty: {
squareOne: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
img:
' ' +
game.lang.difficulty +
': 1' +
' | ' +
game.lang.difficulty +
': 3' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux +
' ',
},
circleOne: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
img:
' ' +
game.lang.difficulty +
': 1' +
' | ' +
game.lang.difficulty +
': 5' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux +
' ',
},
squareTwo: {
title: '' + game.lang.difficulties + '',
body: game.lang.infoBox_diff,
img:
' ' +
game.lang.difficulty +
': 1' +
' | ' +
game.lang.difficulty +
': 5' +
' |
' +
' | |
' +
game.lang.infoBox_diff_aux +
' ',
},
},
gameMisc: {
squareOne: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_label,
img:
'',
},
circleOne: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_label,
img:
'',
},
squareTwo: {
title: '' + game.lang.show + ' ' + auxText + '',
body: game.lang.infoBox_misc_rect,
img:
'',
},
},
};
// ------------- EVENTS
game.event.add('click', this.onInputDown);
game.event.add('mousemove', this.onInputOver);
}
},
/**
* Displays game menu information boxes.
*/
showInfoBox: function (icon) {
self.infoBox.style.display = 'block';
const element =
icon.id == 'gameOperation'
? self.infoBoxContent[icon.id]
: self.infoBoxContent[icon.id][gameType];
let msg =
'' +
element.title +
'
' +
'' +
element.body +
'
' +
element.img;
document.getElementById('infobox-content').innerHTML = msg;
},
/**
* Saves information selected by the player
*
* @param {object} icon selected icon
*/
load: function (icon) {
const type = icon.iconType;
if (audioStatus) game.audio.popSound.play();
switch (type) {
case 'gameMode':
gameMode = icon.gameMode;
break;
case 'gameOperation':
gameOperation = icon.gameOperation;
break;
case 'difficulty':
gameDifficulty = icon.difficulty;
break;
case 'infoIcon':
self.showInfoBox(icon);
break;
case 'selectionBox':
if (icon.curFrame == 0) {
icon.curFrame = 1;
fractionLabel = true;
} else {
icon.curFrame = 0;
fractionLabel = false;
}
game.render.all();
break;
case 'enter':
if (debugMode) {
console.log(
'------------------------------' +
'\nGame State: ' +
gameType +
'\nGame Mode: ' +
gameMode +
'\n------------------------------'
);
}
mapPosition = 0; // Map position
mapMove = true; // Move no next point
completedLevels = 0; // Reset the game progress when entering a new level
game.state.start('map');
break;
}
},
/**
* Called by mouse click event
*
* @param {object} mouseEvent contains the mouse click coordinates
*/
onInputDown: function (mouseEvent) {
const x = game.math.getMouse(mouseEvent).x;
const y = game.math.getMouse(mouseEvent).y;
let overIcon;
// Check if clicked on an icon
for (let i in self.menuIcons) {
if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
overIcon = i;
break;
}
}
// Update gui
if (overIcon) {
// If has clicked on an icon
document.body.style.cursor = 'pointer';
self.menuIcons.forEach((cur) => {
if (cur.iconType == self.menuIcons[overIcon].iconType) {
// If its in the same icon category
if (cur == self.menuIcons[overIcon]) {
// If its the clicked icon
if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation')
cur.curFrame = 1;
else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
} else {
if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation')
cur.curFrame = 0;
else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
}
}
});
self.load(self.menuIcons[overIcon]);
} else document.body.style.cursor = 'auto';
navigationIcons.onInputDown(x, y);
game.render.all();
},
/**
* Called by mouse move event
*
* @param {object} mouseEvent contains the mouse move coordinates
*/
onInputOver: function (mouseEvent) {
const x = game.math.getMouse(mouseEvent).x;
const y = game.math.getMouse(mouseEvent).y;
let overIcon;
// Check if pointer is over an icon
for (let i in self.menuIcons) {
if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
overIcon = i;
break;
}
}
// Update gui
if (overIcon) {
// If pointer is over icon
document.body.style.cursor = 'pointer';
self.menuIcons.forEach((cur) => {
if (cur.iconType == self.menuIcons[overIcon].iconType) {
// If its in the same icon category
if (cur == self.menuIcons[overIcon]) {
// If its the icon the pointer is over
if (cur.iconType == 'enter')
self.enterText.style = textStyles.h3__white;
cur.scale = cur.originalScale * 1.1;
} else {
cur.scale = cur.originalScale;
}
}
});
} else {
// If pointer is not over icon
if (self.enterText) self.enterText.style = textStyles.h4_white;
self.menuIcons.forEach((cur) => {
cur.scale = cur.originalScale;
});
document.body.style.cursor = 'auto';
}
// Check navigation icons
navigationIcons.onInputOver(x, y);
game.render.all();
},
};