/****************************** * This file holds game states. ******************************/ /** [CUSTOM MENU STATE] Screen where the user can customise the selected game - game mode, math operation, level of difficulty. * * @namespace */ const customMenuState = { /** * Preloads media for current state */ preload: function () { // LOADING MEDIA game.load.sprite(url[gameType].sprite); game.load.image(url[gameType].image); }, /** * Main code */ create: function () { // FOR MOODLE if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') { // Student role game.state.start('map'); } else { // Background color game.add.geom.rect( 0, 0, context.canvas.width, context.canvas.height, undefined, 0, colors.blueBg, 1 ); // Floor for (let i = 0; i < context.canvas.width / 100; i++) { game.add.image(i * 100, context.canvas.height - 100, 'floor'); } // Overtitle : Selected game game.add.text( context.canvas.width / 2, 40, game.lang.game.toUpperCase() + ': ' + menuState.menuIcons, textStyles.h4_brown ); // Title : Customize the selected game game.add.text( context.canvas.width / 2, 80, game.lang.custom_game, textStyles.h1_green ); // Loads navigation icons navigationIcons.add(true, false, false, true, true, 'menu', false); let infoIcon; const iconScale = 0.7; const curGame = info.all[gameType]; this.menuIcons = []; let x = gameFrame().x; let y = gameFrame().y; let offsetW = game.math.getOffset(gameFrame().width, 5); let offsetH = game.math.getOffset( gameFrame().height, curGame.gameMode.length ); const line_thickness = 5; // Label 'Game Modes' game.add.text(x + offsetW, y, game.lang.game_modes, textStyles.h2_blue); infoIcon = game.add.image(x + 2 * offsetW - 30, y - 20, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameMode'; this.menuIcons.push(infoIcon); // Label 'Operations' game.add.text( x + 3 * offsetW, y, game.lang.operations, textStyles.h2_blue ); infoIcon = game.add.image(x + 4 * offsetW - 30, y - 20, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameOperation'; this.menuIcons.push(infoIcon); // Label 'Difficulties' game.add.text( x + 5 * offsetW, y, game.lang.difficulties, textStyles.h2_blue ); infoIcon = game.add.image(x + 6 * offsetW - 30, y - 20, 'info', 0.5, 0.4); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameDifficulty'; this.menuIcons.push(infoIcon); // Horizontal line game.add.geom .rect( x - 25, y + 10, gameFrame().width, line_thickness, undefined, 0, colors.blueMenuLine ) .anchor(0, 0.5); // Vertical lines game.add.geom .rect( x + 2 * offsetW, y - 25, line_thickness, gameFrame().height, undefined, 0, colors.blueMenuLine ) .anchor(0.5, 0); game.add.geom .rect( x + 4 * offsetW, y - 25, line_thickness, gameFrame().height, undefined, 0, colors.blueMenuLine ) .anchor(0.5, 0); // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE // Horizontal line game.add.geom .rect( x + 4 * offsetW, y + offsetH, gameFrame().width / 3 - 4 * line_thickness, line_thickness, undefined, 0, colors.blueMenuLine ) .anchor(0, 0.5); infoIcon = game.add.image( x + 6 * offsetW - 30, y + offsetH - 20, 'info', 0.5, 0.4 ); infoIcon.anchor(0.5, 0.5); infoIcon.iconType = 'infoIcon'; infoIcon.id = 'gameMisc'; this.menuIcons.push(infoIcon); // Label 'Show Fractions / Auxiliar rectangles' game.add.text( x + 5 * offsetW, y + offsetH - 48, game.lang.show, textStyles.h4_blue ); let auxText; if (gameType == 'squareTwo') { auxText = game.lang.aux_rectangle; game.add.text( x + 5 * offsetW + 10, y + offsetH - 24, auxText, textStyles.h4_blue ); } else { auxText = game.lang.title; game.add.text( x + 5 * offsetW, y + offsetH - 24, auxText, textStyles.h2_blue ); } // Selection box y += 40; const frame = fractionLabel ? 1 : 0; const selectionBox = game.add.sprite( x + 5 * offsetW, y + offsetH, 'select', frame, 0.11 ); selectionBox.anchor(0.5, 0.5); selectionBox.iconType = 'selectionBox'; this.menuIcons.push(selectionBox); // --------------------------- GAME MODE ICONS x = gameFrame().x + offsetW; y = gameFrame().y + offsetH / 2; for (let i = 0; i < curGame.gameModeUrl.length; i++, y += offsetH) { const icon = game.add.sprite( x, y, curGame.gameModeUrl[i], 0, iconScale, 1 ); icon.anchor(0.5, 0.5); icon.gameMode = curGame.gameMode[i]; icon.iconType = 'gameMode'; if (i == 0) { gameMode = icon.gameMode; icon.curFrame = 1; } this.menuIcons.push(icon); } // --------------------------- GAME OPERATION ICONS x += 2 * offsetW; y = gameFrame().y + offsetH / 2; offsetH = game.math.getOffset( gameFrame().height, curGame.gameOperation.length ); let icon; // Placing math operation icons for (let i = 0; i < curGame.gameOperation.length; i++, y += offsetH) { icon = game.add.sprite( x, y, curGame.gameOperationUrl[i], 0, iconScale, 1 ); icon.anchor(0.5, 0.5); icon.gameOperation = curGame.gameOperation[i]; icon.iconType = 'gameOperation'; if (i == 0) { gameOperation = icon.gameOperation; icon.curFrame = 1; } this.menuIcons.push(icon); } // --------------------------- DIFFICULTY ICONS x = gameFrame().x - 50 + 5 * offsetW; offsetH = game.math.getOffset( gameFrame().height, curGame.gameMode.length ); y = gameFrame().y + offsetH / 3; if (gameType != 'squareOne') x -= 40; for (let i = 0; i < curGame.gameDifficulty; i++) { // Parameters const curX = x + (30 + 10) * i; // Difficulty menuIcons const icon = game.add.geom.rect( curX, y, 30, 30, undefined, 0, colors.gray, 1 ); icon.anchor(0.5, 0.5); icon.difficulty = i + 1; icon.iconType = 'difficulty'; if (i == 0) { gameDifficulty = icon.difficulty; icon.fillColor = colors.blue; } this.menuIcons.push(icon); // Difficulty numbers game.add.text(curX, y + 7, i + 1, textStyles.h4_white); } // --------------------------- ENTER ICON // FOR MOODLE if (!moodle) { x = context.canvas.width - 100; y = context.canvas.height - 110; const enterIcon = game.add.image(x, y, 'bush'); enterIcon.anchor(0.5, 0.5); enterIcon.iconType = 'enter'; this.menuIcons.push(enterIcon); this.enterText = game.add.text( x, y, game.lang.continue, textStyles.h4_white ); } // --------------------------- INFO BOX this.infoBox = document.getElementById('my-modal'); // When the user clicks on the 'x', close the modal document.getElementsByClassName('close')[0].onclick = function () { self.infoBox.style.display = 'none'; }; // When the user clicks anywhere outside of the modal, close it window.onclick = function (event) { if (event.target == self.infoBox) { self.infoBox.style.display = 'none'; } }; this.infoBoxContent = { gameMode: { squareOne: { title: '' + game.lang.game_modes + '', body: game.lang.infoBox_mode, img: '
A) ' + game.lang.infoBox_mode_s1_A + ' B) ' + game.lang.infoBox_mode_s1_B + '
' + '
', }, circleOne: { title: '' + game.lang.game_modes + '', body: game.lang.infoBox_mode, img: '
' + '   A) ' + game.lang.infoBox_mode_c1_A + '
' + '   B) ' + game.lang.infoBox_mode_c1_B + '
', }, squareTwo: { title: '' + game.lang.game_modes + '', body: game.lang.infoBox_mode, img: '
A) ' + game.lang.infoBox_mode_s2_A + ' B) ' + game.lang.infoBox_mode_s2_B + '
' + '
', }, }, gameOperation: { title: '' + game.lang.operation_math + '', body: game.lang.infoBox_oper, img: '
' + '' + '' + '' + '' + '' + '' + '' + '' + '' + '' + '' + '
' + game.lang.plus + '' + game.lang.mixed + '' + game.lang.minus + '' + game.lang.equals + '
', }, gameDifficulty: { squareOne: { title: '' + game.lang.difficulties + '', body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs, img: '
' + game.lang.difficulty + ': 1' + ' ' + game.lang.difficulty + ': 3' + '
' + '

' + game.lang.infoBox_diff_aux + '
', }, circleOne: { title: '' + game.lang.difficulties + '', body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs, img: '
' + game.lang.difficulty + ': 1' + ' ' + game.lang.difficulty + ': 5' + '
' + '

' + game.lang.infoBox_diff_aux + '
', }, squareTwo: { title: '' + game.lang.difficulties + '', body: game.lang.infoBox_diff, img: '
' + game.lang.difficulty + ': 1' + ' ' + game.lang.difficulty + ': 5' + '
' + '

' + game.lang.infoBox_diff_aux + '
', }, }, gameMisc: { squareOne: { title: '' + game.lang.show + ' ' + auxText + '', body: game.lang.infoBox_misc_label, img: '', }, circleOne: { title: '' + game.lang.show + ' ' + auxText + '', body: game.lang.infoBox_misc_label, img: '', }, squareTwo: { title: '' + game.lang.show + ' ' + auxText + '', body: game.lang.infoBox_misc_rect, img: '', }, }, }; // ------------- EVENTS game.event.add('click', this.onInputDown); game.event.add('mousemove', this.onInputOver); } }, /** * Displays game menu information boxes. */ showInfoBox: function (icon) { self.infoBox.style.display = 'block'; const element = icon.id == 'gameOperation' ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameType]; let msg = '

' + element.title + '

' + '

' + element.body + '

' + element.img; document.getElementById('infobox-content').innerHTML = msg; }, /** * Saves information selected by the player * * @param {object} icon selected icon */ load: function (icon) { const type = icon.iconType; if (audioStatus) game.audio.popSound.play(); switch (type) { case 'gameMode': gameMode = icon.gameMode; break; case 'gameOperation': gameOperation = icon.gameOperation; break; case 'difficulty': gameDifficulty = icon.difficulty; break; case 'infoIcon': self.showInfoBox(icon); break; case 'selectionBox': if (icon.curFrame == 0) { icon.curFrame = 1; fractionLabel = true; } else { icon.curFrame = 0; fractionLabel = false; } game.render.all(); break; case 'enter': if (debugMode) { console.log( '------------------------------' + '\nGame State: ' + gameType + '\nGame Mode: ' + gameMode + '\n------------------------------' ); } mapPosition = 0; // Map position mapMove = true; // Move no next point completedLevels = 0; // Reset the game progress when entering a new level game.state.start('map'); break; } }, /** * Called by mouse click event * * @param {object} mouseEvent contains the mouse click coordinates */ onInputDown: function (mouseEvent) { const x = game.math.getMouse(mouseEvent).x; const y = game.math.getMouse(mouseEvent).y; let overIcon; // Check if clicked on an icon for (let i in self.menuIcons) { if (game.math.isOverIcon(x, y, self.menuIcons[i])) { overIcon = i; break; } } // Update gui if (overIcon) { // If has clicked on an icon document.body.style.cursor = 'pointer'; self.menuIcons.forEach((cur) => { if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category if (cur == self.menuIcons[overIcon]) { // If its the clicked icon if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1; else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue; } else { if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0; else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray; } } }); self.load(self.menuIcons[overIcon]); } else document.body.style.cursor = 'auto'; navigationIcons.onInputDown(x, y); game.render.all(); }, /** * Called by mouse move event * * @param {object} mouseEvent contains the mouse move coordinates */ onInputOver: function (mouseEvent) { const x = game.math.getMouse(mouseEvent).x; const y = game.math.getMouse(mouseEvent).y; let overIcon; // Check if pointer is over an icon for (let i in self.menuIcons) { if (game.math.isOverIcon(x, y, self.menuIcons[i])) { overIcon = i; break; } } // Update gui if (overIcon) { // If pointer is over icon document.body.style.cursor = 'pointer'; self.menuIcons.forEach((cur) => { if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white; cur.scale = cur.originalScale * 1.1; } else { cur.scale = cur.originalScale; } } }); } else { // If pointer is not over icon if (self.enterText) self.enterText.style = textStyles.h4_white; self.menuIcons.forEach((cur) => { cur.scale = cur.originalScale; }); document.body.style.cursor = 'auto'; } // Check navigation icons navigationIcons.onInputOver(x, y); game.render.all(); }, };