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@@ -60,64 +60,64 @@ var menuState = {
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menu1.inputEnabled = true;
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menu1.input.useHandCursor = true;
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menu1.events.onInputDown.add(this.loadGame,{num:1, beep: beepSound, shape : "Circle", label : true});
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- menu1.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Circle", label : true});
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- menu1.events.onInputOut.add(this.clearTitle);
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+ menu1.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Circle", label : true, menu: menu1});
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+ menu1.events.onInputOut.add(this.clearTitle, {menu: menu1});
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menu2.anchor.setTo(0.5, 0.5);
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menu2.inputEnabled = true;
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menu2.input.useHandCursor = true;
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menu2.events.onInputDown.add(this.loadGame,{num:2, beep: beepSound, shape : "Circle", label : false});
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- menu2.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Circle", label : false});
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- menu2.events.onInputOut.add(this.clearTitle);
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+ menu2.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Circle", label : false, menu: menu2});
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+ menu2.events.onInputOut.add(this.clearTitle, {menu: menu2});
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menu3.anchor.setTo(0.5, 0.5);
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menu3.inputEnabled = true;
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menu3.input.useHandCursor = true;
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menu3.events.onInputDown.add(this.loadGame,{num:3, beep: beepSound, shape : "Circle", label : true});
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- menu3.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Circle", label : true});
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- menu3.events.onInputOut.add(this.clearTitle);
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+ menu3.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Circle", label : true, menu: menu3});
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+ menu3.events.onInputOut.add(this.clearTitle, {menu: menu3});
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menu4.anchor.setTo(0.5, 0.5);
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menu4.inputEnabled = true;
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menu4.input.useHandCursor = true;
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menu4.events.onInputDown.add(this.loadGame,{num:4, beep: beepSound, shape : "Circle", label : false});
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- menu4.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Circle", label : false});
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- menu4.events.onInputOut.add(this.clearTitle);
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+ menu4.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Circle", label : false, menu: menu4});
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+ menu4.events.onInputOut.add(this.clearTitle, {menu: menu4});
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menu5.anchor.setTo(0.5, 0.5);
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menu5.inputEnabled = true;
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menu5.input.useHandCursor = true;
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menu5.events.onInputDown.add(this.loadGame,{num:1, beep: beepSound, shape : "Square", label : true});
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- menu5.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Square", label : true});
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- menu5.events.onInputOut.add(this.clearTitle);
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+ menu5.events.onInputOver.add(this.showTitle,{num:1, beep: beepSound, shape : "Square", label : true, menu: menu5});
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+ menu5.events.onInputOut.add(this.clearTitle, {menu: menu5});
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menu6.anchor.setTo(0.5, 0.5);
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menu6.inputEnabled = true;
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menu6.input.useHandCursor = true;
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menu6.events.onInputDown.add(this.loadGame,{num:2, beep: beepSound, shape : "Square", label : false});
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- menu6.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Square", label : false});
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- menu6.events.onInputOut.add(this.clearTitle);
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+ menu6.events.onInputOver.add(this.showTitle,{num:2, beep: beepSound, shape : "Square", label : false, menu: menu6});
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+ menu6.events.onInputOut.add(this.clearTitle, {menu: menu6});
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menu7.anchor.setTo(0.5, 0.5);
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menu7.inputEnabled = true;
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menu7.input.useHandCursor = true;
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menu7.events.onInputDown.add(this.loadGame,{num:3, beep: beepSound, shape : "Square", label : true});
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- menu7.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Square", label : true});
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- menu7.events.onInputOut.add(this.clearTitle);
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+ menu7.events.onInputOver.add(this.showTitle,{num:3, beep: beepSound, shape : "Square", label : true, menu: menu7});
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+ menu7.events.onInputOut.add(this.clearTitle, {menu: menu7});
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menu8.anchor.setTo(0.5, 0.5);
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menu8.inputEnabled = true;
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menu8.input.useHandCursor = true;
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menu8.events.onInputDown.add(this.loadGame,{num:4, beep: beepSound, shape : "Square", label : false});
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- menu8.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Square", label : false});
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- menu8.events.onInputOut.add(this.clearTitle);
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+ menu8.events.onInputOver.add(this.showTitle,{num:4, beep: beepSound, shape : "Square", label : false, menu: menu8});
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+ menu8.events.onInputOut.add(this.clearTitle, {menu: menu8});
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menu9.anchor.setTo(0.5, 0.5);
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menu9.inputEnabled = true;
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menu9.input.useHandCursor = true;
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menu9.events.onInputDown.add(this.loadGame,{num:5, beep: beepSound, shape : "Square", label : false});
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- menu9.events.onInputOver.add(this.showTitle,{num:5, beep: beepSound, shape : "Square", label : false});
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- menu9.events.onInputOut.add(this.clearTitle);
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+ menu9.events.onInputOver.add(this.showTitle,{num:5, beep: beepSound, shape : "Square", label : false, menu: menu9});
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+ menu9.events.onInputOut.add(this.clearTitle, {menu: menu9});
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// Floor
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for(var i=0;i<9;i++){
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@@ -201,10 +201,16 @@ var menuState = {
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lbl_game.text = title;
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+ this.menu.scale.setTo(1.05);
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+
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},
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clearTitle: function(){
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+
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lbl_game.text = "";
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+
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+ this.menu.scale.setTo(1.0);
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+
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}
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};
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