|  | @@ -11,8 +11,9 @@ const mapState = {
 | 
	
		
			
				|  |  |     * Main code
 | 
	
		
			
				|  |  |     */
 | 
	
		
			
				|  |  |    create: function () {
 | 
	
		
			
				|  |  | -    let x0 = 306;
 | 
	
		
			
				|  |  | -    let y0 = 161;
 | 
	
		
			
				|  |  | +    const x0 = 306;
 | 
	
		
			
				|  |  | +    const y0 = 161;
 | 
	
		
			
				|  |  | +    this.waitUserAction = false;
 | 
	
		
			
				|  |  |      this.scene = {
 | 
	
		
			
				|  |  |        rocks: {
 | 
	
		
			
				|  |  |          x: [x0 + 172, x0 + 604, x0 + 353],
 | 
	
	
		
			
				|  | @@ -50,7 +51,6 @@ const mapState = {
 | 
	
		
			
				|  |  |          y: [y0 + 629, y0 + 536, y0 + 443, y0 + 347, y0 + 252, y0 + 159],
 | 
	
		
			
				|  |  |        },
 | 
	
		
			
				|  |  |      };
 | 
	
		
			
				|  |  | -    this.waitUserAction = false;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |      renderBackground('plain');
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -142,45 +142,7 @@ const mapState = {
 | 
	
		
			
				|  |  |      self.speedX = (xB - xA) / speed;
 | 
	
		
			
				|  |  |      self.speedY = (yA - yB) / speed;
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -    // Progress bar
 | 
	
		
			
				|  |  | -    const percentText = completedLevels * 25;
 | 
	
		
			
				|  |  | -    x0 = 300;
 | 
	
		
			
				|  |  | -    y0 = 20;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -    game.add.geom.rect(
 | 
	
		
			
				|  |  | -      context.canvas.width - x0,
 | 
	
		
			
				|  |  | -      y0,
 | 
	
		
			
				|  |  | -      completedLevels * 37.5,
 | 
	
		
			
				|  |  | -      35,
 | 
	
		
			
				|  |  | -      undefined,
 | 
	
		
			
				|  |  | -      0,
 | 
	
		
			
				|  |  | -      completedLevels >= 4 ? colors.greenNeon : colors.yellow,
 | 
	
		
			
				|  |  | -      1
 | 
	
		
			
				|  |  | -    );
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -    game.add.geom.rect(
 | 
	
		
			
				|  |  | -      context.canvas.width - x0 + 1,
 | 
	
		
			
				|  |  | -      y0 + 1,
 | 
	
		
			
				|  |  | -      149,
 | 
	
		
			
				|  |  | -      34,
 | 
	
		
			
				|  |  | -      colors.blue,
 | 
	
		
			
				|  |  | -      3,
 | 
	
		
			
				|  |  | -      undefined,
 | 
	
		
			
				|  |  | -      1
 | 
	
		
			
				|  |  | -    );
 | 
	
		
			
				|  |  | -    // Status Box
 | 
	
		
			
				|  |  | -    game.add.text(
 | 
	
		
			
				|  |  | -      context.canvas.width - x0 + 160,
 | 
	
		
			
				|  |  | -      y0 + 33,
 | 
	
		
			
				|  |  | -      percentText + '%',
 | 
	
		
			
				|  |  | -      textStyles.h2_
 | 
	
		
			
				|  |  | -    ).align = 'left';
 | 
	
		
			
				|  |  | -    game.add.text(
 | 
	
		
			
				|  |  | -      context.canvas.width - x0 - 10,
 | 
	
		
			
				|  |  | -      y0 + 33,
 | 
	
		
			
				|  |  | -      game.lang.difficulty + ' ' + gameDifficulty,
 | 
	
		
			
				|  |  | -      textStyles.h2_
 | 
	
		
			
				|  |  | -    ).align = 'right';
 | 
	
		
			
				|  |  | +    self.renderProgressBar();
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |      // feedback
 | 
	
		
			
				|  |  |      this.modalBg = game.add.geom.rect(
 | 
	
	
		
			
				|  | @@ -341,4 +303,47 @@ const mapState = {
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |      navigationIcons.onInputOver(x, y);
 | 
	
		
			
				|  |  |    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  renderProgressBar: function () {
 | 
	
		
			
				|  |  | +    const percentText = completedLevels * 25;
 | 
	
		
			
				|  |  | +    const x0 = 300;
 | 
	
		
			
				|  |  | +    const y0 = 20;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Bar content
 | 
	
		
			
				|  |  | +    for (let i = 0; i < completedLevels; i++) {
 | 
	
		
			
				|  |  | +      game.add.image(
 | 
	
		
			
				|  |  | +        context.canvas.width - x0 + 37.5 * i,
 | 
	
		
			
				|  |  | +        y0,
 | 
	
		
			
				|  |  | +        'progress_bar_tile'
 | 
	
		
			
				|  |  | +      );
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Bar wrapper
 | 
	
		
			
				|  |  | +    game.add.geom.rect(
 | 
	
		
			
				|  |  | +      context.canvas.width - x0 + 1,
 | 
	
		
			
				|  |  | +      y0 + 1,
 | 
	
		
			
				|  |  | +      150, //149,
 | 
	
		
			
				|  |  | +      35, //34,
 | 
	
		
			
				|  |  | +      colors.blue,
 | 
	
		
			
				|  |  | +      3,
 | 
	
		
			
				|  |  | +      undefined,
 | 
	
		
			
				|  |  | +      1
 | 
	
		
			
				|  |  | +    );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // percentage label
 | 
	
		
			
				|  |  | +    game.add.text(
 | 
	
		
			
				|  |  | +      context.canvas.width - x0 + 160,
 | 
	
		
			
				|  |  | +      y0 + 33,
 | 
	
		
			
				|  |  | +      percentText + '%',
 | 
	
		
			
				|  |  | +      textStyles.h2_
 | 
	
		
			
				|  |  | +    ).align = 'left';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Difficulty label
 | 
	
		
			
				|  |  | +    game.add.text(
 | 
	
		
			
				|  |  | +      context.canvas.width - x0 - 10,
 | 
	
		
			
				|  |  | +      y0 + 33,
 | 
	
		
			
				|  |  | +      game.lang.difficulty + ' ' + gameDifficulty,
 | 
	
		
			
				|  |  | +      textStyles.h2_
 | 
	
		
			
				|  |  | +    ).align = 'right';
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  |  };
 |