|
@@ -2,8 +2,8 @@ audio=AUDIO
|
|
|
aux_rectangle=Auxiliar Rectangles
|
|
|
back_to_menu=Go back to main menu
|
|
|
circle=Circles
|
|
|
-circleOne_intro_a=Where should the balloon be placed so the boy\ncan get to it?
|
|
|
-circleOne_intro_b=How many arcs must we select so that\nthe boy can reach the balloon?
|
|
|
+circleOne_intro_a=Where should the kite be placed so the boy\ncan get to it?
|
|
|
+circleOne_intro_b=How many arcs must we select so that\nthe boy can reach the kite?
|
|
|
squareOne_intro_a=What size hole must be opened in the ground so that\nall the blocks that the tractor will take can fit?
|
|
|
squareOne_intro_b=How many blocks must the tractor push to\nfill the hole in the ground?
|
|
|
squareTwo_intro=Select portions in the two figures so that\none is equivalent to the other
|
|
@@ -19,14 +19,14 @@ game=Game
|
|
|
game_mode=Game Mode
|
|
|
game_modes=Game Modes
|
|
|
good_job=Good Job
|
|
|
-infoBox_circleOne=<li>Flight themed, in this game the character is a child who wants to fly in a balloon to get to school.</li><li>This game represents a fraction like portion of a circle (arc). Thus, the selected arcs must be proportional to the path to be traversed.</li><li>The mathematical operations with fractions represented in this game are: addition (child going to the right) and subtraction (child going to the left), besides of both operations at the same level.</li>
|
|
|
+infoBox_circleOne=<li>Kite themed, in this game the character is a child who wants to fly a kite going to school.</li><li>This game represents a fraction like portion of a circle (arc). Thus, the selected arcs must be proportional to the path to be traversed.</li><li>The mathematical operations with fractions represented in this game are: addition (child going to the right) and subtraction (child going to the left), besides of both operations at the same level.</li>
|
|
|
infoBox_diff=Choose game difficulty. When <b>higher value</b>, <b>higher overall difficulty</b> of the levels in the level map.
|
|
|
infoBox_diff_aux=<b>About the level map:</b> Each game created generates 4 levels (illustrated as positions on a map) in ascending order of difficulty, based on that choice of difficulty.
|
|
|
infoBox_diff_obs=<i>Note: Difficulty 1 only uses integers.</i>
|
|
|
infoBox_misc_label=Choose whether or not the game should display fraction value.
|
|
|
infoBox_misc_rect=Choose whether or not the game should show auxiliary blocks.
|
|
|
infoBox_mode=Choose a variation of the current game:
|
|
|
-infoBox_mode_c1_A=Select the balloon position.
|
|
|
+infoBox_mode_c1_A=Select the kite position.
|
|
|
infoBox_mode_c1_B=Select the arcs.
|
|
|
infoBox_mode_s1_A=Select a portion of the soil.
|
|
|
infoBox_mode_s1_B=Select a portion of the blocks.
|