var username; /* var bootState = { preload: function(){}, create: function(){}, setLang: function(){} //calls loadState }; var loadState = { preload: function(){}, create: function(){} //calls nameState }; var nameState = { preload: function(){}, create: function(){}, clearName: function(){}, keyPressed: function( char ){}, ready: function(){} //calls menu.js -> menuState }; */ // choose language screen var bootState = { preload: function() { //Progress bar image game.load.image('progressBar', 'assets/img/pgbar.png'); //loading flags (manually) game.load.image('flag_BR', 'assets/img/flag/BRAZ.jpg'); game.load.image('flag_PE', 'assets/img/flag/PERU.jpg'); game.load.image('flag_US', 'assets/img/flag/UNST.jpg'); game.load.image('flag_FR', 'assets/img/flag/FRAN.jpg'); }, create: function() { //game settings game.stage.backgroundColor = '#cce5ff'; game.physics.startSystem(Phaser.Physics.ARCADE); var style = { font: '28px Arial', fill: '#00804d', align: 'center' }; //generating language selection //pt_BR var title1 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY - 100, 'FRAÇÕES ', style); title1.anchor.setTo(1, 0.5); var flag1 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY - 100, 'flag_BR'); flag1.anchor.setTo(0, 0.5); flag1.inputEnabled = true; flag1.input.useHandCursor = true; flag1.events.onInputDown.add(this.setLang,{lang:'pt_BR'}); //es_PE var title2 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY - 100, 'FRACCIONES ', style); title2.anchor.setTo(1, 0.5); var flag2 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY - 100, 'flag_PE'); flag2.anchor.setTo(0, 0.5); flag2.inputEnabled = true; flag2.input.useHandCursor = true; flag2.events.onInputDown.add(this.setLang,{lang:'es_PE'}); //en_US var title3 = game.add.text(this.game.world.centerX - 220, this.game.world.centerY + 100, 'FRACTIONS ', style); title3.anchor.setTo(1, 0.5); var flag3 = game.add.sprite(this.game.world.centerX - 220, this.game.world.centerY + 100, 'flag_US'); flag3.anchor.setTo(0, 0.5); flag3.inputEnabled = true; flag3.input.useHandCursor = true; flag3.events.onInputDown.add(this.setLang,{lang:'en_US'}); //fr_FR var title4 = game.add.text(this.game.world.centerX + 200, this.game.world.centerY + 100, 'FRACTIONS ', style); title4.anchor.setTo(1, 0.5); var flag4 = game.add.sprite(this.game.world.centerX + 200, this.game.world.centerY + 100, 'flag_FR'); flag4.anchor.setTo(0, 0.5); flag4.inputEnabled = true; flag4.input.useHandCursor = true; flag4.events.onInputDown.add(this.setLang,{lang:'fr_FR'}); }, setLang: function(){ //set language lang = this.lang; //start resource loading game.state.start('load'); } }; // loading screen (+loading assets) var loadState = { preload: function() { // Displaying the progress bar var progressBar = game.add.sprite(game.world.centerX, game.world.centerY, 'progressBar'); progressBar.anchor.setTo(0.5, 0.5); game.load.setPreloadSprite(progressBar); if(!oneMenu){ game.stage.backgroundColor = '#cce5ff'; game.physics.startSystem(Phaser.Physics.ARCADE); } // Loading dictionary game.load.json('dictionary', 'assets/languages/'+lang+'.json'); // Loading global assets (sprites and images) var imgsrc = 'assets/img/'; game.load.image('bgimage', imgsrc+'bg.jpg'); game.load.image('bgmap', imgsrc+'bg_map.png'); game.load.image('cloud', imgsrc+'cloud.png'); game.load.image('floor', imgsrc+'floor.png'); game.load.image('road', imgsrc+'road.png'); //games list buttons game.load.image('game1c', imgsrc+'game/one-c.png'); game.load.image('game2c', imgsrc+'game/two-c.png'); game.load.image('game3c', imgsrc+'game/three-c.png'); game.load.image('game4c', imgsrc+'game/four-c.png'); game.load.image('game1s', imgsrc+'game/one-s.png'); game.load.image('game2s', imgsrc+'game/two-s.png'); game.load.image('game3s', imgsrc+'game/three-s.png'); game.load.image('game4s', imgsrc+'game/four-s.png'); game.load.image('game5s', imgsrc+'game/five-s.png'); //header menu game.load.image('back', imgsrc+'menu/back.png'); game.load.image('home', imgsrc+'menu/home.png'); game.load.image('info', imgsrc+'menu/info.png'); game.load.image('world', imgsrc+'menu/language.png'); game.load.image('list', imgsrc+'menu/menu.png'); game.load.image('help', imgsrc+'menu/help.png'); game.load.image('pgbar', imgsrc+'menu/progressBar.png'); game.load.image('block', imgsrc+'menu/block.png'); game.load.image('eraser', imgsrc+'menu/eraser.png'); //operators game.load.image('add', imgsrc+'operator/add.png'); game.load.image('subtract', imgsrc+'operator/subtract.png'); game.load.image('separator', imgsrc+'operator/separator.png'); game.load.image('equal', imgsrc+'operator/equal.png'); //helpers game.load.image('h_arrow', imgsrc+'help/arrow.png'); game.load.image('h_double', imgsrc+'help/double.png'); game.load.image('h_error', imgsrc+'help/error.png'); game.load.image('h_ok', imgsrc+'help/ok.png'); game.load.image('down', imgsrc+'help/down.png'); game.load.image('pointer', imgsrc+'help/pointer.png'); // Loading assets based on lang game.load.spritesheet('kid_run', imgsrc+'kid/run.png', 82, 178, 12); game.load.spritesheet('kid_walk', imgsrc+'kid/walk.png', 78, 175, 24); game.load.spritesheet('kid_lost', imgsrc+'kid/lost.png', 72, 170, 6); game.load.spritesheet('tractor', imgsrc+'tractor/frame.png', 201, 144, 10); game.load.image('balloon', imgsrc+'airballoon_upper.png'); game.load.image('balloon_basket', imgsrc+'airballoon_base.png'); game.load.image('birch', imgsrc+'birch.png'); game.load.image('flag', imgsrc+'flag.png'); game.load.image('house', imgsrc+'house.png'); game.load.image('place_a', imgsrc+'place_a.png'); game.load.image('place_b', imgsrc+'place_b.png'); game.load.image('garage', imgsrc+'garage.png'); game.load.image('farm', imgsrc+'farm.png'); game.load.image('rock', imgsrc+'rock.png'); game.load.image('school', imgsrc+'school.png'); game.load.image('sign', imgsrc+'sign.png'); game.load.image('tree1', imgsrc+'tree.png'); game.load.image('tree2', imgsrc+'tree2.png'); game.load.image('tree3', imgsrc+'tree3.png'); game.load.image('tree4', imgsrc+'tree4.png'); // Loadind Sound Effects game.load.audio('sound_ok', ['assets/fx/ok.ogg', 'assets/fx/ok.mp3']); game.load.audio('sound_error', ['assets/fx/error.ogg', 'assets/fx/error.mp3']); game.load.audio('sound_beep', ['assets/fx/beep.ogg', 'assets/fx/beep.mp3']); }, create: function() { game.state.start('name'); } }; // type name screen var nameState = { preload: function () { }, create: function() { game.stage.backgroundColor = '#cce5ff'; // gets selected language from json var words = game.cache.getJSON('dictionary'); game.physics.startSystem(Phaser.Physics.ARCADE); var style = { font: '30px Arial', fill: '#00804d', align: 'center' }; var styleName = { font: '44px Arial', fill: '#000000', align: 'center' }; // title var title = game.add.text(this.game.world.centerX, this.game.world.centerY - 100, words.insert_name, style); title.anchor.setTo(0.5); // "READY" button var btn = game.add.graphics(this.game.world.centerX - 84, this.game.world.centerY + 70); btn.lineStyle(1, 0x293d3d); btn.beginFill(0x3d5c5c); btn.drawRect(0, 0, 168, 60); btn.alpha = 0.5; btn.endFill(); btn.inputEnabled = true; btn.input.useHandCursor = true; btn.events.onInputDown.add(this.ready, null); var ready = game.add.text(this.game.world.centerX + 1, this.game.world.centerY + 102, words.ready, { font: '34px Arial', fill: '#f0f5f5', align: 'center' }); ready.anchor.setTo(0.5); document.getElementById("text-field-div").style.visibility = "visible"; document.getElementById("name_id").addEventListener('keypress', function(e){ var keycode = e.keycode ? e.keycode : e.which; //se apertar enter vai para ready, assim como o botão if(keycode == 13){ nameState["ready"](); } }); }, //var ready = function readyFunction() {...}, //var ready = function() {...}, ready: function() { // saves the typed name on username variable username = document.getElementById("name_id").value; console.log("user is " + username); document.getElementById("text-field-div").style.visibility = "hidden"; //clears the text field again document.getElementById("name_id").value = ""; if(oneMenu){ //If menu, normal game // Go to the menu state game.state.start('menu'); }else{ //parameters game if(oneShape=="Circle"){ game.state.start("mapCOne"); }else if(oneShape=="Square"){ if(oneOperator=='Mixed'){ twoPosition = 0; twoMove = true; twoDifficulty = oneDifficulty; twoOperator= ""; twoLabel= false; twoShape = oneShape; twoType = oneType; twoMenu = false; game.state.start("mapSTwo"); }else{ game.state.start("mapSOne"); } } } } };