|  | @@ -215,13 +215,13 @@ const squareTwo = {
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				|  |  |        if (gameMode != 'b') {
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				|  |  |          // Has more subdivisions on (b)
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				|  |  |          xA = context.canvas.width / 2 - self.default.width / 2;
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				|  |  | -        yA = gameFrame().y;
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				|  |  | +        yA = getFrameInfo().y + 100;
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				|  |  |          xB = xA;
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				|  |  |          yB = yA + 3 * self.default.height + 30;
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				|  |  |        } else {
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				|  |  |          // Has more subdivisions on (a)
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				|  |  |          xB = context.canvas.width / 2 - self.default.width / 2;
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				|  |  | -        yB = gameFrame().y;
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				|  |  | +        yB = getFrameInfo().y + 100;
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				|  |  |          xA = xB;
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				|  |  |          yA = yB + 3 * self.default.height + 30;
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				|  |  |        }
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				|  | @@ -276,6 +276,7 @@ const squareTwo = {
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				|  |  |          yB
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				|  |  |        );
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				|  |  |      },
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				|  |  | +
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				|  |  |      renderBlocks: function (
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				|  |  |        blocks,
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				|  |  |        blockType,
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				|  | @@ -286,33 +287,30 @@ const squareTwo = {
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				|  |  |        x0,
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				|  |  |        y0
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				|  |  |      ) {
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				|  |  | -      // Create blocks
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				|  |  |        for (let i = 0; i < totalBlocks; i++) {
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				|  |  | -        const curX = x0 + i * blockWidth;
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				|  |  | -
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				|  |  |          // Blocks
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				|  |  | -        const block = game.add.geom.rect(
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				|  |  | +        const curX = x0 + i * blockWidth;
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				|  |  | +        const curBlock = game.add.geom.rect(
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				|  |  |            curX,
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				|  |  |            y0,
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				|  |  |            blockWidth,
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				|  |  |            self.default.height,
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				|  |  |            lineColor,
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				|  |  | -          2,
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				|  |  | +          4,
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				|  |  |            fillColor,
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				|  |  |            0.5
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				|  |  |          );
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				|  |  | -        block.figure = blockType;
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				|  |  | -        block.index = i;
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				|  |  | -        block.finalX = x0;
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				|  |  | -        blocks.list.push(block);
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				|  |  | -
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				|  |  | -        // Auxiliar blocks
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				|  |  | -        const alpha = showFractions ? 0.1 : 0;
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				|  |  | -
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				|  |  | -        const yAux = y0 + self.default.height + 10; // On the bottom of (a)
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				|  |  | -        const auxBlock = game.add.geom.rect(
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				|  |  | +        curBlock.figure = blockType;
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				|  |  | +        curBlock.index = i;
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				|  |  | +        curBlock.finalX = x0;
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				|  |  | +        blocks.list.push(curBlock);
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				|  |  | +
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				|  |  | +        // Auxiliar blocks (lower alpha)
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				|  |  | +        const alpha = showFractions ? 0.2 : 0;
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				|  |  | +        const curYAux = y0 + self.default.height + 10;
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				|  |  | +        const curAuxBlock = game.add.geom.rect(
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				|  |  |            curX,
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				|  |  | -          yAux,
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				|  |  | +          curYAux,
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				|  |  |            blockWidth,
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				|  |  |            self.default.height,
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				|  |  |            lineColor,
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				|  | @@ -320,36 +318,26 @@ const squareTwo = {
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				|  |  |            fillColor,
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				|  |  |            alpha
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				|  |  |          );
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				|  |  | -        blocks.auxBlocks.push(auxBlock);
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				|  |  | +        blocks.auxBlocks.push(curAuxBlock);
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				|  |  |        }
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				|  |  |  
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				|  |  | -      // 'total blocks' label for (a) : on the side of (a)
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				|  |  | -      const xLabel = x0 + self.default.width + 30;
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				|  |  | -      let yLabel = y0 + self.default.height / 2;
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				|  |  | +      // Label - number of blocks (on the right)
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				|  |  | +      let yLabel = y0 + self.default.height / 2 + 10;
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				|  |  | +      const xLabel = x0 + self.default.width + 35;
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				|  |  | +      const font = {
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				|  |  | +        ...textStyles.h4_,
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				|  |  | +        font: 'bold ' + textStyles.h4_.font,
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				|  |  | +        fill: lineColor,
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				|  |  | +      };
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				|  |  |  
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				|  |  | -      blocks.label = game.add.text(
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				|  |  | -        xLabel,
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				|  |  | -        yLabel,
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				|  |  | -        blocks.list.length,
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				|  |  | -        textStyles.h4_
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				|  |  | -      );
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				|  |  | +      blocks.label = game.add.text(xLabel, yLabel, blocks.list.length, font);
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				|  |  |  
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				|  |  |        // 'selected blocks/fraction' label for (a) : at the bottom of (a)
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				|  |  | -      yLabel = y0 + self.default.height + 34;
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				|  |  | +      yLabel = y0 + self.default.height + 40;
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				|  |  |  
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				|  |  | -      blocks.fractions[0] = game.add.text(xLabel, yLabel, '', textStyles.h4_);
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				|  |  | -      blocks.fractions[1] = game.add.text(
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				|  |  | -        xLabel,
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				|  |  | -        yLabel + 21,
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				|  |  | -        '',
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				|  |  | -        textStyles.h4_
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				|  |  | -      );
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				|  |  | -      blocks.fractions[2] = game.add.text(
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				|  |  | -        xLabel,
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				|  |  | -        yLabel,
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				|  |  | -        '___',
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				|  |  | -        textStyles.h4_
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				|  |  | -      );
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				|  |  | +      blocks.fractions[0] = game.add.text(xLabel, yLabel, '', font);
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				|  |  | +      blocks.fractions[1] = game.add.text(xLabel, yLabel + 40, '', font);
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				|  |  | +      blocks.fractions[2] = game.add.text(xLabel, yLabel + 2, '___', font);
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				|  |  |        blocks.fractions[0].alpha = 0;
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				|  |  |        blocks.fractions[1].alpha = 0;
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				|  |  |        blocks.fractions[2].alpha = 0;
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				|  | @@ -357,9 +345,9 @@ const squareTwo = {
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				|  |  |        // Invalid selection text
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				|  |  |        blocks.warningText = game.add.text(
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				|  |  |          context.canvas.width / 2,
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				|  |  | -        context.canvas.height / 2 - 225,
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				|  |  | +        y0 - 20,
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				|  |  |          '',
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				|  |  | -        textStyles.h4_
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				|  |  | +        font
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				|  |  |        );
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				|  |  |      },
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				|  |  |      renderCharacters: function () {
 | 
	
	
		
			
				|  | @@ -478,8 +466,9 @@ const squareTwo = {
 | 
	
		
			
				|  |  |          const newX =
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				|  |  |            curBlock.finalX +
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				|  |  |            self.blocks[curSet].selected *
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				|  |  | -            (self.figureWidth / self.blocks[curSet].list.length) +
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				|  |  | -          25;
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				|  |  | +            (self.default.width / self.blocks[curSet].list.length) +
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				|  |  | +          40;
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				|  |  | +        console.log(newX);
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				|  |  |          self.blocks[curSet].fractions[0].x = newX;
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				|  |  |          self.blocks[curSet].fractions[1].x = newX;
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				|  |  |          self.blocks[curSet].fractions[2].x = newX;
 | 
	
	
		
			
				|  | @@ -529,7 +518,7 @@ const squareTwo = {
 | 
	
		
			
				|  |  |            const newX =
 | 
	
		
			
				|  |  |              curBlock.finalX +
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				|  |  |              (curBlock.index + 1) *
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				|  |  | -              (self.figureWidth / self.blocks[curSet].list.length) +
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				|  |  | +              (self.default.width / self.blocks[curSet].list.length) +
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				|  |  |              25;
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				|  |  |            self.blocks[curSet].fractions[0].x = newX;
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				|  |  |            self.blocks[curSet].fractions[1].x = newX;
 |