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Update 'php/README.md'

Changes in table fields names (from "s_" to "line_").
leo 3 years ago
parent
commit
b722bfce72
1 changed files with 25 additions and 25 deletions
  1. 25 25
      php/README.md

+ 25 - 25
php/README.md

@@ -21,20 +21,20 @@ Considering the database name to be **db_ifractins** and the table to be **ifrac
 	USE db_ifractions;
 	USE db_ifractions;
 
 
 	CREATE TABLE ifractions (
 	CREATE TABLE ifractions (
-		id int(11) NOT NULL AUTO_INCREMENT,
-		s_hostip varchar(255) DEFAULT NULL,
-		s_playername varchar(256) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_datetime varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_lang varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_game varchar(10) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_mode varchar(1) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_operator varchar(5) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_level int(5) NOT NULL,
-		s_mappos int(5) NOT NULL,
-		s_result varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_time varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		s_details varchar(120) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
-		PRIMARY KEY (id)
+		line_id int(11) NOT NULL AUTO_INCREMENT,
+		line_hostip varchar(255) DEFAULT NULL,
+		line_playername varchar(256) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_datetime varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_lang varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_game varchar(10) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_mode varchar(1) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_operator varchar(5) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_level int(5) NOT NULL,
+		line_mappos int(5) NOT NULL,
+		line_result varchar(6) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_time varchar(20) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		line_details varchar(120) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
+		PRIMARY KEY (line_id)
 	) ENGINE = InnoDB AUTO_INCREMENT = 1816 DEFAULT CHARSET = latin1;
 	) ENGINE = InnoDB AUTO_INCREMENT = 1816 DEFAULT CHARSET = latin1;
 
 
 ## 2) /php/save.php
 ## 2) /php/save.php
@@ -51,9 +51,9 @@ You have to set values for the following variables in **/php/save.php** to match
 
 
 There is a global function **postScore()** inside /js/globals.js. When the information is collected on the current game file, it is sent as a parameter to this function. Here is where all the information collecting is completed, the data is sent to /php/save.php and the connection to the database done.
 There is a global function **postScore()** inside /js/globals.js. When the information is collected on the current game file, it is sent as a parameter to this function. Here is where all the information collecting is completed, the data is sent to /php/save.php and the connection to the database done.
 
 
-	const data = 's_ip='// INSERT the IP of the machine where the MySQL was set up
-		+ '&s_name=' + //player's name
-		+ '&s_lang=' + // selected language for the game
+	const data = 'line_ip='// INSERT the IP of the machine where the MySQL was set up
+		+ '&line_name=' + //player's name
+		+ '&line_lang=' + // selected language for the game
 		+ // data received from the game as parameter to this function
 		+ // data received from the game as parameter to this function
 
 
 
 
@@ -66,13 +66,13 @@ There is also a function **postScore()** in every game file:
 
 
 After each level is completed, information about the player's progress is sent do the database through the function **postScore()**. The data collected in the game is structured as a string that is going to be sent to the database (as can be seen below).
 After each level is completed, information about the player's progress is sent do the database through the function **postScore()**. The data collected in the game is structured as a string that is going to be sent to the database (as can be seen below).
 
 
-	const data = '&s_game=' +	// collect game shape
-	+ '&s_mode=' +	// collect level type
-	+ '&s_oper=' +	// collect sublevelType
-	+ '&s_leve=' +	// collect the selected difficulty for the game
-	+ '&s_posi=' +	// collect the players position on the map
-	+ '&s_resu=' +	// collect status for players answer (correct or incorrect)
-	+ '&s_time=' +	// collect time spent finishing the game
-	+ '&s_deta=' +	// collect extra details specific to current game
+	const data = '&line_game=' +	// collect game shape
+	+ '&line_mode=' +	// collect level type
+	+ '&line_oper=' +	// collect sublevelType
+	+ '&line_leve=' +	// collect the selected difficulty for the game
+	+ '&line_posi=' +	// collect the players position on the map
+	+ '&line_resu=' +	// collect status for players answer (correct or incorrect)
+	+ '&line_time=' +	// collect time spent finishing the game
+	+ '&line_deta=' +	// collect extra details specific to current game
 
 
 The variable **data** is then sent as a parameter to the global function **postScore()** in **/js/globals.js**, that completes the string and sends the information to the database using /php/save.php.
 The variable **data** is then sent as a parameter to the global function **postScore()** in **/js/globals.js**, that completes the string and sends the information to the database using /php/save.php.