|
@@ -39,9 +39,13 @@ const menuState = {
|
|
true, true,
|
|
true, true,
|
|
false, false);
|
|
false, false);
|
|
|
|
|
|
- // --------------------------- GAME ICONS
|
|
|
|
|
|
+ // INFO ICONS
|
|
|
|
|
|
this.menuIcons = [];
|
|
this.menuIcons = [];
|
|
|
|
+ this.activeIcons = this.menuIcons;
|
|
|
|
+ let infoIcon;
|
|
|
|
+
|
|
|
|
+ // --------------------------- GAME ICONS
|
|
|
|
|
|
const offset = defaultWidth / (info.gameType.length + 1);
|
|
const offset = defaultWidth / (info.gameType.length + 1);
|
|
|
|
|
|
@@ -52,11 +56,37 @@ const menuState = {
|
|
|
|
|
|
icon.gameShape = info.gameShape[i];
|
|
icon.gameShape = info.gameShape[i];
|
|
icon.gameType = info.gameType[i];
|
|
icon.gameType = info.gameType[i];
|
|
|
|
+ icon.iconType = 'game';
|
|
|
|
|
|
this.menuIcons.push(icon);
|
|
this.menuIcons.push(icon);
|
|
|
|
+
|
|
|
|
+ infoIcon = game.add.image(x + 70, defaultHeight / 2 - 70 - 80, 'info', 0.6);
|
|
|
|
+ infoIcon.anchor(0.5,0.5);
|
|
|
|
+ infoIcon.iconType = 'infoIcon';
|
|
|
|
+ this.menuIcons.push(infoIcon);
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ // --------------------------- INFORMATION BOX
|
|
|
|
+
|
|
|
|
+ let cur;
|
|
|
|
+ this.infoBoxElements = []; // grouped to be displayed/hidden when info box is oppened/closed
|
|
|
|
+
|
|
|
|
+ cur = game.add.graphic.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.black, 0.6);
|
|
|
|
+ cur.alpha = 0;
|
|
|
|
+ cur.originalAlpha = 0.6;
|
|
|
|
+ this.infoBoxElements.push(cur);
|
|
|
|
+
|
|
|
|
+ cur = game.add.graphic.rect(100, 100, defaultWidth - 200, defaultHeight - 200, colors.blue, 2, colors.blueBckg, 1);
|
|
|
|
+ cur.alpha = 0;
|
|
|
|
+ this.infoBoxElements.push(cur);
|
|
|
|
+
|
|
|
|
+ this.closeIcon = game.add.image(defaultWidth - 128, 125, 'close', 0.12);
|
|
|
|
+ this.closeIcon.anchor(0.5,0.5);
|
|
|
|
+ this.closeIcon.alpha = 0;
|
|
|
|
+ this.closeIcon.iconType = 'infoBox';
|
|
|
|
+ this.infoBoxElements.push(this.closeIcon);
|
|
|
|
+
|
|
// ------------- EVENTS
|
|
// ------------- EVENTS
|
|
|
|
|
|
game.event.add('click', this.func_onInputDown);
|
|
game.event.add('click', this.func_onInputDown);
|
|
@@ -64,69 +94,6 @@ const menuState = {
|
|
|
|
|
|
},
|
|
},
|
|
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- /* EVENTS */
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Called by mouse click event
|
|
|
|
- *
|
|
|
|
- * @param {object} mouseEvent contains the mouse click coordinates
|
|
|
|
- */
|
|
|
|
- func_onInputDown: function (mouseEvent) {
|
|
|
|
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
|
|
-
|
|
|
|
- // Check menu icons
|
|
|
|
- for (let i in self.menuIcons) {
|
|
|
|
- // If mouse is within the bounds of an icon
|
|
|
|
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
|
|
|
|
- // Click first valid icon
|
|
|
|
- self.func_load(self.menuIcons[i]);
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Check navigation icons
|
|
|
|
- navigationIcons.func_onInputDown(x, y);
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Called by mouse move event
|
|
|
|
- *
|
|
|
|
- * @param {object} mouseEvent contains the mouse move coordinates
|
|
|
|
- */
|
|
|
|
- func_onInputOver: function (mouseEvent) {
|
|
|
|
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
|
|
- let flag = false;
|
|
|
|
-
|
|
|
|
- // Check menu icons
|
|
|
|
- self.menuIcons.forEach(cur => {
|
|
|
|
- if (game.math.isOverIcon(x, y, cur)) {
|
|
|
|
- cur.scale = 1.08;
|
|
|
|
- self.func_showTitle(cur);
|
|
|
|
- flag = true;
|
|
|
|
- } else {
|
|
|
|
- cur.scale = 1;
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- if (flag) {
|
|
|
|
- document.body.style.cursor = 'pointer';
|
|
|
|
- } else {
|
|
|
|
- self.func_clearTitle();
|
|
|
|
- document.body.style.cursor = 'auto';
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Check navigation icons
|
|
|
|
- navigationIcons.func_onInputOver(x, y);
|
|
|
|
-
|
|
|
|
- game.render.all();
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- /* GAME FUNCTIONS */
|
|
|
|
-
|
|
|
|
/**
|
|
/**
|
|
* Saves info from selected game and goes to next state
|
|
* Saves info from selected game and goes to next state
|
|
*
|
|
*
|
|
@@ -136,19 +103,24 @@ const menuState = {
|
|
|
|
|
|
if (audioStatus) game.audio.beepSound.play();
|
|
if (audioStatus) game.audio.beepSound.play();
|
|
|
|
|
|
- gameShape = icon.gameShape;
|
|
|
|
- gameTypeString = icon.gameType;
|
|
|
|
- switch (gameTypeString) {
|
|
|
|
- case 'squareOne': gameType = squareOne; break;
|
|
|
|
- case 'squareTwo': gameType = squareTwo; break;
|
|
|
|
- case 'circleOne': gameType = circleOne; break;
|
|
|
|
- default: console.error('Game error: the name of the game is not valid');
|
|
|
|
|
|
+ switch (icon.iconType) {
|
|
|
|
+ case 'infoIcon': self.func_showInfoBox(); break;
|
|
|
|
+ case 'infoBox': self.func_closeInfoBox(); break;
|
|
|
|
+ case 'game':
|
|
|
|
+ gameShape = icon.gameShape;
|
|
|
|
+ gameTypeString = icon.gameType;
|
|
|
|
+ switch (gameTypeString) {
|
|
|
|
+ case 'squareOne': gameType = squareOne; break;
|
|
|
|
+ case 'squareTwo': gameType = squareTwo; break;
|
|
|
|
+ case 'circleOne': gameType = circleOne; break;
|
|
|
|
+ default: console.error('Game error: the name of the game is not valid');
|
|
|
|
+ }
|
|
|
|
+ self.menuIcons = self.lbl_game.name;
|
|
|
|
+ game.state.start('customMenu');
|
|
|
|
+ break;
|
|
|
|
+ default: console.error("Game error: Problem with selected icon.");
|
|
}
|
|
}
|
|
|
|
|
|
- self.menuIcons = self.lbl_game.name;
|
|
|
|
-
|
|
|
|
- game.state.start('customMenu');
|
|
|
|
-
|
|
|
|
},
|
|
},
|
|
|
|
|
|
/**
|
|
/**
|
|
@@ -182,286 +154,53 @@ const menuState = {
|
|
func_clearTitle: function () {
|
|
func_clearTitle: function () {
|
|
self.lbl_game.name = '';
|
|
self.lbl_game.name = '';
|
|
},
|
|
},
|
|
-
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-/**
|
|
|
|
- * SECUNDARY MENU STATE: player can select game mode, math operation and overall game difficulty
|
|
|
|
- *
|
|
|
|
- * @namespace
|
|
|
|
- */
|
|
|
|
-const customMenuState = {
|
|
|
|
-
|
|
|
|
|
|
+
|
|
/**
|
|
/**
|
|
- * Preloads media for current state
|
|
|
|
|
|
+ * Displays game menu information boxes.
|
|
*/
|
|
*/
|
|
- preload: function () {
|
|
|
|
-
|
|
|
|
- // LOADING MEDIA
|
|
|
|
- game.load.sprite(url[gameTypeString].sprite);
|
|
|
|
- game.load.image(url[gameTypeString].image);
|
|
|
|
-
|
|
|
|
|
|
+ func_showInfoBox: function () {
|
|
|
|
+ navigationIcons.func_addIcons( // Turn off navigation icons
|
|
|
|
+ false, false, false,
|
|
|
|
+ false, false,
|
|
|
|
+ false, false);
|
|
|
|
+ self.infoBoxElements.forEach( cur => { cur.alpha = (cur.originalAlpha) ? cur.originalAlpha : 1; }); // Make info box visible
|
|
|
|
+ self.activeIcons = [self.closeIcon]; // Update activeIcons to info box icons
|
|
},
|
|
},
|
|
|
|
|
|
/**
|
|
/**
|
|
- * Main code
|
|
|
|
|
|
+ * Closes game menu information boxes.
|
|
*/
|
|
*/
|
|
- create: function () {
|
|
|
|
-
|
|
|
|
- const iconScale = 0.7;
|
|
|
|
- const baseY = 270 - 40;
|
|
|
|
- this.menuIcons = [];
|
|
|
|
-
|
|
|
|
- // Background color
|
|
|
|
- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
|
|
|
|
- // Floor
|
|
|
|
- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
|
|
|
|
-
|
|
|
|
- // Overtitle : Selected game
|
|
|
|
- game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
|
|
|
|
- // Title : Customize the selected game
|
|
|
|
- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
|
|
|
|
-
|
|
|
|
- // Loads navigation icons
|
|
|
|
- navigationIcons.func_addIcons(
|
|
|
|
- true, false, false,
|
|
|
|
|
|
+ func_closeInfoBox: function () {
|
|
|
|
+ navigationIcons.func_addIcons( // Turn on navigation icons
|
|
|
|
+ false, false, false,
|
|
true, true,
|
|
true, true,
|
|
- 'menu', false);
|
|
|
|
-
|
|
|
|
- let x = 150;
|
|
|
|
- let y = 200 - 40;
|
|
|
|
- let width = 5;
|
|
|
|
- let height = 280 + 80;
|
|
|
|
- let offsetW = 600 / 6;
|
|
|
|
- let offsetH;
|
|
|
|
-
|
|
|
|
- // Label 'Game Mode'
|
|
|
|
- game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
|
|
|
|
- // Label 'Operation'
|
|
|
|
- game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
|
|
|
|
- // Label 'Difficulty'
|
|
|
|
- game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
|
|
|
|
- // Horizontal line
|
|
|
|
- game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
|
|
|
|
- // Vertical lines
|
|
|
|
- game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
|
|
|
|
- game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
|
|
|
|
-
|
|
|
|
- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
|
|
|
|
-
|
|
|
|
- // Horizontal line
|
|
|
|
- game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
|
|
|
|
-
|
|
|
|
- // Label 'Show Fractions / Auxiliar rectangles'
|
|
|
|
- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
|
|
|
|
-
|
|
|
|
- if (gameTypeString == 'squareTwo') {
|
|
|
|
- game.add.text(x + 5 * offsetW + 10, y + 102 + 24, game.lang.aux_rectangle, textStyles.h4_blue_2);
|
|
|
|
- } else {
|
|
|
|
- game.add.text(x + 5 * offsetW, y + 102 + 24, game.lang.title, textStyles.h2_blue_2);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Selection box
|
|
|
|
- y += 40;
|
|
|
|
- const frame = (fractionLabel) ? 1 : 0;
|
|
|
|
-
|
|
|
|
- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
|
|
|
|
- selectionBox.anchor(0.5, 0.5);
|
|
|
|
- selectionBox.iconType = 'selectionBox';
|
|
|
|
- this.menuIcons.push(selectionBox);
|
|
|
|
-
|
|
|
|
- // --------------------------- GAME MODE ICONS
|
|
|
|
-
|
|
|
|
- x = 150 + offsetW;
|
|
|
|
- y = baseY;
|
|
|
|
- offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
|
|
|
|
-
|
|
|
|
- for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
|
|
|
|
- const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
|
|
|
|
- icon.anchor(0.5, 0.5);
|
|
|
|
-
|
|
|
|
- icon.gameModeType = info[gameTypeString].gameModeType[i];
|
|
|
|
- icon.iconType = 'gameMode';
|
|
|
|
- if (i == 0) {
|
|
|
|
- gameModeType = icon.gameModeType;
|
|
|
|
- icon.curFrame = 1;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.menuIcons.push(icon);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // --------------------------- GAME OPERATION ICONS
|
|
|
|
-
|
|
|
|
- x += 2 * offsetW;
|
|
|
|
- y = baseY;
|
|
|
|
- offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
|
|
|
|
-
|
|
|
|
- let icon;
|
|
|
|
- let aux = [];
|
|
|
|
- aux['squareOne'] = [
|
|
|
|
- ['operation_plus', 'Plus'],
|
|
|
|
- ['operation_minus', 'Minus']
|
|
|
|
- ];
|
|
|
|
- aux['circleOne'] = [
|
|
|
|
- ['operation_plus', 'Plus'],
|
|
|
|
- ['operation_minus', 'Minus'],
|
|
|
|
- ['operation_mixed', 'Mixed']
|
|
|
|
- ];
|
|
|
|
- aux['squareTwo'] = [
|
|
|
|
- ['operation_equals', 'Equals'],
|
|
|
|
- ];
|
|
|
|
-
|
|
|
|
- // Placing math operation icons
|
|
|
|
- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
|
|
|
|
- icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
|
|
|
|
- icon.anchor(0.5, 0.5);
|
|
|
|
-
|
|
|
|
- icon.gameOperationType = aux[gameTypeString][i][1];
|
|
|
|
- icon.iconType = 'gameOperation';
|
|
|
|
-
|
|
|
|
- if (i == 0) {
|
|
|
|
- gameOperationType = icon.gameOperationType;
|
|
|
|
- icon.curFrame = 1;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.menuIcons.push(icon);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // --------------------------- DIFFICULTY ICONS
|
|
|
|
-
|
|
|
|
- x = (gameTypeString == 'squareOne') ? 625 : 585;
|
|
|
|
- y = baseY - 25;
|
|
|
|
-
|
|
|
|
- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
|
|
|
|
- // Parameters
|
|
|
|
- const curX = x + (30 + 10) * i;
|
|
|
|
-
|
|
|
|
- // Difficulty menuIcons
|
|
|
|
- const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
|
|
|
|
- icon.anchor(0.5, 0.5);
|
|
|
|
- icon.difficulty = i + 1;
|
|
|
|
- icon.iconType = 'difficulty';
|
|
|
|
-
|
|
|
|
- if (i == 0) {
|
|
|
|
- gameDifficulty = icon.difficulty;
|
|
|
|
- icon.fillColor = colors.blue;
|
|
|
|
- }
|
|
|
|
- this.menuIcons.push(icon);
|
|
|
|
-
|
|
|
|
- // Difficulty numbers
|
|
|
|
- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // --------------------------- ENTER ICON
|
|
|
|
-
|
|
|
|
- x = defaultWidth - 100;
|
|
|
|
- y = defaultHeight - 110;
|
|
|
|
-
|
|
|
|
- const enterIcon = game.add.image(x, y, 'bush');
|
|
|
|
- enterIcon.anchor(0.5, 0.5);
|
|
|
|
- enterIcon.iconType = 'enter';
|
|
|
|
-
|
|
|
|
- this.menuIcons.push(enterIcon);
|
|
|
|
-
|
|
|
|
- this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
|
|
|
|
-
|
|
|
|
- // ------------- EVENTS
|
|
|
|
-
|
|
|
|
- game.event.add('click', this.func_onInputDown);
|
|
|
|
- game.event.add('mousemove', this.func_onInputOver);
|
|
|
|
-
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- /* GAME FUNCTIONS */
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Saves information selected by the player
|
|
|
|
- *
|
|
|
|
- * @param {object} icon selected icon
|
|
|
|
- */
|
|
|
|
- func_load: function (icon) {
|
|
|
|
-
|
|
|
|
- if (audioStatus) game.audio.beepSound.play();
|
|
|
|
-
|
|
|
|
- const type = icon.iconType;
|
|
|
|
- switch (type) {
|
|
|
|
- case 'gameMode': gameModeType = icon.gameModeType; break;
|
|
|
|
- case 'gameOperation': gameOperationType = icon.gameOperationType; break;
|
|
|
|
- case 'difficulty': gameDifficulty = icon.difficulty; break;
|
|
|
|
- case 'selectionBox':
|
|
|
|
- if (icon.curFrame == 0) {
|
|
|
|
- icon.curFrame = 1;
|
|
|
|
- fractionLabel = true;
|
|
|
|
- } else {
|
|
|
|
- icon.curFrame = 0;
|
|
|
|
- fractionLabel = false;
|
|
|
|
- }
|
|
|
|
- game.render.all();
|
|
|
|
- break;
|
|
|
|
- case 'enter':
|
|
|
|
- if (debugMode) console.log('Game State: ' + gameTypeString + ', ' + gameModeType);
|
|
|
|
- mapPosition = 0; // Map position
|
|
|
|
- mapMove = true; // Move no next point
|
|
|
|
- completedLevels = 0; // Reset the game progress when entering a new level
|
|
|
|
- game.state.start('map');
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
|
|
+ false, false);
|
|
|
|
+ self.infoBoxElements.forEach( cur => { cur.alpha = 0; }); // Make info box invisible
|
|
|
|
+ self.activeIcons = self.menuIcons; // Update activeIcons to custom menu icons
|
|
},
|
|
},
|
|
|
|
|
|
- /**
|
|
|
|
- * Calculate spacing for icons on the menu screen
|
|
|
|
- *
|
|
|
|
- * @param {number} width width of the available part of the screen
|
|
|
|
- * @param {number} numberOfIcons number or icons to be put on the screen
|
|
|
|
- * @returns {number}
|
|
|
|
- */
|
|
|
|
- func_getOffset: function (width, numberOfIcons) {
|
|
|
|
- return width / (numberOfIcons + 1);
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- /* EVENTS */
|
|
|
|
-
|
|
|
|
/**
|
|
/**
|
|
* Called by mouse click event
|
|
* Called by mouse click event
|
|
*
|
|
*
|
|
* @param {object} mouseEvent contains the mouse click coordinates
|
|
* @param {object} mouseEvent contains the mouse click coordinates
|
|
*/
|
|
*/
|
|
- func_onInputDown: function (mouseEvent) {
|
|
|
|
|
|
+ func_onInputDown: function (mouseEvent) {
|
|
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
- let overIcon;
|
|
|
|
|
|
|
|
- // Check if clicked on an icon
|
|
|
|
- for (let i in self.menuIcons) {
|
|
|
|
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
|
|
|
|
- overIcon = i;
|
|
|
|
|
|
+ // Check menu icons
|
|
|
|
+ for (let i in self.activeIcons) {
|
|
|
|
+ // If mouse is within the bounds of an icon
|
|
|
|
+ if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
|
|
|
|
+ // Click first valid icon
|
|
|
|
+ self.func_load(self.activeIcons[i]);
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // Update gui
|
|
|
|
- if (overIcon) { // if has clicked on an icon
|
|
|
|
- document.body.style.cursor = 'pointer';
|
|
|
|
- self.menuIcons.forEach(cur => {
|
|
|
|
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
- if (cur == self.menuIcons[overIcon]) { // if its the clicked icon
|
|
|
|
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
|
|
|
|
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
|
|
|
|
- } else {
|
|
|
|
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
|
|
|
|
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
-
|
|
|
|
- self.func_load(self.menuIcons[overIcon]);
|
|
|
|
-
|
|
|
|
- } else document.body.style.cursor = 'auto';
|
|
|
|
-
|
|
|
|
|
|
+ // Check navigation icons
|
|
navigationIcons.func_onInputDown(x, y);
|
|
navigationIcons.func_onInputDown(x, y);
|
|
|
|
|
|
game.render.all();
|
|
game.render.all();
|
|
-
|
|
|
|
},
|
|
},
|
|
|
|
|
|
/**
|
|
/**
|
|
@@ -473,9 +212,9 @@ const customMenuState = {
|
|
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
let overIcon;
|
|
let overIcon;
|
|
|
|
|
|
- // Check if pointer is over an icon
|
|
|
|
- for (let i in self.menuIcons) {
|
|
|
|
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
|
|
|
|
|
|
+ // Check menu icons
|
|
|
|
+ for (let i in self.activeIcons) {
|
|
|
|
+ if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
|
|
overIcon = i;
|
|
overIcon = i;
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
@@ -484,19 +223,19 @@ const customMenuState = {
|
|
// Update gui
|
|
// Update gui
|
|
if (overIcon) { // if pointer is over icon
|
|
if (overIcon) { // if pointer is over icon
|
|
document.body.style.cursor = 'pointer';
|
|
document.body.style.cursor = 'pointer';
|
|
- self.menuIcons.forEach(cur => {
|
|
|
|
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
- if (cur == self.menuIcons[overIcon]) { // if its the icon the pointer is over
|
|
|
|
- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
|
|
|
|
|
|
+ self.activeIcons.forEach(cur => {
|
|
|
|
+ if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
+ if (cur == self.activeIcons[overIcon]) { // if its the icon the pointer is over
|
|
|
|
+ if (cur.iconType == 'game') self.func_showTitle(cur);
|
|
cur.scale = cur.originalScale * 1.1;
|
|
cur.scale = cur.originalScale * 1.1;
|
|
} else {
|
|
} else {
|
|
|
|
+ if (cur.iconType == 'game') self.func_clearTitle(cur);
|
|
cur.scale = cur.originalScale;
|
|
cur.scale = cur.originalScale;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
});
|
|
} else { // if pointer is not over icon
|
|
} else { // if pointer is not over icon
|
|
- self.enterText.style = textStyles.h4_white;
|
|
|
|
- self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
|
|
|
|
+ self.activeIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
document.body.style.cursor = 'auto';
|
|
document.body.style.cursor = 'auto';
|
|
}
|
|
}
|
|
|
|
|
|
@@ -504,7 +243,6 @@ const customMenuState = {
|
|
navigationIcons.func_onInputOver(x, y);
|
|
navigationIcons.func_onInputOver(x, y);
|
|
|
|
|
|
game.render.all();
|
|
game.render.all();
|
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
-}
|
|
|
|
|
|
+};
|