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@@ -21,239 +21,251 @@ const customMenuState = {
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*/
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create: function () {
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- const iconScale = 0.7;
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- const baseY = 270 - 40;
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- this.menuIcons = [];
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-
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- // Background color
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- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
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- // Floor
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- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
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-
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- // Overtitle : Selected game
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- game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
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- // Title : Customize the selected game
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- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
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-
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- // Loads navigation icons
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- navigationIcons.func_addIcons(
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- true, false, false,
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- true, true,
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- 'menu', false);
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-
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- let x = 150;
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- let y = 200 - 40;
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- let width = 5;
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- let height = 280 + 80;
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- let offsetW = 600 / 6;
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- let offsetH, infoIcon;
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-
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- // Label 'Game Mode'
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- game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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- infoIcon.anchor(0.5, 0.5);
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- infoIcon.iconType = 'infoIcon';
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- infoIcon.id = 'gameMode';
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- this.menuIcons.push(infoIcon);
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-
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- // Label 'Operation'
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- game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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- infoIcon.anchor(0.5, 0.5);
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- infoIcon.iconType = 'infoIcon';
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- infoIcon.id = 'gameOperation';
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- this.menuIcons.push(infoIcon);
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-
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- // Label 'Difficulty'
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- game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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- infoIcon.anchor(0.5, 0.5);
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- infoIcon.iconType = 'infoIcon';
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- infoIcon.id = 'gameDifficulty';
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- this.menuIcons.push(infoIcon);
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-
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- // Horizontal line
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- game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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- // Vertical lines
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- game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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- game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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-
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- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
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-
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- // Horizontal line
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- game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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-
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- // Label 'Show Fractions / Auxiliar rectangles'
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- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
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-
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- infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.6);
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- infoIcon.anchor(0.5, 0.5);
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- infoIcon.iconType = 'infoIcon';
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- infoIcon.id = 'gameMisc';
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- this.menuIcons.push(infoIcon);
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-
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- let auxText;
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- if (gameTypeString == 'squareTwo') {
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- auxText = game.lang.aux_rectangle;
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- game.add.text(x + 5 * offsetW + 10, y + 102 + 24, auxText, textStyles.h4_blue_2);
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+ // MOODLE MODIF.
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+ if (moodle && iLMparameters.iLM_PARAM_SendAnswer == 'false') {
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+ game.state.start('map');
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} else {
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- auxText = game.lang.title;
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- game.add.text(x + 5 * offsetW, y + 102 + 24, auxText, textStyles.h2_blue_2);
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- }
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- // Selection box
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- y += 40;
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- const frame = (fractionLabel) ? 1 : 0;
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+ const iconScale = 0.7;
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+ const baseY = 270 - 40;
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+ this.menuIcons = [];
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+
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+ // Background color
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+ game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
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+ // Floor
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+ for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
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+
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+ // Overtitle : Selected game
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+ game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
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+ // Title : Customize the selected game
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+ game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
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+
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+ // Loads navigation icons
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+ navigationIcons.func_addIcons(
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+ true, false, false,
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+ true, true,
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+ 'menu', false);
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+
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+ let x = 150;
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+ let y = 200 - 40;
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+ let width = 5;
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+ let height = 280 + 80;
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+ let offsetW = 600 / 6;
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+ let offsetH, infoIcon;
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+
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+ // Label 'Game Mode'
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+ game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
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+
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+ infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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+ infoIcon.anchor(0.5, 0.5);
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+ infoIcon.iconType = 'infoIcon';
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+ infoIcon.id = 'gameMode';
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+ this.menuIcons.push(infoIcon);
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+
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+ // Label 'Operation'
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+ game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
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+
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+ infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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+ infoIcon.anchor(0.5, 0.5);
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+ infoIcon.iconType = 'infoIcon';
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+ infoIcon.id = 'gameOperation';
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+ this.menuIcons.push(infoIcon);
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+
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+ // Label 'Difficulty'
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+ game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
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+
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+ infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
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+ infoIcon.anchor(0.5, 0.5);
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+ infoIcon.iconType = 'infoIcon';
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+ infoIcon.id = 'gameDifficulty';
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+ this.menuIcons.push(infoIcon);
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+
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+ // Horizontal line
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+ game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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+ // Vertical lines
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+ game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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+ game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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+
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+ // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
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+
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+ // Horizontal line
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+ game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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+
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+ // Label 'Show Fractions / Auxiliar rectangles'
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+ game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
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+
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+ infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.6);
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+ infoIcon.anchor(0.5, 0.5);
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+ infoIcon.iconType = 'infoIcon';
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+ infoIcon.id = 'gameMisc';
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+ this.menuIcons.push(infoIcon);
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+
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+ let auxText;
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+ if (gameTypeString == 'squareTwo') {
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+ auxText = game.lang.aux_rectangle;
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+ game.add.text(x + 5 * offsetW + 10, y + 102 + 24, auxText, textStyles.h4_blue_2);
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+ } else {
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+ auxText = game.lang.title;
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+ game.add.text(x + 5 * offsetW, y + 102 + 24, auxText, textStyles.h2_blue_2);
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+ }
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+
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+ // Selection box
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+ y += 40;
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+ const frame = (fractionLabel) ? 1 : 0;
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- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
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- selectionBox.anchor(0.5, 0.5);
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- selectionBox.iconType = 'selectionBox';
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- this.menuIcons.push(selectionBox);
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+ const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
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+ selectionBox.anchor(0.5, 0.5);
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+ selectionBox.iconType = 'selectionBox';
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+ this.menuIcons.push(selectionBox);
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- // --------------------------- GAME MODE ICONS
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+ // --------------------------- GAME MODE ICONS
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- x = 150 + offsetW;
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- y = baseY;
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- offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
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+ x = 150 + offsetW;
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+ y = baseY;
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+ offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
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- for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
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- const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
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- icon.anchor(0.5, 0.5);
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+ for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
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+ const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
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+ icon.anchor(0.5, 0.5);
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+
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+ icon.gameModeType = info[gameTypeString].gameModeType[i];
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+ icon.iconType = 'gameMode';
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+ if (i == 0) {
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+ gameModeType = icon.gameModeType;
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+ icon.curFrame = 1;
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+ }
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- icon.gameModeType = info[gameTypeString].gameModeType[i];
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- icon.iconType = 'gameMode';
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- if (i == 0) {
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- gameModeType = icon.gameModeType;
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- icon.curFrame = 1;
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+ this.menuIcons.push(icon);
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}
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- this.menuIcons.push(icon);
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- }
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+ // --------------------------- GAME OPERATION ICONS
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+
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+ x += 2 * offsetW;
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+ y = baseY;
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+ offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
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+
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+ let icon;
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+ let aux = [];
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+ aux['squareOne'] = [
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+ ['operation_plus', 'Plus'],
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+ ['operation_minus', 'Minus']
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+ ];
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+ aux['circleOne'] = [
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+ ['operation_plus', 'Plus'],
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+ ['operation_minus', 'Minus'],
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+ ['operation_mixed', 'Mixed']
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+ ];
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+ aux['squareTwo'] = [
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+ ['operation_equals', 'Equals'],
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+ ];
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+
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+ // Placing math operation icons
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+ for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
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+ icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
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+ icon.anchor(0.5, 0.5);
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+
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+ icon.gameOperationType = aux[gameTypeString][i][1];
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+ icon.iconType = 'gameOperation';
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+
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+ if (i == 0) {
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+ gameOperationType = icon.gameOperationType;
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+ icon.curFrame = 1;
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+ }
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- // --------------------------- GAME OPERATION ICONS
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-
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- x += 2 * offsetW;
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- y = baseY;
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- offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
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-
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- let icon;
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- let aux = [];
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- aux['squareOne'] = [
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- ['operation_plus', 'Plus'],
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- ['operation_minus', 'Minus']
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- ];
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- aux['circleOne'] = [
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- ['operation_plus', 'Plus'],
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- ['operation_minus', 'Minus'],
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- ['operation_mixed', 'Mixed']
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- ];
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- aux['squareTwo'] = [
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- ['operation_equals', 'Equals'],
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- ];
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-
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- // Placing math operation icons
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- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
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- icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
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- icon.anchor(0.5, 0.5);
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-
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- icon.gameOperationType = aux[gameTypeString][i][1];
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- icon.iconType = 'gameOperation';
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-
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- if (i == 0) {
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- gameOperationType = icon.gameOperationType;
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- icon.curFrame = 1;
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+ this.menuIcons.push(icon);
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}
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- this.menuIcons.push(icon);
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- }
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+ // --------------------------- DIFFICULTY ICONS
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- // --------------------------- DIFFICULTY ICONS
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+ x = (gameTypeString == 'squareOne') ? 625 : 585;
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+ y = baseY - 25;
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- x = (gameTypeString == 'squareOne') ? 625 : 585;
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- y = baseY - 25;
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+ for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
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+ // Parameters
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+ const curX = x + (30 + 10) * i;
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- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
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- // Parameters
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- const curX = x + (30 + 10) * i;
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+ // Difficulty menuIcons
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+ const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
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+ icon.anchor(0.5, 0.5);
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+ icon.difficulty = i + 1;
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+ icon.iconType = 'difficulty';
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- // Difficulty menuIcons
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- const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
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- icon.anchor(0.5, 0.5);
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- icon.difficulty = i + 1;
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- icon.iconType = 'difficulty';
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+ if (i == 0) {
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+ gameDifficulty = icon.difficulty;
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+ icon.fillColor = colors.blue;
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+ }
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+ this.menuIcons.push(icon);
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- if (i == 0) {
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- gameDifficulty = icon.difficulty;
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- icon.fillColor = colors.blue;
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+ // Difficulty numbers
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+ game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
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}
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- this.menuIcons.push(icon);
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- // Difficulty numbers
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- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
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- }
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+ // --------------------------- ENTER ICON
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- // --------------------------- ENTER ICON
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+ // MOODLE MODIF.
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+ if (!moodle) {
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- x = defaultWidth - 100;
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- y = defaultHeight - 110;
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+ x = defaultWidth - 100;
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+ y = defaultHeight - 110;
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- const enterIcon = game.add.image(x, y, 'bush');
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- enterIcon.anchor(0.5, 0.5);
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- enterIcon.iconType = 'enter';
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+ const enterIcon = game.add.image(x, y, 'bush');
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+ enterIcon.anchor(0.5, 0.5);
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+ enterIcon.iconType = 'enter';
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- this.menuIcons.push(enterIcon);
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+ this.menuIcons.push(enterIcon);
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- this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
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+ this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
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- // --------------------------- INFO BOX
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+ }
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- this.infoBox = document.getElementById('myModal');
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+ // --------------------------- INFO BOX
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- // When the user clicks on the 'x', close the modal
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- document.getElementsByClassName('close')[0].onclick = function () {
|
|
|
- self.infoBox.style.display = 'none';
|
|
|
- }
|
|
|
+ this.infoBox = document.getElementById('myModal');
|
|
|
|
|
|
- // When the user clicks anywhere outside of the modal, close it
|
|
|
- window.onclick = function (event) {
|
|
|
- if (event.target == self.infoBox) {
|
|
|
+ // When the user clicks on the 'x', close the modal
|
|
|
+ document.getElementsByClassName('close')[0].onclick = function () {
|
|
|
self.infoBox.style.display = 'none';
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- this.infoBoxContent = {
|
|
|
- gameMode: {
|
|
|
- title: '<b>' + game.lang.game_mode + '</b>',
|
|
|
- body: game.lang.infoBox_mode,
|
|
|
- img: '' // '<center> <img width=300 src="./assets/img/info-box/s1-A.png"> <img width=300 src="./assets/img/info-box/s1-B.png"> </center>'
|
|
|
- },
|
|
|
- gameOperation: {
|
|
|
- title: '<b>' + game.lang.operation + '</b>',
|
|
|
- body: game.lang.infoBox_oper,
|
|
|
- img: '<center> <img width=50 src="./assets/img/info-box/operation_plus.png"> ' + game.lang.plus +
|
|
|
- ' <img width=50 src="./assets/img/info-box/operation_minus.png"> ' + game.lang.minus +
|
|
|
- ' <img width=50 src="./assets/img/info-box/operation_mixed.png"> ' + game.lang.mixed +
|
|
|
- ' <img width=50 src="./assets/img/info-box/operation_equals.png"> ' + game.lang.equals + ' </center>',
|
|
|
- },
|
|
|
- gameDifficulty: {
|
|
|
- title: '<b>' + game.lang.difficulty + '</b>',
|
|
|
- body: game.lang.infoBox_diff,
|
|
|
- img: '<center> <img width=150 src="./assets/img/info-box/dif-1.png"><img width=150 src="./assets/img/info-box/dif-5.png">'
|
|
|
- },
|
|
|
- gameMisc: {
|
|
|
- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
|
|
|
- body: game.lang.infoBox_misc,
|
|
|
- img: '' //'<center> <img width=300 src="./assets/img/info-box/c1-A.png"> <img width=300 src="./assets/img/info-box/c1-B.png"> </center>',
|
|
|
+ // When the user clicks anywhere outside of the modal, close it
|
|
|
+ window.onclick = function (event) {
|
|
|
+ if (event.target == self.infoBox) {
|
|
|
+ self.infoBox.style.display = 'none';
|
|
|
+ }
|
|
|
}
|
|
|
- };
|
|
|
|
|
|
- // ------------- EVENTS
|
|
|
+ this.infoBoxContent = {
|
|
|
+ gameMode: {
|
|
|
+ title: '<b>' + game.lang.game_mode + '</b>',
|
|
|
+ body: game.lang.infoBox_mode,
|
|
|
+ img: '' // '<center> <img width=300 src="./assets/img/info-box/s1-A.png"> <img width=300 src="./assets/img/info-box/s1-B.png"> </center>'
|
|
|
+ },
|
|
|
+ gameOperation: {
|
|
|
+ title: '<b>' + game.lang.operation + '</b>',
|
|
|
+ body: game.lang.infoBox_oper,
|
|
|
+ img: '<center> <img width=50 src="./assets/img/info-box/operation_plus.png"> ' + game.lang.plus +
|
|
|
+ ' <img width=50 src="./assets/img/info-box/operation_minus.png"> ' + game.lang.minus +
|
|
|
+ ' <img width=50 src="./assets/img/info-box/operation_mixed.png"> ' + game.lang.mixed +
|
|
|
+ ' <img width=50 src="./assets/img/info-box/operation_equals.png"> ' + game.lang.equals + ' </center>',
|
|
|
+ },
|
|
|
+ gameDifficulty: {
|
|
|
+ title: '<b>' + game.lang.difficulty + '</b>',
|
|
|
+ body: game.lang.infoBox_diff,
|
|
|
+ img: '<center> <img width=150 src="./assets/img/info-box/dif-1.png"><img width=150 src="./assets/img/info-box/dif-5.png">'
|
|
|
+ },
|
|
|
+ gameMisc: {
|
|
|
+ title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
|
|
|
+ body: game.lang.infoBox_misc,
|
|
|
+ img: '' //'<center> <img width=300 src="./assets/img/info-box/c1-A.png"> <img width=300 src="./assets/img/info-box/c1-B.png"> </center>',
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ // ------------- EVENTS
|
|
|
|
|
|
- game.event.add('click', this.func_onInputDown);
|
|
|
- game.event.add('mousemove', this.func_onInputOver);
|
|
|
+ game.event.add('click', this.func_onInputDown);
|
|
|
+ game.event.add('mousemove', this.func_onInputOver);
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
},
|
|
|
|